tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100
# args: {"description": "List project files"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
for f in scripts/day_night/*.gd.uid scripts/main.gd.uid; do echo "$f: $(cat $f)"; done
# args: {"description": "Read UID files for scripts"}scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm scripts/main.gd.uid: uid://ctgsrjhv035f3 [stdout] scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm scripts/main.gd.uid: uid://ctgsrjhv035f3
{
"replace_all": false,
"file_path": "/home/user/task/scripts/main.gd",
"old_string": "func _ready() -> void:\n\t# The day-night cycle system will be wired in by the solver.\n\tpass",
"new_string": "## Called whenever the DayNightCycle reports a new display time.\n## Keeps the clock label in sync and toggles the porch light: off at dawn, on at dusk.\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t$ClockLabel.text = current_time\n\n\t# Parse the hour out of the \"HH:MM\" string to decide if it is night.\n\tvar hour : int = int(current_time.split(\":\")[0])\n\t# Night runs from dusk (18:00) through dawn (06:00): porch light on at night.\n\t$PorchLight.visible = hour < 6 or hour >= 18"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=11 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dnc\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lct\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_sor\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_th\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lit\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_daynight\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.0470588, 0.054902, 0.156863, 1, 1, 0.541176, 0.231373, 1, 1, 1, 0.952941, 1, 1, 0.482353, 0.215686, 1, 0.0470588, 0.054902, 0.156863, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sunx\"]\nmin_value = -90.0\nmax_value = 270.0\n_data = [Vector2(0, -90), 0.0, 360.0, 0, 0, Vector2(1, 270), 360.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.25, 0.15), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 0.15), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 5\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dnc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_daynight\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")\nx_rotation_curve = SubResource(\"Curve_sunx\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_th\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; ls /usr/bin/ | grep -i godot 2>/dev/null; echo "---done---"
# args: {"description": "Check for Godot binary"}/usr/local/bin/godot ---done--- [stdout] /usr/local/bin/godot ---done---
timeout 60 godot --headless --quit-after 5 2>&1 | head -40; echo "exit: $?"
# args: {"description": "Import project headless to validate"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_int…[truncated]{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"3_lct\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]\nscript = ExtResource(\"4_sor\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"6_lit\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 60 godot --headless --quit-after 30 2>&1 | head -40; echo "exit: $?"
# args: {"description": "Run scene headless to validate wiring"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
exit: 0
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
exit: 0{
"file_path": "/home/user/task/verify_daynight.gd",
"content": "extends SceneTree\n\nfunc _initialize() -> void:\n\tvar scene = load(\"res://scenes/Main.tscn\").instantiate()\n\tget_root().add_child(scene)\n\tvar clock = scene.get_node(\"ClockLabel\")\n\tvar porch = scene.get_node(\"PorchLight\")\n\tvar dnc = scene.get_node(\"DayNightCycle\")\n\n\t# Simulate a full day (day_length_seconds = 10) by driving _process manually.\n\tvar step := 0.1\n\tvar t := 0.0\n\tvar samples := {}\n\twhile t < 10.5:\n\t\tdnc._process(step)\n\t\t# Record clock + porch state keyed by clock text.\n\t\tsamples[clock.text] = porch.visible\n\t\tt += step\n\n\tvar keys := samples.keys()\n\tkeys.sort()\n\tfor k in keys:\n\t\tprint(\"%s porch_on=%s\" % [k, samples[k]])\n\tquit()\n"
}File created successfully at: /home/user/task/verify_daynight.gd (file state is current in your context , no need to Read it back)
timeout 60 godot --headless --script verify_daynight.gd 2>&1 | grep -v -E "Godot Engine|WARNING|superuser|silence|at: setup2|^$"; echo "exit: $?"
# args: {"description": "Run verification script"}SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
…[truncated]{
"file_path": "/home/user/task/verify_daynight.gd",
"content": "extends SceneTree\n\nvar scene\nvar clock\nvar porch\nvar sun\nvar samples := {}\nvar elapsed := 0.0\n\nfunc _initialize() -> void:\n\tscene = load(\"res://scenes/Main.tscn\").instantiate()\n\troot.add_child(scene)\n\tclock = scene.get_node(\"ClockLabel\")\n\tporch = scene.get_node(\"PorchLight\")\n\tsun = scene.get_node(\"SunLight\")\n\nfunc _process(delta: float) -> bool:\n\telapsed += delta\n\t# Record porch + sun state keyed by the displayed clock text.\n\tsamples[clock.text] = \"porch_on=%s sun_color=%s sun_energy=%.2f sun_x=%.0f\" % [\n\t\tporch.visible,\n\t\tsun.light_color,\n\t\tsun.light_energy,\n\t\tsun.rotation_degrees.x,\n\t]\n\tif elapsed > 11.0:\n\t\tvar keys := samples.keys()\n\t\tkeys.sort()\n\t\tfor k in keys:\n\t\t\tprint(k, \" \", samples[k])\n\t\treturn true\n\treturn false\n"
}The file /home/user/task/verify_daynight.gd has been updated successfully. (file state is current in your context , no need to Read it back)
timeout 60 godot --headless --script verify_daynight.gd 2>&1 | grep -v -E "Godot Engine|WARNING|superuser|silence|at: setup2|^$"; echo "exit: $?"
# args: {"description": "Run frame-driven verification"}00:00 porch_on=true sun_color=(0.0727, 0.068, 0.1589, 1.0) sun_energy=0.00 sun_x=-88 00:10 porch_on=true sun_color=(0.0989, 0.0814, 0.1609, 1.0) sun_energy=0.00 sun_x=-85 00:20 porch_on=true sun_color=(0.1252, 0.0948, 0.163, 1.0) sun_energy=0.00 sun_x=-83 00:30 porch_on=true sun_color=(0.1515, 0.1082, 0.165, 1.0) sun_energy=0.01 sun_x=-80 00:40 porch_on=true sun_color=(0.1778, 0.1216, 0.1671, 1.0) sun_energy=0.01 sun_x=-78 00:50 porch_on=true sun_color=(0.2041, 0.135, 0.1691, 1.0) sun_energy=0.01 sun_x=-75 01:00 porch_on=true sun_color=(0.2304, 0.1484, 0.1712, 1.0) sun_energy=0.01 sun_x=-73 01:10 porch_on=true sun_color=(0.2567, 0.1619, 0.1733, 1.0) sun_energy=0.02 sun_x=-70 01:20 porch_on=true sun_color=(0.2829, 0.1753, 0.1753, 1.0) sun_energy=0.02 sun_x=-68 01:30 porch_on=true sun_color=(0.3092, 0.1887, 0.1774, 1.0) sun_energy=0.03 sun_x=-65 01:40 porch_on=true sun_color=(0.3381, 0.2034, 0.1796, 1.0) sun_energy=0.03 sun_x=-63 01:50 porch_on=true sun_color=(0.3644, 0.2169, 0.1817, 1.0) sun_energy=0.04 sun_x=-60 02:00 porch_on=true sun_color=(0.3907, 0.2303, 0.1837, 1.0) sun_energy=0.04 sun_x=-58 02:10 porch_on=true sun_color=(0.417, 0.2437, 0.1858, 1.0) sun_energy=0.05 sun_x=-55 02:20 porch_on=true sun_color=(0.4275, 0.249, 0.1866, 1.0) sun_energy=0.05 sun_x=-54 02:30 porch_on=true sun_color=(0.4683, 0.2699, 0.1898, 1.0) sun_energy=0.06 sun_x=-50 02:40 porch_on=true sun_color=(0.4948, 0.2834, 0.1919, 1.0) sun_energy=0.07 sun_x=-48 02:50 porch_on=true sun_color=(0.5213, 0.2969, 0.1939, 1.0) sun_energy=0.07 sun_x=-45 03:00 porch_on=true sun_color=(0.5478, 0.3104, 0.196, 1.0) sun_energy=0.08 sun_x=-43 03:10 porch_on=true sun_color=(0.5742, 0.3239, 0.1981, 1.0) sun_energy=0.09 sun_x=-40 03:20 porch_on=true sun_color=(0.6007, 0.3374, 0.2002, 1.0) sun_energy=0.09 sun_x=-38 03:30 porch_on=true sun_color=(0.627, 0.3508, 0.2022, 1.0) sun_energy=0.10 sun_x=-35 03:40 porch_on=true sun_color=(0.6533, 0.3643, 0.2043, 1.0) sun_energy=0.10 sun_x=-33 03:50 porch_on=true sun_color=(0.6822, 0.379, 0.2065, 1.0) sun_energy=0.11 sun_x=-30 04:00 porch_on=true sun_color=(0.7085, 0.3925, 0.2086, 1.0) sun_energy=0.12 sun_x=-28 04:10 porch_on=true sun_color=(0.7348, 0.4059, 0.2106, 1.0) sun_energy=0.12 sun_x=-25 04:20 porch_on=true sun_color=(0.7612, 0.4193, 0.2127, 1.0) sun_energy=0.13 sun_x=-23 04:30 porch_on=true sun_color=(0.7875, 0.4327, 0.2148, 1.0) sun_energy=0.13 sun_x=-20 04:40 porch_on=true sun_color=(0.8138, 0.4461, 0.2168, 1.0) sun_energy=0.14 sun_x=-18 04:50 porch_on=true sun_color=(0.8401, 0.4596, 0.2189, 1.0) sun_energy=0.14 sun_x=-15 05:00 porch_on=true sun_color=(0.8664, 0.473, 0.2209, 1.0) sun_energy=0.14 sun_x=-13 05:10 porch_on=true sun_color=(0.8927, 0.4864, 0.223, 1.0) sun_energy=0.14 sun_x=-10 05:20 porch_on=true sun_color=(0.919, 0.4998, 0.225, 1.0) sun_energy=0.15 sun_x=-8 05:30 porch_on=true sun_color=(0.9453, 0.5132, 0.2271, 1.0) sun_energy=0.15 sun_x=-5 05:40 porch_on=true sun_color=(0.9716, 0.5267, 0.2291, 1.0) sun_energy=0.15 sun_x=-3 05:50 porch_on=true sun_color=(0.9979, 0.5401, 0.2312, 1.0) sun_energy=0.15 sun_x=-0 06:00 porch_on=false sun_color=(1.0, 0.5528, 0.2497, 1.0) sun_energy=0.15 sun_x=2 06:10 porch_on=false sun_color=(1.0, 0.5655, 0.2696, 1.0) sun_energy=0.16 sun_x=5 06:20 porch_on=false sun_color=(1.0, 0.5794, 0.2915, 1.0) sun_energy=0.17 sun_x=7 06:30 porch_on=false sun_color=(1.0, 0.5921, 0.3114, 1.0) sun_energy=0.18 sun_x=10 06:40 porch_on=false sun_color=(1.0, 0.6047, 0.3313, 1.0) sun_energy=0.19 sun_x=12 06:50 porch_on=false sun_color=(1.0, 0.6174, 0.3512, 1.0) sun_energy=0.21 sun_x=15 07:00 porch_on=false sun_color=(1.0, 0.6301, 0.3712, 1.0) sun_energy=0.23 sun_x=17 07:10 porch_on=false sun_color=(1.0, 0.6427, 0.3911, 1.0) sun_energy=0.26 sun_x=20 07:20 porch_on=false sun_color=(1.0, 0.6554, 0.411, 1.0) sun_energy=0.28 sun_x=2…[truncated]
rm -f /home/user/task/verify_daynight.gd /home/user/task/verify_daynight.gd.uid; ls /home/user/task/*.gd 2>/dev/null; echo "cleaned"
# args: {"description": "Remove temp verification files"}cleaned [stdout] cleaned
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must start near 0 degreesReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_53140ab3ac034afa. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_53140ab3ac034afa · verifier authoritative; classifier explanatory.