tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.ls -la && find . -name "*.godot" -o -name "project.godot" 2>/dev/null | head && echo "---scripts---" && ls scripts 2>/dev/null && echo "---scenes---" && ls scenes 2>/dev/null
total 12 drwxr-xr-x 5 user user 128 Jun 21 19:05 . drwxr-x--- 3 user user 128 Jun 21 19:05 .. drwxr-xr-x 4 user user 4096 Jun 21 19:05 .godot -rw-r--r-- 1 user user 206 Jun 21 07:51 project.godot drwxr-xr-x 2 user user 128 Jun 21 07:52 scenes drwxr-xr-x 2 user user 4096 Jun 21 19:05 scripts ./project.godot ./.godot ---scripts--- combo_system.gd combo_system.gd.uid test.gd test.gd.uid ---scenes--- combo_system.tscn main.tscn test.tscn
/home/user/task/project.godot
1 config_version=5
2
3 [application]
4
5 config/name="Combo Score System"
6 run/main_scene="res://scenes/main.tscn"
7 config/features=PackedStringArray("4.4")
8
9 [rendering]
10
11 renderer/rendering_method="gl_compatibility"
12 /home/user/task/scripts/combo_system.gd
1 extends Node 2 class_name ComboSystem 3 4 @onready var combo_timer: Timer = $ComboTimer 5 6 func _ready() -> void: 7 pass 8
/home/user/task/scenes/combo_system.tscn
1 [gd_scene load_steps=1 format=3] 2 3 [node name="ComboSystem" type="Node"] 4
/home/user/task/scripts/combo_system.gd.uid
1 uid://bi04ulclckj78 2
/home/user/task/scenes/test.tscn
1 [gd_scene load_steps=3 format=3]
2
3 [ext_resource type="Script" path="res://scripts/test.gd" id="1"]
4 [ext_resource type="PackedScene" path="res://scenes/main.tscn" id="2"]
5
6 [node name="TestRunner" type="Node"]
7 script = ExtResource("1")
8
9 [node name="Main" parent="." instance=ExtResource("2")]
10 /home/user/task/scripts/test.gd
1 extends Node
2
3 const GTOL := 0.04
4 const CTOL := 0.09
5
6 func _ready() -> void:
7 await get_tree().process_frame
8 run_validation()
9
10 func run_validation() -> void:
11 var main = get_node_or_null("Main")
12 if main == null:
13 return _fail("Main scene not found")
14 var cs = main.get_node_or_null("ComboSystem")
15 if cs == null:
16 return _fail("ComboSystem node not found under Main")
17
18 var timer = cs.get_node_or_null("ComboTimer")
19 if timer == null or not (timer is Timer):
20 return _fail("ComboSystem must have a Timer child named ComboTimer")
21 if not timer.one_shot:
22 return _fail("ComboTimer must be one_shot = true")
23 if not timer.timeout.is_connected(Callable(cs, "_on_combo_timeout")):
24 return _fail("ComboTimer.timeout must be connected to _on_combo_timeout in the scene")
25
26 var bar_node = cs.get_node_or_null("MeterBar")
27 if bar_node == null or not (bar_node is ColorRect):
28 return _fail("ComboSystem must have a ColorRect child named MeterBar")
29
30 if not cs.has_signal("combo_changed"):
31 return _fail("combo_changed signal missing")
32 if not cs.has_signal("combo_broken"):
33 return _fail("combo_broken signal missing")
34
35 # exported resources
36 var curve = cs.get("multiplier_curve")
37 if curve == null or not (curve is Curve):
38 return _fail("multiplier_curve must be an exported Curve resource authored in the scene")
39 var grad = cs.get("heat_gradient")
40 if grad == null or not (grad is Gradient):
41 return _fail("heat_gradient must be an exported Gradient resource authored in the scene")
42
43 # exported node ref must be wired
44 var bar = cs.get("meter_bar")
45 if bar == null or not (bar is ColorRect):
46 return _fail("meter_bar export must be wired to the MeterBar ColorRect in the scene")
47 if bar != bar_node:
48 return _fail("meter_bar export must point to the MeterBar node")
49
50 # defaults
51 if cs.get("combo_window") == null or not is_equal_approx(cs.combo_window, 2.0):
52 return _fail("combo_window default must be 2.0")
53 if cs.get("max_combo") == null or cs.max_combo != 8:
54 return _fail("max_combo default must be 8")
55 if cs.get("combo_count") == null or cs.combo_count != 0:
56 return _fail("combo_count must start at 0")
57 if cs.get("multiplier") == null or not is_equal_approx(cs.multiplier, 1.0):
58 return _fail("multiplier must start at 1.0")
59
60 # curve baked control points
61 if absf(curve.sample_baked(0.0) - 1.0) > CTOL:
62 return _fail("multiplier_curve at position 0.0 must bake to 1.0")
63 if absf(curve.sample_baked(0.5) - 2.2) > CTOL:
64 return _fail("multiplier_curve at position 0.5 must bake to 2.2 , needs a middle control point")
65 if absf(curve.sample_baked(1.0) - 3.0) > CTOL:
66 return _fail("multiplier_curve at position 1.0 must bake to 3.0")
67
68 # gradient stops
69 if not _color_near(grad.sample(0.0), Color(0.2, 0.4, 1.0)):
70 return _fail("heat_gradient at offset 0.0 must be cool blue Color(0.2,0.4,1.0)")
71 if not _color_near(grad.sample(0.5), Color(1.0, 0.8, 0.0)):
72 return _fail("heat_gradient at offset 0.5 must be amber Color(1.0,0.8,0.0) , needs a middle stop")
73 if not _color_near(grad.sample(1.0), Color(1.0, 0.1, 0.0)):
74 return _fail("heat_gradient at offset 1.0 must be hot red Color(1.0,0.1,0.0)")
75
76 # combo_fraction helper
77 if not cs.has_method("combo_fraction"):
78 return _fail("ComboSystem must define combo_fraction()")
79 cs.combo_count = 0
80 if absf(cs.combo_fraction() - 0.0) > 0.001:
81 return _fail("combo_fraction() at combo_count=0 must be 0.0")
82 cs.combo_count = 4
83 if absf(cs.combo_fraction() - 0.5) > 0.001:
84 return _fail("combo_fraction() at combo_count=4 (max 8) must be 0.5")
85 cs.combo_count = 12
86 if absf(cs.combo_fraction() - 1.0) > 0.001:
87 return _fail("combo_fraction() must clamp to 1.0 when combo_count exceeds max_combo")
88
89 if not cs.has_method("register_hit"):
90 return _fail("ComboSystem m…[truncated]/home/user/task/scenes/main.tscn
1 [gd_scene load_steps=2 format=3]
2
3 [ext_resource type="PackedScene" path="res://scenes/combo_system.tscn" id="1"]
4
5 [node name="Main" type="Node"]
6
7 [node name="ComboSystem" parent="." instance=ExtResource("1")]
8 which godot godot4 2>/dev/null; ls /usr/local/bin | grep -i godot 2>/dev/null; echo "done"
/usr/local/bin/godot godot done
/home/user/task/scripts/combo_system.gd extends Node class_name ComboSystem ## Combo meter driven by designer-authored curves. signal combo_changed(count: int, mult: float) signal combo_broken ## Seconds allowed between hits before the streak lapses. @export var combo_window: float = 2.0 ## Streak length that counts as a fully-charged combo. @export var max_combo: int = 8 ## Maps combo fullness (0..1) to the score multiplier. @export var multiplier_curve: Curve ## Maps combo fullness (0..1) to the heat-bar color. @export var heat_gradient: Gradient ## On-screen combo heat bar, wired to the MeterBar node. @export var meter_bar: ColorRect var combo_count: int = 0 var multiplier: float = 1.0 @onready var combo_timer: Timer = $ComboTimer ## Streak fullness: 0.0 with no streak, 1.0 at max_combo. func combo_fraction() -> float: return clamp(float(combo_count) / max_combo, 0.0, 1.0) ## Award the score for the hit that just landed, then advance the streak. func register_hit(base_score: int) -> int: # Multiplier in effect for this hit, sampled before counting it. multiplier = multiplier_curve.sample_baked(combo_fraction()) var awarded: int = int(round(base_score * multiplier)) # Advance the streak and refresh state to the new fullness. combo_count += 1 multiplier = multiplier_curve.sample_baked(combo_fraction()) meter_bar.color = heat_gradient.sample(combo_fraction()) combo_timer.wait_time = combo_window combo_timer.start() combo_changed.emit(combo_count, multiplier) return awarded func _on_combo_timeout() -> void: combo_count = 0 multiplier = 1.0 meter_bar.color = heat_gradient.sample(0.0) combo_broken.emit()
The file /home/user/task/scripts/combo_system.gd has been updated successfully. (file state is current in your context , no need to Read it back)
/home/user/task/scenes/combo_system.tscn
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/combo_system.gd" id="1_script"]
[sub_resource type="Curve" id="Curve_1"]
max_value = 3.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 2.2), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="Gradient_1"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(0.2, 0.4, 1, 1, 1, 0.8, 0, 1, 1, 0.1, 0, 1)
[node name="ComboSystem" type="Node"]
script = ExtResource("1_script")
multiplier_curve = SubResource("Curve_1")
heat_gradient = SubResource("Gradient_1")
meter_bar = NodePath("MeterBar")
[node name="ComboTimer" type="Timer" parent="."]
one_shot = true
[node name="MeterBar" type="ColorRect" parent="."]
offset_right = 200.0
offset_bottom = 24.0
[connection signal="timeout" from="ComboTimer" to="." method="_on_combo_timeout"]
The file /home/user/task/scenes/combo_system.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --path . scenes/test.tscn 2>&1 | grep -E "VALIDATION|SCRIPT ERROR|ERROR|error" | head -40
VALIDATION_FAILED: meter_bar export must be wired to the MeterBar ColorRect in the scene
timeout 60 godot --headless --editor --quit-after 3 2>&1 | tail -5; echo "---resaved scene---"; cat scenes/combo_system.tscn
at: task_step (editor/progress_dialog.cpp:217)
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
at: task_step (editor/progress_dialog.cpp:217)
ERROR: Condition "!tasks.has(p_task)" is true.
at: end_task (editor/progress_dialog.cpp:240)
---resaved scene---
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/combo_system.gd" id="1_script"]
[sub_resource type="Curve" id="Curve_1"]
max_value = 3.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 2.2), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="Gradient_1"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(0.2, 0.4, 1, 1, 1, 0.8, 0, 1, 1, 0.1, 0, 1)
[node name="ComboSystem" type="Node"]
script = ExtResource("1_script")
multiplier_curve = SubResource("Curve_1")
heat_gradient = SubResource("Gradient_1")
meter_bar = NodePath("MeterBar")
[node name="ComboTimer" type="Timer" parent="."]
one_shot = true
[node name="MeterBar" type="ColorRect" parent="."]
offset_right = 200.0
offset_bottom = 24.0
[connection signal="timeout" from="ComboTimer" to="." method="_on_combo_timeout"]cat > /tmp/dbg.gd <<'EOF'
extends SceneTree
func _initialize():
var ps = load("res://scenes/combo_system.tscn")
var n = ps.instantiate()
get_root().add_child(n)
await process_frame
print("meter_bar = ", n.get("meter_bar"))
print("has child MeterBar = ", n.get_node_or_null("MeterBar"))
quit()
EOF
cp /tmp/dbg.gd /home/user/task/dbg.gd
godot --headless --path . -s res://dbg.gd 2>&1 | grep -vE "^$" | tail -15
rm /home/user/task/dbg.gdGodot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
meter_bar = <null>
has child MeterBar = MeterBar:<ColorRect#27078428042>cat > /tmp/wire.gd <<'EOF'
extends SceneTree
func _initialize():
var ps = load("res://scenes/combo_system.tscn")
var n = ps.instantiate()
n.meter_bar = n.get_node("MeterBar")
var packed = PackedScene.new()
packed.pack(n)
ResourceSaver.save(packed, "res://scenes/combo_system.tscn")
print("RESAVED")
quit()
EOF
godot --headless --path . -s /tmp/wire.gd 2>&1 | grep -E "RESAVED|ERROR" | head
echo "=== result ==="
cat scenes/combo_system.tscnRESAVED
ERROR: 3 resources still in use at exit (run with --verbose for details).
=== result ===
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/combo_system.gd" id="1_script"]
[sub_resource type="Curve" id="Curve_1"]
_limits = [0.0, 3.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 2.2), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="Gradient_1"]
offsets = PackedFloat32Array(0, 0.5, 1)
colors = PackedColorArray(0.2, 0.4, 1, 1, 1, 0.8, 0, 1, 1, 0.1, 0, 1)
[node name="ComboSystem" type="Node" node_paths=PackedStringArray("meter_bar")]
script = ExtResource("1_script")
multiplier_curve = SubResource("Curve_1")
heat_gradient = SubResource("Gradient_1")
meter_bar = NodePath("MeterBar")
[node name="ComboTimer" type="Timer" parent="."]
one_shot = true
[node name="MeterBar" type="ColorRect" parent="."]
offset_right = 200.0
offset_bottom = 24.0
[connection signal="timeout" from="ComboTimer" to="." method="_on_combo_timeout"]godot --headless --path . scenes/test.tscn 2>&1 | grep -E "VALIDATION|SCRIPT ERROR" | head
VALIDATION_PASSED: Combo meter works correctly
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Combo meter works correctlyReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_577d0fbed7b04af7. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_577d0fbed7b04af7 · verifier authoritative; classifier explanatory.