SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeImplementation Bug - Incorrect Values
EvidenceAgent's implementation used: Minimap margins=4 (required 5), Content margins=16 (required 20), Frame patch margins=32 (required 64), Grid texture=pattern_blueprint.png (required pattern_blueprintPaper.png). Test validation explicitly checks each value: lines 53, 59, 69, 73 all have exact equality checks. Test output shows all six VALIDATION_FAILED messages directly corresponding to these mismatches: 'Minimap outer margins are not set correctly', 'Frame patch margins are not large enough', 'Content inner margins are not set', 'Grid texture must match pattern_blueprintPaper.png'.
Root causeAgent correctly understood the task's structural requirements (MarginContainer hierarchy, NinePatchRect frame, TextureRect grid, Sprite2D markers with proper parent relationships) but deviated from the precise numerical specifications in the instruction, setting 4px instead of 5px, 16px instead of 20px, 32px instead of 64px, and using the wrong grid texture variant.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
26 tool calls · 3 tool types · 26 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
I'll start by exploring the project structure to understand the Godot scene setup.
Bash
ls -la && echo "---" && find . -name "*.tscn" -o -name "project.godot" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Now let me look at the existing minimap scene and available assets.
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Bash
ls -la /home/user/task/assets/
output
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import

[stdout]
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import
Let me get the UIDs and dimensions for the textures I need.
Bash
cd /home/user/task/assets
for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do
  echo "=== $f.png.import ==="; grep -E '^uid=' $f.png.import
done
echo "--- dimensions ---"
python3 -c "
from struct import unpack
import os
for f in ['panel_woodDetail_blank','minimapIcon_arrowA','minimapIcon_jewelRed','minimapIcon_exclamationYellow','pattern_blueprint','pattern_blueprintPaper']:
    p=f+'.png'
    with open(p,'rb') as fh:
        fh.read(16); w,h=unpack('>II',fh.read(8))
    print(f, w, h)
"
output
=== panel_woodDetail_blank.png.import ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA.png.import ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed.png.import ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow.png.import ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint.png.import ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper.png.import ===
uid="uid://cinfc5d50cfjv"
--- dimensions ---
panel_woodDetail_blank 128 128
minimapIcon_arrowA 32 32
minimapIcon_jewelRed 28 28
minimapIcon_exclamationYellow 12 28
pattern_blueprint 56 56
pattern_blueprintPaper 56 56

[stdout]
=== panel_woodDetail_blank.png.import ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA.png.import ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed.png.import ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow.png.import ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint.png.import ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper.png.import ===
uid="uid://cinfc5d50cfjv"
--- dimensions ---
panel_woodDetail_blank 128 128
minimapIcon_arrowA 32 32
minimapIcon_jewelRed 28 28
minimapIcon_exclamationYellow 12 28
pattern_blueprint 56 56
pattern_blueprintPaper 56 56
I have everything I need. Now I'll write the minimap scene with the full node tree. I'll use `pattern_blueprint.png` as the tiling grid background.
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=6 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"2_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\noffset_right = 40.0\noffset_bottom = 40.0\ncustom_minimum_size = Vector2(200, 200)\ntheme_override_constants/margin_left = 4\ntheme_override_constants/margin_top = 4\ntheme_override_constants/margin_right = 4\ntheme_override_constants/margin_bottom = 4\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 1\nanchors_preset = 15\nanchor_right = 1.0\nanchor_bottom = 1.0\ngrow_horizontal = 2\ngrow_vertical = 2\ntexture = ExtResource(\"1_frame\")\npatch_margin_left = 32\npatch_margin_top = 32\npatch_margin_right = 32\npatch_margin_bottom = 32\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 16\ntheme_override_constants/margin_top = 16\ntheme_override_constants/margin_right = 16\ntheme_override_constants/margin_bottom = 16\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\nlayout_mode = 2\ntexture = ExtResource(\"2_grid\")\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"3_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"4_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"5_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Let me verify the scene is structurally valid by checking for a Godot binary to validate it.
Bash
which godot godot4 2>/dev/null; ls /home/user/task/.godot/ 2>/dev/null | head
output
/usr/local/bin/godot
editor
global_script_class_cache.cfg
imported
scene_groups_cache.cfg
uid_cache.bin

[stdout]
/usr/local/bin/godot
editor
global_script_class_cache.cfg
imported
scene_groups_cache.cfg
uid_cache.bin
Bash
cd /home/user/task && timeout 120 godot --headless --check-only --quit 2>&1 | grep -iE 'error|minimap|script' | head -20; echo "exit:$?"
output
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
exit:0

[stdout]
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
exit:0
No errors related to my scene's structure , it parses and loads cleanly. The warnings are pre-existing UID issues in other scenes, and the `_on_object_removed` script error comes from `world.gd` expecting the minimap to have a script (which the task explicitly forbids me from adding) , both are outside this task's scope. Let me do a quick targeted confirmation that the minimap scene itself imports without error:
Bash
timeout 120 godot --headless --check-only --quit 2>&1 | grep -i 'minimap.tscn' | head; echo "---no minimap.tscn errors above means clean---"
output
---no minimap.tscn errors above means clean---

[stdout]
---no minimap.tscn errors above means clean---
The minimap scene loads cleanly. Here's what I implemented in `scenes/minimap.tscn`: **Node tree:** ``` Minimap (MarginContainer) , custom_minimum_size (200,200), 4px outer margins (theme overrides) ├── Frame (NinePatchRect) , panel_woodDetail_blank.png, full-rect anchor, 32px patch margins └── Content (MarginContainer) , 16px inner margins └── Grid (TextureRect) , pattern_blueprint.png, stretch_mode=Tile ├── PlayerMarker (Sprite2D) , arrow, centered, at grid center (80,80) ├── MobMarker (Sprite2D) , red jewel, centered, hidden └── AlertMarker (Sprite2D) , yellow exclamation, centered, hidden ``` Key details: - **Frame**: NinePatch using `panel_woodDetail_blank.png` (128×128) with 32px patch margins on all sides , large enough that the decorative wood corners don't distort when stretched. Full-rect anchor (preset 15). - **Content/Grid**: `pattern_blueprint.png` set to `stretch_mode = 1` (Tile) so it repeats to fill the container. - **Markers**: All `centered = true`; PlayerMarker positioned at the grid center; Mob/Alert markers `visible = false`. - All textures reference the provided `.png` files by their correct UIDs. - The scene's own UID (`uid://bt76slcb5awbu`) is preserved so the existing instance in `main.tscn` still resolves, and the CanvasLayer there already contains only the Minimap. No scripts or new code files were created. A note: `world.gd:13` throws a runtime error because it expects the Minimap to expose an `_on_object_removed` handler (i.e., a script on the minimap). That's pre-existing and outside this task's "no script" scope , flagging it in case you want a follow-up to wire up the minimap's behavior.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Content inner margins are not set to provide comfortable padding , use equal theme overrides on all sides
VALIDATION_FAILED: Grid does not fill Content correctly , it should expand to fill the available area after Content margins are applied
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid expand_mode must be EXPAND_IGNORE_SIZE to fill the container
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_1e3218c3160a4f17. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_1e3218c3160a4f17 · verifier authoritative; classifier explanatory.