tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.List all files in the task directory
find /home/user/task -type f | sort
/home/user/task/.godot/.gdignore /home/user/task/.godot/editor/filesystem_cache10 /home/user/task/.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg /home/user/task/.godot/editor/project_metadata.cfg /home/user/task/.godot/global_script_class_cache.cfg /home/user/task/.godot/scene_groups_cache.cfg /home/user/task/.godot/uid_cache.bin /home/user/task/project.godot /home/user/task/scenes/main.tscn /home/user/task/scenes/player_body.tscn /home/user/task/scenes/test.tscn /home/user/task/scripts/player_body.gd /home/user/task/scripts/player_body.gd.uid /home/user/task/scripts/test.gd /home/user/task/scripts/test.gd.uid [stdout] /home/user/task/.godot/.gdignore /home/user/task/.godot/editor/filesystem_cache10 /home/user/task/.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg /home/user/task/.godot/editor/project_metadata.cfg /home/user/task/.godot/global_script_class_cache.cfg /home/user/task/.godot/scene_groups_cache.cfg /home/user/task/.godot/uid_cache.bin /home/user/task/project.godot /home/user/task/scenes/main.tscn /home/user/task/scenes/player_body.tscn /home/user/task/scenes/test.tscn /home/user/task/scripts/player_body.gd /home/user/task/scripts/player_body.gd.uid /home/user/task/scripts/test.gd /home/user/task/scripts/test.gd.uid
/home/user/task/scenes/player_body.tscn
1 [gd_scene load_steps=2 format=3]
2
3 [ext_resource type="Script" path="res://scripts/player_body.gd" id="1_rpyl6"]
4
5 [node name="PlayerBody" type="Node3D" node_paths=PackedStringArray("camera_node", "camera_actual")]
6 script = ExtResource("1_rpyl6")
7 camera_node = NodePath("CameraNode")
8 camera_actual = NodePath("CameraNode/CameraActual")
9
10 [node name="CameraNode" type="Node3D" parent="."]
11
12 [node name="CameraActual" type="Node3D" parent="CameraNode"]
13
14 [node name="Camera3D" type="Camera3D" parent="CameraNode/CameraActual"]
15 current = true
16
17
/home/user/task/scripts/player_body.gd
1 extends Node3D 2 3 @export var camera_node: Node3D 4 @export var camera_actual: Node3D 5 6 var camera_shake_position: Vector3 = Vector3.ZERO 7 var time_since_started := 0.0 8 9 func _ready() -> void: 10 if camera_actual: 11 camera_actual.position = Vector3.ZERO 12 13 func _physics_process(delta: float) -> void: 14 pass 15 16 func impulse_camera(direction: Vector3, power: float) -> void: 17 pass 18 19 func impulse_camera_with_recoil(direction: Vector3, power: float) -> void: 20 impulse_camera(direction, power) 21 22 func apply_landing_impulse(previous_y_velocity: float) -> void: 23 pass 24
extends Node3D @export var camera_node: Node3D @export var camera_actual: Node3D @export var camera_shake_noise: FastNoiseLite @export var camera_shake_noise_panning_speed: float = 1.0 @export var camera_shake_max_power: float = 0.1 @export var camera_shake_blend_speed: float = 10.0 @export var camera_shake_return_strength: float = 10.0 @export var camera_shake_noise_strength: float = 0.5 @export var camera_shake_falling_bias: float = -5.0 @export var camera_shake_falling_strength_falloff: float = 1.0 @export var camera_shake_falling_max_strength: float = 2.0 @export var camera_shake_jumping_strength: float = 0.5 var camera_shake_position: Vector3 = Vector3.ZERO var time_since_started := 0.0 func _ready() -> void: if camera_actual: camera_actual.position = Vector3.ZERO func _physics_process(delta: float) -> void: time_since_started += delta var noise_offset := Vector3.ZERO if camera_shake_noise: var t := time_since_started * camera_shake_noise_panning_speed var nx := camera_shake_noise.get_noise_2d(t, 0.0) var ny := camera_shake_noise.get_noise_2d(0.0, t) noise_offset = Vector3(nx, ny, 0.0) * camera_shake_noise_strength var target := camera_shake_position + noise_offset if camera_actual: camera_actual.position = camera_actual.position.lerp(target, camera_shake_blend_speed * delta) camera_shake_position = camera_shake_position.lerp(Vector3.ZERO, camera_shake_return_strength * delta) func impulse_camera(direction: Vector3, power: float) -> void: camera_shake_position += direction * minf(power, camera_shake_max_power) func impulse_camera_with_recoil(direction: Vector3, power: float) -> void: impulse_camera(direction, power) impulse_camera(Vector3.UP, camera_shake_jumping_strength) func apply_landing_impulse(previous_y_velocity: float) -> void: if previous_y_velocity < camera_shake_falling_bias: var strength := (abs(previous_y_velocity) - abs(camera_shake_falling_bias)) * camera_shake_falling_strength_falloff impulse_camera(Vector3.DOWN, minf(strength, camera_shake_falling_max_strength))
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/player_body.gd" id="1_rpyl6"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1"]
[node name="PlayerBody" type="Node3D" node_paths=PackedStringArray("camera_node", "camera_actual")]
script = ExtResource("1_rpyl6")
camera_node = NodePath("CameraNode")
camera_actual = NodePath("CameraNode/CameraActual")
camera_shake_noise = SubResource("FastNoiseLite_1")
[node name="CameraNode" type="Node3D" parent="."]
[node name="CameraActual" type="Node3D" parent="CameraNode"]
[node name="Camera3D" type="Camera3D" parent="CameraNode/CameraActual"]
current = true
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Parse Error: Cannot infer the type of "strength" variable because the value doesn't have a set type.
at: GDScript::reload (res://scripts/player_body.gd:50)
ERROR: Failed to load script "res://scripts/player_body.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:3022)
VALIDATION_FAILED: Export 'camera_shake_noise' missing on PlayerBodyReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_6aa5542805bc4ea0. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_6aa5542805bc4ea0 · verifier authoritative; classifier explanatory.