SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed BAD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
BAD_FAILUREThe task is at fault, underspecified/contradictory instruction, brittle/flaky tests, or tests demanding undiscoverable behavior.
SubtypeUnderspecified Instruction
EvidenceTest requires specific numeric margin values (5px outer, 20px inner, 64px patch margins) that are not provided in instruction.md , only vague descriptions like "small outer margins" and "comfortable inner margins". Test also requires `expand_mode = 1 (EXPAND_IGNORE_SIZE)` which is never mentioned in the instruction. Agent's implementation used 4/16/24px and lacked expand_mode; these are reasonable interpretations of the vague instruction language. Specific failures: (1) Test line 53 expects `margins == [5, 5, 5, 5]` but agent set 4px; (2) Test line 59 expects `patch_margin_* == 64` but agent set 24px; (3) Test line 69 expects `inner_margins == [20, 20, 20, 20]` but agent set 16px; (4) Test line 74 expects STRETCH_TILE with expand_mode assertion (implicit); (5) Grid texture filter requirement appears only in test output "Grid texture filter is not set correctly for tiled pixel-art display" , never mentioned in instruction.
Root causeThe instruction provides vague margin specifications ("small", "comfortable", "large enough") and omits critical properties (expand_mode, texture filter) entirely. The test validates exact numeric values and properties that are only discoverable by reading the reference solution, not the instruction. This violates the contract that agents must solve from instruction + codebase alone.
RecommendationRevise instruction.md to include: (1) specific margin pixel values , "Minimap outer margins: 5px on all sides", "Content inner margins: 20px on all sides"; (2) specific NinePatchRect patch margin value , "64px on all sides"; (3) explicit Grid properties needed , "set expand_mode to EXPAND_IGNORE_SIZE and ensure texture_filter is configured for pixel-art display"; (4) clarify which pattern texture to use , confirm "pattern_blueprintPaper.png" (not "pattern_blueprint.png"). Or alternatively, make the test accept reasonable variations (e.g., any margin 3-7px for "small", 15-25px for "comfortable") to allow valid interpretations.
Trajectory
Tool-by-tool agent trajectory
28 tool calls · 3 tool types · 28 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
Bash
ls -la && find . -name "*.tscn" -not -path "*/.*" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Bash
ls -la assets/
output
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import

[stdout]
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import
I have what I need on the structure. Now let me get the UIDs for the textures I'll reference.
Bash
cd /home/user/task/assets && for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do echo "=== $f ==="; grep -E '^(uid=|path=|dest_files)' $f.png.import 2>/dev/null | head -5; done
output
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
dest_files=["res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"]
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
dest_files=["res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"]
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
dest_files=["res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"]
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
dest_files=["res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"]
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
dest_files=["res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"]
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"
dest_files=["res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"]

[stdout]
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
dest_files=["res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"]
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
dest_files=["res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"]
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
dest_files=["res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"]
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
dest_files=["res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"]
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
dest_files=["res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"]
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"
dest_files=["res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"]
Let me check texture dimensions to set sensible patch margins and grid tiling.
Bash
for f in panel_woodDetail_blank pattern_blueprint minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow; do printf "%s: " "$f"; python3 -c "import struct,sys; d=open('$f.png','rb').read(); w,h=struct.unpack('>II',d[16:24]); print(w,'x',h)"; done
output
panel_woodDetail_blank: 128 x 128
pattern_blueprint: 56 x 56
minimapIcon_arrowA: 32 x 32
minimapIcon_jewelRed: 28 x 28
minimapIcon_exclamationYellow: 12 x 28

[stdout]
panel_woodDetail_blank: 128 x 128
pattern_blueprint: 56 x 56
minimapIcon_arrowA: 32 x 32
minimapIcon_jewelRed: 28 x 28
minimapIcon_exclamationYellow: 12 x 28
Everything is clear. The Minimap is a `MarginContainer` root; both `Frame` and `Content` are container-managed children, so the `MarginContainer` fills both to its inner rect (giving the Frame its full-rect coverage). I'll use `pattern_blueprint.png` as the tiling grid background. Let me write the scene.
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=6 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"2_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\ncustom_minimum_size = Vector2(200, 200)\noffset_right = 200.0\noffset_bottom = 200.0\ntheme_override_constants/margin_left = 4\ntheme_override_constants/margin_top = 4\ntheme_override_constants/margin_right = 4\ntheme_override_constants/margin_bottom = 4\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 2\ntexture = ExtResource(\"1_frame\")\npatch_margin_left = 24\npatch_margin_top = 24\npatch_margin_right = 24\npatch_margin_bottom = 24\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 16\ntheme_override_constants/margin_top = 16\ntheme_override_constants/margin_right = 16\ntheme_override_constants/margin_bottom = 16\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\nlayout_mode = 2\ntexture = ExtResource(\"2_grid\")\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"3_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\ncentered = true\ntexture = ExtResource(\"4_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\ncentered = true\ntexture = ExtResource(\"5_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
The scene is written. Let me verify it parses cleanly if Godot is available, otherwise validate the structure manually.
Bash
cd /home/user/task && which godot godot4 2>/dev/null; echo "---"; grep -c '\[node' scenes/minimap.tscn; grep '\[node' scenes/minimap.tscn
output
/usr/local/bin/godot
---
7
[node name="Minimap" type="MarginContainer"]
[node name="Frame" type="NinePatchRect" parent="."]
[node name="Content" type="MarginContainer" parent="."]
[node name="Grid" type="TextureRect" parent="Content"]
[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]

[stdout]
/usr/local/bin/godot
---
7
[node name="Minimap" type="MarginContainer"]
[node name="Frame" type="NinePatchRect" parent="."]
[node name="Content" type="MarginContainer" parent="."]
[node name="Grid" type="TextureRect" parent="Content"]
[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
Godot is available , let me validate the scene loads without errors by importing the project headlessly.
Bash
timeout 120 godot --headless --editor --quit-after 2 --path . 2>&1 | grep -iE 'minimap|error|scn|parse|invalid' | head -30; echo "exit: ${PIPESTATUS[0]}"
output
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
exit: 0

[stdout]
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
exit: 0
No errors or warnings reference `minimap.tscn` , its texture UIDs all resolved (the UID warnings are pre-existing, in other scenes, from the fresh import cache). Let me do a focused re-run now that assets are imported to confirm the minimap is clean.
Bash
timeout 120 godot --headless --editor --quit-after 2 --path . 2>&1 | grep -iE 'minimap' | head; echo "minimap-warnings-above (none = clean)"
output
minimap-warnings-above (none = clean)

[stdout]
minimap-warnings-above (none = clean)
The minimap scene loads cleanly , no warnings or errors. Done. ## What I built Rewrote `scenes/minimap.tscn` (previously a bare 40×40 `MarginContainer` stub) into the full minimap UI: ``` Minimap (MarginContainer) custom_minimum_size = (200, 200); outer margins = 4 (theme overrides) ├─ Frame (NinePatchRect) panel_woodDetail_blank.png; patch margins = 24 └─ Content (MarginContainer) inner margins = 16 (theme overrides) └─ Grid (TextureRect) pattern_blueprint.png; stretch_mode = 1 (tile) ├─ PlayerMarker (Sprite2D) minimapIcon_arrowA.png; centered; pos (80,80) = grid center ├─ MobMarker (Sprite2D) minimapIcon_jewelRed.png; centered; visible = false └─ AlertMarker (Sprite2D) minimapIcon_exclamationYellow.png; centered; visible = false ``` Notes on the choices: - **Full-rect fill of the Frame**: since `Minimap` is a `MarginContainer`, both `Frame` and `Content` are laid out to fill its inner rect , so the wood frame spans the entire minimap (minus the small 4px outer gap), which is exactly the "full-rect anchor" intent. `Content` then insets a further 16px so the tiled grid sits inside the wooden border. - **Patch margins = 24** on the 128×128 panel texture keep the wood corners undistorted at the 200px size. - **Grid center (80,80)**: 200 − 2×4 (outer) − 2×16 (inner) = 160×160 grid → center at (80,80) for the player arrow. - Used the provided `.png` files via their imported UIDs; **no scripts written**. The `CanvasLayer` in `main.tscn` already had `Minimap` as its only child, so that constraint is satisfied. The pre-existing UID warnings in the import log belong to the other scenes (`main`, `player`, `mob`, `crate`) and are unrelated to this change.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Content inner margins are not set to provide comfortable padding , use equal theme overrides on all sides
VALIDATION_FAILED: Grid does not fill Content correctly , it should expand to fill the available area after Content margins are applied
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid expand_mode must be EXPAND_IGNORE_SIZE to fill the container
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_2be9c7f787484eb3. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_2be9c7f787484eb3 · verifier authoritative; classifier explanatory.