SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeIncomplete Implementation - Multiple Specification Details Missed
EvidenceAgent wrote minimap.tscn with: (1) margin_left/top/right/bottom = 10 instead of 5, (2) patch_margin_* = 40 instead of 64, (3) texture = pattern_blueprint.png instead of pattern_blueprintPaper.png, (4) missing texture_repeat and expand_mode settings on Grid TextureRect, (5) PlayerMarker positioned at (70,70) instead of (75,75). Test output shows seven VALIDATION_FAILED messages confirming all these mismatches: 'Minimap outer margins are not set correctly', 'Frame patch margins are not large enough', 'Grid texture must match pattern_blueprintPaper.png', 'Grid expand_mode must be EXPAND_IGNORE_SIZE', 'Grid texture filter is not set correctly', plus a final VALIDATION_PASSED that was ignored due to the failures.
Root causeThe agent made reasonable but incomplete implementations: it chose 10px for "small" margins instead of reading the exact 5px from instruction, used 40px patch margins thinking it adequate for distortion prevention instead of 64px, selected the wrong texture file from two similar options in assets/, and failed to configure Grid expand_mode and texture filter settings that are required for tiled pixel-art display.
RecommendationN/A - task is fine. The instruction specifies all required values (5px margins, 64px patch margins, pattern_blueprintPaper.png, expand_mode, texture filter). The agent had access to all this information but failed to implement it correctly, which is normal agent failure on moderately complex configuration tasks. This is expected difficulty.
Trajectory
Tool-by-tool agent trajectory
36 tool calls · 3 tool types · 36 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
Bash
ls -la && echo "---" && find . -name "*.tscn" -o -name "*.godot" -o -name "project.godot" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Read
{"file_path": "/home/user/task/project.godot"}
output
1	; Engine configuration file.
2	; It's best edited using the editor UI and not directly,
3	; since the parameters that go here are not all obvious.
4	;
5	; Format:
6	;   [section] ; section goes between []
7	;   param=value ; assign values to parameters
8	
9	config_version=5
10	
11	[application]
12	
13	config/name="minimap_demo"
14	run/main_scene="res://scenes/main.tscn"
15	config/features=PackedStringArray("4.4", "Forward Plus")
16	config/icon="res://icon.svg"
17	
18	[display]
19	
20	window/size/viewport_width=1920
21	window/size/viewport_height=1080
22	window/stretch/mode="canvas_items"
23	
24	[input]
25	
26	right={
27	"deadzone": 0.5,
28	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
29	]
30	}
31	left={
32	"deadzone": 0.5,
33	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
34	]
35	}
36	forward={
37	"deadzone": 0.5,
38	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
39	]
40	}
41	back={
42	"deadzone": 0.5,
43	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
44	]
45	}
46	
47	[rendering]
48	
49	textures/canvas_textures/default_texture_filter=0
50
Bash
ls assets/ | sort
output
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import

[stdout]
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import
Read
{"file_path": "/home/user/task/scenes/heart_bar.tscn"}
output
1	[gd_scene load_steps=3 format=3 uid="uid://sk4bl31of7it"]
2	
3	[ext_resource type="Script" uid="uid://bfm4nbw6eq5nt" path="res://scripts/heart_bar.gd" id="1_cjvck"]
4	[ext_resource type="Texture2D" uid="uid://b2021m666jtld" path="res://assets/hud_heartFull.png" id="1_j28cq"]
5	
6	[node name="HeartBar" type="HBoxContainer"]
7	custom_minimum_size = Vector2(281, 45)
8	offset_right = 40.0
9	offset_bottom = 40.0
10	theme_override_constants/separation = 5
11	script = ExtResource("1_cjvck")
12	
13	[node name="1" type="TextureRect" parent="."]
14	layout_mode = 2
15	texture = ExtResource("1_j28cq")
16	stretch_mode = 5
17	
18	[node name="2" type="TextureRect" parent="."]
19	layout_mode = 2
20	texture = ExtResource("1_j28cq")
21	stretch_mode = 5
22	
23	[node name="3" type="TextureRect" parent="."]
24	layout_mode = 2
25	texture = ExtResource("1_j28cq")
26	stretch_mode = 5
27	
28	[node name="4" type="TextureRect" parent="."]
29	layout_mode = 2
30	texture = ExtResource("1_j28cq")
31	stretch_mode = 5
32	
33	[node name="5" type="TextureRect" parent="."]
34	layout_mode = 2
35	texture = ExtResource("1_j28cq")
36	stretch_mode = 5
37
Bash
cd /home/user/task/assets && for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do echo "=== $f ==="; grep -E 'uid=|path=' $f.png.import | head -5; done
output
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"

[stdout]
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"
Bash
for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do printf "%-32s " "$f"; python3 -c "from PIL import Image; print(Image.open('$f.png').size)" 2>/dev/null || file $f.png; done
output
Exit code 127
panel_woodDetail_blank           /bin/bash: line 1: file: command not found
minimapIcon_arrowA               /bin/bash: line 1: file: command not found
minimapIcon_jewelRed             /bin/bash: line 1: file: command not found
minimapIcon_exclamationYellow    /bin/bash: line 1: file: command not found
pattern_blueprint                /bin/bash: line 1: file: command not found
pattern_blueprintPaper           /bin/bash: line 1: file: command not found

[error] tool reported failure
Bash
for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do w=$(od -An -j16 -N2 -tu2 --endian=big $f.png 2>/dev/null); h=$(od -An -j20 -N2 -tu2 --endian=big $f.png 2>/dev/null); printf "%-32s w=%s h=%s\n" "$f" "$w" "$h"; done
output
panel_woodDetail_blank           w=     0 h=     0
minimapIcon_arrowA               w=     0 h=     0
minimapIcon_jewelRed             w=     0 h=     0
minimapIcon_exclamationYellow    w=     0 h=     0
pattern_blueprint                w=     0 h=     0
pattern_blueprintPaper           w=     0 h=     0

[stdout]
panel_woodDetail_blank           w=     0 h=     0
minimapIcon_arrowA               w=     0 h=     0
minimapIcon_jewelRed             w=     0 h=     0
minimapIcon_exclamationYellow    w=     0 h=     0
pattern_blueprint                w=     0 h=     0
pattern_blueprintPaper           w=     0 h=     0
Bash
for f in panel_woodDetail_blank pattern_blueprint pattern_blueprintPaper minimapIcon_arrowA; do printf "%-30s " "$f"; od -An -j16 -N8 -tu4 --endian=big $f.png; done
output
panel_woodDetail_blank                 128        128
pattern_blueprint                       56         56
pattern_blueprintPaper                  56         56
minimapIcon_arrowA                      32         32

[stdout]
panel_woodDetail_blank                 128        128
pattern_blueprint                       56         56
pattern_blueprintPaper                  56         56
minimapIcon_arrowA                      32         32
Bash
ls /home/user/task/scripts/; echo "---import flags---"; grep -E 'repeat|mipmaps|filter' /home/user/task/assets/pattern_blueprint.png.import
output
crate.gd
crate.gd.uid
heart_bar.gd
heart_bar.gd.uid
minimap.gd
minimap.gd.uid
mob.gd
mob.gd.uid
player.gd
player.gd.uid
size_test.gd
size_test.gd.uid
test.gd
test.gd.uid
world.gd
world.gd.uid
---import flags---
mipmaps/generate=false
mipmaps/limit=-1

[stdout]
crate.gd
crate.gd.uid
heart_bar.gd
heart_bar.gd.uid
minimap.gd
minimap.gd.uid
mob.gd
mob.gd.uid
player.gd
player.gd.uid
size_test.gd
size_test.gd.uid
test.gd
test.gd.uid
world.gd
world.gd.uid
---import flags---
mipmaps/generate=false
mipmaps/limit=-1
Read
{"file_path": "/home/user/task/scripts/minimap.gd"}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	
8	@onready var grid = $Content/Grid
9	@onready var player_marker = $Content/Grid/PlayerMarker
10	@onready var mob_marker = $Content/Grid/MobMarker
11	@onready var alert_marker = $Content/Grid/AlertMarker
12	
13	@onready var icons = {
14		"mob": mob_marker,
15		"alert": alert_marker
16	}
17	
18	var grid_scale
19	var markers = {}
20	
21	func _ready():
22		await get_tree().process_frame
23		player_marker.position = grid.size / 2
24		grid_scale = grid.size / (get_viewport_rect().size * zoom)
25		var map_objects = get_tree().get_nodes_in_group("minimap_objects")
26		for item in map_objects:
27			var new_marker = icons[item.minimap_icon].duplicate()
28			grid.add_child(new_marker)
29			new_marker.show()
30			markers[item] = new_marker
31	
32	func _process(delta):
33		if !player:
34			return
35		player_marker.rotation = player.rotation + PI / 2
36		for item in markers:
37			var obj_pos = (item.position - player.position) * grid_scale + grid.size / 2
38			if grid.get_rect().has_point(obj_pos + grid.position):
39				markers[item].scale = Vector2(1, 1)
40			else:
41				markers[item].scale = Vector2(0.75, 0.75)
42			obj_pos = obj_pos.clamp(Vector2.ZERO, grid.size)
43			markers[item].position = obj_pos
44			
45	func _on_object_removed(object):
46		if object in markers:
47			markers[object].queue_free()
48			markers.erase(object)
49	
50	func set_zoom(value):
51		zoom = clamp(value, 0.5, 5)
52		grid_scale = grid.size / (get_viewport_rect().size * zoom)
53	
54	
55	func _on_gui_input(event):
56		if event is InputEventMouseButton and event.pressed:
57			if event.button_index == MOUSE_BUTTON_WHEEL_UP:
58				zoom += 0.1
59			if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
60				zoom -= 0.1
61
Bash
cat /home/user/task/scripts/minimap.gd.uid; echo; grep -E 'repeat' /home/user/task/assets/pattern_blueprint.png.import || echo "no-repeat-key"
output
uid://bn1l2opiwu7oh

no-repeat-key

[stdout]
uid://bn1l2opiwu7oh

no-repeat-key
Now I have everything needed. The `minimap.gd` script already exists and references exactly the node structure requested (`$Content/Grid/PlayerMarker`, etc.) and an exported `player` (which `main.tscn` already wires up). Attaching that existing script , not writing a new one , is clearly intended. Let me write the scene:
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Script\" uid=\"uid://bn1l2opiwu7oh\" path=\"res://scripts/minimap.gd\" id=\"1_script\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"2_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"3_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"4_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"5_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"6_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\ncustom_minimum_size = Vector2(200, 200)\noffset_right = 200.0\noffset_bottom = 200.0\ntheme_override_constants/margin_left = 10\ntheme_override_constants/margin_top = 10\ntheme_override_constants/margin_right = 10\ntheme_override_constants/margin_bottom = 10\nscript = ExtResource(\"1_script\")\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 1\nanchors_preset = 15\nanchor_right = 1.0\nanchor_bottom = 1.0\ngrow_horizontal = 2\ngrow_vertical = 2\ntexture = ExtResource(\"2_frame\")\npatch_margin_left = 40\npatch_margin_top = 40\npatch_margin_right = 40\npatch_margin_bottom = 40\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 20\ntheme_override_constants/margin_top = 20\ntheme_override_constants/margin_right = 20\ntheme_override_constants/margin_bottom = 20\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\ntexture_repeat = 2\nlayout_mode = 2\ntexture = ExtResource(\"3_grid\")\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(70, 70)\ncentered = true\ntexture = ExtResource(\"4_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(70, 70)\ncentered = true\ntexture = ExtResource(\"5_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(70, 70)\ncentered = true\ntexture = ExtResource(\"6_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
The scene is written. Let me verify it parses correctly by attempting a headless Godot check if available:
Bash
cd /home/user/task && (command -v godot >/dev/null && godot --headless --quit --editor 2>&1 | grep -iE 'minimap|error|script' | head -20 || echo "godot not installed , skipping engine check")
output
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd

[stdout]
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
Bash
godot --headless --check-only --script /dev/null 2>/dev/null; timeout 60 godot --headless --quit 2>&1 | grep -iE 'minimap|parse error|failed to load|SCRIPT ERROR' | head
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
No errors related to the minimap scene. The implementation is complete. ## Summary I rebuilt `scenes/minimap.tscn` with the requested UI hierarchy. The existing `scripts/minimap.gd` already declared exactly this node structure (`$Content/Grid/PlayerMarker`, etc.) and an exported `player` that `main.tscn` already wires up, so I attached that existing script rather than writing any new code. **Node tree:** - **Minimap** (`MarginContainer`) , `custom_minimum_size = (200, 200)`, small outer margins of `10` on all sides via `theme_override_constants`, script attached. - **Frame** (`NinePatchRect`) , `panel_woodDetail_blank.png`, full-rect anchor (preset 15, grow both directions) so it fills the whole Minimap; patch margins of `40` (texture is 128×128, leaving a 48px stretchable center) to keep the wood corners undistorted. - **Content** (`MarginContainer`) , sibling of Frame, comfortable inner margins of `20` so the grid sits inside the wooden border. - **Grid** (`TextureRect`) , `pattern_blueprint.png`, `stretch_mode = 1` (tile) with `texture_repeat = 2` (enabled) so it tiles to fill the container. - **PlayerMarker** (`Sprite2D`) , `minimapIcon_arrowA.png`, centered, positioned at the grid center `(70, 70)`. - **MobMarker** (`Sprite2D`) , `minimapIcon_jewelRed.png`, centered, `visible = false`. - **AlertMarker** (`Sprite2D`) , `minimapIcon_exclamationYellow.png`, centered, `visible = false`. All textures reference the provided `.png` files by their import UIDs. `main.tscn`'s `CanvasLayer` already contained only the `Minimap` instance, so no change was needed there. A headless Godot load produced no errors for the minimap scene.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame NinePatchRect must fill the Minimap area , size does not match the Minimap bounds
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid expand_mode must be EXPAND_IGNORE_SIZE to fill the container
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_FAILED: Grid must have exactly 3 children: PlayerMarker, MobMarker, AlertMarker
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_30ae8cbbb0be4a7a. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_30ae8cbbb0be4a7a · verifier authoritative; classifier explanatory.