SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-marker-logic

claude-code claude-opus-4-8 ✗ failed BAD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
BAD_FAILUREThe task is at fault, underspecified/contradictory instruction, brittle/flaky tests, or tests demanding undiscoverable behavior.
SubtypeRigid/Brittle Tests - Test API Incompatibility
EvidenceTest line 165 calls `crate.emit_signal("removed")` with zero arguments using the deprecated Godot 3.x API, but the implementation correctly defines `func _on_object_removed(object)` expecting one parameter. The signal emission in actual game code (crate.gd, world.gd) uses the correct Godot 4.x API and passes arguments properly. Additionally, the test uses `emit_signal()` instead of the Godot 4.4-compatible `signal_name.emit()` syntax. The error message at line 53 confirms: 'Method expected 1 arguments, but called with 0.' Multiple rotation/positioning failures (lines 38-50) stem from inconsistent test expectations about marker coordinate transformation that aren't clearly specified in instruction.md.
Root causeThe validation test uses deprecated Godot 3.x signal API (`emit_signal("signal_name")`) that doesn't pass arguments correctly in Godot 4.4, causing correct implementations to fail on the marker removal check even though the underlying logic is sound and works in actual gameplay.
RecommendationFix test.gd line 165 to use Godot 4.x signal API: change `crate.emit_signal("removed")` to `crate.removed.emit(crate)` to match both the actual game code pattern and the expected method signature. Additionally, clarify in instruction.md how marker rotation and coordinate transformation should work - specifically that the map should rotate so player heading points up, and how world-space positions should be mapped to the grid under rotation. The reference solution's approach of rotating offsets via `.rotated(angle)` is not obvious from the instruction alone."
Trajectory
Tool-by-tool agent trajectory
42 tool calls · 3 tool types · 42 steps
# Minimap marker logic Complex Implement the minimap logic in `scripts/minimap.gd` (the method stubs are provided). The minimap watches every world object in the `minimap_objects` group and draws an icon marker for each on its grid. - Export a `Player` reference and a `zoom` property whose setter clamps zoom to a sensible minimum (markers must never invert or blow up) and immediately refreshes the on-screen scale , without waiting for the next frame. - Export a `Curve` named `falloff_curve` that controls marker size. Author it in the scene so its baked value is `1.0` at position `0.0`, `0.6` at position `0.5`, and `0.3` at position `1.0`. A marker that is fully on the grid uses the curve's near value (`falloff_curve.sample_baked(0.0)`); a marker whose object has gone off the grid uses the curve's far value (`falloff_curve.sample_baked(1.0)`). - After the first frame, center the player marker on the grid. - Compute `grid_scale` (a `Vector2`) that maps world space onto the grid, derived from the grid size, the viewport size, and the current zoom. - For every node in the `minimap_objects` group, duplicate the matching icon prototype (keyed by the object's `minimap_icon`), make it visible, add it under the grid, and remember it in a `markers` dictionary keyed by the world object. - Each frame, rotate every marker to reflect the player's heading and position it relative to the player. A marker whose object is within the grid keeps the near scale; when the object passes the grid edges, clamp the marker to the grid bounds and shrink it to the curve's far scale. - `_on_object_removed(object)` removes and erases that object's marker. - `_on_gui_input(event)` adjusts zoom on mouse-wheel scroll. The world scene already connects each object's `removed` signal to the minimap and tags mobs/crates into `minimap_objects`, each exposing a `minimap_icon` key.
Bash
ls -la && echo "---" && find . -name "*.gd" -not -path "*/.*" | head -50
{"description": "List project files and gdscripts"}
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd
Read
{
  "file_path": "/home/user/task/scripts/minimap.gd"
}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	@export var falloff_curve: Curve
8	
9	@onready var grid = $Content/Grid
10	@onready var player_marker = $Content/Grid/PlayerMarker
11	@onready var mob_marker = $Content/Grid/MobMarker
12	@onready var alert_marker = $Content/Grid/AlertMarker
13	
14	@onready var icons = {
15		"mob": mob_marker,
16		"alert": alert_marker
17	}
18	
19	var grid_scale
20	var markers = {}
21	
22	func _ready():
23		pass
24	
25	func _process(delta):
26		pass
27			
28	func _on_object_removed(object):
29		pass
30	
31	func set_zoom(value):
32		pass
33	
34	func _on_gui_input(event):
35		pass
Bash
for f in scripts/world.gd scripts/player.gd scripts/mob.gd scripts/crate.gd scripts/heart_bar.gd; do echo "=== $f ==="; cat "$f"; done
{"description": "Read related scripts"}
output
=== scripts/world.gd ===
extends Node2D

@onready var minimap = $CanvasLayer/Minimap
func _ready():
	get_viewport().warp_mouse(Vector2.ZERO)
	var map_limits = $TileMap.get_used_rect()
	$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
	$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
	$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
	$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y

	for object in get_tree().get_nodes_in_group("minimap_objects"):
		object.removed.connect(minimap._on_object_removed)
=== scripts/player.gd ===
extends CharacterBody2D
class_name Player

var speed = 250
var rotation_speed = 2.0

var rotation_dir = 0

func get_input():
	rotation_dir = 0
	velocity = Vector2.ZERO
	if Input.is_action_pressed("right"):
		rotation_dir += 1
	if Input.is_action_pressed("left"):
		rotation_dir -= 1
	if Input.is_action_pressed("forward"):
		velocity += transform.x * speed
	if Input.is_action_pressed("back"):
		velocity -= transform.x * speed

func _physics_process(delta):
	get_input()
	rotation += rotation_dir * rotation_speed * delta
	move_and_slide()


=== scripts/mob.gd ===
extends CharacterBody2D
class_name Mob

signal removed

var speed = 50
var minimap_icon = "mob"
	
	
func _ready():
	rotation = randf_range(0, 2*PI)
	
	
func _physics_process(delta):
	velocity = transform.x * speed
	var collision = move_and_collide(velocity * delta)
	if collision:
		velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
	rotation = velocity.angle()
=== scripts/crate.gd ===
extends Area2D
class_name Crate

signal removed

var minimap_icon = "alert"

func _on_body_entered(body):
	if body is Player:
		removed.emit(self)
		queue_free()
=== scripts/heart_bar.gd ===
extends HBoxContainer

var heart_full = preload("res://assets/hud_heartFull.png")
var heart_empty = preload("res://assets/hud_heartEmpty.png")

func update_health(value):
	for i in get_child_count():
		if value > i:
			get_child(i).texture = heart_full
		else:
			get_child(i).texture = heart_empty

[stdout]
=== scripts/world.gd ===
extends Node2D

@onready var minimap = $CanvasLayer/Minimap
func _ready():
	get_viewport().warp_mouse(Vector2.ZERO)
	var map_limits = $TileMap.get_used_rect()
	$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
	$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
	$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
	$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y

	for object in get_tree().get_nodes_in_group("minimap_objects"):
		object.removed.connect(minimap._on_object_removed)
=== scripts/player.gd ===
extends CharacterBody2D
class_name Player

var speed = 250
var rotation_speed = 2.0

var rotation_dir = 0

func get_input():
	rotation_dir = 0
	velocity = Vector2.ZERO
	if Input.is_action_pressed("right"):
		rotation_dir += 1
	if Input.is_action_pressed("left"):
		rotation_dir -= 1
	if Input.is_action_pressed("forward"):
		velocity += transform.x * speed
	if Input.is_action_pressed("back"):
		velocity -= transform.x * speed

func _physics_process(delta):
	get_input()
	rotation += rotation_dir * rotation_speed * delta
	move_and_slide()


=== scripts/mob.gd ===
extends CharacterBody2D
class_name Mob

signal removed

var speed = 50
var minimap_icon = "mob"
	
	
func _ready():
	rotation = randf_range(0, 2*PI)
	
	
func _physics_process(delta):
	velocity = transform.x * speed
	var collision = move_and_collide(velocity * delta)
	if collision:
		velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
	rotation = velocity.angle()
=== scripts/crate.gd ===
extends Area2D
class_name Crate

signal removed

var minimap_icon = "alert"

func _on_body_entered(body):
	if body is Player:
		removed.emit(self)
		queue_free()
=== scripts/heart_bar.gd ===
extends HBo…[truncated]
Bash
ls scenes assets && echo "=== project.godot ===" && cat project.godot
{"description": "List scenes/assets and project config"}
output
assets:
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import

scenes:
crate.tscn
heart_bar.tscn
main.tscn
minimap.tscn
mob.tscn
player.tscn
size_test.tscn
test.tscn
=== project.godot ===
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"

[input]

right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}

[rendering]

textures/canvas_textures/default_texture_filter=0

[stdout]
assets:
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import

scenes:
crate.tscn
heart_bar.tscn
main.tscn
minimap.tscn
mob.tscn
player.tscn
size_test.tscn
test.tscn
=== project.godot ===
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="minimap_dem…[truncated]
Bash
echo "=== minimap.tscn ==="; cat scenes/minimap.tscn; echo "=== main.tscn ==="; cat scenes/main.tscn
{"description": "Read minimap and main scenes"}
output
<persisted-output>
Output too large (39.6KB). Full output saved to: /logs/agent/sessions/projects/-home-user-task/9d513144-2565-4278-818e-fc28dcd8643a/tool-results/bfmji7f75.txt

Preview (first 2KB):
=== minimap.tscn ===
[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]

[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]

[node name="Minimap" type="MarginContainer"]
offset_right = 250.0
offset_bottom = 250.0
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
script = ExtResource("1_8wnx2")

[node name="Frame" type="NinePatchRect" parent="."]
layout_mode = 2
texture = ExtResource("1_23s65")
patch_margin_left = 64
patch_margin_top = 64
patch_margin_right = 64
patch_margin_bottom = 64

[node name="Content" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20

[node name="Grid" type="TextureRect" parent="Content"]
layout_mode = 2
texture = ExtResource("2_u1e1s")
stretch_mode = 1

[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
position = Vector2(86, 86)
texture = ExtResource("3_q0vdd")

[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
visible = false
position = Vector2(37, 40)
texture = ExtResource("4_k3l5f")

[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
visible = false
position = Vector2(112, 107)
...
</persisted-output>

[stdout]
=== minimap.tscn ===
[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]

[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]

[node name="Minimap" type="MarginContainer"]
offset_right = 250.0
offset_bottom = 250.0
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
script = ExtResource("1_8wnx2")

[node name="Frame" type="NinePatchRect" parent="."]
layout_mode = 2
texture = ExtResource("1_23s65")
patch_margin_left = 64
patch_margin_top = 64
patch_margin_right = 64
patch_margin_bottom = 64

[node name="Content" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20

[node name="Grid" type="TextureRect" parent="Content"]
layout_mode = 2
texture = ExtResource("2_u1e1s")
stretch_mode = 1

[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
position = Vector2(86, 86)
texture = ExtResource("3_q0vdd")

[node name="MobMarker" typ…[truncated]
Read
{
  "file_path": "/logs/agent/sessions/projects/-home-user-task/9d513144-2565-4278-818e-fc28dcd8643a/tool-results/bfmji7f75.txt"
}
output
<system-reminder>[Truncated: PARTIAL view , showing lines 1-870 of 1045 total (25519 tokens, cap 25000). Call Read with offset=871 limit=870 for the next page, or Grep to find a specific section. Do NOT answer from this page alone if the answer may be further in the file.]</system-reminder>

1	=== minimap.tscn ===
2	[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
3	
4	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
5	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
6	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
7	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
8	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
9	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
10	
11	[node name="Minimap" type="MarginContainer"]
12	offset_right = 250.0
13	offset_bottom = 250.0
14	theme_override_constants/margin_left = 5
15	theme_override_constants/margin_top = 5
16	theme_override_constants/margin_right = 5
17	theme_override_constants/margin_bottom = 5
18	script = ExtResource("1_8wnx2")
19	
20	[node name="Frame" type="NinePatchRect" parent="."]
21	layout_mode = 2
22	texture = ExtResource("1_23s65")
23	patch_margin_left = 64
24	patch_margin_top = 64
25	patch_margin_right = 64
26	patch_margin_bottom = 64
27	
28	[node name="Content" type="MarginContainer" parent="."]
29	layout_mode = 2
30	theme_override_constants/margin_left = 20
31	theme_override_constants/margin_top = 20
32	theme_override_constants/margin_right = 20
33	theme_override_constants/margin_bottom = 20
34	
35	[node name="Grid" type="TextureRect" parent="Content"]
36	layout_mode = 2
37	texture = ExtResource("2_u1e1s")
38	stretch_mode = 1
39	
40	[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
41	position = Vector2(86, 86)
42	texture = ExtResource("3_q0vdd")
43	
44	[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
45	visible = false
46	position = Vector2(37, 40)
47	texture = ExtResource("4_k3l5f")
48	
49	[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
50	visible = false
51	position = Vector2(112, 107)
52	texture = ExtResource("5_kxi43")
53	
54	[connection signal="gui_input" from="." to="." method="_on_gui_input"]
55	=== main.tscn ===
56	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
57	
58	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
59	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
60	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
61	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
62	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
63	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
64	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
65	
66	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
67	texture = ExtResource("1_glmfm")
68	separation = Vector2i(10, 10)
69	texture_region_size = Vector2i(64, 64)
70	0:0/0 = 0
71	0:0/0/terrain_set = 0
72	0:0/0/terrain = 0
73	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
74	0:0/0/terrains_peering_bit/right_side = 0
75	0:0/0/terrains_peering_bit/bottom_side = 0
76	1:0/0 = 0
77	1:0/0/terrain_set = 0
78	1:0/0/terrain = 0
79	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
80	1…[truncated]
Bash
grep -nE "^\[node|^\[sub_resource|tile_set|tile_map_data|position|format" scenes/main.tscn | tail -60
{"description": "Show node structure of main.tscn"}
output
1:[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
11:[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
399:[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_odk5y"]
929:[sub_resource type="TileSet" id="TileSet_du0xk"]
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
951:[node name="TileMap" type="TileMap" parent="."]
952:tile_set = SubResource("TileSet_du0xk")
953:format = 2
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
961:position = Vector2(232, 219)
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
966:position = Vector2(204, 580)
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
969:position = Vector2(566, 355)
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
972:position = Vector2(782, 126)
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
975:position = Vector2(1130, 983)
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
980:position = Vector2(1809, 1125)
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
983:position = Vector2(1636, 158)
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
986:position = Vector2(1170, 152)
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]
989:position = Vector2(260, 1072)

[stdout]
1:[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
11:[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
399:[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_odk5y"]
929:[sub_resource type="TileSet" id="TileSet_du0xk"]
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
951:[node name="TileMap" type="TileMap" parent="."]
952:tile_set = SubResource("TileSet_du0xk")
953:format = 2
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
961:position = Vector2(232, 219)
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
966:position = Vector2(204, 580)
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
969:position = Vector2(566, 355)
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
972:position = Vector2(782, 126)
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
975:position = Vector2(1130, 983)
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
980:position = Vector2(1809, 1125)
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
983:position = Vector2(1636, 158)
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
986:position = Vector2(1170, 152)
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]
989:position = Vector2(260, 1072)
Read
{
  "file_path": "/home/user/task/scenes/main.tscn",
  "offset": 938,
  "limit": 60
}
output
938	[node name="World" type="Node2D"]
939	script = ExtResource("1_iuc76")
940	
941	[node name="CanvasLayer" type="CanvasLayer" parent="."]
942	
943	[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
944	custom_minimum_size = Vector2(250, 250)
945	offset_left = 24.0
946	offset_top = 821.0
947	offset_right = 274.0
948	offset_bottom = 1071.0
949	player = NodePath("../../Player")
950	
951	[node name="TileMap" type="TileMap" parent="."]
952	tile_set = SubResource("TileSet_du0xk")
953	format = 2
954	layer_0/name = "walls"
955	layer_0/tile_data = PackedInt32Array(17, 131072, 0, 16, 131072, 0, 15, 131072, 0, 14, 131072, 0, 13, 131072, 0, 12, 131072, 0, 11, 131072, 0, 10, 131072, 0, 9, 131072, 0, 8, 131072, 0, 7, 131072, 0, 6, 131072, 0, 5, 131072, 0, 4, 131072, 0, 3, 131072, 0, 2, 131072, 0, 1, 131072, 0, 0, 0, 0, 21, 196608, 0, 20, 131072, 0, 19, 131072, 0, 18, 131072, 0, 65557, 131072, 1, 786432, 196608, 1, 786433, 131072, 0, 720896, 131072, 1, 655360, 131072, 1, 589824, 131072, 1, 524288, 131072, 1, 458752, 131072, 1, 393216, 131072, 1, 327680, 131072, 1, 262144, 131072, 1, 196608, 131072, 1, 131072, 131072, 1, 65536, 131072, 1, 196619, 327680, 0, 196618, 131072, 0, 196617, 131072, 0, 196616, 131072, 0, 196615, 131072, 0, 196614, 393216, 1, 1179669, 131072, 1, 1114133, 327680, 1, 1245184, 0, 1, 1179648, 131072, 1, 1114112, 131072, 1, 1048576, 131072, 1, 983040, 131072, 1, 917504, 131072, 1, 851968, 131072, 1, 1245205, 262144, 0, 1245204, 131072, 0, 1245203, 131072, 0, 1245202, 131072, 0, 1245201, 131072, 0, 1245200, 131072, 0, 1245199, 131072, 0, 1245198, 131072, 0, 1245197, 131072, 0, 1245196, 131072, 0, 1245195, 131072, 0, 1245194, 131072, 0, 1245193, 131072, 0, 1245192, 131072, 0, 1245191, 131072, 0, 1245190, 131072, 0, 1245189, 131072, 0, 1245188, 131072, 0, 1245187, 131072, 0, 1245186, 131072, 0, 1245185, 131072, 0, 29, 131072, 0, 28, 131072, 0, 27, 131072, 0, 26, 131072, 0, 25, 131072, 0, 24, 131072, 0, 23, 131072, 0, 22, 131072, 0, 1245214, 65536, 1, 1179678, 131072, 1, 1114142, 131072, 1, 1048606, 131072, 1, 983070, 131072, 1, 917534, 131072, 1, 851998, 131072, 1, 786462, 131072, 1, 720926, 131072, 1, 655390, 131072, 1, 589854, 131072, 1, 524318, 131072, 1, 458782, 131072, 1, 393246, 131072, 1, 327710, 131072, 1, 262174, 131072, 1, 196638, 131072, 1, 131102, 131072, 1, 65566, 131072, 1, 30, 65536, 0, 1245213, 131072, 0, 1245212, 131072, 0, 1245211, 131072, 0, 1245210, 131072, 0, 1245209, 131072, 0, 1245208, 131072, 0, 1245207, 131072, 0, 1245206, 131072, 0, 393237, 393216, 0, 327701, 131072, 1, 262165, 262144, 1, 196629, 131072, 1, 131093, 131072, 1, 720921, 327680, 0, 720920, 131072, 0, 720919, 131072, 0, 720918, 131072, 0, 720917, 196608, 0, 720916, 131072, 0, 720915, 393216, 1, 851989, 393216, 0, 786453, 131072, 1, 786440, 327680, 0, 786439, 131072, 0, 786438, 131072, 0, 786437, 131072, 0, 786436, 131072, 0, 786435, 131072, 0, 786434, 131072, 0, 458761, 327680, 0, 458760, 131072, 0, 458759, 131072, 0, 458758, 131072, 0, 458757, 393216, 1, 851981, 393216, 0, 786445, 131072, 1, 720909, 131072, 1, 655373, 131072, 1, 589837, 131072, 1, 524301, 131072, 1, 458765, 327680, 1, 262161, 393216, 1, 262162, 131072, 0, 262163, 131072, 0, 262164, 131072, 0)
956	layer_1/name = "ground"
957	layer_1/z_index = -1
958	layer_1/tile_data = PackedInt32Array(0, 917505, 0, 65536, 983041, 0, 131072, 917505, 0, 196608, 983041, 0, 262144, 917505, 0, 327680, 917505, 0, 393216, 917505, 0, 458752, 917505, 0, 524288, 917505, 0, 589824, 917505, 0, 655360, 917505, 0, 720896, 917505, 0, 786432, 917505, 0, 851968, 983041, 0, 917504, 983041, 0, 983040, 983041, 0, 1048576, 917505, 0, 1114112, 917505, 0, 1179648, 917505, 0, 1245184, 983041, 0, 1, 983041, 0, 65537, 983041, 0, 131073, 917505, 0, 196609, 917505, 0, 262145, 917505, 0, 327681, 917505, 0, 393217, 983041, 0, 458753, 917505, 0, 524289, 917505, 0, 589825, 983041, 0, 655361, 917505, 0, 720897, 983041, 0, 786433, 917505, 0, 851969, 983041, …[truncated]
Bash
echo "=== mob.tscn ==="; cat scenes/mob.tscn; echo "=== crate.tscn ==="; cat scenes/crate.tscn; echo "=== player.tscn ==="; cat scenes/player.tscn
{"description": "Read mob, crate, player scenes"}
output
=== mob.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
=== crate.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
=== player.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://dlpj7poq6v8et"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_7u7df"]
[ext_resource type="Script" uid="uid://cxhwtl040b5m8" path="res://scripts/player.gd" id="1_juomx"]

[sub_resource type="CircleShape2D" id="CircleShape2D_0yn3b"]
radius = 20.0

[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_juomx")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(10, 0)
texture = ExtResource("1_7u7df")
region_enabled = true
region_rect = Rect2(265, 132, 47, 43)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(3, 0)
shape = SubResource("CircleShape2D_0yn3b")

[node name="Camera2D" type="Camera2D" parent="."]
rotation = -0.000102531
zoom = Vector2(2, 2)

[stdout]
=== mob.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
=== crate.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" fro…[truncated]
I now understand the full structure. Let me write the minimap logic and author the curve in the scene.
Write
{
  "file_path": "/home/user/task/scripts/minimap.gd",
  "content": "extends MarginContainer\nclass_name Minimap\n\nconst MIN_ZOOM = 0.5\nconst ZOOM_STEP = 0.1\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale = Vector2.ONE\nvar markers = {}\n\nfunc _ready():\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tadd_marker(object)\n\n\t# Wait one frame so the container layout has resolved the grid's size\n\t# before we derive the scale and center the player marker.\n\tawait get_tree().process_frame\n\tupdate_grid_scale()\n\tplayer_marker.position = grid.size / 2\n\nfunc _process(delta):\n\tif not is_instance_valid(player):\n\t\treturn\n\n\tvar grid_center = grid.size / 2\n\tvar grid_bounds = Rect2(Vector2.ZERO, grid.size)\n\tvar near_scale = falloff_curve.sample_baked(0.0)\n\tvar far_scale = falloff_curve.sample_baked(1.0)\n\n\t# Rotate the whole map so the player's heading always points up.\n\tvar angle = -player.rotation - PI / 2\n\n\tfor object in markers:\n\t\tif not is_instance_valid(object):\n\t\t\tcontinue\n\t\tvar marker = markers[object]\n\t\tmarker.rotation = angle\n\n\t\tvar offset = (object.global_position - player.global_position).rotated(angle)\n\t\tvar pos = grid_center + offset * grid_scale\n\n\t\tif grid_bounds.has_point(pos):\n\t\t\tmarker.scale = Vector2.ONE * near_scale\n\t\telse:\n\t\t\tpos.x = clamp(pos.x, 0.0, grid.size.x)\n\t\t\tpos.y = clamp(pos.y, 0.0, grid.size.y)\n\t\t\tmarker.scale = Vector2.ONE * far_scale\n\n\t\tmarker.position = pos\n\nfunc add_marker(object):\n\tvar marker = icons[object.minimap_icon].duplicate()\n\tmarker.visible = true\n\tgrid.add_child(marker)\n\tmarkers[object] = marker\n\nfunc _on_object_removed(object):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc update_grid_scale():\n\tgrid_scale = grid.size / get_viewport_rect().size * zoom\n\nfunc set_zoom(value):\n\tzoom = max(value, MIN_ZOOM)\n\t# Refresh the on-screen scale immediately rather than waiting for _process.\n\tif is_node_ready():\n\t\tupdate_grid_scale()\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tzoom += ZOOM_STEP\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tzoom -= ZOOM_STEP\n"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now let me author the curve in the scene file:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
  "new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\noffset_right = 250.0\noffset_bottom = 250.0\ntheme_override_constants/margin_left = 5\ntheme_override_constants/margin_top = 5\ntheme_override_constants/margin_right = 5\ntheme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
  "new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\noffset_right = 250.0\noffset_bottom = 250.0\ntheme_override_constants/margin_left = 5\ntheme_override_constants/margin_top = 5\ntheme_override_constants/margin_right = 5\ntheme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Let me check if Godot is available to validate, and verify the curve bakes correctly:
Bash
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit: done"
{"description": "Check for Godot binary"}
output
/usr/local/bin/godot
godot
exit: done

[stdout]
/usr/local/bin/godot
godot
exit: done
Bash
timeout 90 godot --headless --check-only --script scripts/minimap.gd 2>&1; echo "=== check exit: $? ==="
{"description": "Syntax-check the minimap script"}
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

=== check exit: 0 ===

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

=== check exit: 0 ===
Let me validate the scene loads and the curve bakes correctly at runtime:
Bash
cat > /tmp/verify.gd <<'EOF'
extends SceneTree
func _init():
	var scene = load("res://scenes/minimap.tscn")
	var inst = scene.instantiate()
	var c = inst.falloff_curve
	print("curve assigned: ", c != null)
	print("near(0.0): ", c.sample_baked(0.0))
	print("mid(0.5): ", c.sample_baked(0.5))
	print("far(1.0): ", c.sample_baked(1.0))
	print("default zoom: ", inst.zoom)
	inst.zoom = -5.0
	print("clamped zoom: ", inst.zoom)
	quit()
EOF
timeout 90 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "Godot Engine|WARNING|at: setup2|root.superuser|GODOT_SILENCE"; echo "exit done"
{"description": "Runtime-verify curve baking and zoom clamp"}
output
at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
curve assigned: true
near(0.0): 1.0
mid(0.5): 0.60001522302628
far(1.0): 0.30000001192093
default zoom: 1.5
clamped zoom: 0.5
     at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
     at: cleanup (core/object/object.cpp:2378)
ERROR: 7 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)
exit done

[stdout]
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
     at: load (scene/resources/resource_format_text.cpp:447)
curve assigned: true
near(0.0): 1.0
mid(0.5): 0.60001522302628
far(1.0): 0.30000001192093
default zoom: 1.5
clamped zoom: 0.5
     at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
     at: cleanup (core/object/object.cpp:2378)
ERROR: 7 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)
exit done
Curve and zoom clamp verified. Now a quick integration run of the full world to confirm markers spawn and `_process` runs cleanly:
Bash
cat > /tmp/run_world.gd <<'EOF'
extends SceneTree
var frames = 0
func _init():
	change_scene_to_file("res://scenes/main.tscn")
func _process(delta):
	frames += 1
	if frames == 3:
		var mm = get_root().get_node("World/CanvasLayer/Minimap")
		print("markers count: ", mm.markers.size())
		print("grid_scale: ", mm.grid_scale)
		print("player_marker pos: ", mm.player_marker.position)
		# simulate removing one crate
		var crate = get_root().get_node("World/Crates/Crate")
		crate.removed.emit(crate)
		print("after remove: ", mm.markers.size())
	if frames >= 5:
		quit()
	return false
EOF
timeout 90 godot --headless --script /tmp/run_world.gd 2>&1 | grep -vE "Godot Engine|WARNING: Started|at: setup2|GODOT_SILENCE|RID allocation|resources still|at: clear|at: cleanup|at: _free_rids|resource_format_text"; echo "exit done"
{"description": "Run full world a few frames and check markers"}
output
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
markers count: 8
grid_scale: (0.15625, 0.277778)
player_marker pos: (100.0, 100.0)
after remove: 7
exit done

[stdout]
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - usi…[truncated]
Everything works correctly. Let me clean up the temp files:
Bash
rm -f /tmp/verify.gd /tmp/run_world.gd
{"description": "Remove temp test scripts"}
output
(Bash completed with no output)
The minimap is implemented and verified end-to-end against the running project. ## What I did **`scripts/minimap.gd`** , implemented all the stubbed methods: - **`player` + `zoom`**: `zoom`'s setter clamps to `MIN_ZOOM = 0.5` (a positive floor so `grid_scale` can never go zero/negative and invert or collapse the markers) and immediately recomputes `grid_scale` via `update_grid_scale()` when the node is ready , no waiting for the next frame. - **`falloff_curve`**: exported `Curve`, sampled at `0.0` for the near (on-grid) scale and `1.0` for the far (off-grid) scale. - **`_ready`**: registers a marker for every node in `minimap_objects`, then `await`s one frame (so the container layout has resolved the grid size) before computing `grid_scale` and centering the player marker at `grid.size / 2`. - **`grid_scale`**: `grid.size / get_viewport_rect().size * zoom` , a `Vector2` mapping world space onto the grid. - **`add_marker`**: duplicates the prototype keyed by `object.minimap_icon`, makes it visible, parents it under the grid, and stores it in `markers` keyed by the world object. - **`_process`**: rotates the map so the player's heading points up (`angle = -player.rotation - PI/2`), positions each marker relative to the player, keeps the near scale while inside the grid, and clamps to the grid bounds + far scale once an object passes the edge. - **`_on_object_removed`**: frees and erases that object's marker. - **`_on_gui_input`**: mouse-wheel up/down nudges `zoom` (which re-clamps and refreshes through the setter). **`scenes/minimap.tscn`** , authored a `Curve` sub-resource baked to `1.0 @ 0.0`, `0.6 @ 0.5`, `0.3 @ 1.0` and assigned it to the `falloff_curve` export. ## Verification (Godot 4.4 headless) - Script passes `--check-only`. - Curve bakes to `near=1.0`, `mid≈0.6`, `far=0.3`; `zoom = -5` clamps to `0.5`. - Running `main.tscn`: 8 markers spawn (4 mobs + 4 crates), `grid_scale = (0.156, 0.278)`, player marker centered at `(100, 100)`, and emitting a crate's `removed` signal drops the count to 7. (The `invalid UID` warnings in the run are pre-existing import-cache noise, unrelated to these changes.)
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: grid_scale.x is incorrect for the current zoom
VALIDATION_FAILED: grid_scale.y is incorrect for the current zoom
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Marker far past bottom-right must clamp to grid bounds
VALIDATION_FAILED: Marker far past top-left must clamp to Vector2(0,0)
VALIDATION_FAILED: grid_scale must recompute correctly after a zoom change
VALIDATION_FAILED: set_zoom must recompute grid_scale immediately , do not defer to _process
ERROR: Error calling from signal 'removed' to callable: 'MarginContainer(minimap.gd)::_on_object_removed': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_22c27bce0b5844ce. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_22c27bce0b5844ce · verifier authoritative; classifier explanatory.