tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"] 2 3 [node name="Car" type="CharacterBody2D"] 4
ls -la /home/user/task/assets/ | head -50; echo "---"; ls /home/user/task/scenes/
{
"description": "List assets and scenes"
}total 108 drwxr-xr-x 2 user user 4096 Jun 21 02:10 . drwxr-xr-x 6 user user 128 Jun 21 02:10 .. -rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png -rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import --- car.tscn main.tscn test.tscn [stdout] total 108 drwxr-xr-x 2 user user 4096 Jun 21 02:10 . drwxr-xr-x 6 user user 128 Jun 21 02:10 .. -rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png -rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import --- car.tscn main.tscn test.tscn
{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png.import"
}1 [remap]
2
3 importer="texture"
4 type="CompressedTexture2D"
5 uid="uid://4j3r3nq5e1ub"
6 path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
7 metadata={
8 "vram_texture": false
9 }
10
11 [deps]
12
13 source_file="res://assets/spritesheet_vehicles.png"
14 dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
15
16 [params]
17
18 compress/mode=0
19 compress/high_quality=false
20 compress/lossy_quality=0.7
21 compress/hdr_compression=1
22 compress/normal_map=0
23 compress/channel_pack=0
24 mipmaps/generate=false
25 mipmaps/limit=-1
26 roughness/mode=0
27 roughness/src_normal=""
28 process/fix_alpha_border=true
29 process/premult_alpha=false
30 process/normal_map_invert_y=false
31 process/hdr_as_srgb=false
32 process/hdr_clamp_exposure=false
33 process/size_limit=0
34 detect_3d/compress_to=1
35
{
"file_path": "/home/user/task/scenes/main.tscn"
}1 [gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
2
3 [ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
4
5 [node name="Main" type="Node2D"]
6
7 [node name="Car" parent="." instance=ExtResource("1_j7vsa")]
8
{
"file_path": "/home/user/task/scenes/test.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
2
3 [ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
4 [ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
5
6 [node name="TestRunner" type="Node"]
7 script = ExtResource("1_bl13t")
8
9 [node name="Main" parent="." instance=ExtResource("2_iyx0m")]
10
{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png"
}{"type": "image", "source": {"type": "base64", "data": "iVBORw0KGgoAAAANSUhEUgAABAAAAAIACAYAAAAczR65AAGPhklEQVR42uydCZhVxZn3W43s2CIuE2cyDPmMceJEYtNA7DRbEAxGbEAWAaVjlE2WFkGNsrmRETR0AomsStwYgzEtbo2yNIiKIKYVAyqI7IsgNjaLIPLUd/8Fda1bt865Z19uv+/zvI+J9j2n6txzz6n/r94lJ8cna/mzn02AF+TlzW3VvHmFUxfHSfpllxVf0aJFW9lzYmpn3/7zCfBzRhXMbTz6FxVOXRxHeOORLYsbDG/dVva4XqPZY2tN4D6u3tw542pXOPXkcU75zDFnFD96d05b2eN4feoPK2ymftfq/eDV/RXH+2hq+/rNHm1fp63ss69sMCHFOzacO6djboVTF8fBseN2ffD8FM9WN89pPOfVZ7X6nC5o2rRJ3K6P/Hty8xvCb1D9XaY9o28uCP/6JMbQcGSrIrtzPvf21qVG7yE/hol7KT8/vyhtfQDPyyuztLZI/J28pvDzsuIc2rFadIyvUaNGuX6OEd+X+h3acf5d9/R3jGRkZGRkIRleQnzRKF5op162BS1asKi47uUe6OIz8RLEyzD5Qh1VWMYXSXe1ZlFxLuwS40pZqAW4AL1rYE4uRDeEOAT5nHF1yyDU595bj0XFT8KDumUyMHhkVE5g10gW9Fhg4ztrNKpgc1TuIYxFLP7PGlVYgrECSAR1fVIEfccGpRDjszrlbp7b+WwWBcdYOCBIjG1Wh7NKMFYAiaCuz6UXX9xMiKSk8MnL2xyZ53RiLEELMRWeCbErhGwUf19pz2mPr4EAhEHMBXNwIhJxL4vNhEDuycS96EZw8/VR4r5OjLnK6/HhOuB6eCL4E/dWo9GFVV5/17ingnwXkJGRkZH5YFxAJ146Xr/MwnC+2Ey8nP0Qa3jpef0yDcM5sMBCzWvBlhDQ2Ml/bHy9qigJfWdwoG4ZoICnF+jmgiYQ01ESIY59dEEloICXO0KPFOQ04WI6QiLfqc/unFsJKHDXD3M8uz4QLHy3MD+/Mu7PaQidFvn5pZ6C28S9yGFa4t6M+++LPyMSzwo30BbP+VDGnnhH2gEZXEiHcR8m1jt2gRTu16A2RHBdHEGKxD0T1IYE7jGKCiAjIyOLmYEyZ8Ni0ujljt0xL3ZQsmFBabRQww6Z22s09a6cZrPH16uMu+jXOWDGjDH13F0jCJOQFuOBLAITosvN5YFIntMptyzuot8QBlzZwNX1EcI/K5/TboSOKvyz9fflQGRFISLNCgSIQnShVQhwaqMk0E0SrM/s/DZwzQPfpEisjwgCkJGRkcXEsEvu5sV0VYcO7Ne/+hUruuYa1qNbN8eOY8h+Zbt27Jdt2iS9XWGhWxAw1+k1wi65mxdj02ld2cVzerNLn+nPmpXd4thxDNmbTOnCfjDp6qRfOLGTqxc4IhucXiPskrsR2Cvm1GKV885kG8vOYLtfO92x4xiyL5lei5VPq530BVPquAIBiGxwCpDcLMj+7d4Oye/dzT1k5D+df1Py+GEsAhEy/1jn3Cqn4vrZLmezFX0ac19303me+wfF5yaP7zYiwEk0AE/JcgFp21xxRfLZ6uY5jee8/Jzu3LFjynMaXtiqlStg6yjsOXHPuQG0Xv2+8IyXn9EXTe+R8oyGnz+mnStYazXkOhMMuXbmcHbPi39i48r/wvL++pvkmM3eU5c80Tf5d22fHsImLXqc3fjE3azdH28yHbPZM8EManVq354NHTSIzZk1iz00caKj9cTokSP55+8aPZp1v/Za03vPymaJ0ef79+3LunXpkraWseNeQAC+WWHwXeB7uuzRPmlrCTtOEICMjIwsi8U/XmZ//MMf+IsT/t6aNdx37dzJYHv37mWlU6awG/v1C8xxPpwXhnGIMT07bx4fI8aLxYKXEMBM/ONligUUFkHwNzf9k/vWL3edHOPX+9md6x5nV7xxe2CO8+G8MIxDjGnGivl8jBgvFn5eQgAz8b9geiu2qvwOVlnxIPfdm5dzP1i1hY+RHd3M2MYixtbkBOc4H86bMIxDjGndyml8jBhv+dyrPIMAZuL/8od68gW0uIde+dcb/Ptau3MDky3I++jZHctTzi3uoXlrXk2OE/fQDyd09mQRaCb+nyv+KVtyX19W+fT/ct/69sts9wcr2P5P16aMsWpGMdtz6wWB+KElM1POjfHAN77+THKc5Xf+mj3T4z89gQA83Nggpx8CCcJGPKd/d8cdSREU5LPZzMV4Hpk8OTlOUzFmFwLcXNDEKJ0G96j8+7rhlfuSYjbI57KZi/HcsXhacpwYM54NjiEA0ow01wK/YfnZgt96x7fucTz2/u89wt6r2pjyrMA7Rhu9YHBvq98/7ovlFRXJtcahQ4fYU08+6eoenPjgg8m1Q3V1NV834B5Uz92iefMSuxAOxxFjHVlS4mqcbyxfzo+FtYyjNYwBCMP9JNYl3VY94Op+fXnPan4s3ffsdiOBjIyMjMxnQ1i87gXzwL33Jl9mOsPL+B/PPx/qghLnxziMDOPHIlM3P+SbWr1GCIvXveCGzZ+YfJnqrPr4ETZny8JQF5U4P8ZhZBg/FppaAYecU4uGsHjtjn7ZgO9Evs6OVzG2c0Kwwl91nB/jMDCMH0BADwHqWrtGECca8Q94BLFvxbDADvLegSAwu3eEHThSzQWFTqgg9NgKBEC+v078LxhayMW+FTv2yVuBiX/456N+xE4cPpB5XAcPcCgAiKHOD0UDrUIAneiASHrlpZfSzrl+/frICH/VdQahB9isgwBW6wLoBA/uSdybYf+W7LjO8IzQ7a7zXXWTugB4hqvXA79XYRBxboWgEXiGATirY9aNl9d/UO5rCHR5rTFowADP7sGZM2YkQQAHIPPmWY4CABxQ71P5N7iwvNz1+MbcfXfyeBs++YQDPjupCqjHol53+XcA4OP2uwb0EQaYpAPBce5IREZGRpa1BpKt7ijhRYPFmJmBTlt5Gd+QWND16d076df36sV6XXedbcfn8HndOTAOjMfMjF6glhaWCfGi7irhRZdJtGFhZWVH5efLR7KWFSXf+dIRLH/xcNuOz+HzRkIO4zEzoxe4laJTqPA/a1ztzbIwfuZ/v8+2fvSiuTLaN5exytyMAv3E6tPY0ZXfS/qRt89k1Svq2HZ8Dp/XngfjwHhMbP/uD/i8VAhgpVMAdkN0AMmqhSVYIA7kBX0mEIAdpjQIYKHAJFrzqeJ4xR+GWL4+QYt/4XvH5rNvv9hmbYwHD/AoBnWeMzvUz3h9dKIDO45CJOnMjuDoe/31Kc/qXj162H9WJz6Dz/br08c2ABAG8OwE1uoED+5FWeyqZud30KritpTndAsHz2h8Bp9ttew22wBAGJ4ZdkCtCh0R1g+RvnzfWnbrB3/xFTzjHHh+IK0iU40QNZceKSbY7ce73e1uupFj7QCwsObdd/k51JQVXc0grJnUsWKXXtiWLVs8AxWYv7yG0dXKMFyzKN87dumFfXJwh6toD9lLPy1LWUNYjfggIyMjIwvRdDl3eNEYGXaVQKaFuBeCvmf37qx7URF3vLj9cnEOhJEKMCAWmxgXxmcHAqDgUKZrpMufVMOyVaEGMp4U96cEffNFw1jea7dy/9mrg31zcY7mrw9NggGx4FTDNK1AAL6Dm0m8ja01QRXFEMvGoREVjK1rlhT3QtAfWF6X7VvagPvO18/2zcU5vlxWLwkGjq86/SQIwLiqK2xBALQPNLs+2AVxKv4hvrHICntXEgDJSjQAF54KBMiU+4t2eU7FP8R39XNjQxH/sh9Z+aylaACYCgEQ+WAWBcDDoxXRAfFvZtg1VQWFEPbXde3Kunbp4ttzGscWz2o8p3FevC/EOOSdV0sQIFMUgCa6BvegmeFeVu9xIezzXhvKLi8f4tszGscWz+n8U1AA7woxjkzATYUAuigA0VJU/jvUHAjj2YF6…[truncated]cd /home/user/task; python3 -c "
from PIL import Image
im = Image.open('assets/spritesheet_vehicles.png')
print(im.size)
" 2>/dev/null || file assets/spritesheet_vehicles.png
{
"description": "Get image dimensions"
}Exit code 127 /bin/bash: line 9: file: command not found [error] tool reported failure
cd /home/user/task; pip install pillow -q 2>/dev/null; python3 -c "
from PIL import Image
im = Image.open('assets/spritesheet_vehicles.png').convert('RGBA')
print('size', im.size)
" 2>&1 | head
{
"description": "Check PIL availability and size"
}Traceback (most recent call last): File "<string>", line 2, in <module> ModuleNotFoundError: No module named 'PIL' [stdout] Traceback (most recent call last): File "<string>", line 2, in <module> ModuleNotFoundError: No module named 'PIL'
cd /home/user/task; python3 -c "
import struct
with open('assets/spritesheet_vehicles.png','rb') as f:
data=f.read(33)
w,h=struct.unpack('>II', data[16:24])
print('width',w,'height',h)
"
{
"description": "Read PNG dimensions from header"
}width 1024 height 512 [stdout] width 1024 height 512
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
sig=f.read(8)
width=height=bitd=colort=None
idat=b''
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]
ctype=f.read(4)
cdata=f.read(length)
f.read(4)
if ctype==b'IHDR':
width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT':
idat+=cdata
elif ctype==b'IEND':
break
raw=zlib.decompress(idat)
# colort 6 = RGBA, 2 = RGB
ch = 4 if colort==6 else 3
stride=width*ch
pixels=[]
prev=bytearray(stride)
pos=0
out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1
line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0
line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0
b=prev[i]
c=prev[i-ch] if i>=ch else 0
p=a+b-c
pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c)
line[i]=(line[i]+pr)&255
out+=line
prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
print('decoded',w,h,ch)
# alpha map: find columns/rows with content
def alpha(x,y):
return px[(y*w+x)*ch+3] if ch==4 else 255
# Find connected sprite bounding boxes via column/row projection in top region
# Print column occupancy for first 260 rows to see car columns
import sys
# row of nonempty columns
colcount=[0]*w
for x in range(w):
c=0
for y in range(h):
if alpha(x,y)>10: c+=1
colcount[x]=c
# find gaps (columns fully empty)
empty=[x for x in range(w) if colcount[x]==0]
# print ranges of nonempty columns
ranges=[]
start=None
for x in range(w):
if colcount[x]>0 and start is None: start=x
elif colcount[x]==0 and start is not None:
ranges.append((start,x-1)); start=None
if start is not None: ranges.append((start,w-1))
print('col content ranges:', ranges[:20])
EOF
{
"description": "Decode PNG and find column content ranges"
}decoded 1024 512 4 col content ranges: [(0, 689), (1023, 1023)] [stdout] decoded 1024 512 4 col content ranges: [(0, 689), (1023, 1023)]
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
# Connected component flood fill (4-conn) over alpha>10, label whole sheet, list components in top area
import sys
sys.setrecursionlimit(10000)
visited=bytearray(w*h)
from collections import deque
comps=[]
for sy in range(0,h):
for sx in range(0,w):
if visited[sy*w+sx]: continue
if alpha(sx,sy)<=10:
visited[sy*w+sx]=1; continue
# bfs
q=deque([(sx,sy)]); visited[sy*w+sx]=1
minx=maxx=sx; miny=maxy=sy; cnt=0
while q:
x,y=q.popleft(); cnt+=1
if x<minx:minx=x
if x>maxx:maxx=x
if y<miny:miny=y
if y>maxy:maxy=y
for dx,dy in((1,0),(-1,0),(0,1),(0,-1)):
nx,ny=x+dx,y+dy
if 0<=nx<w and 0<=ny<h and not visited[ny*w+nx] and alpha(nx,ny)>10:
visited[ny*w+nx]=1; q.append((nx,ny))
comps.append((minx,miny,maxx,maxy,cnt))
# filter sizeable comps
comps=[c for c in comps if c[4]>200]
comps.sort(key=lambda c:(c[1],c[0]))
print('num comps',len(comps))
for c in comps[:24]:
print('bbox x%d y%d -> x%d y%d w%d h%d area%d'%(c[0],c[1],c[2],c[3],c[2]-c[0]+1,c[3]-c[1]+1,c[4]))
EOF
{
"description": "Flood fill connected components to find individual sprites"
}num comps 2 bbox x0 y0 -> x689 y511 w690 h512 area291824 bbox x289 y398 -> x334 y499 w46 h102 area3232 [stdout] num comps 2 bbox x0 y0 -> x689 y511 w690 h512 area291824 bbox x289 y398 -> x334 y499 w46 h102 area3232
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
# occupancy in top band y 0..115
band=115
occ=[sum(1 for y in range(band) if alpha(x,y)>10) for x in range(700)]
# print as ranges where occ low (<=2) to find vertical gutters
gutters=[]
start=None
for x in range(700):
low = occ[x]<=2
if low and start is None: start=x
elif not low and start is not None:
gutters.append((start,x-1)); start=None
if start is not None: gutters.append((start,699))
print('top-band gutters (low-occupancy x-ranges):')
print(gutters)
EOF
{
"description": "Find vertical gutters between cars in top row"
}top-band gutters (low-occupancy x-ranges): [(675, 699)] [stdout] top-band gutters (low-occupancy x-ranges): [(675, 699)]
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
for yy in [30,50,55,60,70,90]:
row=[('#' if alpha(x,yy)>20 else '.') for x in range(0,520)]
print('y=%d'%yy, ''.join(row))
EOF
{
"description": "Print alpha rows to see car gaps"
}y=30 ##########################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################..############ y=50 ..###################################################################......###################################################################......###################################################################.....####################################################################....####################################################################..############################################################################################################################################################## y=55 ..###################################################################......###################################################################......###################################################################.....####################################################################....####################################################################..############################################################################################################################################################## y=60 ..###################################################################......###################################################################......###################################################################.....####################################################################....####################################################################..################################################################################################################################################....########## y=70 ..###################################################################......###################################################################......###################################################################.....####################################################################....####################################################################..################################################################################################################################################..############ y=90 .####################################################################.....####################################################################.....#####################################################################....####################################################################....####################################################################..################################################################################################################################################..############ [stdout] y=30 ##########################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################..############ y=50 ..###################################################################......###################################################################......###################################################################.....####################################################################....###########…[truncated]
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
# Use vertical gutters: occupancy over rows y0..115 but with stricter threshold
band=range(0,115)
occ=[sum(1 for y in band if alpha(x,y)>20) for x in range(700)]
# car columns: occ high. find runs where occ>5
runs=[]; start=None
for x in range(700):
if occ[x]>5 and start is None: start=x
elif occ[x]<=5 and start is not None:
runs.append((start,x-1)); start=None
if start is not None: runs.append((start,699))
print('column runs (cars in row1):')
for r in runs: print(r, 'w=',r[1]-r[0]+1)
# For the first car run, find vertical extent (rows) within x-range
def vextent(x0,x1):
ys=[y for y in range(0,260) if any(alpha(x,y)>20 for x in range(x0,x1+1))]
return min(ys),max(ys)
x0,x1=runs[0]
print('car1 x',x0,x1,'yextent', vextent(x0,x1))
EOF
{
"description": "Find exact car column boundaries"
}column runs (cars in row1): (0, 674) w= 675 car1 x 0 674 yextent (0, 259) [stdout] column runs (cars in row1): (0, 674) w= 675 car1 x 0 674 yextent (0, 259)
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
band=range(45,95)
occ=[sum(1 for y in band if alpha(x,y)>20) for x in range(700)]
runs=[]; start=None
for x in range(700):
if occ[x]>=40 and start is None: start=x
elif occ[x]<40 and start is not None:
runs.append((start,x-1)); start=None
if start is not None: runs.append((start,699))
print('row1 car column runs:', runs)
# vertical extent of first car using its x-range but tighter alpha (avoid touching neighbor rows)
x0,x1=runs[0]
ys=[y for y in range(0,200) if sum(1 for x in range(x0,x1+1) if alpha(x,y)>20) > (x1-x0)*0.3]
print('car1 x',x0,x1,' y',min(ys),max(ys),' h=',max(ys)-min(ys)+1,' w=',x1-x0+1)
EOF
{
"description": "Detect car1 precise bbox"
}row1 car column runs: [(2, 68), (75, 141), (148, 214), (220, 287), (292, 359), (362, 505), (508, 544), (553, 587), (596, 627), (637, 668)] car1 x 2 68 y 0 199 h= 200 w= 67 [stdout] row1 car column runs: [(2, 68), (75, 141), (148, 214), (220, 287), (292, 359), (362, 505), (508, 544), (553, 587), (596, 627), (637, 668)] car1 x 2 68 y 0 199 h= 200 w= 67
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
x0,x1=2,68
rowocc=[sum(1 for x in range(x0,x1+1) if alpha(x,y)>20) for y in range(h)]
runs=[]; start=None
for y in range(h):
if rowocc[y]>=10 and start is None: start=y
elif rowocc[y]<10 and start is not None:
runs.append((start,y-1)); start=None
if start is not None: runs.append((start,h-1))
print('vertical car runs in col1:')
for r in runs: print(r,'h=',r[1]-r[0]+1)
EOF
{
"description": "Find row boundaries for first column of cars"
}vertical car runs in col1: (0, 500) h= 501 (511, 511) h= 1 [stdout] vertical car runs in col1: (0, 500) h= 501 (511, 511) h= 1
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
x0,x1=2,68
for y in range(95,140):
occ=sum(1 for x in range(x0,x1+1) if alpha(x,y)>20)
print(y,occ)
EOF
{
"description": "Find vertical gutter between row1 and row2"
}95 67 96 67 97 67 98 67 99 67 100 67 101 67 102 67 103 67 104 67 105 67 106 67 107 67 108 67 109 67 110 67 111 67 112 67 113 67 114 67 115 67 116 67 117 67 118 67 119 67 120 67 121 67 122 67 123 67 124 65 125 63 126 61 127 59 128 55 129 45 130 26 131 26 132 27 133 27 134 46 135 53 136 57 137 59 138 61 139 63 [stdout] 95 67 96 67 97 67 98 67 99 67 100 67 101 67 102 67 103 67 104 67 105 67 106 67 107 67 108 67 109 67 110 67 111 67 112 67 113 67 114 67 115 67 116 67 117 67 118 67 119 67 120 67 121 67 122 67 123 67 124 65 125 63 126 61 127 59 128 55 129 45 130 26 131 26 132 27 133 27 134 46 135 53 136 57 137 59 138 61 139 63
cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
for y in range(0,8):
print('y',y, sum(1 for x in range(2,69) if alpha(x,y)>20))
EOF
{
"description": "Check top edge content"
}y 0 27 y 1 46 y 2 53 y 3 57 y 4 59 y 5 61 y 6 63 y 7 64 [stdout] y 0 27 y 1 46 y 2 53 y 3 57 y 4 59 y 5 61 y 6 63 y 7 64
{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 33.0\nheight = 130.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(2, 0, 67, 130)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cd /home/user/task; cat scripts/test.gd 2>/dev/null; echo "---PROJECT---"; cat project.godot 2>/dev/null | head -40; echo "---GODOT---"; which godot godot4 2>/dev/null
{
"description": "Inspect test script and project config"
}Exit code 1
extends Node
const CAR_SCENE := "res://scenes/car.tscn"
const TEXTURE_TOKEN := "spritesheet_vehicles.png"
const ROT_TOL := 0.01
func _ready() -> void:
await get_tree().process_frame
run_validation()
func run_validation() -> void:
var car_scene: PackedScene = load(CAR_SCENE)
if car_scene == null:
return _fail("VALIDATION_FAILED: %s is missing" % CAR_SCENE)
var car = car_scene.instantiate()
add_child(car)
if not (car is CharacterBody2D):
return _fail("VALIDATION_FAILED: Car scene root must be CharacterBody2D")
if car.name != "Car":
return _fail("VALIDATION_FAILED: Root node must be named 'Car'")
var sprite := car.get_node_or_null("Sprite2D")
if sprite == null:
return _fail("VALIDATION_FAILED: Add a Sprite2D child named Sprite2D")
if car.get_child_count() < 1 or car.get_child(0) != sprite:
return _fail("VALIDATION_FAILED: Sprite2D must be the first child of Car")
if sprite.texture == null:
return _fail("VALIDATION_FAILED: Sprite2D must have a texture assigned")
if TEXTURE_TOKEN not in sprite.texture.resource_path:
return _fail("VALIDATION_FAILED: Sprite2D must use spritesheet_vehicles.png")
if not sprite.region_enabled:
return _fail("VALIDATION_FAILED: Enable region on the Sprite2D")
var rw: float = sprite.region_rect.size.x
var rh: float = sprite.region_rect.size.y
var ratio: float = rw / rh if rh > 0.0 else 0.0
if ratio < 0.45 or ratio > 0.65:
return _fail("VALIDATION_FAILED: Wrong sprite region selected , the crop must be a portrait-oriented car body")
var rx: float = sprite.region_rect.position.x
if rx < 270.0 or rx > 315.0:
return _fail("VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet")
var ry: float = sprite.region_rect.position.y
if ry > 10.0:
return _fail("VALIDATION_FAILED: Wrong sprite row , the correct car body is in the first row of the spritesheet")
if abs(fmod(sprite.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Sprite2D must be rotated 90 degrees to face forward")
var collider := car.get_node_or_null("CollisionShape2D")
if collider == null:
return _fail("VALIDATION_FAILED: CollisionShape2D child is missing")
if collider.position != Vector2.ZERO:
return _fail("VALIDATION_FAILED: CollisionShape2D must have no position offset (must stay at Vector2.ZERO)")
if not (collider.shape is CapsuleShape2D):
return _fail("VALIDATION_FAILED: Collider must use CapsuleShape2D")
var capsule: CapsuleShape2D = collider.shape
var long_side := maxf(sprite.region_rect.size.x, sprite.region_rect.size.y)
var short_side := minf(sprite.region_rect.size.x, sprite.region_rect.size.y)
if capsule.height < long_side * 0.97 or capsule.height > long_side * 1.03:
return _fail("VALIDATION_FAILED: Capsule height does not closely fit the car sprite length")
if capsule.radius < (short_side / 2.0) * 0.97 or capsule.radius > (short_side / 2.0) * 1.03:
return _fail("VALIDATION_FAILED: Capsule radius does not closely fit half the car sprite width")
if abs(fmod(collider.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Collider must be rotated 90 degrees to align with the car body")
var camera := car.get_node_or_null("Camera2D")
if camera == null:
return _fail("VALIDATION_FAILED: Camera2D child is required")
if camera.zoom.x < 0.4 or camera.zoom.x > 0.6 or camera.zoom.y < 0.4 or camera.zoom.y > 0.6:
return _fail("VALIDATION_FAILED: Camera zoom is not set to the required value for this top-down view")
if not camera.is_current():
return _fail("VALIDATION_FAILED: Camera2D must be set as the current camera for this scene")
if camera.position != Vector2.ZERO:
return _fail("VALIDATION_FAILED: Camera2D must have no posit…[truncated]cd /home/user/task; python3 << 'EOF'
import struct, zlib
def load_png(path):
with open(path,'rb') as f:
f.read(8); idat=b''; colort=None
while True:
ln=f.read(4)
if len(ln)<4: break
length=struct.unpack('>I',ln)[0]; ctype=f.read(4); cdata=f.read(length); f.read(4)
if ctype==b'IHDR': width,height,bitd,colort=struct.unpack('>IIBB',cdata[:10])
elif ctype==b'IDAT': idat+=cdata
elif ctype==b'IEND': break
raw=zlib.decompress(idat); ch=4 if colort==6 else 3; stride=width*ch
prev=bytearray(stride); pos=0; out=bytearray()
for y in range(height):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for i in range(ch,stride): line[i]=(line[i]+line[i-ch])&255
elif ft==2:
for i in range(stride): line[i]=(line[i]+prev[i])&255
elif ft==3:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; line[i]=(line[i]+((a+prev[i])>>1))&255
elif ft==4:
for i in range(stride):
a=line[i-ch] if i>=ch else 0; b=prev[i]; c=prev[i-ch] if i>=ch else 0
p=a+b-c; pa,pb,pc=abs(p-a),abs(p-b),abs(p-c)
pr=a if (pa<=pb and pa<=pc) else (b if pb<=pc else c); line[i]=(line[i]+pr)&255
out+=line; prev=line
return width,height,ch,out
w,h,ch,px=load_png('assets/spritesheet_vehicles.png')
def alpha(x,y): return px[(y*w+x)*ch+3]
x0,x1=292,359
# vertical profile to find bottom of row1 car
for y in range(0,140):
occ=sum(1 for x in range(x0,x1+1) if alpha(x,y)>20)
mark='' if 118<=y<=136 else ''
if y<6 or 118<=y<=136: print(y,occ)
EOF
{
"description": "Find exact y extent of the 5th-column car"
}0 28 1 46 2 53 3 56 4 59 5 61 118 62 119 62 120 61 121 60 122 58 123 57 124 56 125 54 126 52 127 49 128 46 129 41 130 26 131 26 132 28 133 28 134 46 135 53 136 56 [stdout] 0 28 1 46 2 53 3 56 4 59 5 61 118 62 119 62 120 61 121 60 122 58 123 57 124 56 125 54 126 52 127 49 128 46 129 41 130 26 131 26 132 28 133 28 134 46 135 53 136 56
{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 34.0\nheight = 130.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(292, 0, 68, 130)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cd /home/user/task; timeout 120 godot --headless --path . 2>&1 | tail -20
{
"description": "Run Godot validation"
}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Camera2D must be set as the current camera for this scene
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Camera2D must be set as the current camera for this scenecd /home/user/task; cat > /tmp/camtest.gd << 'EOF'
extends SceneTree
func _init():
var root = Node2D.new()
get_root().add_child(root)
var c1 = Camera2D.new(); root.add_child(c1)
var c2 = Camera2D.new(); root.add_child(c2)
print("default: c1.current=",c1.is_current()," c2.current=",c2.is_current())
c2.enabled = false; c2.enabled = true
print("after re-enable c2: c1=",c1.is_current()," c2=",c2.is_current())
c2.make_current()
print("after make_current c2: c1=",c1.is_current()," c2=",c2.is_current())
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/camtest.gd 2>&1 | grep -E "default|after"
{
"description": "Test Camera2D current override behavior"
}default: c1.current=false c2.current=false after re-enable c2: c1=false c2=false after make_current c2: c1=false c2=false [stdout] default: c1.current=false c2.current=false after re-enable c2: c1=false c2=false after make_current c2: c1=false c2=false
cd /home/user/task; cat > /tmp/props.gd << 'EOF'
extends SceneTree
func _init():
var c = Camera2D.new()
for p in c.get_property_list():
if p.usage & PROPERTY_USAGE_STORAGE:
print(p.name)
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/props.gd 2>&1 | grep -iE "current|enabled|zoom|offset"
{
"description": "List storable Camera2D properties"
}y_sort_enabled offset enabled zoom position_smoothing_enabled rotation_smoothing_enabled drag_horizontal_enabled drag_vertical_enabled drag_horizontal_offset drag_vertical_offset [stdout] y_sort_enabled offset enabled zoom position_smoothing_enabled rotation_smoothing_enabled drag_horizontal_enabled drag_vertical_enabled drag_horizontal_offset drag_vertical_offset
cd /home/user/task; ls scripts/ 2>/dev/null; echo "---"; ls
{
"description": "Check scripts directory"
}test.gd test.gd.uid --- assets project.godot scenes scripts tmp_check.gd.uid [stdout] test.gd test.gd.uid --- assets project.godot scenes scripts tmp_check.gd.uid
{
"file_path": "/home/user/task/scripts/car_camera.gd",
"content": "extends Camera2D\n\n# Ensure this Camera2D becomes the active camera for the viewport when the\n# car scene is brought into the tree.\nfunc _ready() -> void:\n\tmake_current()\n"
}File created successfully at: /home/user/task/scripts/car_camera.gd (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]",
"new_string": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n[ext_resource type=\"Script\" path=\"res://scripts/car_camera.gd\" id=\"2_cam\"]"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)",
"new_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\nscript = ExtResource(\"2_cam\")"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cd /home/user/task; timeout 120 godot --headless --path . 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT" | head
{
"description": "Re-run Godot validation"
}VALIDATION_PASSED: Car scene hierarchy matches tutorial setup [stdout] VALIDATION_PASSED: Car scene hierarchy matches tutorial setup
{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=4 format=3 uid="uid://codexcarsetupscene"]
2
3 [ext_resource type="Texture2D" uid="uid://4j3r3nq5e1ub" path="res://assets/spritesheet_vehicles.png" id="1_car"]
4 [ext_resource type="Script" path="res://scripts/car_camera.gd" id="2_cam"]
5
6 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_car"]
7 radius = 34.0
8 height = 130.0
9
10 [node name="Car" type="CharacterBody2D"]
11
12 [node name="Sprite2D" type="Sprite2D" parent="."]
13 rotation = 1.5707963
14 texture = ExtResource("1_car")
15 region_enabled = true
16 region_rect = Rect2(292, 0, 68, 130)
17
18 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
19 rotation = 1.5707963
20 shape = SubResource("CapsuleShape2D_car")
21
22 [node name="Camera2D" type="Camera2D" parent="."]
23 zoom = Vector2(0.5, 0.5)
24 script = ExtResource("2_cam")
25
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Car scene hierarchy matches tutorial setupReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_4a2b49f0b5dc4ebe. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_4a2b49f0b5dc4ebe · verifier authoritative; classifier explanatory.