tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n# Hour at which the sun rises and the porch light should switch off.\nconst DAWN_HOUR : int = 6\n# Hour at which the sun sets and the porch light should switch on.\nconst DUSK_HOUR : int = 18\n\n@onready var clock_label : Label = $ClockLabel\n@onready var porch_light : OmniLight3D = $PorchLight\n\n## Called whenever the day-night cycle reports a new display time.\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t# Always mirror the emitted time string on the clock.\n\tclock_label.text = current_time\n\n\t# Derive the hour from the \"HH:MM\" string and toggle the porch light:\n\t# off during daylight (dawn until dusk), on through the night.\n\tvar hour : int = int(current_time.split(\":\")[0])\n\tporch_light.visible = hour < DAWN_HOUR or hour >= DUSK_HOUR\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=12 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolt\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_srot\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_thand\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lint\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_day\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.04, 0.05, 0.13, 1, 0.98, 0.55, 0.3, 1, 1, 0.98, 0.92, 1, 0.98, 0.45, 0.25, 1, 0.04, 0.05, 0.13, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_xrot\"]\nmax_value = 180.0\n_data = [Vector2(0, 0), 180.0, 180.0, 0, 0, Vector2(1, 180), 180.0, 180.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_flat\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0.05), 0.0, 0.0, 0, 0, Vector2(0.25, 0.3), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 0.3), 0.0, 0.0, 0, 0, Vector2(1, 0.05), 0.0, 0.0, 0, 0]\npoint_count = 5\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolt\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_day\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srot\")\nx_rotation_curve = SubResource(\"Curve_xrot\")\ny_rotation_curve = SubResource(\"Curve_flat\")\nz_rotation_curve = SubResource(\"Curve_flat\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_thand\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lint\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
ls -la && echo "---PROJECT---" && cat project.godot 2>/dev/null | head -40 && echo "---GODOT---" && (which godot godot4 2>/dev/null || echo "no godot binary")
total 12
drwxr-xr-x 5 user user 128 Jun 19 20:07 .
drwxr-x--- 3 user user 128 Jun 19 20:07 ..
drwxr-xr-x 4 user user 4096 Jun 19 20:07 .godot
-rw-r--r-- 1 user user 560 Jun 18 19:22 project.godot
drwxr-xr-x 2 user user 128 Jun 22 00:10 scenes
drwxr-xr-x 3 user user 4096 Jun 22 00:09 scripts
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
---GODOT---
/usr/local/bin/godot
no godot binary
[stdout]
total 12
drwxr-xr-x 5 user user 128 Jun 19 20:07 .
drwxr-x--- 3 user user 128 Jun 19 20:07 ..
drwxr-xr-x 4 user user 4096 Jun 19 20:07 .godot
-rw-r--r-- 1 user user 560 Jun 18 19:22 project.godot
drwxr-xr-x 2 user user 128 Jun 22 00:10 scenes
drwxr-xr-x 3 user user 4096 Jun 22 00:09 scripts
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
---GODOT---
/usr/local/bin/godot
no godot binarytimeout 30 godot --headless --quit-after 5 2>&1 | head -40; echo "EXIT: $?"
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_int…[truncated]cat > /tmp/resave.gd <<'EOF'
@tool
extends SceneTree
func _initialize():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
var dnc = root.get_node("DayNightCycle")
var lct = dnc.get_node("LightColorTransition")
print("light value: ", lct.light)
print("light is null: ", lct.light == null)
var sr = dnc.get_node("SampledObjectRotator")
print("target_node: ", sr.target_node)
quit()
EOF
timeout 30 godot --headless --script /tmp/resave.gd 2>&1 | grep -v "WARNING\|root.*superuser\|setup2\|GODOT_SILENCE" | head -20Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
light value: <null>
light is null: true
target_node: <null>
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
at: cleanup (core/object/object.cpp:2378)
ERROR: 11 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
light value: <null>
light is null: true
target_node: <null>
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
ERROR: 3 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
ERROR: 2 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
at: cleanup (core/object/object.cpp:2378)
ERROR: 11 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)cat > /tmp/fix.gd <<'EOF'
@tool
extends SceneTree
func _initialize():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
var sun = root.get_node("SunLight")
var dnc = root.get_node("DayNightCycle")
dnc.get_node("LightColorTransition").light = sun
var sr = dnc.get_node("SampledObjectRotator")
sr.target_node = sun
dnc.get_node("LightIntensityTransition").light = sun
var newps = PackedScene.new()
newps.pack(root)
ResourceSaver.save(newps, "res://scenes/Main_fixed.tscn")
quit()
EOF
timeout 30 godot --headless --script /tmp/fix.gd 2>&1 | grep -i "error\|script" | grep -v "leaked\|in use\|PagedAlloc\|_free_rids\|Dependency\|cleanup" | head
echo "=== serialized references ==="
grep -nE "light = |target_node = |\bNodePath\b" /home/user/task/scenes/Main_fixed.tscn=== serialized references ===
57:light = NodePath("../../SunLight")
65:target_node = NodePath("../../SunLight")
75:light = NodePath("../../SunLight")
[stdout]
=== serialized references ===
57:light = NodePath("../../SunLight")
65:target_node = NodePath("../../SunLight")
75:light = NodePath("../../SunLight")diff <(grep -vE "^$" scenes/Main.tscn) <(grep -vE "^$" scenes/Main_fixed.tscn)
1,7c1,7
< [gd_scene load_steps=12 format=3 uid="uid://c3r7ya2n8vlt8"]
< [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
< [ext_resource type="Script" path="res://scripts/day_night/DayNightCycleNode.gd" id="2_dncyc"]
< [ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_lcolt"]
< [ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_srot"]
< [ext_resource type="Script" path="res://scripts/day_night/TimeHandler.gd" id="5_thand"]
< [ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_lint"]
---
> [gd_scene load_steps=12 format=3]
> [ext_resource type="Script" path="res://scripts/main.gd" id="1_57t4c"]
> [ext_resource type="Script" path="res://scripts/day_night/DayNightCycleNode.gd" id="2_12nw6"]
> [ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_2nuys"]
> [ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_o5p0m"]
> [ext_resource type="Script" path="res://scripts/day_night/TimeHandler.gd" id="5_o77uk"]
> [ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_ld87i"]
14c14
< max_value = 180.0
---
> _limits = [0.0, 180.0, 0.0, 1.0]
24c24
< script = ExtResource("1_ef7su")
---
> script = ExtResource("1_57t4c")
41,43c41,43
< script = ExtResource("2_dncyc")
< [node name="LightColorTransition" type="Node" parent="DayNightCycle"]
< script = ExtResource("3_lcolt")
---
> script = ExtResource("2_12nw6")
> [node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
> script = ExtResource("3_2nuys")
46,47c46,47
< [node name="SampledObjectRotator" type="Node" parent="DayNightCycle"]
< script = ExtResource("4_srot")
---
> [node name="SampledObjectRotator" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("target_node")]
> script = ExtResource("4_o5p0m")
53c53
< script = ExtResource("5_thand")
---
> script = ExtResource("5_o77uk")
56,57c56,57
< [node name="LightIntensityTransition" type="Node" parent="DayNightCycle"]
< script = ExtResource("6_lint")
---
> [node name="LightIntensityTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
> script = ExtResource("6_ld87i")
[stdout]
1,7c1,7
< [gd_scene load_steps=12 format=3 uid="uid://c3r7ya2n8vlt8"]
< [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
< [ext_resource type="Script" path="res://scripts/day_night/DayNightCycleNode.gd" id="2_dncyc"]
< [ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_lcolt"]
< [ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_srot"]
< [ext_resource type="Script" path="res://scripts/day_night/TimeHandler.gd" id="5_thand"]
< [ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_lint"]
---
> [gd_scene load_steps=12 format=3]
> [ext_resource type="Script" path="res://scripts/main.gd" id="1_57t4c"]
> [ext_resource type="Script" path="res://scripts/day_night/DayNightCycleNode.gd" id="2_12nw6"]
> [ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_2nuys"]
> [ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="4_o5p0m"]
> [ext_resource type="Script" path="res://scripts/day_night/TimeHandler.gd" id="5_o77uk"]
> [ext_resource type="Script" path="res://scripts/day_night/LightIntensityTransitionNode.gd" id="6_ld87i"]
14c14
< max_value = 180.0
---
> _limits = [0.0, 180.0, 0.0, 1.0]
24c24
< script = ExtResource("1_ef7su")
---
> script = ExtResource("1_57t4c")
41,43c41,43
< script = ExtResource("2_dncyc")
< [node name="LightColorTransition" type="Node" parent="DayNightCycle"]
< script = ExtResource("3_lcolt")
---
> script = ExtResource("2_12nw6")
> [node name="LightColorTransition" type="Node" parent…[truncated]{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
rm -f /home/user/task/scenes/Main_fixed.tscn
cat > /tmp/verify.gd <<'EOF'
@tool
extends SceneTree
func _initialize():
var ps = load("res://scenes/Main.tscn")
var root = ps.instantiate()
get_root().add_child(root)
var sun = root.get_node("SunLight")
var porch = root.get_node("PorchLight")
var clock = root.get_node("ClockLabel")
var dnc = root.get_node("DayNightCycle")
# verify references resolved
print("color light: ", dnc.get_node("LightColorTransition").light.name)
print("rotator target: ", dnc.get_node("SampledObjectRotator").target_node.name)
print("intensity light: ", dnc.get_node("LightIntensityTransition").light.name)
print("day_length via DNC: ", dnc.day_length_seconds)
print("interval: ", dnc.get_node("TimeHandler").display_interval_minutes)
# sample across the day
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%.1f yz=(%.1f,%.1f) energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.rotation_degrees.y, sun.rotation_degrees.z, sun.light_energy, str(sun.light_color)])
# verify porch/clock callback at several times
for t in ["00:00","06:00","12:00","18:00","23:50"]:
root._on_day_night_cycle_time_changed(t)
print("time=%s clock='%s' porch.visible=%s" % [t, clock.text, str(porch.visible)])
quit()
EOF
timeout 30 godot --headless --script /tmp/verify.gd 2>&1 | grep -vE "WARNING|superuser|setup2|GODOT_SILENCE|leaked|in use|PagedAlloc|_free_rids|Dependency|cleanup|still in use|RID alloc" | head -40
rm -f /tmp/verify.gd /tmp/fix.gd /tmp/resave.gdGodot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
color light: SunLight
rotator target: SunLight
intensity light: SunLight
day_length via DNC: 10.0
interval: 10
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.00 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.50 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.99 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=00:00 clock='00:00' porch.visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=06:00 clock='00:00' porch.visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=12:00 clock='00:00' porch.visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=18:00 clock='00:00' porch.visible=true
SCRIPT ERROR: Invalid assignment of property or key 'text' with value of type 'String' on a base object of type 'Nil'.
at: _on_day_night_cycle_time_changed (res://scripts/main.gd:14)
time=23:50 clock='00:00' porch.visible=true
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
color light: SunLight
rotator target: SunLight
intensity light: SunLight
day_length via DNC: 10.0
interval: 10
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.00 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.25 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.50 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
p=0.75 xrot=-60.0 yz=(150.0,0.0) energy=1.000 color=(1.0, 1.0, 1.0, 1.0)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sampl…[truncated]cat > /tmp/verify2.gd <<'EOF'
extends SceneTree
var root
var sun
var porch
var clock
var dnc
var frames = 0
var seen = {}
func _initialize():
var ps = load("res://scenes/Main.tscn")
root = ps.instantiate()
get_root().add_child(root)
sun = root.get_node("SunLight")
porch = root.get_node("PorchLight")
clock = root.get_node("ClockLabel")
dnc = root.get_node("DayNightCycle")
func _process(delta):
frames += 1
if frames == 2:
# refs resolved + @onready wired now that _ready ran
print("rotator var: ", dnc.object_rotator)
# drive samples directly
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%.1f yz=(%.1f,%.1f) energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.rotation_degrees.y, sun.rotation_degrees.z, sun.light_energy, str(sun.light_color)])
for t in ["00:00","06:00","12:00","17:50","18:00","23:50"]:
root._on_day_night_cycle_time_changed(t)
print("time=%s -> clock='%s' porch.visible=%s" % [t, clock.text, str(porch.visible)])
return true if quit() else true
return false
EOF
timeout 30 godot --headless --script /tmp/verify2.gd 2>&1 | grep -vE "WARNING|superuser|setup2|GODOT_SILENCE|leaked|in use|PagedAlloc|_free_rids|Dependency|cleanup|still in use|RID alloc|^Godot Engine|^$" | head -40
rm -f /tmp/verify2.gdSCRIPT ERROR: Parse Error: Member "root" redefined (original in native class 'SceneTree')
at: GDScript::reload (/tmp/verify2.gd:3)
SCRIPT ERROR: Parse Error: Cannot get return value of call to "quit()" because it returns "void".
at: GDScript::reload (/tmp/verify2.gd:33)
ERROR: Failed to load script "/tmp/verify2.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:3022)
[stdout]
SCRIPT ERROR: Parse Error: Member "root" redefined (original in native class 'SceneTree')
at: GDScript::reload (/tmp/verify2.gd:3)
SCRIPT ERROR: Parse Error: Cannot get return value of call to "quit()" because it returns "void".
at: GDScript::reload (/tmp/verify2.gd:33)
ERROR: Failed to load script "/tmp/verify2.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:3022)cat > /tmp/verify2.gd <<'EOF'
extends SceneTree
var scene_root
var sun
var porch
var clock
var dnc
var frames = 0
func _initialize():
var ps = load("res://scenes/Main.tscn")
scene_root = ps.instantiate()
get_root().add_child(scene_root)
sun = scene_root.get_node("SunLight")
porch = scene_root.get_node("PorchLight")
clock = scene_root.get_node("ClockLabel")
dnc = scene_root.get_node("DayNightCycle")
func _process(_delta):
frames += 1
if frames == 2:
print("rotator var resolved: ", dnc.object_rotator != null)
for p in [0.0, 0.25, 0.5, 0.75, 0.99]:
dnc.current_day_percentage = p
dnc.update_nodes()
print("p=%.2f xrot=%.1f yz=(%.1f,%.1f) energy=%.3f color=%s" % [p, sun.rotation_degrees.x, sun.rotation_degrees.y, sun.rotation_degrees.z, sun.light_energy, str(sun.light_color)])
for t in ["00:00","06:00","12:00","17:50","18:00","23:50"]:
scene_root._on_day_night_cycle_time_changed(t)
print("time=%s -> clock='%s' porch.visible=%s" % [t, clock.text, str(porch.visible)])
quit()
return false
EOF
timeout 30 godot --headless --script /tmp/verify2.gd 2>&1 | grep -vE "WARNING|superuser|setup2|GODOT_SILENCE|leaked|in use|PagedAlloc|_free_rids|Dependency|cleanup|still in use|RID alloc|^Godot Engine|^$" | head -40
rm -f /tmp/verify2.gdrotator var resolved: true p=0.00 xrot=0.0 yz=(0.0,0.0) energy=0.050 color=(0.04, 0.05, 0.13, 1.0) p=0.25 xrot=45.0 yz=(0.0,0.0) energy=0.300 color=(0.98, 0.55, 0.3, 1.0) p=0.50 xrot=90.0 yz=(0.0,0.0) energy=0.999 color=(1.0, 0.98, 0.92, 1.0) p=0.75 xrot=135.0 yz=(0.0,0.0) energy=0.300 color=(0.98, 0.45, 0.25, 1.0) p=0.99 xrot=178.2 yz=(0.0,0.0) energy=0.051 color=(0.0776, 0.066, 0.1348, 1.0) time=00:00 -> clock='00:00' porch.visible=true time=06:00 -> clock='06:00' porch.visible=false time=12:00 -> clock='12:00' porch.visible=false time=17:50 -> clock='17:50' porch.visible=false time=18:00 -> clock='18:00' porch.visible=true time=23:50 -> clock='23:50' porch.visible=true [stdout] rotator var resolved: true p=0.00 xrot=0.0 yz=(0.0,0.0) energy=0.050 color=(0.04, 0.05, 0.13, 1.0) p=0.25 xrot=45.0 yz=(0.0,0.0) energy=0.300 color=(0.98, 0.55, 0.3, 1.0) p=0.50 xrot=90.0 yz=(0.0,0.0) energy=0.999 color=(1.0, 0.98, 0.92, 1.0) p=0.75 xrot=135.0 yz=(0.0,0.0) energy=0.300 color=(0.98, 0.45, 0.25, 1.0) p=0.99 xrot=178.2 yz=(0.0,0.0) energy=0.051 color=(0.0776, 0.066, 0.1348, 1.0) time=00:00 -> clock='00:00' porch.visible=true time=06:00 -> clock='06:00' porch.visible=false time=12:00 -> clock='12:00' porch.visible=false time=17:50 -> clock='17:50' porch.visible=false time=18:00 -> clock='18:00' porch.visible=true time=23:50 -> clock='23:50' porch.visible=true
timeout 12 godot --headless --quit-after 200 2>&1 | grep -iE "error|warning" | grep -vE "superuser|root.*security|GODOT_SILENCE|leaked|in use|PagedAlloc|_free_rids|Dependency|cleanup|still in use|RID alloc" | head; echo "=== run completed, exit ${PIPESTATUS[0]} (no errors above = clean) ==="=== run completed, exit 0 (no errors above = clean) === [stdout] === run completed, exit 0 (no errors above = clean) ===
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must hit ~180 degrees at middayReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_6b73749d947041bc. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_6b73749d947041bc · verifier authoritative; classifier explanatory.