tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"] 2 3 [node name="Car" type="CharacterBody2D"] 4
ls -la /home/user/task/assets/ 2>/dev/null; echo "---"; ls /home/user/task/scenes/; echo "---project---"; ls /home/user/task/; echo "---godot---"; cat /home/user/task/project.godot 2>/dev/null | head -40
{
"description": "Inspect assets, scenes, project files"
}total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---
car.tscn
main.tscn
test.tscn
---project---
assets
project.godot
scenes
scripts
tmp_check.gd.uid
---godot---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---
car.tscn
main.tscn
test.tscn
---project---
assets
project.godot
scenes
scripts
tmp_check.gd.uid
---godot---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png"
}{"type": "image", "source": {"type": "base64", "data": "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…[truncated]cat /home/user/task/assets/spritesheet_vehicles.png.import; echo "---MAIN---"; cat /home/user/task/scenes/main.tscn; echo "---TEST---"; cat /home/user/task/scenes/test.tscn; echo "---SCRIPTS---"; ls /home/user/task/scripts/
{
"description": "Read import file and other scenes"
}[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---MAIN---
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
---TEST---
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]
---SCRIPTS---
test.gd
test.gd.uid
[stdout]
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---MAIN---
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
---TEST---
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]
---SCRIPTS---
test.gd
test.gd.uid{
"file_path": "/home/user/task/scripts/test.gd"
}1 extends Node
2
3 const CAR_SCENE := "res://scenes/car.tscn"
4 const TEXTURE_TOKEN := "spritesheet_vehicles.png"
5 const ROT_TOL := 0.01
6
7 func _ready() -> void:
8 await get_tree().process_frame
9 run_validation()
10
11 func run_validation() -> void:
12 var car_scene: PackedScene = load(CAR_SCENE)
13 if car_scene == null:
14 return _fail("VALIDATION_FAILED: %s is missing" % CAR_SCENE)
15 var car = car_scene.instantiate()
16 add_child(car)
17 if not (car is CharacterBody2D):
18 return _fail("VALIDATION_FAILED: Car scene root must be CharacterBody2D")
19 if car.name != "Car":
20 return _fail("VALIDATION_FAILED: Root node must be named 'Car'")
21
22 var sprite := car.get_node_or_null("Sprite2D")
23 if sprite == null:
24 return _fail("VALIDATION_FAILED: Add a Sprite2D child named Sprite2D")
25 if car.get_child_count() < 1 or car.get_child(0) != sprite:
26 return _fail("VALIDATION_FAILED: Sprite2D must be the first child of Car")
27 if sprite.texture == null:
28 return _fail("VALIDATION_FAILED: Sprite2D must have a texture assigned")
29 if TEXTURE_TOKEN not in sprite.texture.resource_path:
30 return _fail("VALIDATION_FAILED: Sprite2D must use spritesheet_vehicles.png")
31 if not sprite.region_enabled:
32 return _fail("VALIDATION_FAILED: Enable region on the Sprite2D")
33 var rw: float = sprite.region_rect.size.x
34 var rh: float = sprite.region_rect.size.y
35 var ratio: float = rw / rh if rh > 0.0 else 0.0
36 if ratio < 0.45 or ratio > 0.65:
37 return _fail("VALIDATION_FAILED: Wrong sprite region selected , the crop must be a portrait-oriented car body")
38 var rx: float = sprite.region_rect.position.x
39 if rx < 270.0 or rx > 315.0:
40 return _fail("VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet")
41 var ry: float = sprite.region_rect.position.y
42 if ry > 10.0:
43 return _fail("VALIDATION_FAILED: Wrong sprite row , the correct car body is in the first row of the spritesheet")
44 if abs(fmod(sprite.rotation, TAU) - PI / 2.0) > ROT_TOL:
45 return _fail("VALIDATION_FAILED: Sprite2D must be rotated 90 degrees to face forward")
46
47 var collider := car.get_node_or_null("CollisionShape2D")
48 if collider == null:
49 return _fail("VALIDATION_FAILED: CollisionShape2D child is missing")
50 if collider.position != Vector2.ZERO:
51 return _fail("VALIDATION_FAILED: CollisionShape2D must have no position offset (must stay at Vector2.ZERO)")
52 if not (collider.shape is CapsuleShape2D):
53 return _fail("VALIDATION_FAILED: Collider must use CapsuleShape2D")
54 var capsule: CapsuleShape2D = collider.shape
55 var long_side := maxf(sprite.region_rect.size.x, sprite.region_rect.size.y)
56 var short_side := minf(sprite.region_rect.size.x, sprite.region_rect.size.y)
57 if capsule.height < long_side * 0.97 or capsule.height > long_side * 1.03:
58 return _fail("VALIDATION_FAILED: Capsule height does not closely fit the car sprite length")
59 if capsule.radius < (short_side / 2.0) * 0.97 or capsule.radius > (short_side / 2.0) * 1.03:
60 return _fail("VALIDATION_FAILED: Capsule radius does not closely fit half the car sprite width")
61 if abs(fmod(collider.rotation, TAU) - PI / 2.0) > ROT_TOL:
62 return _fail("VALIDATION_FAILED: Collider must be rotated 90 degrees to align with the car body")
63
64 var camera := car.get_node_or_null("Camera2D")
65 if camera == null:
66 return _fail("VALIDATION_FAILED: Camera2D child is required")
67 if camera.zoom.x < 0.4 or camera.zoom.x > 0.6 or camera.zoom.y < 0.4 or camera.zoom.y > 0.6:
68 return _fail("VALIDATION_FAILED: Camera zoom is not set to the required value for this top-down view")
69 if not camera.is_current():
70 return _fail…[truncated]which godot godot4 2>/dev/null; ls /usr/local/bin/ | grep -i godot 2>/dev/null; find / -iname "godot*" -type f 2>/dev/null | grep -iv "\.tscn\|\.import\|spritesheet\|/task/" | head
{
"description": "Locate godot binary"
}/usr/local/bin/godot godot /usr/local/bin/godot [stdout] /usr/local/bin/godot godot /usr/local/bin/godot
godot --headless --version 2>/dev/null; echo "==="; godot --headless --doctool /tmp/docs 2>/dev/null; grep -A2 'name="enabled"' /tmp/docs/classes/Camera2D.xml 2>/dev/null | head; echo "---props---"; grep -E '<member name=' /tmp/docs/classes/Camera2D.xml 2>/dev/null
{
"description": "Check Godot version and Camera2D properties"
}Exit code 2 4.4.stable.official.4c311cbee === Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org ---props--- [error] tool reported failure
cd /tmp && cat > probe.gd <<'EOF'
extends SceneTree
func _init():
var c := Camera2D.new()
for p in c.get_property_list():
if p.usage & PROPERTY_USAGE_EDITOR or p.usage & PROPERTY_USAGE_STORAGE:
if p.name in ["enabled","current","zoom","offset","position"]:
print(p.name, " | storage=", bool(p.usage & PROPERTY_USAGE_STORAGE))
quit()
EOF
godot --headless --path /home/user/task --script /tmp/probe.gd 2>&1 | grep -vE "Godot Engine|https://|^$"
{
"description": "Probe Camera2D properties"
}WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
position | storage=true
offset | storage=true
enabled | storage=true
zoom | storage=true
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2378)
Shell cwd was reset to /home/user/task
[stdout]
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
position | storage=true
offset | storage=true
enabled | storage=true
zoom | storage=true
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2378)
[stderr]
Shell cwd was reset to /home/user/taskcd /tmp && cat > sz.gd <<'EOF'
extends SceneTree
func _init():
var img := Image.load_from_file("res://assets/spritesheet_vehicles.png")
print("size=", img.get_size())
# scan first-row region around x 250..330 to find opaque column extents
var h := img.get_height()
var w := img.get_width()
# find vertical bands: for x in 240..340 print whether column has opaque pixels in y 0..130
var line := ""
for x in range(240, 345):
var op := false
for y in range(0, 140):
if img.get_pixel(x,y).a > 0.5:
op = true; break
line += ("#" if op else ".")
print("x240-344 opaque-in-top:")
print(line)
quit()
EOF
godot --headless --path /home/user/task --script /tmp/sz.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "Get image size and scan columns"
}size=(1024, 512) x240-344 opaque-in-top: ######################################################################################################### Shell cwd was reset to /home/user/task [stdout] size=(1024, 512) x240-344 opaque-in-top: ######################################################################################################### [stderr] Shell cwd was reset to /home/user/task
cd /tmp && cat > grid.gd <<'EOF'
extends SceneTree
func _init():
var img := Image.load_from_file("res://assets/spritesheet_vehicles.png")
var w := img.get_width(); var h := img.get_height()
# transparent rows (full width)
var rows := ""
for y in range(0, h):
var op := false
for x in range(0, w):
if img.get_pixel(x,y).a > 0.5: op = true; break
rows += ("#" if op else ".")
# print transitions
print("ROW transitions (y:state):")
var prev := "?"
for y in range(0,h):
var s := rows[y]
if s != prev:
print(y, ":", s)
prev = s
quit()
EOF
godot --headless --path /home/user/task --script /tmp/grid.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "Find row boundaries"
}ROW transitions (y:state): 0:# 509:. 511:# Shell cwd was reset to /home/user/task [stdout] ROW transitions (y:state): 0:# 509:. 511:# [stderr] Shell cwd was reset to /home/user/task
cd /tmp && cat > art.gd <<'EOF'
extends SceneTree
func _init():
var img := Image.load_from_file("res://assets/spritesheet_vehicles.png")
# ASCII map x 200..420 step 4, y 0..260 step 6
for y in range(0, 270, 6):
var line := ""
for x in range(200, 430, 4):
line += ("#" if img.get_pixel(x,y).a > 0.5 else " ")
print("%3d|" % y, line)
quit()
EOF
godot --headless --path /home/user/task --script /tmp/art.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "ASCII map of top region"
}0| #### #### #### 6|#### ################ ################ ################ 12|#### ################# ################# ################# 18|#### ################# ################# ################# 24|#### ##################################################### 30|#### ################# ################# ################# 36|#### ################# ################# ################# 42|#### ################# ################# ################# 48|#### ################# ################# ################# 54|#### ################# ################# ################# 60|#### ################# ################# ################# 66|#### ################# ################# ################# 72|#### ################# ################# ################# 78|#### ################# ################# ################# 84|#### ################# ################# ################# 90|#### ################# ################# ################# 96|###################### ################# ################# 102|###################### ################# ################# 108|#### ################ ################ ################# 114|## ################ ################ ################# 120|## ############### ############### ################# 126|#### ############ ############ #### ### 132|#### # #### #### 138|#### ##### ############### ############### 144|#### ##### ################# ################# 150|#### ######### ################# ################# 156|#### ########### ################################### 162|#### ########### ################################### 168|#### ########## ################# ################# 174|#### ########### ################# ################# 180|#### ######### ################# ################# 186|#### ######### ################# ################# 192|#### ######### ################# ################# 198|#### ######### ################# ################# 204|#### ######### ################# ################# 210|#### ######### ################# ################# 216|#### ####### ################# ################# 222|#### ##### ################# ################# 228|##### ### ################# ################# 234|##### ################# ################# 240|#### ################# ################# 246|## ################# ################# 252|# ########## ############### ################# 258|### ################ ############# ################# 264|#### ################# Shell cwd was reset to /home/user/task [stdout] 0| #### #### #### 6|#### ################ ################ ################ 12|#### ################# ################# ################# 18|#### ################# ################# ################# 24|#### ##################################################### 30|#### ################# ################# ################# 36|#### ################# ################# ################# 42|#### ################# ################# ################# 48|#### ################# ################# ################# 54|#### ################# ################# ################# 60|#### ################# ################# ################# 66|#### ################# ################# ################# 72|#### ################# ################# ################# 78|#### ################# ################# ################# 84|#### ################# ################# ################# 90|#### ################# ################# ################# 96|###################### ################# ################# 102|###################### ################# ################# 108|#### ##########…[truncated]
cd /tmp && cat > bbox.gd <<'EOF'
extends SceneTree
func _init():
var img := Image.load_from_file("res://assets/spritesheet_vehicles.png")
# find transparent column gaps in x 270..370 over y 4..130
print("columns x270..372 (opaque any y in 0..132):")
var s := ""
for x in range(270, 372):
var op := false
for y in range(0,133):
if img.get_pixel(x,y).a > 0.5: op=true; break
s += ("#" if op else ".")
print(s)
print("(first char = x270)")
quit()
EOF
godot --headless --path /home/user/task --script /tmp/bbox.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "Find exact column gaps"
}columns x270..372 (opaque any y in 0..132): ###################################################################################################### (first char = x270) Shell cwd was reset to /home/user/task [stdout] columns x270..372 (opaque any y in 0..132): ###################################################################################################### (first char = x270) [stderr] Shell cwd was reset to /home/user/task
cd /tmp && cat > tight.gd <<'EOF'
extends SceneTree
func _init():
var img := Image.load_from_file("res://assets/spritesheet_vehicles.png")
# For the car cell, examine rows y=6 and y=120 (separated rows) to find body left/right
for y in [4,6,8,108,114,120,124,128,130,131]:
var lo := -1; var hi := -1
for x in range(285, 365):
if img.get_pixel(x,y).a > 0.5:
if lo<0: lo=x
hi=x
print("y=",y," left=",lo," right=",hi)
# vertical extent at center x=327
var top:=-1; var bot:=-1
for y in range(0,140):
if img.get_pixel(327,y).a>0.5:
if top<0: top=y
bot=y
print("center x327: top=",top," bottom=",bot)
quit()
EOF
godot --headless --path /home/user/task --script /tmp/tight.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "Precise car bbox"
}y=4 left=297 right=354 y=6 left=295 right=356 y=8 left=285 right=357 y=108 left=285 right=364 y=114 left=285 right=364 y=120 left=296 right=364 y=124 left=299 right=364 y=128 left=304 right=364 y=130 left=-1 right=-1 y=131 left=-1 right=-1 center x327: top=0 bottom=139 Shell cwd was reset to /home/user/task [stdout] y=4 left=297 right=354 y=6 left=295 right=356 y=8 left=285 right=357 y=108 left=285 right=364 y=114 left=285 right=364 y=120 left=296 right=364 y=124 left=299 right=364 y=128 left=304 right=364 y=130 left=-1 right=-1 y=131 left=-1 right=-1 center x327: top=0 bottom=139 [stderr] Shell cwd was reset to /home/user/task
{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_tex\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 32.0\nheight = 128.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963267948966\ntexture = ExtResource(\"1_tex\")\nregion_enabled = true\nregion_rect = Rect2(296, 2, 64, 128)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963267948966\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --path /home/user/task scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)"
{
"description": "Run validation test"
}VALIDATION_FAILED: Camera2D must be set as the current camera for this scene [stdout] VALIDATION_FAILED: Camera2D must be set as the current camera for this scene
cd /tmp && cat > allprops.gd <<'EOF'
extends SceneTree
func _init():
var c := Camera2D.new()
for p in c.get_property_list():
if p.name.to_lower().find("current")>=0 or p.name.to_lower().find("enabl")>=0:
print(p.name, " usage=", p.usage, " storage=", bool(p.usage & PROPERTY_USAGE_STORAGE))
# empirical: two cameras
var root := Node2D.new()
get_root().add_child(root)
var a := Camera2D.new(); root.add_child(a)
var b := Camera2D.new(); root.add_child(b)
print("a current=", a.is_current(), " b current=", b.is_current())
quit()
EOF
godot --headless --path /home/user/task --script /tmp/allprops.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "List current-related props and test two cameras"
}y_sort_enabled usage=6 storage=true enabled usage=6 storage=true position_smoothing_enabled usage=6 storage=true rotation_smoothing_enabled usage=6 storage=true drag_horizontal_enabled usage=6 storage=true drag_vertical_enabled usage=6 storage=true a current=false b current=false Shell cwd was reset to /home/user/task [stdout] y_sort_enabled usage=6 storage=true enabled usage=6 storage=true position_smoothing_enabled usage=6 storage=true rotation_smoothing_enabled usage=6 storage=true drag_horizontal_enabled usage=6 storage=true drag_vertical_enabled usage=6 storage=true a current=false b current=false [stderr] Shell cwd was reset to /home/user/task
cd /tmp && cat > seq.gd <<'EOF'
extends SceneTree
var root: Node2D
var a: Camera2D
func _init():
root = Node2D.new()
get_root().add_child(root)
a = Camera2D.new(); root.add_child(a)
# wait frames via process
await process_frame
await process_frame
print("after frames a.current=", a.is_current())
var b := Camera2D.new(); root.add_child(b)
await process_frame
print("added b. a.current=", a.is_current(), " b.current=", b.is_current())
quit()
EOF
godot --headless --path /home/user/task --script /tmp/seq.gd 2>&1 | grep -vE "Godot Engine|https://|^$|WARNING|at:|root|GODOT|Shell cwd"
{
"description": "Test sequential camera current override"
}ERROR: Failed to load script "/tmp/seq.gd" with error "Parse error". Shell cwd was reset to /home/user/task [stdout] ERROR: Failed to load script "/tmp/seq.gd" with error "Parse error". [stderr] Shell cwd was reset to /home/user/task
{
"file_path": "/home/user/task/scripts/car_camera.gd",
"content": "extends Camera2D\n\n# Camera2D has no persistable \"current\" flag in Godot 4, so claim the active\n# camera slot at runtime once this car enters the scene tree.\nfunc _ready() -> void:\n\tmake_current()\n"
}File created successfully at: /home/user/task/scripts/car_camera.gd (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_tex\"]",
"new_string": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_tex\"]\n[ext_resource type=\"Script\" path=\"res://scripts/car_camera.gd\" id=\"2_cam\"]"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)",
"new_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\nscript = ExtResource(\"2_cam\")"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --path /home/user/task scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)"
{
"description": "Re-run validation"
}VALIDATION_PASSED: Car scene hierarchy matches tutorial setup [stdout] VALIDATION_PASSED: Car scene hierarchy matches tutorial setup
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Car scene hierarchy matches tutorial setupReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_23c5f6cc00ca4b89. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_23c5f6cc00ca4b89 · verifier authoritative; classifier explanatory.