tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100 && echo "---" && ls -la
# args: {"description": "List project files"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid --- total 8 drwxr-xr-x 5 user user 128 Jun 19 20:07 . drwxr-x--- 3 user user 128 Jun 19 20:07 .. drwxr-xr-x 4 user user 4096 Jun 19 20:07 .godot -rw-r--r-- 1 user user 560 Jun 18 19:22 project.godot drwxr-xr-x 2 user user 60 Jun 18 19:22 scenes drwxr-xr-x 3 user user 128 Jun 19 20:06 scripts [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid --- total 8 drwxr-xr-x 5 user user 128 Jun 19 20:07 . drwxr-x--- 3 user user 128 Jun 19 20:07 .. drwxr-xr-x 4 user user 4096 Jun 19 20:07 .godot -rw-r--r-- 1 user user 560 Jun 18 19:22 project.godot drwxr-xr-x 2 user user 60 Jun 18 19:22 scenes drwxr-xr-x 3 user user 128 Jun 19 20:06 scripts
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
{
"file_path": "/home/user/task/project.godot"
}1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ; [section] ; section goes between []
7 ; param=value ; assign values to parameters
8
9 config_version=5
10
11 [application]
12
13 config/name="Day-Night Cycle Controller"
14 config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
15 run/main_scene="res://scenes/Main.tscn"
16 config/features=PackedStringArray("4.4")
17
18 [rendering]
19
20 renderer/rendering_method="gl_compatibility"
21
cd /home/user/task/scripts/day_night && for f in *.uid; do echo "$f: $(cat $f)"; done
# args: {"description": "Read script UID files"}DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u TimeHandler.gd.uid: uid://kaqb58wgrxqm [stdout] DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u TimeHandler.gd.uid: uid://kaqb58wgrxqm
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dnc\" uid=\"uid://cpajkj8o1xm8h\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lct\" uid=\"uid://iee5jnb7ugvb\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_sor\" uid=\"uid://bjokmmre2r13u\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_th\" uid=\"uid://kaqb58wgrxqm\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lit\" uid=\"uid://df82fl4yar4ch\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_color\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.2, 1, 1, 0.5, 0.2, 1, 1, 1, 0.95, 1, 1, 0.5, 0.2, 1, 0.05, 0.05, 0.2, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_x\"]\nmin_value = -180.0\nmax_value = 0.0\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 1, Vector2(1, -180), 0.0, 0.0, 1, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dnc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_color\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")\nx_rotation_curve = SubResource(\"Curve_x\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_th\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scripts/main.gd",
"old_string": "extends Node3D\n\nfunc _ready() -> void:\n\t# The day-night cycle system will be wired in by the solver.\n\tpass",
"new_string": "extends Node3D\n\n# Hours (inclusive of dawn, exclusive of dusk) during which it is daytime.\nconst DAWN_HOUR : int = 6\nconst DUSK_HOUR : int = 18\n\n@onready var clock_label : Label = $ClockLabel\n@onready var porch_light : OmniLight3D = $PorchLight\n\nfunc _ready() -> void:\n\tpass\n\n## Called whenever the day-night cycle reports a new display time (HH:MM).\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t# Always reflect the emitted time on the clock.\n\tclock_label.text = current_time\n\n\t# Determine the current hour from the \"HH:MM\" string.\n\tvar hour : int = int(current_time.split(\":\")[0])\n\n\t# The porch light is on through the night and switches off at dawn,\n\t# back on at dusk.\n\tporch_light.visible = hour < DAWN_HOUR or hour >= DUSK_HOUR"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
cd /home/user/task && which godot godot4 2>/dev/null; ls ~/godot* 2>/dev/null; echo "exit"
# args: {"description": "Check for Godot binary"}/usr/local/bin/godot exit [stdout] /usr/local/bin/godot exit
timeout 60 godot --headless --check-only --script scripts/main.gd 2>&1 | head -20; echo "=== scene import ==="; timeout 90 godot --headless --quit-after 5 2>&1 | head -40
# args: {"description": "Validate script and load scene headless"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
=== scene import ===
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value o…[truncated]cat > /tmp/probe.gd << 'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
var lct = s.get_node("DayNightCycle/LightColorTransition")
print("light = ", lct.light)
var sor = s.get_node("DayNightCycle/SampledObjectRotator")
print("target_node = ", sor.target_node)
quit()
EOF
timeout 60 godot --headless --script /tmp/probe.gd 2>&1 | grep -v -E "WARNING|security risk|GODOT_SILENCE|main.cpp|Godot Engine" | head -20
# args: {"description": "Probe resolved node references"}light = <null>
target_node = <null>
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
[stdout]
light = <null>
target_node = <null>
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)cat > /tmp/probe2.gd << 'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
var lct = s.get_node("DayNightCycle/LightColorTransition")
lct.light = s.get_node("SunLight")
var sor = s.get_node("DayNightCycle/SampledObjectRotator")
sor.target_node = s.get_node("SunLight")
var lit = s.get_node("DayNightCycle/LightIntensityTransition")
lit.light = s.get_node("SunLight")
# ensure owners set so packing keeps them
var packed = PackedScene.new()
packed.pack(s)
ResourceSaver.save(packed, "res://scenes/_probe_out.tscn")
quit()
EOF
timeout 60 godot --headless --script /tmp/probe2.gd 2>&1 | grep -v -E "WARNING|security risk|GODOT_SILENCE|main.cpp|Godot Engine"; echo "=== OUTPUT FILE ==="; grep -nE "light|target_node|LightColor|SampledObj|LightInten|node name" /home/user/task/scenes/_probe_out.tscn
# args: {"description": "Pack scene with refs set to see serialization format"}at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
at: cleanup (core/object/object.cpp:2378)
ERROR: 11 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== OUTPUT FILE ===
5:[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_h8bv5"]
6:[ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_4pola"]
8:[ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_uxdf0"]
30:[node name="Main" type="Node3D"]
33:[node name="SunLight" type="DirectionalLight3D" parent="."]
37:[node name="PorchLight" type="OmniLight3D" parent="."]
39:light_color = Color(1, 0.94902, 0.721569, 1)
40:light_energy = 700.0
42:[node name="Ground" type="MeshInstance3D" parent="."]
45:[node name="ClockLabel" type="Label" parent="."]
52:[node name="DayNightCycle" type="Node" parent="."]
55:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
57:light = NodePath("../../SunLight")
60:[node name="SampledObjectRotator" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("target_node")]
65:target_node = NodePath("../../SunLight")
67:[node name="TimeHandler" type="Node" parent="DayNightCycle"]
72:[node name="LightIntensityTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
75:light = NodePath("../../SunLight")
[stdout]
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
at: cleanup (core/object/object.cpp:2378)
ERROR: 11 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== OUTPUT FILE ===
5:[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_h8bv5"]
6:[ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_4pola"]
8:[ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_uxdf0"]
30:[node name="Main" type="Node3D"]
33:[node name="SunLight" type="DirectionalLight3D" parent="."]
37:[node name="PorchLight" type="OmniLight3D" parent="."]
39:light_color = Color(1, 0.94902, 0.721569, 1)
40:light_energy = 700.0
42:[node name="Ground" type="MeshInstance3D" parent="."]
45:[node name="ClockLabel" type="Label" parent="."]
52:[node name="DayNightCycle" type="Node" parent="."]
55:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
57:light = NodePath("../../SunLight")
60:[node name="SampledObjectRotator" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("target_node")]
65:target_node = NodePath("../../SunLight")
67:[node name="TimeHandler" type="Node" pare…[truncated]rm -f /home/user/task/scenes/_probe_out.tscn /tmp/probe.gd /tmp/probe2.gd
# args: {"description": "Remove probe artifacts"}(Bash completed with no output)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cat > /tmp/verify.gd << 'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
var dnc = s.get_node("DayNightCycle")
var sun = s.get_node("SunLight")
var porch = s.get_node("PorchLight")
var clock = s.get_node("ClockLabel")
# refs resolved?
print("lct.light ok: ", s.get_node("DayNightCycle/LightColorTransition").light == sun)
print("sor.target ok: ", s.get_node("DayNightCycle/SampledObjectRotator").target_node == sun)
print("lit.light ok: ", s.get_node("DayNightCycle/LightIntensityTransition").light == sun)
print("day_len: ", dnc.day_length_seconds, " interval: ", s.get_node("DayNightCycle/TimeHandler").display_interval_minutes)
# Simulate across the day by directly driving children at sample points
var rot = s.get_node("DayNightCycle/SampledObjectRotator")
var col = s.get_node("DayNightCycle/LightColorTransition")
var inten = s.get_node("DayNightCycle/LightIntensityTransition")
for p in [0.0, 0.25, 0.5, 0.75, 1.0]:
rot.set_rotation_from_sample(p)
col.set_color_from_sample(p)
inten.set_intensity_from_sample(p)
print("p=%.2f x_rot=%.1f color=%s energy=%.3f" % [p, sun.rotation_degrees.x, str(sun.light_color), sun.light_energy])
print("y/z flat: ", sun.rotation_degrees.y, " ", sun.rotation_degrees.z)
# Test signal handler / porch logic via emitted strings
for t in ["00:00","06:00","12:00","17:50","18:00","23:50"]:
s._on_day_night_cycle_time_changed(t)
print("time=%s -> clock='%s' porch_on=%s" % [t, clock.text, str(porch.visible)])
quit()
EOF
timeout 60 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "WARNING|security risk|GODOT_SILENCE|main.cpp|Godot Engine|leaked|in use|PagedAllocator|_free_rids|Dependency|object.cpp|resource.cpp|paged_allocator"; rm -f /tmp/verify.gd
# args: {"description": "End-to-end verification of refs, curves, and porch logic"}lct.light ok: true
sor.target ok: true
lit.light ok: true
day_len: 10.0 interval: 10
p=0.00 x_rot=0.0 color=(0.05, 0.05, 0.2, 1.0) energy=0.000
p=0.25 x_rot=-28.1 color=(1.0, 0.5, 0.2, 1.0) energy=0.500
p=0.50 x_rot=-90.0 color=(1.0, 1.0, 0.95, 1.0) energy=1.000
p=0.75 x_rot=-151.9 color=(1.0, 0.5, 0.2, 1.0) energy=0.500
p=1.00 x_rot=-180.0 color=(0.05, 0.05, 0.2, 1.0) energy=0.000
y/z flat: 0.0 0.0
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=00:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=06:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=12:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=17:50 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=18:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=23:50 -> clock='00:00' porch_on=true
[stdout]
lct.light ok: true
sor.target ok: true
lit.light ok: true
day_len: 10.0 interval: 10
p=0.00 x_rot=0.0 color=(0.05, 0.05, 0.2, 1.0) energy=0.000
p=0.25 x_rot=-28.1 color=(1.0, 0.5, 0.2, 1.0) energy=0.500
p=0.50 x_rot=-90.0 color=(1.0, 1.0, 0.95, 1.0) energy=1.000
p=0.75 x_rot=-151.9 color=(1.0, 0.5, 0.2, 1.0) energy=0.500
p=1.00 x_rot=-180.0 color=(0.05, 0.05, 0.2, 1.0) energy=0.000
y/z flat: 0.0 0.0
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=00:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=06:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=12:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=17:50 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=18:00 -> clock='00:00' porch_on=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:16)
time=23:50 -> clock='00:00' porch_on=truecat > /tmp/verify2.gd << 'EOF'
extends SceneTree
func _init():
root_ready()
func root_ready():
var s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
await process_frame
var porch = s.get_node("PorchLight")
var clock = s.get_node("ClockLabel")
for t in ["00:00","05:50","06:00","12:00","17:50","18:00","23:50"]:
s._on_day_night_cycle_time_changed(t)
print("time=%s -> clock='%s' porch_on=%s" % [t, clock.text, str(porch.visible)])
quit()
EOF
timeout 60 godot --headless --script /tmp/verify2.gd 2>&1 | grep -E "time=|ERROR"; rm -f /tmp/verify2.gd
# args: {"description": "Verify handler after _ready runs"}time=00:00 -> clock='00:00' porch_on=true time=05:50 -> clock='05:50' porch_on=true time=06:00 -> clock='06:00' porch_on=false time=12:00 -> clock='12:00' porch_on=false time=17:50 -> clock='17:50' porch_on=false time=18:00 -> clock='18:00' porch_on=true time=23:50 -> clock='23:50' porch_on=true [stdout] time=00:00 -> clock='00:00' porch_on=true time=05:50 -> clock='05:50' porch_on=true time=06:00 -> clock='06:00' porch_on=false time=12:00 -> clock='12:00' porch_on=false time=17:50 -> clock='17:50' porch_on=false time=18:00 -> clock='18:00' porch_on=true time=23:50 -> clock='23:50' porch_on=true
timeout 30 godot --headless --quit-after 30 2>&1 | grep -iE "ERROR|SCRIPT" | head; echo "=== exit code clean (no errors above means success) ==="
# args: {"description": "Run scene for 30 frames, check for runtime errors"}=== exit code clean (no errors above means success) === [stdout] === exit code clean (no errors above means success) ===
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must hit ~180 degrees at middayReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_3da340e8474548a3. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_3da340e8474548a3 · verifier authoritative; classifier explanatory.