tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100 && echo "---SCENES---" && cat scenes/Main.tscn 2>/dev/null
# args: {"description": "List files and show Main.tscn"}./project.godot
./scenes/Main.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./scripts/main.gd
./scripts/main.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg
./scripts/day_night/DayNightCycleNode.gd
./scripts/day_night/TimeHandler.gd
./scripts/day_night/DayNightCycleNode.gd.uid
./scripts/day_night/LightColorTransitionNode.gd
./scripts/day_night/LightColorTransitionNode.gd.uid
./scripts/day_night/LightIntensityTransitionNode.gd
./scripts/day_night/LightIntensityTransitionNode.gd.uid
./scripts/day_night/SampledObjectRotatorNode.gd
./scripts/day_night/SampledObjectRotatorNode.gd.uid
./scripts/day_night/TimeHandler.gd.uid
---SCENES---
[gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
size = Vector2(40, 40)
[node name="Main" type="Node3D"]
script = ExtResource("1_ef7su")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
shadow_enabled = true
[node name="PorchLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
light_color = Color(1, 0.94902, 0.721569, 1)
light_energy = 700.0
[node name="Ground" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_4noii")
[node name="ClockLabel" type="Label" parent="."]
offset_left = 15.0
offset_top = 12.0
offset_right = 195.0
offset_bottom = 42.0
text = "00:00"
[stdout]
./project.godot
./scenes/Main.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./scripts/main.gd
./scripts/main.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg
./scripts/day_night/DayNightCycleNode.gd
./scripts/day_night/TimeHandler.gd
./scripts/day_night/DayNightCycleNode.gd.uid
./scripts/day_night/LightColorTransitionNode.gd
./scripts/day_night/LightColorTransitionNode.gd.uid
./scripts/day_night/LightIntensityTransitionNode.gd
./scripts/day_night/LightIntensityTransitionNode.gd.uid
./scripts/day_night/SampledObjectRotatorNode.gd
./scripts/day_night/SampledObjectRotatorNode.gd.uid
./scripts/day_night/TimeHandler.gd.uid
---SCENES---
[gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
size = Vector2(40, 40)
[node name="Main" type="Node3D"]
script = ExtResource("1_ef7su")
[node name="SunLight" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
shadow_enabled = true
[node name="PorchLight" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
light_color = Color(1, 0.94902, 0.721569, 1)
light_energy = 700.0
[node name="Ground" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_4noii")
[node name="ClockLabel" type="Label" parent="."]
offset_left = 15.0
offset_top = 12.0
offset_right = 195.0
offset_bottom = 42.0
text = "00:00"{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
for f in scripts/main.gd.uid scripts/day_night/*.uid; do echo "$f: $(cat $f)"; done
# args: {"description": "Show script UIDs"}scripts/main.gd.uid: uid://ctgsrjhv035f3 scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm [stdout] scripts/main.gd.uid: uid://ctgsrjhv035f3 scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" uid=\"uid://cpajkj8o1xm8h\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncn\"]\n[ext_resource type=\"Script\" uid=\"uid://iee5jnb7ugvb\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lct\"]\n[ext_resource type=\"Script\" uid=\"uid://bjokmmre2r13u\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_sor\"]\n[ext_resource type=\"Script\" uid=\"uid://kaqb58wgrxqm\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_th\"]\n[ext_resource type=\"Script\" uid=\"uid://df82fl4yar4ch\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lit\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_dn\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.15, 1, 1, 0.5, 0.2, 1, 1, 1, 0.95, 1, 1, 0.45, 0.2, 1, 0.05, 0.05, 0.15, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_xrot\"]\nmin_value = -270.0\nmax_value = 90.0\n_data = [Vector2(0, 90), 0.0, -360.0, 0, 0, Vector2(1, -270), -360.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncn\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_dn\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")\nx_rotation_curve = SubResource(\"Curve_xrot\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_th\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" uid=\"uid://cpajkj8o1xm8h\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncn\"]\n[ext_resource type=\"Script\" uid=\"uid://iee5jnb7ugvb\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lct\"]\n[ext_resource type=\"Script\" uid=\"uid://bjokmmre2r13u\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_sor\"]\n[ext_resource type=\"Script\" uid=\"uid://kaqb58wgrxqm\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_th\"]\n[ext_resource type=\"Script\" uid=\"uid://df82fl4yar4ch\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lit\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_dn\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.15, 1, 1, 0.5, 0.2, 1, 1, 1, 0.95, 1, 1, 0.45, 0.2, 1, 0.05, 0.05, 0.15, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_xrot\"]\nmin_value = -270.0\nmax_value = 90.0\n_data = [Vector2(0, 90), 0.0, -360.0, 0, 0, Vector2(1, -270), -360.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncn\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_dn\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")\nx_rotation_curve = SubResource(\"Curve_xrot\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_th\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n# Hour at which the sun rises and the porch light is no longer needed.\nconst DAWN_HOUR : int = 6\n# Hour at which the sun sets and the porch light should switch on.\nconst DUSK_HOUR : int = 18\n\n@onready var clock_label : Label = $ClockLabel\n@onready var porch_light : OmniLight3D = $PorchLight\n\n## Called whenever the day-night cycle reports a new display time (HH:MM).\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t# Always mirror the emitted time on the on-screen clock.\n\tclock_label.text = current_time\n\n\t# The porch light is only useful while it is dark: off at dawn, on at dusk.\n\tvar hour : int = int(current_time.substr(0, 2))\n\tporch_light.visible = hour < DAWN_HOUR or hour >= DUSK_HOUR\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; cat project.godot 2>/dev/null | head -30
# args: {"description": "Check for godot binary and project config"}/usr/local/bin/godot
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
/usr/local/bin/godot
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"timeout 60 godot --headless --quit-after 120 2>&1 | grep -iE "error|script|parse|invalid|fail" | head -40; echo "exit done"
# args: {"description": "Run Godot headless to check for load/parse errors"}SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotato…[truncated]cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
var lct = root.get_node("DayNightCycle/LightColorTransition")
print("light prop = ", lct.light)
print("classname = ", lct.get_script().get_global_name() if lct.get_script() else "none")
quit()
EOF
timeout 40 godot --headless --script /tmp/probe.gd 2>&1 | grep -iE "light prop|classname|error" | head
# args: {"description": "Probe whether exported node path resolves"}light prop = <null> classname = LightColorTransitionNode ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit. ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit. ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit. ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit. ERROR: 11 resources still in use at exit (run with --verbose for details). [stdout] light prop = <null> classname = LightColorTransitionNode ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit. ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit. ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit. ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit. ERROR: 11 resources still in use at exit (run with --verbose for details).
cat > /tmp/gen.gd <<'EOF'
extends SceneTree
func _init():
var root = Node3D.new()
root.name = "Main"
var sun = DirectionalLight3D.new()
sun.name = "SunLight"
root.add_child(sun)
sun.owner = root
var dnc = Node.new()
dnc.name = "DayNightCycle"
root.add_child(dnc)
dnc.owner = root
var lct = Node.new()
lct.name = "LightColorTransition"
lct.set_script(load("res://scripts/day_night/LightColorTransitionNode.gd"))
dnc.add_child(lct)
lct.owner = root
lct.light = sun
var ps = PackedScene.new()
ps.pack(root)
ResourceSaver.save(ps, "res://scenes/_probe_out.tscn")
quit()
EOF
timeout 40 godot --headless --script /tmp/gen.gd 2>&1 | grep -iE "error" | grep -v "leaked\|in use\|PagedAlloc\|RID alloc" | head
echo "=== OUTPUT TSCN ==="
cat scenes/_probe_out.tscn
# args: {"description": "Generate scene programmatically and inspect serialization"}=== OUTPUT TSCN ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_jaw53"]
[sub_resource type="Gradient" id="Gradient_2mh7b"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_jaw53")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_2mh7b")
[stdout]
=== OUTPUT TSCN ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_jaw53"]
[sub_resource type="Gradient" id="Gradient_2mh7b"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_jaw53")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_2mh7b")rm -f scenes/_probe_out.tscn scenes/_probe_out.tscn.uid /tmp/gen.gd /tmp/probe.gd; echo cleaned
# args: {"description": "Remove probe artifacts"}cleaned [stdout] cleaned
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lct\")",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"3_lct\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_sor\")",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]\nscript = ExtResource(\"4_sor\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lit\")",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"6_lit\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cat > /tmp/verify.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
get_root().add_child(root)
var dnc = root.get_node("DayNightCycle")
var sun = root.get_node("SunLight")
var clock = root.get_node("ClockLabel")
var porch = root.get_node("PorchLight")
var lct = dnc.get_node("LightColorTransition")
var sor = dnc.get_node("SampledObjectRotator")
var lit = dnc.get_node("LightIntensityTransition")
print("targets resolved: light=", lct.light != null, " rot=", sor.target_node != null, " lit=", lit.light != null)
print("day_len via getter = ", dnc.day_length_seconds, " interval = ", dnc.get_node("TimeHandler").display_interval_minutes)
# sample across the day
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.update_nodes_at(p) if dnc.has_method("update_nodes_at") else dnc.set("current_day_percentage", p)
dnc.update_nodes()
var t = dnc.get_node("TimeHandler").get_display_time_of_day()
print("p=%.2f xrot=%6.1f energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.light_energy, str(lct.color_gradient.sample(p))])
# test the handler / signal wiring at a few times
for tt in ["00:00","06:00","12:00","18:00","23:00"]:
root._on_day_night_cycle_time_changed(tt)
print("time=%s -> clock='%s' porch_visible=%s" % [tt, clock.text, str(porch.visible)])
quit()
EOF
timeout 40 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "leaked|in use|PagedAlloc|RID alloc|resources still"; rm -f /tmp/verify.gd
# args: {"description": "Verify resolution, sun sweep, intensity, clock and porch toggle"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
targets resolved: light=true rot=true lit=true
day_len via getter = 10.0 interval = 10
SCRIPT ERROR: Trying to get a return value of a method that returns "void"
Terminated
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
targets resolved: light=true rot=true lit=true
day_len via getter = 10.0 interval = 10
SCRIPT ERROR: Trying to get a return value of a method that returns "void"
Terminatedcat > /tmp/verify.gd <<'EOF'
extends SceneTree
func _init():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
get_root().add_child(root)
var dnc = root.get_node("DayNightCycle")
var sun = root.get_node("SunLight")
var clock = root.get_node("ClockLabel")
var porch = root.get_node("PorchLight")
var lct = dnc.get_node("LightColorTransition")
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%6.1f energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.light_energy, str(lct.color_gradient.sample(p))])
print("Y/Z flat: ", sun.rotation_degrees.y, " ", sun.rotation_degrees.z)
for tt in ["00:00","05:50","06:00","12:00","17:50","18:00","23:00"]:
root._on_day_night_cycle_time_changed(tt)
print("time=%s -> clock='%s' porch_visible=%s" % [tt, clock.text, str(porch.visible)])
quit()
EOF
timeout 40 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "leaked|in use|PagedAlloc|RID alloc|resources still|WARNING|root.superuser|Set the env|at: setup2|Godot Engine v"; rm -f /tmp/verify.gd
# args: {"description": "Verify sun sweep, intensity, clock, porch toggle"}SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.00 xrot= -60.0 energy=1.000 color=(0.05, 0.05, 0.15, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 xrot= -60.0 energy=1.000 color=(1.0, 0.5, 0.2, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.50 xrot= -60.0 energy=1.000 color=(1.0, 1.0, 0.95, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 xrot= -60.0 energy=1.000 color=(1.0, 0.45, 0.2, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.99 xrot= -60.0 energy=1.000 color=(0.088, 0.066, 0.152, 1.0)
Y/Z flat: 149.999984741211 0.0
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=00:00 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=05:50 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=06:00 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=12:00 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=17:50 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=18:00 -> clock='00:00' porch_visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=23:00 -> clock='00:00' porch_visible=true
[stdout]
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.00 xrot= -60.0 energy=1.000 color=(0.05, 0.05, 0.15, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 xrot= -60.0 energy=1.000 color=(1.0, 0.5, 0.2, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.50 xrot= -60.0 energy=1.000 color=(1.0, 1.0, 0.95, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 xrot= -60.0 energy=1.000 color=(1.0, 0.45, 0.2, 1.0)
SCRIPT ERROR: Invalid call. Non…[truncated]cat > /tmp/verify.gd <<'EOF'
extends SceneTree
var root
var frames = 0
func _initialize():
root = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(root)
func _process(_d):
frames += 1
if frames < 3:
return false
var dnc = root.get_node("DayNightCycle")
var sun = root.get_node("SunLight")
var clock = root.get_node("ClockLabel")
var porch = root.get_node("PorchLight")
var lct = dnc.get_node("LightColorTransition")
dnc.active = false
print("--- sun sweep / intensity / color across day ---")
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%7.1f energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.light_energy, str(lct.color_gradient.sample(p))])
print("Y/Z flat -> y=%.1f z=%.1f" % [sun.rotation_degrees.y, sun.rotation_degrees.z])
print("--- clock + porch toggle ---")
for tt in ["00:00","05:50","06:00","12:00","17:50","18:00","23:00"]:
root._on_day_night_cycle_time_changed(tt)
print("time=%s -> clock='%s' porch_visible=%s" % [tt, clock.text, str(porch.visible)])
quit()
return true
EOF
timeout 40 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "leaked|in use|PagedAlloc|RID alloc|resources still|WARNING|root.superuser|Set the env|at: setup2|Godot Engine v"; rm -f /tmp/verify.gd
# args: {"description": "Process frames so _ready fires, then verify"}SCRIPT ERROR: Parse Error: Member "root" redefined (original in native class 'SceneTree')
at: GDScript::reload (/tmp/verify.gd:2)
ERROR: Failed to load script "/tmp/verify.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:3022)
[stdout]
SCRIPT ERROR: Parse Error: Member "root" redefined (original in native class 'SceneTree')
at: GDScript::reload (/tmp/verify.gd:2)
ERROR: Failed to load script "/tmp/verify.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:3022)cat > /tmp/verify.gd <<'EOF'
extends SceneTree
var rootn
var frames = 0
func _initialize():
rootn = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(rootn)
func _process(_d):
frames += 1
if frames < 3:
return false
var dnc = rootn.get_node("DayNightCycle")
var sun = rootn.get_node("SunLight")
var clock = rootn.get_node("ClockLabel")
var porch = rootn.get_node("PorchLight")
var lct = dnc.get_node("LightColorTransition")
dnc.active = false
print("--- sun sweep / intensity / color across day ---")
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%7.1f energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.light_energy, str(lct.color_gradient.sample(p))])
print("Y/Z flat -> y=%.1f z=%.1f" % [sun.rotation_degrees.y, sun.rotation_degrees.z])
print("--- clock + porch toggle ---")
for tt in ["00:00","05:50","06:00","12:00","17:50","18:00","23:00"]:
rootn._on_day_night_cycle_time_changed(tt)
print("time=%s -> clock='%s' porch_visible=%s" % [tt, clock.text, str(porch.visible)])
quit()
return true
EOF
timeout 40 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "leaked|in use|PagedAlloc|RID alloc|resources still|WARNING|root.superuser|Set the env|at: setup2|Godot Engine v"; rm -f /tmp/verify.gd
# args: {"description": "Verify with proper frame processing"}--- sun sweep / intensity / color across day --- p=0.00 xrot= 90.0 energy=0.000 color=(0.05, 0.05, 0.15, 1.0) p=0.25 xrot= 0.0 energy=0.500 color=(1.0, 0.5, 0.2, 1.0) p=0.50 xrot= -90.0 energy=1.000 color=(1.0, 1.0, 0.95, 1.0) p=0.75 xrot= -180.0 energy=0.500 color=(1.0, 0.45, 0.2, 1.0) p=0.99 xrot= -266.4 energy=0.001 color=(0.088, 0.066, 0.152, 1.0) Y/Z flat -> y=0.0 z=0.0 --- clock + porch toggle --- time=00:00 -> clock='00:00' porch_visible=true time=05:50 -> clock='05:50' porch_visible=true time=06:00 -> clock='06:00' porch_visible=false time=12:00 -> clock='12:00' porch_visible=false time=17:50 -> clock='17:50' porch_visible=false time=18:00 -> clock='18:00' porch_visible=true time=23:00 -> clock='23:00' porch_visible=true [stdout] --- sun sweep / intensity / color across day --- p=0.00 xrot= 90.0 energy=0.000 color=(0.05, 0.05, 0.15, 1.0) p=0.25 xrot= 0.0 energy=0.500 color=(1.0, 0.5, 0.2, 1.0) p=0.50 xrot= -90.0 energy=1.000 color=(1.0, 1.0, 0.95, 1.0) p=0.75 xrot= -180.0 energy=0.500 color=(1.0, 0.45, 0.2, 1.0) p=0.99 xrot= -266.4 energy=0.001 color=(0.088, 0.066, 0.152, 1.0) Y/Z flat -> y=0.0 z=0.0 --- clock + porch toggle --- time=00:00 -> clock='00:00' porch_visible=true time=05:50 -> clock='05:50' porch_visible=true time=06:00 -> clock='06:00' porch_visible=false time=12:00 -> clock='12:00' porch_visible=false time=17:50 -> clock='17:50' porch_visible=false time=18:00 -> clock='18:00' porch_visible=true time=23:00 -> clock='23:00' porch_visible=true
timeout 30 godot --headless --quit-after 60 2>&1 | grep -iE "script error|parse error|invalid" | head; echo "=== clean run (no errors above) ==="
# args: {"description": "Run scene normally and check for errors"}=== clean run (no errors above) === [stdout] === clean run (no errors above) ===
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must start near 0 degreesReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_655504c79da74d72. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_655504c79da74d72 · verifier authoritative; classifier explanatory.