tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100
# args: {"description": "List project files"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
cd /home/user/task/scripts/day_night && for f in *.uid; do echo "$f: $(cat $f)"; done; echo "main: $(cat /home/user/task/scripts/main.gd.uid)"
# args: {"description": "Read UID files"}DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u TimeHandler.gd.uid: uid://kaqb58wgrxqm main: uid://ctgsrjhv035f3 [stdout] DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u TimeHandler.gd.uid: uid://kaqb58wgrxqm main: uid://ctgsrjhv035f3
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolr\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_rotor\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_thand\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_linte\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_sky\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.15, 1, 1, 0.5, 0.2, 1, 1, 1, 0.95, 1, 1, 0.45, 0.2, 1, 0.05, 0.05, 0.15, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sun_x\"]\nmin_value = -180.0\nmax_value = 0.0\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, -90), 0.0, 0.0, 0, 0, Vector2(1, -180), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.25, 0.25), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 0.25), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 5\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_sky\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_rotor\")\nx_rotation_curve = SubResource(\"Curve_sun_x\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_thand\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_linte\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n@onready var clock_label: Label = $ClockLabel\n@onready var porch_light: OmniLight3D = $PorchLight\n\n## Called when the day-night cycle reports a new display time.\n## Keeps the clock label in sync and toggles the porch light:\n## off at dawn (06:00) and on again at dusk (18:00).\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\tclock_label.text = current_time\n\n\tvar hours: int = int(current_time.split(\":\")[0])\n\t# Daytime spans dawn (inclusive) up to dusk; porch light stays off then.\n\tporch_light.visible = hours < 6 or hours >= 18\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
cd /home/user/task && which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "---done"
# args: {"description": "Check for Godot binary"}/usr/local/bin/godot godot ---done [stdout] /usr/local/bin/godot godot ---done
timeout 120 godot --headless --check-only --script scripts/main.gd 2>&1 | tail -20; echo "EXIT: $?"
# args: {"description": "Check main.gd for parse errors"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
EXIT: 0
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
EXIT: 0cat > /tmp/scene_check.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/Main.tscn")
if ps == null:
print("FAIL: scene did not load")
quit(1)
return
var root = ps.instantiate()
if root == null:
print("FAIL: instantiate returned null")
quit(1)
return
get_root().add_child(root)
# Verify structure
var dnc = root.get_node("DayNightCycle")
print("DayNightCycle: ", dnc)
print(" LightColorTransition.light: ", dnc.get_node("LightColorTransition").light)
print(" SampledObjectRotator.target_node: ", dnc.get_node("SampledObjectRotator").target_node)
print(" TimeHandler.day_length_seconds: ", dnc.get_node("TimeHandler").day_length_seconds)
print(" TimeHandler.display_interval_minutes: ", dnc.get_node("TimeHandler").display_interval_minutes)
print(" LightIntensityTransition.light: ", dnc.get_node("LightIntensityTransition").light)
print(" color_gradient pts: ", dnc.get_node("LightColorTransition").color_gradient.get_point_count())
# manually drive a few percentages
dnc.active = false
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.total_time = p * 10.0
dnc.update_nodes()
print("p=", p, " sun_rot=", root.get_node("SunLight").rotation_degrees, " color=", root.get_node("SunLight").light_color, " energy=", root.get_node("SunLight").light_energy)
print("ALL OK")
quit(0)
EOF
timeout 120 godot --headless --script /tmp/scene_check.gd 2>&1 | grep -v "root.*superuser\|GODOT_SILENCE\|security risk\|main.cpp" ; echo "EXIT: ${PIPESTATUS[0]}"
# args: {"description": "Load and drive the scene headless"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
DayNightCycle: DayNightCycle:<Node#28655486353>
LightColorTransition.light: <null>
SampledObjectRotator.target_node: <null>
TimeHandler.day_length_seconds: 10.0
TimeHandler.display_interval_minutes: 10
LightIntensityTransition.light: <null>
color_gradient pts: 5
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.0 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.5 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.99 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
ALL OK
EXIT: 0
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
DayNightCycle: DayNightCycle:<Node#28655486353>
LightColorTransition.light: <null>
SampledObjectRotator.target_node: <null>
TimeHandler.day_length_seconds: 10.0
TimeHandler.display_interval_minutes: 10
LightIntensityTransition.light: <null>
color_gradient pts: 5
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.0 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.5 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.99 sun_rot=(-60.0, 150.0, 0.0) color=(1.0, 1.0, 1.0, 1.0) energy=1.0
ALL OK
EXIT: 0cat > /tmp/scene_check2.gd <<'EOF'
extends SceneTree
func _init():
root_check.call_deferred()
func root_check():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
get_root().add_child(root)
await process_frame
await process_frame
var dnc = root.get_node("DayNightCycle")
var lct = dnc.get_node("LightColorTransition")
var sor = dnc.get_node("SampledObjectRotator")
var lit = dnc.get_node("LightIntensityTransition")
print("LCT.light=", lct.light)
print("SOR.target_node=", sor.target_node)
print("LIT.light=", lit.light)
print("object_rotator=", dnc.object_rotator)
# capture emitted time + porch state across a full day
var sun = root.get_node("SunLight")
var porch = root.get_node("PorchLight")
var clock = root.get_node("ClockLabel")
dnc.active = false
for p in [0.0, 0.25, 0.5, 0.75, 0.96]:
dnc.total_time = p * 10.0
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f rotX=%.1f color=%s energy=%.2f clock=%s porch_vis=%s" % [p, sun.rotation_degrees.x, str(sun.light_color), sun.light_energy, clock.text, str(porch.visible)])
print("DONE")
quit(0)
EOF
timeout 120 godot --headless --script /tmp/scene_check2.gd 2>&1 | grep -v "superuser\|GODOT_SILENCE\|security risk\|main.cpp\|^$" ; echo "EXIT: ${PIPESTATUS[0]}"
# args: {"description": "Re-test scene after frames process"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
LCT.light=<null>
SOR.target_node=<null>
LIT.light=<null>
object_rotator=SampledObjectRotator:<Node#28789704094>
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
p=0.00 rotX=-60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 clock=00:00 porch_vis=true
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
p=0.25 rotX=-60.0 color=(1.0, 1.0, 1.0, 1.0) energy=1.00 clock=06:00 porch_vis=false
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: Light…[truncated]cat > /tmp/gen.gd <<'EOF'
extends SceneTree
func _init():
var root = Node3D.new()
root.name = "Root"
var sun = DirectionalLight3D.new()
sun.name = "SunLight"
root.add_child(sun)
sun.owner = root
var lct = Node.new()
lct.name = "LCT"
lct.set_script(load("res://scripts/day_night/LightColorTransitionNode.gd"))
root.add_child(lct)
lct.owner = root
lct.light = sun
var ps = PackedScene.new()
ps.pack(root)
ResourceSaver.save(ps, "user://gen_test.tscn")
var f = FileAccess.open("user://gen_test.tscn", FileAccess.READ)
print("=====TSCN=====")
print(f.get_as_text())
print("=====END=====")
quit(0)
EOF
timeout 120 godot --headless --script /tmp/gen.gd 2>&1 | sed -n '/=====TSCN=====/,/=====END=====/p'
# args: {"description": "Generate canonical tscn for node export"}=====TSCN=====
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_6lca0"]
[sub_resource type="Gradient" id="Gradient_3c7hq"]
[node name="Root" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="LCT" type="Node" parent="." node_paths=PackedStringArray("light")]
script = ExtResource("1_6lca0")
light = NodePath("../SunLight")
color_gradient = SubResource("Gradient_3c7hq")
=====END=====
[stdout]
=====TSCN=====
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_6lca0"]
[sub_resource type="Gradient" id="Gradient_3c7hq"]
[node name="Root" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="LCT" type="Node" parent="." node_paths=PackedStringArray("light")]
script = ExtResource("1_6lca0")
light = NodePath("../SunLight")
color_gradient = SubResource("Gradient_3c7hq")
=====END====={
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"3_lcolr\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_rotor\")",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]\nscript = ExtResource(\"4_rotor\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_linte\")",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"6_linte\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 120 godot --headless --script /tmp/scene_check2.gd 2>&1 | grep -v "superuser\|GODOT_SILENCE\|security risk\|main.cpp\|^$" ; echo "EXIT: ${PIPESTATUS[0]}"
# args: {"description": "Re-validate scene with node_paths fix"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org LCT.light=SunLight:<DirectionalLight3D#28655486346> SOR.target_node=SunLight:<DirectionalLight3D#28655486346> LIT.light=SunLight:<DirectionalLight3D#28655486346> object_rotator=SampledObjectRotator:<Node#28789704094> p=0.00 rotX=0.0 color=(0.05, 0.05, 0.15, 1.0) energy=0.00 clock=00:00 porch_vis=true p=0.25 rotX=-45.0 color=(1.0, 0.5, 0.2, 1.0) energy=0.25 clock=06:00 porch_vis=false p=0.50 rotX=-90.0 color=(1.0, 1.0, 0.95, 1.0) energy=1.00 clock=12:00 porch_vis=false p=0.75 rotX=-135.0 color=(1.0, 0.45, 0.2, 1.0) energy=0.25 clock=18:00 porch_vis=true p=0.96 rotX=-178.4 color=(0.202, 0.114, 0.158, 1.0) energy=0.02 clock=23:00 porch_vis=true DONE EXIT: 0 [stdout] Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org LCT.light=SunLight:<DirectionalLight3D#28655486346> SOR.target_node=SunLight:<DirectionalLight3D#28655486346> LIT.light=SunLight:<DirectionalLight3D#28655486346> object_rotator=SampledObjectRotator:<Node#28789704094> p=0.00 rotX=0.0 color=(0.05, 0.05, 0.15, 1.0) energy=0.00 clock=00:00 porch_vis=true p=0.25 rotX=-45.0 color=(1.0, 0.5, 0.2, 1.0) energy=0.25 clock=06:00 porch_vis=false p=0.50 rotX=-90.0 color=(1.0, 1.0, 0.95, 1.0) energy=1.00 clock=12:00 porch_vis=false p=0.75 rotX=-135.0 color=(1.0, 0.45, 0.2, 1.0) energy=0.25 clock=18:00 porch_vis=true p=0.96 rotX=-178.4 color=(0.202, 0.114, 0.158, 1.0) energy=0.02 clock=23:00 porch_vis=true DONE EXIT: 0
grep -A2 "\[application\]" project.godot | grep main_scene; echo "---"; timeout 25 godot --headless --quit-after 120 2>&1 | grep -iv "superuser\|GODOT_SILENCE\|security risk\|main.cpp\|^$\|Godot Engine v" | grep -i "error\|warning\|nil\|invalid" ; echo "EXIT(grep): $? , empty above means no errors"
# args: {"description": "Run main scene headless, check for errors"}--- EXIT(grep): 1 , empty above means no errors [stdout] --- EXIT(grep): 1 , empty above means no errors
grep -i "run/main_scene\|main_scene" project.godot
# args: {"description": "Confirm main scene setting"}run/main_scene="res://scenes/Main.tscn" [stdout] run/main_scene="res://scenes/Main.tscn"
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must hit ~180 degrees at middayReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_3ddd22c29bbf495c. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_3ddd22c29bbf495c · verifier authoritative; classifier explanatory.