tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100 && echo "---SCENE---" && cat scenes/Main.tscn
# args: {"description": "List files and show Main.tscn"}./project.godot
./scenes/Main.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./scripts/main.gd
./scripts/main.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg
./scripts/day_night/DayNightCycleNode.gd
./scripts/day_night/TimeHandler.gd
./scripts/day_night/DayNightCycleNode.gd.uid
./scripts/day_night/LightColorTransitionNode.gd
./scripts/day_night/LightColorTransitionNode.gd.uid
./scripts/day_night/LightIntensityTransitionNode.gd
./scripts/day_night/LightIntensityTransitionNode.gd.uid
./scripts/day_night/SampledObjectRotatorNode.gd
./scripts/day_night/SampledObjectRotatorNode.gd.uid
./scripts/day_night/TimeHandler.gd.uid
---SCENE---
[gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
size = Vector2(40, 40)
[node name="Main" type="Node3D"]
script = ExtResource("1_ef7su")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
shadow_enabled = true
[node name="PorchLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
light_color = Color(1, 0.94902, 0.721569, 1)
light_energy = 700.0
[node name="Ground" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_4noii")
[node name="ClockLabel" type="Label" parent="."]
offset_left = 15.0
offset_top = 12.0
offset_right = 195.0
offset_bottom = 42.0
text = "00:00"
[stdout]
./project.godot
./scenes/Main.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./scripts/main.gd
./scripts/main.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg
./scripts/day_night/DayNightCycleNode.gd
./scripts/day_night/TimeHandler.gd
./scripts/day_night/DayNightCycleNode.gd.uid
./scripts/day_night/LightColorTransitionNode.gd
./scripts/day_night/LightColorTransitionNode.gd.uid
./scripts/day_night/LightIntensityTransitionNode.gd
./scripts/day_night/LightIntensityTransitionNode.gd.uid
./scripts/day_night/SampledObjectRotatorNode.gd
./scripts/day_night/SampledObjectRotatorNode.gd.uid
./scripts/day_night/TimeHandler.gd.uid
---SCENE---
[gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
size = Vector2(40, 40)
[node name="Main" type="Node3D"]
script = ExtResource("1_ef7su")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
shadow_enabled = true
[node name="PorchLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
light_color = Color(1, 0.94902, 0.721569, 1)
light_energy = 700.0
[node name="Ground" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_4noii")
[node name="ClockLabel" type="Label" parent="."]
offset_left = 15.0
offset_top = 12.0
offset_right = 195.0
offset_bottom = 42.0
text = "00:00"for f in scripts/day_night/*.gd scripts/main.gd; do echo "=== $f ==="; cat "$f"; echo; done
# args: {"description": "Show all day_night scripts and main.gd"}=== scripts/day_night/DayNightCycleNode.gd === ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. extends Node class_name DayNightCycleNode ## Should time advance (ie not paused) @export var active : bool = true # Flag to control whether time is advanced # Internal variables var current_day_percentage : float = 0.0 var total_time : float = 0.0 var day_length_seconds : float: get: return $TimeHandler.day_length_seconds # Reference to the children nodes @onready var object_rotator = $SampledObjectRotator @onready var light_transition = $LightColorTransition @onready var time_handler = $TimeHandler @onready var light_intensity_transition_node = $LightIntensityTransition signal time_changed(current_time: String) func _ready() -> void: time_handler.time_changed.connect(process_time_changed) # Called every frame func _process(delta: float) -> void: if active: # Update total time total_time += delta # Update the day percentage based on the current time current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds # Update nodes every frame update_nodes() ## Function to update child nodes based on the current time func update_nodes() -> void: # Update SampledObjectRotatorNode object_rotator.set_rotation_from_sample(current_day_percentage) # Update LightColorTransitionNode light_transition.set_color_from_sample(current_day_percentage) light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) # Update TimeHandler time_handler.set_time(total_time) func process_time_changed(current_time: String): time_changed.emit(current_time) === scripts/day_night/LightColorTransitionNode.gd === ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. extends Node class_name LightColorTransitionNode # Exposed variables ## The Light to set the color for @export var light : Light3D = null ## The colour to assign to the light when the set_color function is called @export var color_gradient : Gradient = Gradient.new() ## Sets the color of the light based on the provided sample point and the gradient func set_color_from_sample(sample_point: float): light.light_color = color_gradient.sample(sample_point) === scripts/day_night/LightIntensityTransitionNode.gd === ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. extends Node class_name LightIntensityTransitionNode # Exposed variables ## The curve that determines how intense the light should be throughout the time frame @export var intensity_curve : Curve = Curve.new() ## The target light to set the intensity of @export var light : Light3D = null ## Set the light intensity based on the provided sample point func set_intensity_from_sample(sample_point: float) -> void: light.light_energy = intensity_curve.sample_baked(sample_point) === scripts/day_night/SampledObjectRotatorNode.gd === ## This script defines a Node that rotates a target Node3D based on sampled curves. extends Node class_name SampledObjectRotatorNode # Exposed variables ## The curve that describes the X rotation of the target in degrees at the associated sample points @export var x_rotation_curve : Curve = Curve.new() ## The curve that describes the Y rotation of the target in degrees at the associated sample points @export var y_rotation_curve : Curve = Curve.new() ## The curve that describes the Z rotation of the target in degrees at the associated sample points @export var z_rotation_curve : Curve = Curve.new() ## The node that will be rotated based on the rotation curves based on the associated sample point @export var target_node : Node3D = null ## Set the rotation of the target node based on the provided sample point func set_rotation_from_sample(sample_point: float) -> void: var rotation = Vector3( x_rotation_curve.sample_baked(sample_point), y_rotation_curve.sample_baked(sample_point…[truncated]
for f in scripts/main.gd.uid scripts/day_night/*.uid; do echo "$f: $(cat $f)"; done
# args: {"description": "Show UID files"}scripts/main.gd.uid: uid://ctgsrjhv035f3 scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm [stdout] scripts/main.gd.uid: uid://ctgsrjhv035f3 scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm
cat project.godot | head -40; echo "---test scene example for format---"; cat scenes/test.tscn
# args: {"description": "Show project.godot and test scene"}; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
---test scene example for format---
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" path="res://scenes/Main.tscn" id="1_pqfry"]
[ext_resource type="Script" path="res://scripts/test.gd" id="2_3k5yq"]
[node name="Test" type="Node"]
script = ExtResource("2_3k5yq")
[node name="Main" parent="." instance=ExtResource("1_pqfry")]
[stdout]
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
---test scene example for format---
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" path="res://scenes/Main.tscn" id="1_pqfry"]
[ext_resource type="Script" path="res://scripts/test.gd" id="2_3k5yq"]
[node name="Test" type="Node"]
script = ExtResource("2_3k5yq")
[node name="Main" parent="." instance=ExtResource("1_pqfry")]{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\" uid=\"uid://cpajkj8o1xm8h\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolr\" uid=\"uid://iee5jnb7ugvb\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_srot\" uid=\"uid://bjokmmre2r13u\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_thand\" uid=\"uid://kaqb58wgrxqm\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lint\" uid=\"uid://df82fl4yar4ch\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_daynight\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.06, 0.18, 1, 1, 0.55, 0.25, 1, 1, 0.98, 0.92, 1, 1, 0.5, 0.22, 1, 0.05, 0.06, 0.18, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sun_x\"]\nmin_value = -180.0\nmax_value = 0.0\n_data = [Vector2(0, 0), 0.0, -180.0, 0, 0, Vector2(1, -180), -180.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_daynight\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srot\")\nx_rotation_curve = SubResource(\"Curve_sun_x\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_thand\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lint\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\" uid=\"uid://cpajkj8o1xm8h\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolr\" uid=\"uid://iee5jnb7ugvb\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_srot\" uid=\"uid://bjokmmre2r13u\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_thand\" uid=\"uid://kaqb58wgrxqm\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lint\" uid=\"uid://df82fl4yar4ch\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_daynight\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.06, 0.18, 1, 1, 0.55, 0.25, 1, 1, 0.98, 0.92, 1, 1, 0.5, 0.22, 1, 0.05, 0.06, 0.18, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sun_x\"]\nmin_value = -180.0\nmax_value = 0.0\n_data = [Vector2(0, 0), 0.0, -180.0, 0, 0, Vector2(1, -180), -180.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_daynight\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srot\")\nx_rotation_curve = SubResource(\"Curve_sun_x\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_thand\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lint\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scripts/main.gd",
"old_string": "extends Node3D\n\nfunc _ready() -> void:\n\t# The day-night cycle system will be wired in by the solver.\n\tpass",
"new_string": "extends Node3D\n\n## Called whenever the day-night cycle reports a new display time.\n## Keeps the on-screen clock in sync and toggles the porch light:\n## off at dawn (06:00) and on at dusk (18:00).\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t$ClockLabel.text = current_time\n\n\tvar hour : int = int(current_time.split(\":\")[0])\n\t$PorchLight.visible = hour < 6 or hour >= 18"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"replace_all": false,
"file_path": "/home/user/task/scripts/main.gd",
"old_string": "extends Node3D\n\nfunc _ready() -> void:\n\t# The day-night cycle system will be wired in by the solver.\n\tpass",
"new_string": "extends Node3D\n\n## Called whenever the day-night cycle reports a new display time.\n## Keeps the on-screen clock in sync and toggles the porch light:\n## off at dawn (06:00) and on at dusk (18:00).\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t$ClockLabel.text = current_time\n\n\tvar hour : int = int(current_time.split(\":\")[0])\n\t$PorchLight.visible = hour < 6 or hour >= 18"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
command -v godot godot4 2>/dev/null; echo "exit: $?"
# args: {"description": "Check for godot binary"}/usr/local/bin/godot exit: 0 [stdout] /usr/local/bin/godot exit: 0
timeout 60 godot --headless --quit-after 30 res://scenes/Main.tscn 2>&1 | head -60; echo "=== done ==="
# args: {"description": "Run scene headless briefly to check for errors"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_int…[truncated]cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _init():
var main = Node3D.new()
main.name = "Main"
var sun = DirectionalLight3D.new()
sun.name = "SunLight"
main.add_child(sun)
sun.owner = main
var dnc = Node.new()
dnc.name = "DayNightCycle"
main.add_child(dnc)
dnc.owner = main
var lct = LightColorTransitionNode.new()
lct.name = "LightColorTransition"
dnc.add_child(lct)
lct.owner = main
lct.light = sun
var ps = PackedScene.new()
ps.pack(main)
ResourceSaver.save(ps, "res://scenes/probe.tscn")
print("SAVED")
quit()
EOF
cp /tmp/probe.gd /home/user/task/probe.gd
timeout 60 godot --headless --script res://probe.gd 2>&1 | tail -5
echo "=== probe.tscn ==="; cat /home/user/task/scenes/probe.tscn
# args: {"description": "Build and save scene with node export to inspect format"}ERROR: 1 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== probe.tscn ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_pf5rm"]
[sub_resource type="Gradient" id="Gradient_st13e"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_pf5rm")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_st13e")
[stdout]
ERROR: 1 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== probe.tscn ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_pf5rm"]
[sub_resource type="Gradient" id="Gradient_st13e"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_pf5rm")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_st13e")rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid /home/user/task/scenes/probe.tscn /tmp/probe.gd; echo cleaned
# args: {"description": "Remove probe files"}cleaned [stdout] cleaned
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 40 godot --headless --quit-after 700 res://scenes/Main.tscn 2>&1 | grep -v "leaked\|root/superuser\|GODOT_SILENCE\|main.cpp\|object.cpp\|resource.cpp\|still in use\|ObjectDB" | head -40; echo "=== done ==="
# args: {"description": "Run scene headless and check for script errors"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly. === done === [stdout] Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly. === done ===
cat > /home/user/task/probe.gd <<'EOF'
extends SceneTree
func _init():
var main = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(main)
var dnc = main.get_node("DayNightCycle")
var sun = main.get_node("SunLight")
var porch = main.get_node("PorchLight")
var clock = main.get_node("ClockLabel")
var th = dnc.get_node("TimeHandler")
dnc.active = false
print("day_length via DNC: ", dnc.day_length_seconds, " interval: ", th.display_interval_minutes)
for p in [0.0, 0.25, 0.5, 0.75, 0.95]:
dnc.current_day_percentage = p
dnc.total_time = p * 10.0
dnc.update_nodes()
print("p=%.2f sunX=%6.1f color=%s energy=%.3f clock=%s porch_visible=%s" % [
p, sun.rotation_degrees.x, str(sun.light_color), sun.light_energy, clock.text, str(porch.visible)])
quit()
EOF
timeout 40 godot --headless --script res://probe.gd 2>&1 | grep -E "day_length|p="
rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid
# args: {"description": "Drive cycle and inspect sun/clock/porch at key times"}day_length via DNC: 10.0 interval: 10 p=0.00 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.25 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.50 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.75 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.95 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true [stdout] day_length via DNC: 10.0 interval: 10 p=0.00 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.25 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.50 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.75 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true p=0.95 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.000 clock=00:00 porch_visible=true
cat > /home/user/task/probe.gd <<'EOF'
extends SceneTree
func _init():
var main = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(main)
var dnc = main.get_node("DayNightCycle")
var rot = dnc.get_node("SampledObjectRotator")
var lct = dnc.get_node("LightColorTransition")
var lit = dnc.get_node("LightIntensityTransition")
print("rot.target_node=", rot.target_node, " xcurve pts=", rot.x_rotation_curve.point_count)
print("lct.light=", lct.light, " grad pts=", lct.color_gradient.get_point_count())
print("lit.light=", lit.light, " icurve pts=", lit.intensity_curve.point_count)
print("xcurve sample 0,0.5,1 = ", rot.x_rotation_curve.sample_baked(0.0), " ", rot.x_rotation_curve.sample_baked(0.5), " ", rot.x_rotation_curve.sample_baked(1.0))
print("grad sample 0,0.25,0.5 = ", lct.color_gradient.sample(0.0), " ", lct.color_gradient.sample(0.25), " ", lct.color_gradient.sample(0.5))
print("icurve sample 0,0.5,1 = ", lit.intensity_curve.sample_baked(0.0), " ", lit.intensity_curve.sample_baked(0.5), " ", lit.intensity_curve.sample_baked(1.0))
quit()
EOF
timeout 40 godot --headless --script res://probe.gd 2>&1 | grep -E "rot\.|lct\.|lit\.|curve|grad"
rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid
# args: {"description": "Inspect loaded export resources"}rot.target_node=SunLight:<DirectionalLight3D#28571600264> xcurve pts=2 lct.light=SunLight:<DirectionalLight3D#28571600264> grad pts=5 lit.light=SunLight:<DirectionalLight3D#28571600264> icurve pts=3 xcurve sample 0,0.5,1 = 0.0 -90.0 -180.0 grad sample 0,0.25,0.5 = (0.05, 0.06, 0.18, 1.0) (1.0, 0.55, 0.25, 1.0) (1.0, 0.98, 0.92, 1.0) icurve sample 0,0.5,1 = 0.0 0.999695956707 0.0 [stdout] rot.target_node=SunLight:<DirectionalLight3D#28571600264> xcurve pts=2 lct.light=SunLight:<DirectionalLight3D#28571600264> grad pts=5 lit.light=SunLight:<DirectionalLight3D#28571600264> icurve pts=3 xcurve sample 0,0.5,1 = 0.0 -90.0 -180.0 grad sample 0,0.25,0.5 = (0.05, 0.06, 0.18, 1.0) (1.0, 0.55, 0.25, 1.0) (1.0, 0.98, 0.92, 1.0) icurve sample 0,0.5,1 = 0.0 0.999695956707 0.0
cat > /home/user/task/probe.gd <<'EOF'
extends SceneTree
func _init():
var main = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(main)
var dnc = main.get_node("DayNightCycle")
var sun = main.get_node("SunLight")
var porch = main.get_node("PorchLight")
var clock = main.get_node("ClockLabel")
dnc.active = false
for p in [0.0, 0.25, 0.5, 0.75, 0.95]:
dnc.total_time = p * dnc.day_length_seconds
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f sunX=%6.1f color=%s energy=%.2f | clock=%s porch=%s" % [
p, sun.rotation_degrees.x, str(sun.light_color), sun.light_energy, clock.text, str(porch.visible)])
print("--- direct handler porch check ---")
for t in ["00:00","06:00","12:00","17:50","18:00","23:50"]:
main._on_day_night_cycle_time_changed(t)
print("time=%s -> clock=%s porch_visible=%s" % [t, clock.text, str(porch.visible)])
quit()
EOF
timeout 40 godot --headless --script res://probe.gd 2>&1 | grep -E "p=|time=|---"
rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid
# args: {"description": "Integrated behavior test for sun, clock, porch"}p=0.00 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.25 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.50 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.75 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.95 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true --- direct handler porch check --- time=00:00 -> clock=00:00 porch_visible=true time=06:00 -> clock=06:00 porch_visible=false time=12:00 -> clock=12:00 porch_visible=false time=17:50 -> clock=17:50 porch_visible=false time=18:00 -> clock=18:00 porch_visible=true time=23:50 -> clock=23:50 porch_visible=true [stdout] p=0.00 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.25 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.50 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.75 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true p=0.95 sunX= -60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 | clock=00:00 porch=true --- direct handler porch check --- time=00:00 -> clock=00:00 porch_visible=true time=06:00 -> clock=06:00 porch_visible=false time=12:00 -> clock=12:00 porch_visible=false time=17:50 -> clock=17:50 porch_visible=false time=18:00 -> clock=18:00 porch_visible=true time=23:50 -> clock=23:50 porch_visible=true
cat > /home/user/task/probe.gd <<'EOF'
extends SceneTree
func _init():
var main = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(main)
var dnc = main.get_node("DayNightCycle")
var sun = main.get_node("SunLight")
var rot = dnc.get_node("SampledObjectRotator")
print("dnc.object_rotator=", dnc.object_rotator)
print("dnc.light_transition=", dnc.light_transition)
print("dnc.time_handler=", dnc.time_handler)
print("calling rot.set_rotation_from_sample(0.5) directly")
rot.set_rotation_from_sample(0.5)
print("sunX after direct =", sun.rotation_degrees.x)
print("calling dnc.update_nodes() at p=0.0")
dnc.current_day_percentage = 0.0
dnc.total_time = 0.0
dnc.update_nodes()
print("sunX after update_nodes =", sun.rotation_degrees.x)
quit()
EOF
timeout 40 godot --headless --script res://probe.gd 2>&1 | grep -vE "leaked|root/superuser|GODOT_SILENCE|main.cpp|object.cpp|resource.cpp|still in use|ObjectDB|Godot Engine|WARNING"
rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid
# args: {"description": "Isolate update_nodes no-op cause"}dnc.object_rotator=<null>
dnc.light_transition=<null>
dnc.time_handler=<null>
calling rot.set_rotation_from_sample(0.5) directly
sunX after direct =-90.0
calling dnc.update_nodes() at p=0.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
sunX after update_nodes =-90.0
[stdout]
dnc.object_rotator=<null>
dnc.light_transition=<null>
dnc.time_handler=<null>
calling rot.set_rotation_from_sample(0.5) directly
sunX after direct =-90.0
calling dnc.update_nodes() at p=0.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
sunX after update_nodes =-90.0cat > /home/user/task/probe.gd <<'EOF'
extends SceneTree
func _init():
_run.call_deferred()
func _run():
var main = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(main)
await process_frame
await process_frame
var dnc = main.get_node("DayNightCycle")
var sun = main.get_node("SunLight")
var porch = main.get_node("PorchLight")
var clock = main.get_node("ClockLabel")
dnc.active = false
print("dnc.object_rotator=", dnc.object_rotator)
for p in [0.0, 0.25, 0.5, 0.75, 0.95]:
dnc.total_time = p * dnc.day_length_seconds
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f sunX=%6.1f color=%s energy=%.2f | clock=%s porch=%s" % [
p, sun.rotation_degrees.x, str(sun.light_color), sun.light_energy, clock.text, str(porch.visible)])
quit()
EOF
timeout 40 godot --headless --script res://probe.gd 2>&1 | grep -E "object_rotator=|p="
rm -f /home/user/task/probe.gd /home/user/task/probe.gd.uid
# args: {"description": "Behavioral test after awaiting frames"}dnc.object_rotator=SampledObjectRotator:<Node#28789704094> p=0.00 sunX= 0.0 color=(0.05, 0.06, 0.18, 1.0) energy=0.00 | clock=00:00 porch=true p=0.25 sunX= -45.0 color=(1.0, 0.55, 0.25, 1.0) energy=0.50 | clock=06:00 porch=false p=0.50 sunX= -90.0 color=(1.0, 0.98, 0.92, 1.0) energy=1.00 | clock=12:00 porch=false p=0.75 sunX=-135.0 color=(1.0, 0.5, 0.22, 1.0) energy=0.50 | clock=18:00 porch=true p=0.95 sunX=-171.0 color=(0.24, 0.148, 0.188, 1.0) energy=0.03 | clock=22:40 porch=true [stdout] dnc.object_rotator=SampledObjectRotator:<Node#28789704094> p=0.00 sunX= 0.0 color=(0.05, 0.06, 0.18, 1.0) energy=0.00 | clock=00:00 porch=true p=0.25 sunX= -45.0 color=(1.0, 0.55, 0.25, 1.0) energy=0.50 | clock=06:00 porch=false p=0.50 sunX= -90.0 color=(1.0, 0.98, 0.92, 1.0) energy=1.00 | clock=12:00 porch=false p=0.75 sunX=-135.0 color=(1.0, 0.5, 0.22, 1.0) energy=0.50 | clock=18:00 porch=true p=0.95 sunX=-171.0 color=(0.24, 0.148, 0.188, 1.0) energy=0.03 | clock=22:40 porch=true
ls /home/user/task/*.gd 2>/dev/null; ls /home/user/task/scenes/; echo "--- final clean run ---"; timeout 30 godot --headless --quit-after 400 res://scenes/Main.tscn 2>&1 | grep -iE "error|nonexistent" | head; echo "(no errors above = clean)"
# args: {"description": "Verify no stray files and clean run"}Main.tscn test.tscn --- final clean run --- (no errors above = clean) [stdout] Main.tscn test.tscn --- final clean run --- (no errors above = clean)
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must hit ~180 degrees at middayReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_1fceb4c86cec4356. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_1fceb4c86cec4356 · verifier authoritative; classifier explanatory.