tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scripts/checkpoint.gd",
"content": "class_name Checkpoint\nextends Area2D\n\n## Emitted when the player first lights this checkpoint.\nsignal activated(id: int)\n## Emitted alongside activation when this is the level's final checkpoint.\nsignal level_complete\n\n@export var checkpoint_id: int = 0\n@export var is_final_checkpoint: bool = false\n\n## Drives the beacon color across the charge fraction.\n@export var charge_gradient: Gradient\n## Drives the beacon scale across the charge fraction.\n@export var scale_curve: Curve\n\n@export var beacon: Sprite2D\n@export var charge_label: Label\n\nvar is_active: bool = false\n\n\nfunc apply_charge(t: float) -> void:\n\tbeacon.modulate = charge_gradient.sample(t)\n\tbeacon.scale = Vector2.ONE * scale_curve.sample_baked(t)\n\n\nfunc reset() -> void:\n\tis_active = false\n\n\nfunc _on_body_entered(body: Node) -> void:\n\tif not body.is_in_group(\"Player\"):\n\t\treturn\n\tif is_active:\n\t\treturn\n\n\tis_active = true\n\tapply_charge(1.0)\n\tcharge_label.text = str(checkpoint_id)\n\tactivated.emit(checkpoint_id)\n\n\tif is_final_checkpoint:\n\t\tlevel_complete.emit()\n"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
{
"file_path": "/home/user/task/scenes/checkpoint.tscn",
"content": "[gd_scene load_steps=5 format=3 uid=\"uid://c3kp0intbe4c0\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/checkpoint.gd\" id=\"1_script\"]\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_1\"]\nsize = Vector2(32, 32)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_1\"]\noffsets = PackedFloat32Array(0, 0.5, 1)\ncolors = PackedColorArray(0.1, 0.2, 0.6, 1, 0.2, 0.9, 1, 1, 1, 1, 1, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_1\"]\nmax_value = 2.0\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1.8), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Checkpoint\" type=\"Area2D\"]\nscript = ExtResource(\"1_script\")\ncharge_gradient = SubResource(\"Gradient_1\")\nscale_curve = SubResource(\"Curve_1\")\nbeacon = NodePath(\"Beacon\")\ncharge_label = NodePath(\"ChargeLabel\")\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nshape = SubResource(\"RectangleShape2D_1\")\n\n[node name=\"Beacon\" type=\"Sprite2D\" parent=\".\"]\n\n[node name=\"ChargeLabel\" type=\"Label\" parent=\".\"]\n\n[connection signal=\"body_entered\" from=\".\" to=\".\" method=\"_on_body_entered\"]\n"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
{
"file_path": "/home/user/task/scripts/checkpoint.gd"
}1 extends Area2D 2 class_name Checkpoint 3 4 func _ready() -> void: 5 pass 6
{
"file_path": "/home/user/task/scenes/checkpoint.tscn"
}1 [gd_scene load_steps=1 format=3] 2 3 [node name="Checkpoint" type="Area2D"] 4
{
"file_path": "/home/user/task/scripts/checkpoint.gd",
"content": "class_name Checkpoint\nextends Area2D\n\n## Emitted when the player first lights this checkpoint.\nsignal activated(id: int)\n## Emitted alongside activation when this is the level's final checkpoint.\nsignal level_complete\n\n@export var checkpoint_id: int = 0\n@export var is_final_checkpoint: bool = false\n\n## Drives the beacon color across the charge fraction.\n@export var charge_gradient: Gradient\n## Drives the beacon scale across the charge fraction.\n@export var scale_curve: Curve\n\n@export var beacon: Sprite2D\n@export var charge_label: Label\n\nvar is_active: bool = false\n\n\nfunc apply_charge(t: float) -> void:\n\tbeacon.modulate = charge_gradient.sample(t)\n\tbeacon.scale = Vector2.ONE * scale_curve.sample_baked(t)\n\n\nfunc reset() -> void:\n\tis_active = false\n\n\nfunc _on_body_entered(body: Node) -> void:\n\tif not body.is_in_group(\"Player\"):\n\t\treturn\n\tif is_active:\n\t\treturn\n\n\tis_active = true\n\tapply_charge(1.0)\n\tcharge_label.text = str(checkpoint_id)\n\tactivated.emit(checkpoint_id)\n\n\tif is_final_checkpoint:\n\t\tlevel_complete.emit()\n"
}The file /home/user/task/scripts/checkpoint.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scenes/checkpoint.tscn",
"content": "[gd_scene load_steps=5 format=3 uid=\"uid://c3kp0intbe4c0\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/checkpoint.gd\" id=\"1_script\"]\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_1\"]\nsize = Vector2(32, 32)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_1\"]\noffsets = PackedFloat32Array(0, 0.5, 1)\ncolors = PackedColorArray(0.1, 0.2, 0.6, 1, 0.2, 0.9, 1, 1, 1, 1, 1, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_1\"]\nmax_value = 2.0\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1.8), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Checkpoint\" type=\"Area2D\"]\nscript = ExtResource(\"1_script\")\ncharge_gradient = SubResource(\"Gradient_1\")\nscale_curve = SubResource(\"Curve_1\")\nbeacon = NodePath(\"Beacon\")\ncharge_label = NodePath(\"ChargeLabel\")\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nshape = SubResource(\"RectangleShape2D_1\")\n\n[node name=\"Beacon\" type=\"Sprite2D\" parent=\".\"]\n\n[node name=\"ChargeLabel\" type=\"Label\" parent=\".\"]\n\n[connection signal=\"body_entered\" from=\".\" to=\".\" method=\"_on_body_entered\"]\n"
}The file /home/user/task/scenes/checkpoint.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: beacon export must be wired to the Beacon Sprite2D in the sceneReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_7211ba0463c64823. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_7211ba0463c64823 · verifier authoritative; classifier explanatory.