SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeWrong Approach / Incomplete Understanding
EvidenceAgent received instruction mentioning 'pattern_blueprintPaper.png' explicitly but wrote 'pattern_blueprint.png' to minimap.tscn (wrong texture). Test output shows: 'VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png'. Agent set margins to 4px/16px/32px but tests check for 5px/20px/64px (reference solution in solve.sh shows these exact values). The instruction uses vague language like 'small outer margins', 'comfortable inner margins', 'large enough patch margins' without specifying exact pixel values, making it difficult for agent to guess. Agent's code structure was correct (proper node hierarchy, correct sprite names and visibility states), but numeric parameters and texture choice were wrong.
Root causeThe agent either misread or didn't carefully match the explicit texture filename from the instruction (pattern_blueprintPaper.png vs pattern_blueprint.png), and guessed incorrect margin values due to vague specification language that doesn't map directly to pixel counts. The task specification mixes explicit requirements (texture filename, node names) with vague numerical guidance (small/comfortable/large enough margins), creating ambiguity.
RecommendationTask specification needs improvement: Replace vague margin language with exact pixel values. Current: 'small outer margins' → Should be: '5px margins on all sides'. Current: 'comfortable inner margins' → Should be: '20px margins on all sides'. Current: 'patch margins large enough to avoid corner distortion' → Should be: '64px patch margins on all sides'. The texture name (pattern_blueprintPaper.png) is explicit and should have been caught by the agent, so this is primarily an agent error, but the margin vagueness is a legitimate task specification flaw that should be fixed to make requirements testable without iteration."
Trajectory
Tool-by-tool agent trajectory
27 tool calls · 3 tool types · 27 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
Bash
ls -la && echo "---" && find . -name "*.tscn" -o -name "project.godot" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Read
{"file_path": "/home/user/task/project.godot"}
output
1	; Engine configuration file.
2	; It's best edited using the editor UI and not directly,
3	; since the parameters that go here are not all obvious.
4	;
5	; Format:
6	;   [section] ; section goes between []
7	;   param=value ; assign values to parameters
8	
9	config_version=5
10	
11	[application]
12	
13	config/name="minimap_demo"
14	run/main_scene="res://scenes/main.tscn"
15	config/features=PackedStringArray("4.4", "Forward Plus")
16	config/icon="res://icon.svg"
17	
18	[display]
19	
20	window/size/viewport_width=1920
21	window/size/viewport_height=1080
22	window/stretch/mode="canvas_items"
23	
24	[input]
25	
26	right={
27	"deadzone": 0.5,
28	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
29	]
30	}
31	left={
32	"deadzone": 0.5,
33	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
34	]
35	}
36	forward={
37	"deadzone": 0.5,
38	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
39	]
40	}
41	back={
42	"deadzone": 0.5,
43	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
44	]
45	}
46	
47	[rendering]
48	
49	textures/canvas_textures/default_texture_filter=0
50
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Now let me examine the available assets and existing scenes for patterns.
Bash
ls -la /home/user/task/assets/
output
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import

[stdout]
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import
I need the UIDs from the .import files and image dimensions. Let me gather these.
Bash
cd /home/user/task/assets
for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do
  echo "=== $f ==="
  grep -E '^uid=|^path=' $f.png.import | head -3
  python3 -c "import struct;
f=open('$f.png','rb'); d=f.read(26); w,h=struct.unpack('>II', d[16:24]); print('size:',w,h)"
done
output
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
size: 128 128
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
size: 32 32
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
size: 28 28
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
size: 12 28
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
size: 56 56
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"
size: 56 56

[stdout]
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
path="res://.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex"
size: 128 128
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
size: 32 32
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
path="res://.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex"
size: 28 28
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
path="res://.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex"
size: 12 28
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
size: 56 56
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
path="res://.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex"
size: 56 56
Read
{"file_path": "/home/user/task/assets/pattern_blueprint.png.import"}
output
1	[remap]
2	
3	importer="texture"
4	type="CompressedTexture2D"
5	uid="uid://b8h8j5bbtbb54"
6	path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
7	metadata={
8	"vram_texture": false
9	}
10	
11	[deps]
12	
13	source_file="res://assets/pattern_blueprint.png"
14	dest_files=["res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"]
15	
16	[params]
17	
18	compress/mode=0
19	compress/high_quality=false
20	compress/lossy_quality=0.7
21	compress/hdr_compression=1
22	compress/normal_map=0
23	compress/channel_pack=0
24	mipmaps/generate=false
25	mipmaps/limit=-1
26	roughness/mode=0
27	roughness/src_normal=""
28	process/fix_alpha_border=true
29	process/premult_alpha=false
30	process/normal_map_invert_y=false
31	process/hdr_as_srgb=false
32	process/hdr_clamp_exposure=false
33	process/size_limit=0
34	detect_3d/compress_to=1
35
I have everything I need. Now I'll write the minimap scene with the full node hierarchy.
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=6 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"2_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\ncustom_minimum_size = Vector2(200, 200)\noffset_right = 200.0\noffset_bottom = 200.0\ntheme_override_constants/margin_left = 4\ntheme_override_constants/margin_top = 4\ntheme_override_constants/margin_right = 4\ntheme_override_constants/margin_bottom = 4\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 2\nanchors_preset = 15\nanchor_right = 1.0\nanchor_bottom = 1.0\ngrow_horizontal = 2\ngrow_vertical = 2\ntexture = ExtResource(\"1_frame\")\npatch_margin_left = 32\npatch_margin_top = 32\npatch_margin_right = 32\npatch_margin_bottom = 32\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 16\ntheme_override_constants/margin_top = 16\ntheme_override_constants/margin_right = 16\ntheme_override_constants/margin_bottom = 16\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\nlayout_mode = 2\ntexture_repeat = 2\ntexture = ExtResource(\"2_grid\")\nexpand_mode = 1\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"3_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(40, 40)\ncentered = true\ntexture = ExtResource(\"4_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(120, 120)\ncentered = true\ntexture = ExtResource(\"5_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
The CanvasLayer in `main.tscn` already contains only the Minimap (lines 941–948), so no change is needed there. Let me verify the project imports/loads the scene cleanly.
Bash
cd /home/user/task && (command -v godot && godot --headless --quit --editor --path . 2>&1 | tail -20) || echo "godot not available"
output
/usr/local/bin/godot
ERROR: Condition "!tasks.has(p_task)" is true.
   at: end_task (editor/progress_dialog.cpp:240)
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)

[stdout]
/usr/local/bin/godot
ERROR: Condition "!tasks.has(p_task)" is true.
   at: end_task (editor/progress_dialog.cpp:240)
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
No errors reference `minimap.tscn` , the warnings are pre-existing stale-UID cache messages for other scenes. Let me confirm the minimap scene instantiates with the correct tree.
Bash
cat > /tmp/check.gd <<'EOF'
extends SceneTree
func _init():
	var s = load("res://scenes/minimap.tscn")
	var n = s.instantiate()
	_p(n, 0)
	quit()
func _p(node, d):
	print("  ".repeat(d), node.name, " [", node.get_class(), "] visible=", node.visible if node is CanvasItem else "-")
	for c in node.get_children():
		_p(c, d+1)
EOF
godot --headless --path . --script /tmp/check.gd 2>&1 | grep -vE "WARNING|at: load" | tail -20
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
     at: setup2 (main/main.cpp:3181)

Minimap [MarginContainer] visible=true
  Frame [NinePatchRect] visible=true
  Content [MarginContainer] visible=true
    Grid [TextureRect] visible=true
      PlayerMarker [Sprite2D] visible=true
      MobMarker [Sprite2D] visible=false
      AlertMarker [Sprite2D] visible=false
     at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
     at: cleanup (core/object/object.cpp:2378)
ERROR: 5 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
     at: setup2 (main/main.cpp:3181)

Minimap [MarginContainer] visible=true
  Frame [NinePatchRect] visible=true
  Content [MarginContainer] visible=true
    Grid [TextureRect] visible=true
      PlayerMarker [Sprite2D] visible=true
      MobMarker [Sprite2D] visible=false
      AlertMarker [Sprite2D] visible=false
     at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
     at: cleanup (core/object/object.cpp:2378)
ERROR: 5 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)
The scene instantiates correctly with the exact hierarchy requested. The trailing RID/resource messages are normal headless-shutdown noise (5 textures = the 5 I wired up, freed at exit). The minimap UI is complete. Here's what `scenes/minimap.tscn` now contains: **`Minimap`** (MarginContainer) , `custom_minimum_size = (200, 200)` with small 4px outer margins on all sides via `theme_override_constants/margin_*`. Two children: - **`Frame`** (NinePatchRect) , uses `panel_woodDetail_blank.png`, full-rect anchor (`anchors_preset = 15`) so it fills the whole Minimap, with 32px patch margins on all sides (the texture is 128×128, so 32 < half-width , corners stay undistorted). - **`Content`** (MarginContainer) , comfortable 16px inner margins, keeping its contents inside the wooden border. Contains: - **`Grid`** (TextureRect) , tiles `pattern_blueprint.png` (`stretch_mode = 1` tile, `expand_mode = 1`, `texture_repeat = 2`) to fill the container. Children: - **`PlayerMarker`** (Sprite2D) , `minimapIcon_arrowA.png`, `centered = true`, positioned at the grid center `(80, 80)`. - **`MobMarker`** (Sprite2D) , `minimapIcon_jewelRed.png`, `centered = true`, `visible = false`. - **`AlertMarker`** (Sprite2D) , `minimapIcon_exclamationYellow.png`, `centered = true`, `visible = false`. All textures reference the provided `.png` files by their imported UIDs. No scripts were written, and the `CanvasLayer` in `main.tscn` already had only the Minimap as its child, so it was left untouched.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Content inner margins are not set to provide comfortable padding , use equal theme overrides on all sides
VALIDATION_FAILED: Grid does not fill Content correctly , it should expand to fill the available area after Content margins are applied
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_5e6819fcda1c4dac. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_5e6819fcda1c4dac · verifier authoritative; classifier explanatory.