tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"] 2 3 [node name="Car" type="CharacterBody2D"] 4
ls -la && echo "---ASSETS---" && ls -la assets/ 2>/dev/null && echo "---PROJECT---" && cat project.godot 2>/dev/null | head -50
total 13
drwxr-xr-x 6 user user 128 Jun 21 02:10 .
drwxr-x--- 3 user user 128 Jun 21 02:10 ..
drwxr-xr-x 4 user user 4096 Jun 21 02:10 .godot
drwxr-xr-x 2 user user 4096 Jun 21 02:10 assets
-rw-r--r-- 1 user user 557 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 60 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 60 Jun 21 02:07 scripts
-rw-r--r-- 1 user user 20 Jun 20 23:26 tmp_check.gd.uid
---ASSETS---
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
total 13
drwxr-xr-x 6 user user 128 Jun 21 02:10 .
drwxr-x--- 3 user user 128 Jun 21 02:10 ..
drwxr-xr-x 4 user user 4096 Jun 21 02:10 .godot
drwxr-xr-x 2 user user 4096 Jun 21 02:10 assets
-rw-r--r-- 1 user user 557 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 60 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 60 Jun 21 02:07 scripts
-rw-r--r-- 1 user user 20 Jun 20 23:26 tmp_check.gd.uid
---ASSETS---
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"find . -name "*.import" | head -50 && echo "---" && cat assets/spritesheet_vehicles.png.import 2>/dev/null
./assets/spritesheet_vehicles.png.import
---
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
[stdout]
./assets/spritesheet_vehicles.png.import
---
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png"
}{"type": "image", "source": {"type": "base64", "data": "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…[truncated]find . -name "*.xml" -o -name "*.json" | grep -i veh; echo "---scenes---"; ls scenes scripts; echo "---test.tscn---"; cat scenes/test.tscn 2>/dev/null; echo "---scripts---"; for f in scripts/*; do echo "== $f =="; cat "$f"; done; python3 -c "from PIL import Image; im=Image.open('assets/spritesheet_vehicles.png'); print(im.size)"Exit code 1
---scenes---
scenes:
car.tscn
main.tscn
test.tscn
scripts:
test.gd
test.gd.uid
---test.tscn---
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]
---scripts---
== scripts/test.gd ==
extends Node
const CAR_SCENE := "res://scenes/car.tscn"
const TEXTURE_TOKEN := "spritesheet_vehicles.png"
const ROT_TOL := 0.01
func _ready() -> void:
await get_tree().process_frame
run_validation()
func run_validation() -> void:
var car_scene: PackedScene = load(CAR_SCENE)
if car_scene == null:
return _fail("VALIDATION_FAILED: %s is missing" % CAR_SCENE)
var car = car_scene.instantiate()
add_child(car)
if not (car is CharacterBody2D):
return _fail("VALIDATION_FAILED: Car scene root must be CharacterBody2D")
if car.name != "Car":
return _fail("VALIDATION_FAILED: Root node must be named 'Car'")
var sprite := car.get_node_or_null("Sprite2D")
if sprite == null:
return _fail("VALIDATION_FAILED: Add a Sprite2D child named Sprite2D")
if car.get_child_count() < 1 or car.get_child(0) != sprite:
return _fail("VALIDATION_FAILED: Sprite2D must be the first child of Car")
if sprite.texture == null:
return _fail("VALIDATION_FAILED: Sprite2D must have a texture assigned")
if TEXTURE_TOKEN not in sprite.texture.resource_path:
return _fail("VALIDATION_FAILED: Sprite2D must use spritesheet_vehicles.png")
if not sprite.region_enabled:
return _fail("VALIDATION_FAILED: Enable region on the Sprite2D")
var rw: float = sprite.region_rect.size.x
var rh: float = sprite.region_rect.size.y
var ratio: float = rw / rh if rh > 0.0 else 0.0
if ratio < 0.45 or ratio > 0.65:
return _fail("VALIDATION_FAILED: Wrong sprite region selected , the crop must be a portrait-oriented car body")
var rx: float = sprite.region_rect.position.x
if rx < 270.0 or rx > 315.0:
return _fail("VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet")
var ry: float = sprite.region_rect.position.y
if ry > 10.0:
return _fail("VALIDATION_FAILED: Wrong sprite row , the correct car body is in the first row of the spritesheet")
if abs(fmod(sprite.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Sprite2D must be rotated 90 degrees to face forward")
var collider := car.get_node_or_null("CollisionShape2D")
if collider == null:
return _fail("VALIDATION_FAILED: CollisionShape2D child is missing")
if collider.position != Vector2.ZERO:
return _fail("VALIDATION_FAILED: CollisionShape2D must have no position offset (must stay at Vector2.ZERO)")
if not (collider.shape is CapsuleShape2D):
return _fail("VALIDATION_FAILED: Collider must use CapsuleShape2D")
var capsule: CapsuleShape2D = collider.shape
var long_side := maxf(sprite.region_rect.size.x, sprite.region_rect.size.y)
var short_side := minf(sprite.region_rect.size.x, sprite.region_rect.size.y)
if capsule.height < long_side * 0.97 or capsule.height > long_side * 1.03:
return _fail("VALIDATION_FAILED: Capsule height does not closely fit the car sprite length")
if capsule.radius < (short_side / 2.0) * 0.97 or capsule.radius > (short_side / 2.0) * 1.03:
return _fail("VALIDATION_FAILED: Capsule radius does not closely fit half the car sprite width")
if abs(fmod(collider.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Collider must be rotated 90 degrees to align with the car body")
var camera := car.get_node_or_null("Camera2D")
if camera == null:
return _…[truncated]file assets/spritesheet_vehicles.png; python3 - <<'EOF'
import struct
with open('assets/spritesheet_vehicles.png','rb') as f:
data=f.read(33)
w,h=struct.unpack('>II',data[16:24])
print('size',w,h)
EOF
pip install pillow -q 2>&1 | tail -1/bin/bash: line 8: file: command not found size 1024 512 /bin/bash: line 15: pip: command not found [stdout] /bin/bash: line 8: file: command not found size 1024 512 /bin/bash: line 15: pip: command not found
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
assert f[:8]==b'\x89PNG\r\n\x1a\n'
i=8; W=H=0; idat=b''; bitd=ctype=0
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR':
W,H,bitd,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT':
idat+=chunk
elif typ==b'IEND': break
i+=12+ln
print('W,H,bitd,ctype',W,H,bitd,ctype)
raw=zlib.decompress(idat)
ch={0:1,2:3,3:1,4:2,6:4}[ctype]
bpp=ch # 8-bit
stride=W*bpp
out=bytearray()
prev=bytearray(stride)
pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1
line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0
b=prev[x]
c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
# alpha channel index = bpp-1 (ctype6 RGBA)
alpha_idx=bpp-1
# find columns of non-transparent in first-row band y 0..200, focusing x 240..360
import sys
# compute column alpha profile
def col_has(x,y0,y1):
for y in range(y0,y1):
if out[(y*W+x)*bpp+alpha_idx]>10: return True
return False
# scan x in 230..400, find runs in band y 0..200
band=(0,200)
runs=[];inrun=False;start=0
for x in range(230,420):
h=col_has(x,*band)
if h and not inrun: inrun=True;start=x
elif not h and inrun: inrun=False;runs.append((start,x-1))
if inrun: runs.append((start,419))
print('column runs in x230-420 band y0-200:',runs)
EOFW,H,bitd,ctype 1024 512 8 6 column runs in x230-420 band y0-200: [(230, 419)] [stdout] W,H,bitd,ctype 1024 512 8 6 column runs in x230-420 band y0-200: [(230, 419)]
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=bitd=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,bitd,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# row profile: which y rows have any pixel in x 240..360
def rowhas(y,x0,x1):
return any(A(x,y)>10 for x in range(x0,x1))
runs=[];inrun=False;start=0
for y in range(0,260):
h=rowhas(y,240,360)
if h and not inrun: inrun=True;start=y
elif not h and inrun: inrun=False;runs.append((start,y-1))
if inrun: runs.append((start,259))
print('row runs x240-360:',runs)
# Take first row band, find column gaps
y0,y1=runs[0]
def colhas(x):
return any(A(x,y)>10 for x in [x] for y in range(y0,y1+1))
cr=[];inrun=False;start=0
for x in range(240,380):
h=any(A(x,y)>10 for y in range(y0,y1+1))
if h and not inrun: inrun=True;start=x
elif not h and inrun: inrun=False;cr.append((start,x-1))
if inrun: cr.append((start,379))
print('col runs in first row band',(y0,y1),':',cr)
EOFrow runs x240-360: [(0, 259)] col runs in first row band (0, 259) : [(240, 379)] [stdout] row runs x240-360: [(0, 259)] col runs in first row band (0, 259) : [(240, 379)]
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# solid (alpha>200) count per column in first ~140 rows
for x in range(255,345):
cnt=sum(1 for y in range(0,160) if A(x,y)>200)
bar='#'*(cnt//3)
print(f'{x:3d} {cnt:3d} {bar}')
EOF255 141 ############################################### 256 141 ############################################### 257 140 ############################################## 258 139 ############################################## 259 137 ############################################# 260 134 ############################################ 261 129 ########################################### 262 129 ########################################### 263 129 ########################################### 264 129 ########################################### 265 129 ########################################### 266 129 ########################################### 267 129 ########################################### 268 129 ########################################### 269 129 ########################################### 270 129 ########################################### 271 129 ########################################### 272 127 ########################################## 273 127 ########################################## 274 127 ########################################## 275 126 ########################################## 276 126 ########################################## 277 125 ######################################### 278 125 ######################################### 279 123 ######################################### 280 122 ######################################## 281 120 ######################################## 282 118 ####################################### 283 116 ###################################### 284 112 ##################################### 285 108 #################################### 286 102 ################################## 287 41 ############# 288 0 289 8 ## 290 19 ###### 291 26 ######## 292 74 ######################## 293 122 ######################################## 294 130 ########################################### 295 135 ############################################# 296 139 ############################################## 297 142 ############################################### 298 144 ################################################ 299 146 ################################################ 300 148 ################################################# 301 150 ################################################## 302 150 ################################################## 303 151 ################################################## 304 151 ################################################## 305 152 ################################################## 306 152 ################################################## 307 153 ################################################### 308 155 ################################################### 309 155 ################################################### 310 155 ################################################### 311 155 ################################################### 312 155 ################################################### 313 155 ################################################### 314 155 ################################################### 315 155 ################################################### 316 155 ################################################### 317 155 ################################################### 318 155 ################################################### 319 155 ################################################### 320 155 ################################################### 321 155 ################################################### 322 155 ################################################### 323 155 ################################################### 324 155 ################################################### 325 155 ################################################### 326 155 ################################################### 327 155 ################################################### 328 155 ################################################### 329 155 ################################################### 330 155 ################################################### 331 155 ####################…[truncated]
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# find next vertical gap to the right of 288, in first-row band
# Use alpha>10 for boundary detection
def colsolid(x,y0,y1): return sum(1 for y in range(y0,y1) if A(x,y)>10)
print('right gaps:')
for x in range(289,380):
c=colsolid(x,0,160)
if c<3: print(' gap at x=',x,'count',c)
# vertical extent for band x289..? find rows with content in x 292..340
def rowsolid(y,x0,x1): return sum(1 for x in range(x0,x1) if A(x,y)>10)
print('top/bottom rows for x290-345:')
runs=[];inrun=False;st=0
for y in range(0,200):
h=rowsolid(y,290,345)>3
if h and not inrun: inrun=True;st=y
elif not h and inrun: inrun=False;runs.append((st,y-1))
if inrun: runs.append((st,199))
print(runs)
EOFright gaps: top/bottom rows for x290-345: [(0, 199)] [stdout] right gaps: top/bottom rows for x290-345: [(0, 199)]
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# Map transparency grid: print ascii of alpha for x 255..360 step2, y 0..270 step4
xs=range(255,362,2); ys=range(0,272,4)
for y in ys:
row=''.join('#' if A(x,y)>40 else '.' for x in xs)
print(f'{y:3d} {row}')
print(' '+''.join(str((x//10)%10) for x in xs))
EOF0 #######......................##############........... 4 ##############.......#############################.... 8 ################...#################################.. 12 #################..##################################. 16 ###################################################### 20 ###################################################### 24 ###################################################### 28 ###################################################### 32 ###################################################### 36 ###################################################### 40 #################.###################################. 44 #################..##################################. 48 #################..##################################. 52 #################..##################################. 56 #################..##################################. 60 #################..##################################. 64 #################..##################################. 68 #################..##################################. 72 #################..##################################. 76 #################..##################################. 80 #################..##################################. 84 #################..##################################. 88 #################..##################################. 92 #################..##################################. 96 #################.###################################. 100 #################.###################################. 104 #################..##################################. 108 #################..##################################. 112 ################...#################################.. 116 ################....################################.. 120 ###############......##############################... 124 ##############........############################.... 128 ###########.............#######################....... 132 ............................##############............ 136 .....................############################..... 140 ...................################################... 144 ..................##################################.. 148 ##...............##################################### 152 ###..............##################################### 156 ####.............##################################### 160 ####.............##################################### 164 ####.............##################################### 168 ###..............##################################### 172 #####............###################################.# 176 ###..............###################################.# 180 ##................##################################.# 184 ##................##################################.# 188 ##................##################################.# 192 ##................##################################.# 196 ##................##################################.# 200 ##................##################################.# 204 ##................##################################.# 208 ##................##################################.# 212 #.................##################################.# 216 ..................##################################.# 220 ..................##################################.# 224 ..................##################################.# 228 ..................##################################.# 232 .................###################################.# 236 ..................##################################.# 240 ..................##################################.# 244 ...................#################################.# 248 ...................################################..# 252 ###########.........###############################..# 256 ###############......############################....# 260 ################.......########################......# 264 ################.............#############............ 268 #################.....#######################…[truncated]
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# Right car region: scan x 289..420 for a vertical gap (band y 4..128)
print('cols with low content (band y2..128):')
for x in range(289,430):
c=sum(1 for y in range(2,128) if A(x,y)>40)
if c<5: print(' gap x=',x,'cnt',c)
# determine left edge precisely: first x>=288 with content
for x in range(288,300):
c=sum(1 for y in range(0,130) if A(x,y)>40); print('x',x,'cnt',c)
EOFcols with low content (band y2..128): x 288 cnt 24 x 289 cnt 24 x 290 cnt 35 x 291 cnt 35 x 292 cnt 100 x 293 cnt 107 x 294 cnt 111 x 295 cnt 115 x 296 cnt 118 x 297 cnt 120 x 298 cnt 122 x 299 cnt 123 [stdout] cols with low content (band y2..128): x 288 cnt 24 x 289 cnt 24 x 290 cnt 35 x 291 cnt 35 x 292 cnt 100 x 293 cnt 107 x 294 cnt 111 x 295 cnt 115 x 296 cnt 118 x 297 cnt 120 x 298 cnt 122 x 299 cnt 123
python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
xs=range(285,422,2); ys=range(0,150,3)
for y in ys:
print(f'{y:3d} '+''.join('#' if A(x,y)>40 else '.' for x in xs))
print(' '+''.join(str((x//10)%10) for x in xs))
print('hundreds:')
print(' '+''.join(str((x//100)) for x in xs))
EOF0 ..............##############......................#############......
3 .......############################........##########################
6 .....###############################.....############################
9 #...#################################...#############################
12 ##..##################################..#############################
15 #####################################################################
18 #####################################################################
21 #####################################################################
24 #####################################################################
27 #####################################################################
30 #####################################################################
33 #####################################################################
36 #####################################################################
39 ##.###################################.##############################
42 ##.###################################.##############################
45 ##..##################################.##############################
48 ##..##################################.##############################
51 ##..##################################.##############################
54 ##..##################################.##############################
57 ##..##################################.##############################
60 ##..##################################.##############################
63 ##..##################################.##############################
66 ##..##################################.##############################
69 ##..##################################.##############################
72 ##..##################################.##############################
75 ##..##################################.##############################
78 ##..##################################.##############################
81 ##..##################################.##############################
84 ##..##################################.##############################
87 ##..##################################.##############################
90 ##..##################################.##############################
93 ##..##################################.##############################
96 ##.###################################.##############################
99 ##.###################################.##############################
102 ##..##################################.##############################
105 ##..##################################.##############################
108 ##..##################################.##############################
111 #...#################################..##############################
114 #...#################################..##############################
117 #....################################..##############################
120 ......##############################...##############################
123 ......#############################....##############################
126 ........##########################.....##############################
129 ...........####################.........#######....................##
132 .............##############......................##############......
135 .......##########################..........##########################
138 .....##############################......############################
141 ....################################....#############################
144 ...##################################..##############################
147 ..###################################.###############################
888999990000011111222223333344444555556666677777888889999900000111112
hundreds:
222222223333333333333333333333333333333333333333333333333344444444444
[stdout]
0 ..............##############......................#############......
3 .......############################........#############…[truncated]python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8; W=H=ctype=0; idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0]; typ=f[i+4:i+8]; chunk=f[i+8:i+8+ln]
if typ==b'IHDR': W,H,_,ctype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
elif typ==b'IEND': break
i+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=W*bpp
out=bytearray(); prev=bytearray(stride); pos=0
def pa(a,b,c):
p=a+b-c; pa_=abs(p-a); pb=abs(p-b); pc=abs(p-c)
return a if pa_<=pb and pa_<=pc else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0; b=prev[x]; c=prev[x-bpp] if x>=bpp else 0
if ft==1: line[x]=(line[x]+a)&255
elif ft==2: line[x]=(line[x]+b)&255
elif ft==3: line[x]=(line[x]+((a+b)>>1))&255
elif ft==4: line[x]=(line[x]+pa(a,b,c))&255
out+=line; prev=line
A=lambda x,y: out[(y*W+x)*4+3]
# Precise gaps: vertical gap columns near 289 and 359 (use full body band y10..120)
def colcnt(x,y0,y1): return sum(1 for y in range(y0,y1) if A(x,y)>30)
print('left boundary region:')
for x in range(285,296): print(' x',x,colcnt(x,10,120))
print('right boundary region:')
for x in range(354,364): print(' x',x,colcnt(x,10,120))
# tight bbox in x[291,358] y[0,131] thr40
minx=miny=10**9; maxx=maxy=-1
for y in range(0,132):
for x in range(290,359):
if A(x,y)>40:
minx=min(minx,x);maxx=max(maxx,x);miny=min(miny,y);maxy=max(maxy,y)
print('bbox thr40 x[290,358]y[0,131]: minx',minx,'maxx',maxx,'miny',miny,'maxy',maxy,'w',maxx-minx+1,'h',maxy-miny+1)
# top row check
print('top rows content count x291..358:')
for y in range(0,6): print(' y',y,sum(1 for x in range(291,358) if A(x,y)>40))
print('bottom rows:')
for y in range(126,134): print(' y',y,sum(1 for x in range(291,358) if A(x,y)>40))
EOFleft boundary region: x 285 108 x 286 105 x 287 100 x 288 24 x 289 24 x 290 35 x 291 35 x 292 101 x 293 106 x 294 108 x 295 110 right boundary region: x 354 110 x 355 110 x 356 110 x 357 108 x 358 105 x 359 100 x 360 24 x 361 24 x 362 106 x 363 106 bbox thr40 x[290,358]y[0,131]: minx 290 maxx 358 miny 0 maxy 131 w 69 h 132 top rows content count x291..358: y 0 28 y 1 46 y 2 52 y 3 56 y 4 59 y 5 61 bottom rows: y 126 52 y 127 48 y 128 45 y 129 40 y 130 26 y 131 26 y 132 28 y 133 28 [stdout] left boundary region: x 285 108 x 286 105 x 287 100 x 288 24 x 289 24 x 290 35 x 291 35 x 292 101 x 293 106 x 294 108 x 295 110 right boundary region: x 354 110 x 355 110 x 356 110 x 357 108 x 358 105 x 359 100 x 360 24 x 361 24 x 362 106 x 363 106 bbox thr40 x[290,358]y[0,131]: minx 290 maxx 358 miny 0 maxy 131 w 69 h 132 top rows content count x291..358: y 0 28 y 1 46 y 2 52 y 3 56 y 4 59 y 5 61 bottom rows: y 126 52 y 127 48 y 128 45 y 129 40 y 130 26 y 131 26 y 132 28 y 133 28
cat scenes/main.tscn; echo "---godot version---"; cat .godot/* 2>/dev/null | head -1; ls .godot; find / -name "Godot*" -o -name "godot*" 2>/dev/null | grep -iv proc | head
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
---godot version---
list=[]
editor
global_script_class_cache.cfg
imported
scene_groups_cache.cfg
uid_cache.bin
/root/.cache/godot
/root/.local/share/godot
/root/.config/godot
/usr/local/bin/godot
[stdout]
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
---godot version---
list=[]
editor
global_script_class_cache.cfg
imported
scene_groups_cache.cfg
uid_cache.bin
/root/.cache/godot
/root/.local/share/godot
/root/.config/godot
/usr/local/bin/godot{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 35.5\nheight = 132.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(289, 0, 71, 132)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 120 godot --headless --path . scenes/test.tscn 2>&1 | grep -iE "VALIDATION|ERROR|SCRIPT|script error" | head -30; echo "exit: done"
VALIDATION_FAILED: Camera2D must be set as the current camera for this scene exit: done [stdout] VALIDATION_FAILED: Camera2D must be set as the current camera for this scene exit: done
cat > /tmp/inspect.gd <<'EOF'
extends SceneTree
func _init():
var c = Camera2D.new()
for p in c.get_property_list():
if p.usage & PROPERTY_USAGE_STORAGE:
print(p.name)
print("--- godot version ---")
print(Engine.get_version_info())
quit()
EOF
timeout 60 godot --headless --path . -s /tmp/inspect.gd 2>&1 | grep -viE "^$" | head -60Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
_import_path
unique_name_in_owner
process_mode
process_priority
process_physics_priority
process_thread_group
physics_interpolation_mode
auto_translate_mode
editor_description
visible
modulate
self_modulate
show_behind_parent
top_level
light_mask
visibility_layer
z_index
z_as_relative
y_sort_enabled
texture_filter
texture_repeat
material
use_parent_material
position
rotation
scale
skew
offset
anchor_mode
ignore_rotation
enabled
zoom
process_callback
limit_left
limit_top
limit_right
limit_bottom
limit_smoothed
position_smoothing_enabled
position_smoothing_speed
rotation_smoothing_enabled
rotation_smoothing_speed
drag_horizontal_enabled
drag_vertical_enabled
drag_horizontal_offset
drag_vertical_offset
drag_left_margin
drag_top_margin
drag_right_margin
drag_bottom_margin
editor_draw_screen
editor_draw_limits
editor_draw_drag_margin
script
--- godot version ---
{ "major": 4, "minor": 4, "patch": 0, "hex": 263168, "status": "stable", "build": "official", "hash": "4c311cbee68c0b66ff8ebb8b0defdd9979dd2a41", "timestamp": 0, "string": "4.4-stable (official)" }
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
_import_path
unique_name_in_owner
process_mode
process_priority
process_physics_priority
process_thread_group
physics_interpolation_mode
auto_translate_mode
editor_description
visible
modulate
self_modulate
show_behind_parent
top_level
light_mask
visibility_layer
z_index
z_as_relative
y_sort_enabled
texture_filter
texture_repeat
material
use_parent_material
position
rotation
scale
skew
offset
anchor_mode
ignore_rotation
enabled
zoom
process_callback
limit_left
limit_top
limit_right
limit_bottom
limit_smoothed
position_smoothing_enabled
position_smoothing_speed
rotation_smoothing_enabled
rotation_smoothing_speed
drag_horizontal_enabled
drag_vertical_enabled
drag_horizontal_offset
drag_vertical_offset
drag_left_margin
drag_top_margin
drag_right_margin
drag_bottom_margin
editor_draw_screen
editor_draw_limits
editor_draw_drag_margin
script
--- godot version ---
{ "major": 4, "minor": 4, "patch": 0, "hex": 263168, "status": "stable", "build": "official", "hash": "4c311cbee68c0b66ff8ebb8b0defdd9979dd2a41", "timestamp": 0, "string": "4.4-stable (official)" }cat > /tmp/steal.gd <<'EOF'
extends SceneTree
func _init():
var root = get_root()
var a = Camera2D.new(); a.name="A"
root.add_child(a)
print("after A: current=", get_root().get_camera_2d() == a, " a.is_current=", a.is_current())
var b = Camera2D.new(); b.name="B"
root.add_child(b)
print("after B added: a.is_current=", a.is_current(), " b.is_current=", b.is_current())
# simulate making b current
b.make_current()
print("after b.make_current: a=", a.is_current(), " b=", b.is_current())
quit()
EOF
timeout 60 godot --headless -s /tmp/steal.gd 2>&1 | grep -iE "after|current" | headafter A: current=false a.is_current=false after B added: a.is_current=false b.is_current=false at: make_current (scene/2d/camera_2d.cpp:552) after b.make_current: a=false b=false [stdout] after A: current=false a.is_current=false after B added: a.is_current=false b.is_current=false at: make_current (scene/2d/camera_2d.cpp:552) after b.make_current: a=false b=false
cat > /tmp/proj_test.gd <<'EOF'
extends Node
func _ready():
await get_tree().process_frame
var vp = get_viewport()
print("viewport cam at start: ", vp.get_camera_2d())
var c1 = Camera2D.new(); c1.name="C1"; add_child(c1)
await get_tree().process_frame
print("after C1: current=", c1.is_current(), " vp=", vp.get_camera_2d().name if vp.get_camera_2d() else "null")
var c2 = Camera2D.new(); c2.name="C2"; add_child(c2)
await get_tree().process_frame
print("after C2 (no steal expect C1): c1=", c1.is_current(), " c2=", c2.is_current(), " vp=", vp.get_camera_2d().name if vp.get_camera_2d() else "null")
get_tree().quit()
EOF
cp /tmp/proj_test.gd /home/user/task/scripts/proj_test.gd
cat > /home/user/task/scenes/proj_test.tscn <<'EOF'
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/proj_test.gd" id="1"]
[node name="Root" type="Node2D"]
script = ExtResource("1")
EOF
timeout 60 godot --headless --path /home/user/task scenes/proj_test.tscn 2>&1 | grep -iE "viewport|after|current" | headviewport cam at start: <Object#null> after C1: current=true vp=C1 after C2 (no steal expect C1): c1=true c2=false vp=C1 [stdout] viewport cam at start: <Object#null> after C1: current=true vp=C1 after C2 (no steal expect C1): c1=true c2=false vp=C1
cat > /home/user/task/scripts/proj_test.gd <<'EOF'
extends Node
func _ready():
await get_tree().process_frame
var vp = get_viewport()
var pre = vp.get_camera_2d()
print("preexisting current: ", pre.name if pre else "null")
var c2 = Camera2D.new(); c2.name="Late"; add_child(c2)
await get_tree().process_frame
print("after late add (default): late.is_current=", c2.is_current(), " vp=", (vp.get_camera_2d().name if vp.get_camera_2d() else "null"))
c2.make_current()
await get_tree().process_frame
print("after late make_current(): late.is_current=", c2.is_current(), " vp=", (vp.get_camera_2d().name if vp.get_camera_2d() else "null"))
get_tree().quit()
EOF
cat > /home/user/task/scenes/proj_test.tscn <<'EOF'
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/proj_test.gd" id="1"]
[node name="Root" type="Node2D"]
script = ExtResource("1")
[node name="Early" type="Camera2D" parent="."]
EOF
timeout 60 godot --headless --path /home/user/task scenes/proj_test.tscn 2>&1 | grep -iE "preexisting|after" | headpreexisting current: Early after late add (default): late.is_current=false vp=Early after late make_current(): late.is_current=true vp=Late [stdout] preexisting current: Early after late add (default): late.is_current=false vp=Early after late make_current(): late.is_current=true vp=Late
rm -f /home/user/task/scenes/proj_test.tscn /home/user/task/scripts/proj_test.gd cat > /home/user/task/scripts/car_camera.gd <<'EOF' extends Camera2D # Ensure this camera drives the scene's viewport even when another # (identical) car instance already registered one first. func _ready() -> void: make_current() EOF echo done
done [stdout] done
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]",
"new_string": "[gd_scene load_steps=5 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n[ext_resource type=\"Script\" path=\"res://scripts/car_camera.gd\" id=\"2_cam\"]"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)",
"new_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\nscript = ExtResource(\"2_cam\")"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 120 godot --headless --path . scenes/test.tscn 2>&1 | grep -iE "VALIDATION|ERROR|error" | head -20; echo "=== exit done ==="
VALIDATION_PASSED: Car scene hierarchy matches tutorial setup === exit done === [stdout] VALIDATION_PASSED: Car scene hierarchy matches tutorial setup === exit done ===
{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=5 format=3 uid="uid://codexcarsetupscene"]
2
3 [ext_resource type="Texture2D" uid="uid://4j3r3nq5e1ub" path="res://assets/spritesheet_vehicles.png" id="1_car"]
4 [ext_resource type="Script" path="res://scripts/car_camera.gd" id="2_cam"]
5
6 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_car"]
7 radius = 35.5
8 height = 132.0
9
10 [node name="Car" type="CharacterBody2D"]
11
12 [node name="Sprite2D" type="Sprite2D" parent="."]
13 rotation = 1.5707963
14 texture = ExtResource("1_car")
15 region_enabled = true
16 region_rect = Rect2(289, 0, 71, 132)
17
18 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
19 rotation = 1.5707963
20 shape = SubResource("CapsuleShape2D_car")
21
22 [node name="Camera2D" type="Camera2D" parent="."]
23 zoom = Vector2(0.5, 0.5)
24 script = ExtResource("2_cam")
25
rm -f tmp_check.gd.uid /tmp/inspect.gd /tmp/steal.gd /tmp/proj_test.gd 2>/dev/null; python3 - <<'EOF'
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb').read()
i=8;W=H=0;idat=b''
while i<len(f):
ln=struct.unpack('>I',f[i:i+4])[0];typ=f[i+4:i+8];chunk=f[i+8:i+8+ln]
if typ==b'IHDR':W,H=struct.unpack('>II',chunk[:8])
elif typ==b'IDAT':idat+=chunk
elif typ==b'IEND':break
i+=12+ln
raw=zlib.decompress(idat);bpp=4;stride=W*bpp;out=bytearray();prev=bytearray(stride);pos=0
def pa(a,b,c):
p=a+b-c;x=abs(p-a);y=abs(p-b);z=abs(p-c)
return a if x<=y and x<=z else (b if y<=z else c)
for yy in range(H):
ft=raw[pos];pos+=1;line=bytearray(raw[pos:pos+stride]);pos+=stride
for x in range(stride):
a=line[x-bpp] if x>=bpp else 0;b=prev[x];c=prev[x-bpp] if x>=bpp else 0
if ft==1:line[x]=(line[x]+a)&255
elif ft==2:line[x]=(line[x]+b)&255
elif ft==3:line[x]=(line[x]+((a+b)>>1))&255
elif ft==4:line[x]=(line[x]+pa(a,b,c))&255
out+=line;prev=line
A=lambda x,y:out[(y*W+x)*4+3]
# render region (289,0,71,132) as ascii to confirm one clean car
for y in range(0,132,4):
print(''.join('#' if A(x,y)>40 else '.' for x in range(289,360,2)))
EOF............##############.......... ....#############################... ..#################################. ..################################## #################################### #################################### #################################### #################################### #################################### #################################### .################################### ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## .################################### .################################### ..################################## ..################################## ..#################################. ...################################. ....##############################.. .....############################... .......#######################...... [stdout] ............##############.......... ....#############################... ..#################################. ..################################## #################################### #################################### #################################### #################################### #################################### #################################### .################################### ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## ..################################## .################################### .################################### ..################################## ..################################## ..#################################. ...################################. ....##############################.. .....############################... .......#######################......
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Car scene hierarchy matches tutorial setupReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_2c90be23fc2e4d81. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_2c90be23fc2e4d81 · verifier authoritative; classifier explanatory.