tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"] 2 3 [node name="Car" type="CharacterBody2D"] 4
ls -la /home/user/task/assets/ /home/user/task/scenes/ 2>/dev/null; echo "---"; ls /home/user/task/*.godot 2>/dev/null; echo "---project---"; cat /home/user/task/project.godot 2>/dev/null | head -50
{
"description": "List assets, scenes, and project config"
}/home/user/task/assets/:
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
/home/user/task/scenes/:
total 9
drwxr-xr-x 2 user user 60 Jun 20 23:26 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 106 Jun 20 23:26 car.tscn
-rw-r--r-- 1 user user 236 Jun 20 23:26 main.tscn
-rw-r--r-- 1 user user 371 Jun 20 23:26 test.tscn
---
/home/user/task/project.godot
---project---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
/home/user/task/assets/:
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
/home/user/task/scenes/:
total 9
drwxr-xr-x 2 user user 60 Jun 20 23:26 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 106 Jun 20 23:26 car.tscn
-rw-r--r-- 1 user user 236 Jun 20 23:26 main.tscn
-rw-r--r-- 1 user user 371 Jun 20 23:26 test.tscn
---
/home/user/task/project.godot
---project---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png"
}{"type": "image", "source": {"type": "base64", "data": "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…[truncated]echo "=== png.import ==="; cat /home/user/task/assets/spritesheet_vehicles.png.import; echo; echo "=== main.tscn ==="; cat /home/user/task/scenes/main.tscn; echo; echo "=== test.tscn ==="; cat /home/user/task/scenes/test.tscn
{
"description": "Read import file and reference scenes"
}=== png.import ===
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
=== main.tscn ===
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
=== test.tscn ===
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]
[stdout]
=== png.import ===
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
=== main.tscn ===
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
=== test.tscn ===
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]python3 -c "
from PIL import Image
im = Image.open('assets/spritesheet_vehicles.png')
print('size', im.size)
" 2>/dev/null || file assets/spritesheet_vehicles.png; identify assets/spritesheet_vehicles.png 2>/dev/null
{
"description": "Get image dimensions"
}Exit code 127 /bin/bash: line 9: file: command not found [error] tool reported failure
python3 -c "
import struct
with open('assets/spritesheet_vehicles.png','rb') as f:
d=f.read(33)
w,h = struct.unpack('>II', d[16:24])
print('width',w,'height',h)
"
{
"description": "Parse PNG header dimensions"
}width 1024 height 512 [stdout] width 1024 height 512
python3 -c "
import zlib, struct
f=open('assets/spritesheet_vehicles.png','rb'); data=f.read()
# parse chunks
i=8
idat=b''
W=H=0; bitd=coltype=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]
typ=data[i+4:i+8]
chunk=data[i+8:i+8+ln]
if typ==b'IHDR':
W,H,bitd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT':
idat+=chunk
i+=12+ln
raw=zlib.decompress(idat)
print('W,H,bitd,coltype',W,H,bitd,coltype)
ch=4 if coltype==6 else 3
stride=W*ch
# unfilter
out=bytearray()
prev=bytearray(stride)
pos=0
def paeth(a,b,c):
p=a+b-c; pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
if pa<=pb and pa<=pc: return a
elif pb<=pc: return b
return c
for y in range(H):
ft=raw[pos]; pos+=1
line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0
line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0
c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line
prev=line
# alpha column/row profile
import sys
# find columns with any alpha>10
colhas=[False]*W
rowhas=[False]*H
for y in range(H):
base=y*stride
for x in range(W):
a=out[base+x*ch+3]
if a>20:
colhas[x]=True; rowhas[y]=True
# print column ranges of content
def ranges(arr):
r=[]; s=None
for idx,v in enumerate(arr):
if v and s is None: s=idx
if not v and s is not None: r.append((s,idx-1)); s=None
if s is not None: r.append((s,len(arr)-1))
return r
print('col content ranges:', ranges(colhas))
print('row content ranges:', ranges(rowhas))
"
{
"description": "Decode PNG and find content bounding ranges"
}W,H,bitd,coltype 1024 512 8 6 col content ranges: [(0, 689), (1023, 1023)] row content ranges: [(0, 511)] [stdout] W,H,bitd,coltype 1024 512 8 6 col content ranges: [(0, 689), (1023, 1023)] row content ranges: [(0, 511)]
python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=coltype=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
# column coverage for rows 0..118
def colcount(x,y0,y1):
return sum(1 for y in range(y0,y1) if alpha(x,y)>20)
print('cols 0..90 coverage (rows0-118):')
prof=[colcount(x,0,118) for x in range(0,95)]
print(prof)
"
{
"description": "Column coverage of first car row"
}cols 0..90 coverage (rows0-118): [30, 60, 109, 110, 112, 113, 114, 115, 115, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 116, 116, 116, 115, 115, 114, 113, 112, 111, 109, 57, 33, 33, 30, 30, 60, 109, 110, 112, 113, 114, 115, 115, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117] [stdout] cols 0..90 coverage (rows0-118): [30, 60, 109, 110, 112, 113, 114, 115, 115, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 116, 116, 116, 115, 115, 114, 113, 112, 111, 109, 57, 33, 33, 30, 30, 60, 109, 110, 112, 113, 114, 115, 115, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117]
python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=coltype=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
def rowcount(y,x0,x1): return sum(1 for x in range(x0,x1) if alpha(x,y)>20)
prof=[rowcount(y,0,69) for y in range(0,130)]
for y,v in enumerate(prof):
if v<5 or (y>0 and abs(v-prof[y-1])>15): print(y,v)
"
{
"description": "Row coverage of first car"
}1 46 [stdout] 1 46
python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=coltype=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
def rowcount(y,x0,x1): return sum(1 for x in range(x0,x1) if alpha(x,y)>20)
prof=[rowcount(y,0,69) for y in range(0,260)]
# find local minima/gutters
print('rows with coverage<10 in cols0-69:')
print([ (y,v) for y,v in enumerate(prof) if v<15])
"
{
"description": "Find vertical gutters in column 1"
}rows with coverage<10 in cols0-69: [] [stdout] rows with coverage<10 in cols0-69: []
cat /home/user/task/scripts/test.gd 2>/dev/null; echo "=== other scripts ==="; ls -R /home/user/task/scripts 2>/dev/null
{
"description": "Read the test script"
}extends Node
const CAR_SCENE := "res://scenes/car.tscn"
const TEXTURE_TOKEN := "spritesheet_vehicles.png"
const ROT_TOL := 0.01
func _ready() -> void:
await get_tree().process_frame
run_validation()
func run_validation() -> void:
var car_scene: PackedScene = load(CAR_SCENE)
if car_scene == null:
return _fail("VALIDATION_FAILED: %s is missing" % CAR_SCENE)
var car = car_scene.instantiate()
add_child(car)
if not (car is CharacterBody2D):
return _fail("VALIDATION_FAILED: Car scene root must be CharacterBody2D")
if car.name != "Car":
return _fail("VALIDATION_FAILED: Root node must be named 'Car'")
var sprite := car.get_node_or_null("Sprite2D")
if sprite == null:
return _fail("VALIDATION_FAILED: Add a Sprite2D child named Sprite2D")
if car.get_child_count() < 1 or car.get_child(0) != sprite:
return _fail("VALIDATION_FAILED: Sprite2D must be the first child of Car")
if sprite.texture == null:
return _fail("VALIDATION_FAILED: Sprite2D must have a texture assigned")
if TEXTURE_TOKEN not in sprite.texture.resource_path:
return _fail("VALIDATION_FAILED: Sprite2D must use spritesheet_vehicles.png")
if not sprite.region_enabled:
return _fail("VALIDATION_FAILED: Enable region on the Sprite2D")
var rw: float = sprite.region_rect.size.x
var rh: float = sprite.region_rect.size.y
var ratio: float = rw / rh if rh > 0.0 else 0.0
if ratio < 0.45 or ratio > 0.65:
return _fail("VALIDATION_FAILED: Wrong sprite region selected , the crop must be a portrait-oriented car body")
var rx: float = sprite.region_rect.position.x
if rx < 270.0 or rx > 315.0:
return _fail("VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet")
var ry: float = sprite.region_rect.position.y
if ry > 10.0:
return _fail("VALIDATION_FAILED: Wrong sprite row , the correct car body is in the first row of the spritesheet")
if abs(fmod(sprite.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Sprite2D must be rotated 90 degrees to face forward")
var collider := car.get_node_or_null("CollisionShape2D")
if collider == null:
return _fail("VALIDATION_FAILED: CollisionShape2D child is missing")
if collider.position != Vector2.ZERO:
return _fail("VALIDATION_FAILED: CollisionShape2D must have no position offset (must stay at Vector2.ZERO)")
if not (collider.shape is CapsuleShape2D):
return _fail("VALIDATION_FAILED: Collider must use CapsuleShape2D")
var capsule: CapsuleShape2D = collider.shape
var long_side := maxf(sprite.region_rect.size.x, sprite.region_rect.size.y)
var short_side := minf(sprite.region_rect.size.x, sprite.region_rect.size.y)
if capsule.height < long_side * 0.97 or capsule.height > long_side * 1.03:
return _fail("VALIDATION_FAILED: Capsule height does not closely fit the car sprite length")
if capsule.radius < (short_side / 2.0) * 0.97 or capsule.radius > (short_side / 2.0) * 1.03:
return _fail("VALIDATION_FAILED: Capsule radius does not closely fit half the car sprite width")
if abs(fmod(collider.rotation, TAU) - PI / 2.0) > ROT_TOL:
return _fail("VALIDATION_FAILED: Collider must be rotated 90 degrees to align with the car body")
var camera := car.get_node_or_null("Camera2D")
if camera == null:
return _fail("VALIDATION_FAILED: Camera2D child is required")
if camera.zoom.x < 0.4 or camera.zoom.x > 0.6 or camera.zoom.y < 0.4 or camera.zoom.y > 0.6:
return _fail("VALIDATION_FAILED: Camera zoom is not set to the required value for this top-down view")
if not camera.is_current():
return _fail("VALIDATION_FAILED: Camera2D must be set as the current camera for this scene")
if camera.position != Vector2.ZERO:
return _fail("VALIDATION_FAILED: Camera2D must have no position offset (…[truncated]python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
# column coverage in top band rows 0..120 for x 255..345
print('x: cov(rows0-120)')
for x in range(255,346):
c=sum(1 for y in range(0,120) if alpha(x,y)>20)
print(x,c)
"
{
"description": "Column coverage near x=270-315 top row"
}x: cov(rows0-120) 255 120 256 120 257 120 258 120 259 120 260 120 261 120 262 120 263 120 264 120 265 120 266 120 267 120 268 119 269 119 270 119 271 119 272 119 273 119 274 119 275 119 276 119 277 118 278 118 279 118 280 117 281 117 282 116 283 115 284 114 285 111 286 106 287 100 288 24 289 24 290 35 291 35 292 101 293 108 294 112 295 115 296 116 297 116 298 117 299 118 300 118 301 118 302 118 303 119 304 119 305 119 306 119 307 119 308 119 309 119 310 119 311 119 312 120 313 120 314 120 315 120 316 120 317 120 318 120 319 120 320 120 321 120 322 120 323 120 324 120 325 120 326 120 327 120 328 120 329 120 330 120 331 120 332 120 333 120 334 120 335 120 336 120 337 120 338 120 339 120 340 119 341 119 342 119 343 119 344 119 345 119 [stdout] x: cov(rows0-120) 255 120 256 120 257 120 258 120 259 120 260 120 261 120 262 120 263 120 264 120 265 120 266 120 267 120 268 119 269 119 270 119 271 119 272 119 273 119 274 119 275 119 276 119 277 118 278 118 279 118 280 117 281 117 282 116 283 115 284 114 285 111 286 106 287 100 288 24 289 24 290 35 291 35 292 101 293 108 294 112 295 115 296 116 297 116 298 117 299 118 300 118 301 118 302 118 303 119 304 119 305 119 306 119 307 119 308 119 309 119 310 119 311 119 312 120 313 120 314 120 315 120 316 120 317 120 318 120 319 120 320 120 321 120 322 120 323 120 324 120 325 120 326 120 327 120 328 120 329 120 330 120 331 120 332 120 333 120 334 120 335 120 336 120 337 120 338 120 339 120 340 119 341 119 342 119 343 119 344 119 345 119
python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
# Find vertical extent of car columns 292..330 in the top region (rows 0..200)
print('row: cov(cols292-330)')
last=None
for y in range(0,200):
c=sum(1 for x in range(292,331) if alpha(x,y)>20)
if c<5: print('GAP row',y,c)
# horizontal gutters x 290..420 over rows 0..118
print('--- horiz gutters rows0-118 ---')
for x in range(290,430):
c=sum(1 for y in range(0,118) if alpha(x,y)>20)
if c<40: print(x,c)
"
{
"description": "Vertical extent and right gutter of car at x292"
}row: cov(cols292-330) --- horiz gutters rows0-118 --- 290 35 291 35 360 24 361 24 [stdout] row: cov(cols292-330) --- horiz gutters rows0-118 --- 290 35 291 35 360 24 361 24
python3 -c "
import zlib, struct
data=open('assets/spritesheet_vehicles.png','rb').read()
i=8; idat=b''; W=H=0
while i<len(data):
ln=struct.unpack('>I',data[i:i+4])[0]; typ=data[i+4:i+8]; chunk=data[i+8:i+8+ln]
if typ==b'IHDR': W,H,bd,coltype=struct.unpack('>IIBB',chunk[:10])
elif typ==b'IDAT': idat+=chunk
i+=12+ln
raw=zlib.decompress(idat); ch=4; stride=W*ch
out=bytearray(); prev=bytearray(stride); pos=0
def paeth(a,b,c):
p=a+b-c;pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
return a if(pa<=pb and pa<=pc) else (b if pb<=pc else c)
for y in range(H):
ft=raw[pos]; pos+=1; line=bytearray(raw[pos:pos+stride]); pos+=stride
if ft==1:
for x in range(ch,stride): line[x]=(line[x]+line[x-ch])&255
elif ft==2:
for x in range(stride): line[x]=(line[x]+prev[x])&255
elif ft==3:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
elif ft==4:
for x in range(stride):
a=line[x-ch] if x>=ch else 0; c=prev[x-ch] if x>=ch else 0
line[x]=(line[x]+paeth(a,prev[x],c))&255
out+=line; prev=line
def alpha(x,y): return out[y*stride+x*ch+3]
for y in range(0,150):
c=sum(1 for x in range(292,360) if alpha(x,y)>20)
print(y,c)
"
{
"description": "Row-by-row coverage across car x292-360"
}0 28 1 46 2 53 3 56 4 59 5 61 6 63 7 64 8 65 9 66 10 67 11 68 12 68 13 68 14 68 15 68 16 68 17 68 18 68 19 68 20 68 21 68 22 68 23 68 24 68 25 68 26 68 27 68 28 68 29 68 30 68 31 68 32 68 33 68 34 68 35 68 36 68 37 68 38 68 39 68 40 68 41 68 42 68 43 68 44 68 45 68 46 68 47 68 48 68 49 68 50 68 51 68 52 68 53 68 54 68 55 68 56 68 57 68 58 68 59 68 60 68 61 68 62 68 63 68 64 68 65 68 66 68 67 68 68 68 69 68 70 68 71 68 72 68 73 68 74 68 75 68 76 68 77 68 78 68 79 68 80 68 81 68 82 68 83 68 84 68 85 68 86 68 87 68 88 68 89 68 90 68 91 68 92 68 93 68 94 68 95 68 96 68 97 68 98 68 99 68 100 68 101 68 102 68 103 68 104 68 105 68 106 68 107 68 108 68 109 68 110 68 111 66 112 66 113 66 114 66 115 65 116 64 117 64 118 62 119 62 120 61 121 60 122 58 123 57 124 56 125 54 126 52 127 49 128 46 129 41 130 26 131 26 132 28 133 28 134 46 135 53 136 56 137 59 138 61 139 63 140 64 141 65 142 66 143 66 144 67 145 67 146 67 147 67 148 68 149 68 [stdout] 0 28 1 46 2 53 3 56 4 59 5 61 6 63 7 64 8 65 9 66 10 67 11 68 12 68 13 68 14 68 15 68 16 68 17 68 18 68 19 68 20 68 21 68 22 68 23 68 24 68 25 68 26 68 27 68 28 68 29 68 30 68 31 68 32 68 33 68 34 68 35 68 36 68 37 68 38 68 39 68 40 68 41 68 42 68 43 68 44 68 45 68 46 68 47 68 48 68 49 68 50 68 51 68 52 68 53 68 54 68 55 68 56 68 57 68 58 68 59 68 60 68 61 68 62 68 63 68 64 68 65 68 66 68 67 68 68 68 69 68 70 68 71 68 72 68 73 68 74 68 75 68 76 68 77 68 78 68 79 68 80 68 81 68 82 68 83 68 84 68 85 68 86 68 87 68 88 68 89 68 90 68 91 68 92 68 93 68 94 68 95 68 96 68 97 68 98 68 99 68 100 68 101 68 102 68 103 68 104 68 105 68 106 68 107 68 108 68 109 68 110 68 111 66 112 66 113 66 114 66 115 65 116 64 117 64 118 62 119 62 120 61 121 60 122 58 123 57 124 56 125 54 126 52 127 49 128 46 129 41 130 26 131 26 132 28 133 28 134 46 135 53 136 56 137 59 138 61 139 63 140 64 141 65 142 66 143 66 144 67 145 67 146 67 147 67 148 68 149 68
which godot godot4 godot-headless 2>/dev/null; ls /usr/local/bin | grep -i godot 2>/dev/null; echo "exit"
{
"description": "Look for godot binary"
}/usr/local/bin/godot godot exit [stdout] /usr/local/bin/godot godot exit
{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 34.0\nheight = 130.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963267948966\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(292, 0, 68, 130)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963267948966\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 120 godot --headless --path . scenes/test.tscn 2>&1 | tail -30; echo "EXIT=${PIPESTATUS[0]}"
{
"description": "Run the validation test scene"
}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Camera2D must be set as the current camera for this scene
EXIT=1
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Camera2D must be set as the current camera for this scene
EXIT=1cat > /tmp/introspect.gd <<'EOF'
extends SceneTree
func _init():
var c = Camera2D.new()
for p in c.get_property_list():
if p.usage & PROPERTY_USAGE_EDITOR or p.usage & PROPERTY_USAGE_STORAGE:
if "current" in str(p.name).to_lower() or "enab" in str(p.name).to_lower():
print(p.name, " usage=", p.usage)
print("---default enabled=", c.enabled)
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/introspect.gd 2>&1 | grep -v -E "WARNING|Set the env|at:|Godot Engine|root"
{
"description": "Introspect Camera2D properties for current/enabled"
}y_sort_enabled usage=6 enabled usage=6 position_smoothing_enabled usage=6 rotation_smoothing_enabled usage=6 drag_horizontal_enabled usage=6 drag_vertical_enabled usage=6 ---default enabled=true [stdout] y_sort_enabled usage=6 enabled usage=6 position_smoothing_enabled usage=6 rotation_smoothing_enabled usage=6 drag_horizontal_enabled usage=6 drag_vertical_enabled usage=6 ---default enabled=true
cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/car.tscn")
var a = ps.instantiate(); get_root().add_child(a)
var b = ps.instantiate(); get_root().add_child(b)
var ca = a.get_node("Camera2D"); var cb = b.get_node("Camera2D")
print("A current=", ca.is_current(), " B current=", cb.is_current())
cb.make_current()
print("after make_current B: A=", ca.is_current(), " B=", cb.is_current())
# full property list
print("--- all props containing 'urr' ---")
for p in Camera2D.new().get_property_list():
if "urr" in str(p.name): print(p.name, p.usage)
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/probe.gd 2>&1 | grep -v -E "WARNING|Set the env|at:|Godot Engine v|root/super"
{
"description": "Probe camera current/stealing behavior"
}A current=false B current=false ERROR: Condition "!enabled || !is_inside_tree()" is true. after make_current B: A=false B=false --- all props containing 'urr' --- [stdout] A current=false B current=false ERROR: Condition "!enabled || !is_inside_tree()" is true. after make_current B: A=false B=false --- all props containing 'urr' ---
cat > /tmp/probe2.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/car.tscn")
var b = ps.instantiate(); get_root().add_child(b)
var cb = b.get_node("Camera2D")
print("enabled=", cb.enabled, " in_tree=", cb.is_inside_tree())
await process_frame
print("after frame current=", cb.is_current())
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/probe2.gd 2>&1 | grep -v -E "WARNING|Set the env|^ *at:|Godot Engine v|root/super"
{
"description": "Check enabled value and current after frame"
}enabled=true in_tree=false after frame current=true [stdout] enabled=true in_tree=false after frame current=true
cat > /tmp/probe3.gd <<'EOF'
extends SceneTree
func _init():
var main = load("res://scenes/main.tscn").instantiate()
get_root().add_child(main)
var ps = load("res://scenes/car.tscn")
var b = ps.instantiate(); get_root().add_child(b)
await process_frame
var mainCam = main.get_node("Car/Camera2D")
var bCam = b.get_node("Camera2D")
print("mainCam current=", mainCam.is_current(), " bCam current=", bCam.is_current())
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/probe3.gd 2>&1 | grep -v -E "WARNING|Set the env|^ *at:|Godot Engine v|root/super"
{
"description": "Replicate two-camera scenario"
}mainCam current=true bCam current=false [stdout] mainCam current=true bCam current=false
cat > /tmp/props.gd <<'EOF'
extends SceneTree
func _init():
for p in Camera2D.new().get_property_list():
if p.usage & PROPERTY_USAGE_STORAGE:
print(p.name)
quit()
EOF
timeout 60 godot --headless --path . --script /tmp/props.gd 2>&1 | grep -v -E "WARNING|Set the env|^ *at:|Godot Engine v|root/super"
{
"description": "List all Camera2D storage properties"
}_import_path unique_name_in_owner process_mode process_priority process_physics_priority process_thread_group physics_interpolation_mode auto_translate_mode editor_description visible modulate self_modulate show_behind_parent top_level light_mask visibility_layer z_index z_as_relative y_sort_enabled texture_filter texture_repeat material use_parent_material position rotation scale skew offset anchor_mode ignore_rotation enabled zoom process_callback limit_left limit_top limit_right limit_bottom limit_smoothed position_smoothing_enabled position_smoothing_speed rotation_smoothing_enabled rotation_smoothing_speed drag_horizontal_enabled drag_vertical_enabled drag_horizontal_offset drag_vertical_offset drag_left_margin drag_top_margin drag_right_margin drag_bottom_margin editor_draw_screen editor_draw_limits editor_draw_drag_margin script [stdout] _import_path unique_name_in_owner process_mode process_priority process_physics_priority process_thread_group physics_interpolation_mode auto_translate_mode editor_description visible modulate self_modulate show_behind_parent top_level light_mask visibility_layer z_index z_as_relative y_sort_enabled texture_filter texture_repeat material use_parent_material position rotation scale skew offset anchor_mode ignore_rotation enabled zoom process_callback limit_left limit_top limit_right limit_bottom limit_smoothed position_smoothing_enabled position_smoothing_speed rotation_smoothing_enabled rotation_smoothing_speed drag_horizontal_enabled drag_vertical_enabled drag_horizontal_offset drag_vertical_offset drag_left_margin drag_top_margin drag_right_margin drag_bottom_margin editor_draw_screen editor_draw_limits editor_draw_drag_margin script
{
"file_path": "/home/user/task/scripts/car_camera.gd",
"content": "extends Camera2D\n\n# Ensure this Car's camera is the active one for the viewport.\nfunc _ready() -> void:\n\tmake_current()\n"
}File created successfully at: /home/user/task/scripts/car_camera.gd (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]",
"new_string": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n[ext_resource type=\"Script\" path=\"res://scripts/car_camera.gd\" id=\"2_cam\"]"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)",
"new_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\nscript = ExtResource(\"2_cam\")"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 120 godot --headless --path . scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR" ; echo "EXIT=${PIPESTATUS[0]}"
{
"description": "Re-run validation test"
}VALIDATION_PASSED: Car scene hierarchy matches tutorial setup EXIT=0 [stdout] VALIDATION_PASSED: Car scene hierarchy matches tutorial setup EXIT=0
{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=4 format=3 uid="uid://codexcarsetupscene"]
2
3 [ext_resource type="Texture2D" uid="uid://4j3r3nq5e1ub" path="res://assets/spritesheet_vehicles.png" id="1_car"]
4 [ext_resource type="Script" path="res://scripts/car_camera.gd" id="2_cam"]
5
6 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_car"]
7 radius = 34.0
8 height = 130.0
9
10 [node name="Car" type="CharacterBody2D"]
11
12 [node name="Sprite2D" type="Sprite2D" parent="."]
13 rotation = 1.5707963267948966
14 texture = ExtResource("1_car")
15 region_enabled = true
16 region_rect = Rect2(292, 0, 68, 130)
17
18 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
19 rotation = 1.5707963267948966
20 shape = SubResource("CapsuleShape2D_car")
21
22 [node name="Camera2D" type="Camera2D" parent="."]
23 zoom = Vector2(0.5, 0.5)
24 script = ExtResource("2_cam")
25
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Car scene hierarchy matches tutorial setupReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_4e255c994c7f449a. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_4e255c994c7f449a · verifier authoritative; classifier explanatory.