SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

projectile-drag-integrator

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeIncomplete Understanding
EvidenceTest output shows 78% pass rate (7/9 tests passed). Both failures are on immediate impact edge cases: test_events.cpp:degenerate_immediate_impact and test_book.cpp:immediate_impact_nonorigin_bookkeeping, both expecting 'f.impacted' to be true. The reference solution correctly handles this at line 138 with precise conditional logic: `const bool crossed = (s0 >= 0.0 && s1 <= 0.0 && (s0 > 0.0 || s1 < 0.0))` requiring at least one strict inequality to detect ground impacts from above. Other 7 tests (test_step, test_vacuum, test_events_dp, test_drag, test_lateral, test_energy, test_consistency) all passed, showing the agent implemented most of the RK4 integrator and event detection correctly but missed the immediate-impact edge case handling.
Root causeThe agent implemented most of the RK4 integrator and event detection logic correctly, passing 7/9 tests, but failed to properly handle the edge case for immediate impacts (projectile launched on or below the impact plane with downward velocity). This requires precise conditional logic to distinguish between cases where the projectile starts at the impact plane versus crosses it, which the agent's implementation did not capture correctly.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
13 tool calls · 3 tool types · 22 steps
# Ticket: Implement the 3D exterior-ballistics flight integrator ## Context `ballistics` is a C++17 projectile-flight engine. The surrounding framework is complete; the numerical core in `src/solver.cpp` is unimplemented. The project is at `/opt/ballistics` in the build image. ## Your Task Complete the stubbed member functions in `/opt/ballistics/src/solver.cpp` so the project builds and the test suite passes. Only edit `src/solver.cpp`; do not change the public signatures. Refer to the headers under `include/` and the existing stubs for the API you must implement. ## Build and Test ``` cmake -S /opt/ballistics -B /opt/ballistics/build -DCMAKE_BUILD_TYPE=Release cmake --build /opt/ballistics/build --parallel cd /opt/ballistics/build && ctest --output-on-failure ```
I'll start by exploring the project structure and understanding the API I need to implement.

List project structure

shell
ls -R include src test tests 2>/dev/null | head -100
output
include:
ballistics

include/ballistics:
integrator.hpp
io.hpp
model.hpp
types.hpp

src:
io.cpp
main.cpp
model.cpp
solver.cpp

tests:
CMakeLists.txt
test_smoke.cpp
test_util.hpp

[stdout]
include:
ballistics

include/ballistics:
integrator.hpp
io.hpp
model.hpp
types.hpp

src:
io.cpp
main.cpp
model.cpp
solver.cpp

tests:
CMakeLists.txt
test_smoke.cpp
test_util.hpp

/opt/ballistics/src/solver.cpp

contents
1	#include "ballistics/integrator.hpp"
2	
3	#include <cstddef>
4	#include <stdexcept>
5	#include <vector>
6	
7	#include "ballistics/model.hpp"
8	#include "ballistics/types.hpp"
9	
10	namespace ballistics {
11	
12	// ============================================================================
13	// STUB IMPLEMENTATION -- replace the bodies below with the real 3D high-order
14	// fixed-step integrator and sub-step event reporting.
15	//
16	// As shipped this compiles cleanly (so the Docker image builds) but is WRONG:
17	//   * step() returns the state unchanged -- the projectile is frozen;
18	//   * simulate() records only the launch state, never integrates, and reports
19	//     no apex and no impact.
20	// Every flight test therefore fails. Implement `step` as one fourth-order step
21	// of the six-state system, assembling the acceleration from the projectile
22	// parameters and using axpy for state algebra. Implement `simulate` by marching
23	// from the launch state, reporting apex and ground impact as sub-step events
24	// rather than grid samples, and filling EVERY Flight field exactly per the
25	// header contract, including range as horizontal distance from launch, time as
26	// steps*dt, and the impacted / has_apex flags. Honor the dt > 0 contract.
27	// ============================================================================
28	
29	State Integrator::step(const State& s, double dt) const {
30	    if (!(dt > 0.0)) {
31	        throw std::invalid_argument("Integrator::step: dt must be positive");
32	    }
33	    // TODO: replace with one fourth-order step over [0, dt].
34	    (void)projectile_;
35	    return s;
36	}
37	
38	Flight Integrator::simulate(const State& initial, double dt,
39	                            std::size_t max_steps, double z_impact) const {
40	    if (!(dt > 0.0)) {
41	        throw std::invalid_argument(
42	            "Integrator::simulate: dt must be positive");
43	    }
44	    (void)max_steps;
45	    (void)z_impact;
46	    // TODO: march, locate the apex and impact, and fill the Flight.
47	    Flight f;
48	    f.states.push_back(initial);
49	    f.times.push_back(0.0);
50	    f.steps = 0;
51	    f.time = 0.0;
52	    f.impacted = false;
53	    f.has_apex = false;
54	    return f;
55	}
56	
57	} // namespace ballistics
58
I'll read all the headers to understand the full API contract.

/opt/ballistics/include/ballistics/types.hpp

contents
1	#ifndef BALLISTICS_TYPES_HPP
2	#define BALLISTICS_TYPES_HPP
3	
4	#include <cmath>
5	
6	namespace ballistics {
7	
8	/// A 3D Cartesian vector [m] / [m/s] / [m/s^2] depending on context.
9	/// Plain value type with the small amount of vector algebra the dynamics need.
10	struct Vec3 {
11	    double x{0.0};
12	    double y{0.0};
13	    double z{0.0};
14	};
15	
16	inline Vec3 operator+(const Vec3& a, const Vec3& b) {
17	    return Vec3{a.x + b.x, a.y + b.y, a.z + b.z};
18	}
19	inline Vec3 operator-(const Vec3& a, const Vec3& b) {
20	    return Vec3{a.x - b.x, a.y - b.y, a.z - b.z};
21	}
22	inline Vec3 operator*(double s, const Vec3& a) {
23	    return Vec3{s * a.x, s * a.y, s * a.z};
24	}
25	inline double dot(const Vec3& a, const Vec3& b) {
26	    return a.x * b.x + a.y * b.y + a.z * b.z;
27	}
28	/// Right-handed cross product a x b.
29	inline Vec3 cross(const Vec3& a, const Vec3& b) {
30	    return Vec3{a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z,
31	                a.x * b.y - a.y * b.x};
32	}
33	inline double norm(const Vec3& a) { return std::sqrt(dot(a, a)); }
34	
35	/// Phase-space state of a point-mass projectile in 3D: position r = (x, y, z)
36	/// [m] with z measured upward, and velocity v = (vx, vy, vz) [m/s]. Plain value
37	/// type used throughout. The dynamics are autonomous (time does not appear
38	/// explicitly), so the integrator carries the simulation clock separately.
39	struct State {
40	    Vec3 r{};
41	    Vec3 v{};
42	};
43	
44	/// Element-wise scaled-add over the full 6-component state: returns a + h * b.
45	/// Keep this helper here so the integrator stays a thin numerical layer.
46	/// (Support code.)
47	inline State axpy(const State& a, double h, const State& b) {
48	    return State{Vec3{a.r.x + h * b.r.x, a.r.y + h * b.r.y, a.r.z + h * b.r.z},
49	                 Vec3{a.v.x + h * b.v.x, a.v.y + h * b.v.y, a.v.z + h * b.v.z}};
50	}
51	
52	} // namespace ballistics
53	
54	#endif // BALLISTICS_TYPES_HPP
55

/opt/ballistics/include/ballistics/model.hpp

contents
1	#ifndef BALLISTICS_MODEL_HPP
2	#define BALLISTICS_MODEL_HPP
3	
4	#include "ballistics/types.hpp"
5	
6	namespace ballistics {
7	
8	/// Two-layer model atmosphere. Air density decays with altitude using one scale
9	/// height below a transition altitude and a second scale height above it, with
10	/// the density kept continuous at the transition. Fully implemented support code.
11	class Atmosphere {
12	public:
13	    /// Construct from sea-level density and lower-layer scale height. The
14	    /// default transition is 400 m, and ordinary atmospheric cases use a shorter
15	    /// upper-layer scale height; near-uniform atmospheres keep the supplied scale
16	    /// height in both layers. Throws std::invalid_argument on invalid parameters.
17	    Atmosphere(double rho0, double scale_height);
18	
19	    /// Construct with explicit lower-layer scale height, transition altitude, and
20	    /// upper-layer scale height.
21	    Atmosphere(double rho0, double lower_scale_height,
22	               double transition_altitude, double upper_scale_height);
23	
24	    /// A vacuum (rho0 = 0): density is identically zero at every altitude.
25	    static Atmosphere vacuum();
26	
27	    double rho0() const { return rho0_; }
28	    double scale_height() const { return lower_scale_height_; }
29	    double lower_scale_height() const { return lower_scale_height_; }
30	    double transition_altitude() const { return transition_altitude_; }
31	    double upper_scale_height() const { return upper_scale_height_; }
32	
33	    /// Air density at altitude z [m]. For rho0 = 0 this is identically 0.
34	    double density(double z) const;
35	
36	private:
37	    double rho0_;
38	    double lower_scale_height_;
39	    double transition_altitude_;
40	    double upper_scale_height_;
41	};
42	
43	/// A point-mass projectile flying through a model atmosphere under uniform
44	/// gravity, quadratic aerodynamic drag, spin/Magnus deflection, and an optional
45	/// rotating-frame Coriolis term. The state is the full 3D phase vector s = (r, v)
46	/// with z up.
47	///
48	/// Drag opposes the air-relative velocity, where air-relative velocity means the
49	/// projectile velocity minus the constant wind. The drag magnitude scales with
50	/// air density and the square of the air-relative speed. The spin/Magnus force is
51	/// perpendicular to the air-relative velocity and is directed by the right-handed
52	/// spin axis, so it curves the path without doing mechanical work. The Coriolis
53	/// convention is the rotating-frame acceleration from the stored omega vector.
54	///
55	/// This class is a fully-implemented data container plus energy diagnostics; the
56	/// numerical integrator assembles the dynamics from these parameters.
57	class Projectile {
58	public:
59	    /// Construct from mass [kg], drag coefficient Cd [-], reference area A
60	    /// [m^2], gravity g [m/s^2], the atmosphere, the constant wind vector w
61	    /// [m/s], the spin vector S [rad/s] (only its direction matters; sets the
62	    /// Magnus axis), the Magnus lift coefficient Cl [-], and optionally the
63	    /// rotating-frame angular-velocity vector omega [rad/s].
64	    ///
65	    /// Throws std::invalid_argument if mass <= 0, Cd < 0, area < 0, g < 0, or
66	    /// Cl < 0.
67	    Projectile(double mass, double Cd, double area, double gravity,
68	               const Atmosphere& atmosphere, const Vec3& wind, const Vec3& spin,
69	               double Cl, const Vec3& omega = Vec3{});
70	
71	    double mass() const { return mass_; }
72	    double Cd() const { return Cd_; }
73	    double area() const { return area_; }
74	    double gravity() const { return gravity_; }
75	    double Cl() const { return Cl_; }
76	    const Vec3& wind() const { return wind_; }
77	    const Vec3& spin() const { return spin_; }
78	    const Vec3& omega() const { return omega_; }
79	    const Atmosphere& atmosphere() const { return atmosphere_; }
80	
81	    /// Air density at altitude z [m] (delegates to the atmosphere).
82	    double density(double z) const { return atmosphere_.density(z); }
83	
84	    /// Ground speed magnitude |v| [m/s]. Fully implemented.
85	    double speed(const State& s) const { return norm(s.v); }
86	
87	    /// Total mechanical energy per unit mass  E/m = 1/2 |v|^2 + g z. For the
88	    /// no-wind case this decreases monotonically with aerodynamic dissipation.
89	    /// Fully implemented.
90	    double specific_energy(const State& s) const;
91	
92	    /// Instantaneous mechanical-energy dissipation rate per unit mass. In the
93	    /// no-wind case this equals -d/dt(specific_energy). Fully implemented.
94	    double drag_power(const State& s) const;
95	
96	private:
97	    double mass_;
98	    double Cd_;
99	    double area_;
100	    double gravity_;
101	    Atmosphere atmosphere_;
102	    Vec3 wind_;
103	    Vec3 spin_;
104	    Vec3 omega_;
105	    double Cl_;
106	};
107	
108	} // namespace ballistics
109	
110	#endif // BALLISTICS_MODEL_HPP
111

/opt/ballistics/include/ballistics/integrator.hpp

contents
1	#ifndef BALLISTICS_INTEGRATOR_HPP
2	#define BALLISTICS_INTEGRATOR_HPP
3	
4	#include <cstddef>
5	#include <vector>
6	
7	#include "ballistics/model.hpp"
8	#include "ballistics/types.hpp"
9	
10	namespace ballistics {
11	
12	/// Result of a 3D projectile flight simulation.
13	///
14	/// `states[i]` is the fixed-step sample at grid time `times[i] = i * dt`, with
15	/// states[0] the launch state. The apex and impact are sub-step events (not the
16	/// nearest grid sample), reported to high accuracy.
17	struct Flight {
18	    /// Grid samples; states[0] is the launch state.
19	    std::vector<State> states;
20	    /// Simulation time [s] of each sample (times[i] = i * dt). Parallel to
21	    /// `states`, supplied so energy budgets can be integrated directly.
22	    std::vector<double> times;
23	
24	    /// Number of grid steps actually taken (== states.size() - 1).
25	    std::size_t steps{0};
26	    /// Final grid time [s] = steps * dt (NOT the root-found impact time).
27	    double time{0.0};
28	
29	    /// True iff the run terminated at a ground-plane impact (z crossing
30	    /// z_impact from above). False if it stopped at the step cap instead, in
31	    /// which case the impact fields below are not meaningful.
32	    bool impacted{false};
33	
34	    /// Root-found apex (highest point: vz crosses zero downward). Valid once at
35	    /// least one apex crossing has been seen.
36	    State apex{};
37	    double apex_time{0.0};
38	    bool has_apex{false};
39	
40	    /// Root-found impact state and time (z == z_impact, descending). Valid iff
41	    /// `impacted` is true.
42	    State impact{};
43	    double impact_time{0.0};
44	
45	    /// Horizontal range [m] from the launch point to the impact point, i.e.
46	    /// sqrt(dx^2 + dy^2) measured in the ground (x, y) plane. Zero unless the
47	    /// projectile impacted.
48	    double range{0.0};
49	};
50	
51	/// Fixed-step fourth-order integrator for the 3D projectile, augmented with
52	/// sub-step event reporting for the apex and ground impact.
53	class Integrator {
54	public:
55	    explicit Integrator(const Projectile& projectile)
56	        : projectile_(projectile) {}
57	
58	    /// Advance a single state by one fourth-order step of size `dt`. `dt` must be > 0
59	    /// (throws std::invalid_argument otherwise).
60	    State step(const State& s, double dt) const;
61	
62	    /// Simulate the flight from `initial`, taking fixed steps of size `dt`, until
63	    /// EITHER the projectile crosses the impact plane z = `z_impact` while
64	    /// descending OR `max_steps` steps have been taken, whichever comes first.
65	    ///
66	    /// The launch state is recorded as states[0]; each stepped grid state is
67	    /// appended. The apex (vz: + -> -) and the impact (z crossing z_impact from
68	    /// above) are located as sub-step events and stored in `apex` / `impact`
69	    /// with their times; `range` is the horizontal
70	    /// launch-to-impact distance. `dt` must be > 0 (throws
71	    /// std::invalid_argument otherwise). Returns a Flight with
72	    /// steps == states.size() - 1, time == steps * dt, and `impacted` /
73	    /// `has_apex` set appropriately.
74	    Flight simulate(const State& initial, double dt, std::size_t max_steps,
75	                    double z_impact = 0.0) const;
76	
77	    /// Alias for simulate(), matching exterior-ballistics "fire a shot"
78	    /// terminology used by the CLI and the .shot format.
79	    Flight fire(const State& initial, double dt, std::size_t max_steps,
80	                double z_impact = 0.0) const {
81	        return simulate(initial, dt, max_steps, z_impact);
82	    }
83	
84	private:
85	    const Projectile& projectile_;
86	};
87	
88	} // namespace ballistics
89	
90	#endif // BALLISTICS_INTEGRATOR_HPP
91
Now let me read the model.cpp and io.cpp to understand the exact physics conventions, plus the test file.

/opt/ballistics/src/model.cpp

contents
1	#include "ballistics/model.hpp"
2	
3	#include <cmath>
4	#include <stdexcept>
5	
6	namespace ballistics {
7	
8	namespace {
9	
10	double default_upper_scale_height(double lower_scale_height) {
11	    return lower_scale_height > 1.0e9 ? lower_scale_height : 6200.0;
12	}
13	
14	} // namespace
15	
16	Atmosphere::Atmosphere(double rho0, double scale_height)
17	    : Atmosphere(rho0, scale_height, 400.0,
18	                 default_upper_scale_height(scale_height)) {}
19	
20	Atmosphere::Atmosphere(double rho0, double lower_scale_height,
21	                       double transition_altitude, double upper_scale_height)
22	    : rho0_(rho0),
23	      lower_scale_height_(lower_scale_height),
24	      transition_altitude_(transition_altitude),
25	      upper_scale_height_(upper_scale_height) {
26	    if (rho0_ < 0.0) {
27	        throw std::invalid_argument("Atmosphere: rho0 must be non-negative");
28	    }
29	    if (!(lower_scale_height_ > 0.0)) {
30	        throw std::invalid_argument(
31	            "Atmosphere: lower scale height must be positive");
32	    }
33	    if (!(upper_scale_height_ > 0.0)) {
34	        throw std::invalid_argument(
35	            "Atmosphere: upper scale height must be positive");
36	    }
37	    if (transition_altitude_ < 0.0) {
38	        throw std::invalid_argument(
39	            "Atmosphere: transition altitude must be non-negative");
40	    }
41	}
42	
43	Atmosphere Atmosphere::vacuum() { return Atmosphere(0.0, 1.0); }
44	
45	double Atmosphere::density(double z) const {
46	    if (rho0_ == 0.0) return 0.0;
47	    if (z <= transition_altitude_) {
48	        return rho0_ * std::exp(-z / lower_scale_height_);
49	    }
50	    const double rho_transition =
51	        rho0_ * std::exp(-transition_altitude_ / lower_scale_height_);
52	    return rho_transition *
53	           std::exp(-(z - transition_altitude_) / upper_scale_height_);
54	}
55	
56	Projectile::Projectile(double mass, double Cd, double area, double gravity,
57	                       const Atmosphere& atmosphere, const Vec3& wind,
58	                       const Vec3& spin, double Cl, const Vec3& omega)
59	    : mass_(mass),
60	      Cd_(Cd),
61	      area_(area),
62	      gravity_(gravity),
63	      atmosphere_(atmosphere),
64	      wind_(wind),
65	      spin_(spin),
66	      omega_(omega),
67	      Cl_(Cl) {
68	    if (!(mass_ > 0.0)) {
69	        throw std::invalid_argument("Projectile: mass must be positive");
70	    }
71	    if (Cd_ < 0.0) {
72	        throw std::invalid_argument("Projectile: Cd must be non-negative");
73	    }
74	    if (area_ < 0.0) {
75	        throw std::invalid_argument("Projectile: area must be non-negative");
76	    }
77	    if (gravity_ < 0.0) {
78	        throw std::invalid_argument("Projectile: gravity must be non-negative");
79	    }
80	    if (Cl_ < 0.0) {
81	        throw std::invalid_argument("Projectile: Cl must be non-negative");
82	    }
83	}
84	
85	double Projectile::specific_energy(const State& s) const {
86	    const double v = speed(s);
87	    return 0.5 * v * v + gravity_ * s.r.z;
88	}
89	
90	double Projectile::drag_power(const State& s) const {
91	    const double rho = density(s.r.z);
92	    const Vec3 vrel = s.v - wind_;
93	    const double q = norm(vrel);
94	    const double kd = rho * Cd_ * area_ / (2.0 * mass_);
95	    return kd * q * dot(s.v, vrel);
96	}
97	
98	} // namespace ballistics
99

/opt/ballistics/tests/test_smoke.cpp

contents
1	#include <stdexcept>
2	
3	#include "ballistics/integrator.hpp"
4	#include "ballistics/model.hpp"
5	#include "ballistics/types.hpp"
6	#include "test_util.hpp"
7	
8	using namespace ballistics;
9	
10	namespace {
11	
12	Projectile vacuum_projectile() {
13	    return Projectile(1.0, 0.0, 0.0, 9.80665, Atmosphere::vacuum(),
14	                      Vec3{0.0, 0.0, 0.0}, Vec3{0.0, 0.0, 0.0}, 0.0);
15	}
16	
17	} // namespace
18	
19	BALLISTICS_TEST("vacuum_flight_smoke") {
20	    const Projectile projectile = vacuum_projectile();
21	    Integrator integrator(projectile);
22	    const State launch{Vec3{0.0, 0.0, 0.0}, Vec3{40.0, 2.0, 45.0}};
23	    const Flight flight = integrator.simulate(launch, 0.01, 20000, 0.0);
24	
25	    ballistics_test::expect(flight.impacted, "flight reports an impact");
26	    ballistics_test::expect(flight.has_apex, "flight reports an apex");
27	    ballistics_test::expect(flight.states.size() > 100, "many samples recorded");
28	    ballistics_test::expect(flight.steps == flight.states.size() - 1,
29	                            "step count matches samples");
30	    ballistics_test::expect(flight.times.size() == flight.states.size(),
31	                            "times parallel states");
32	    ballistics_test::expect(flight.apex.r.z > launch.r.z, "apex is above launch");
33	    ballistics_test::expect(flight.range > 0.0, "impact range is positive");
34	    ballistics_test::expect(flight.impact.v.z < 0.0, "impact is descending");
35	}
36	
37	BALLISTICS_TEST("step_cap_smoke") {
38	    const Projectile projectile = vacuum_projectile();
39	    Integrator integrator(projectile);
40	    const State launch{Vec3{0.0, 0.0, 0.0}, Vec3{20.0, 0.0, 80.0}};
41	    const std::size_t cap = 10;
42	    const Flight flight = integrator.simulate(launch, 0.001, cap, -1.0e9);
43	    ballistics_test::expect(!flight.impacted, "cap run does not impact");
44	    ballistics_test::expect(flight.steps == cap, "cap run honors max_steps");
45	    ballistics_test::expect(flight.states.back().r.z > flight.states.front().r.z,
46	                            "cap run advances upward");
47	}
48	
49	BALLISTICS_TEST("nonpositive_dt_throws") {
50	    const Projectile projectile = vacuum_projectile();
51	    Integrator integrator(projectile);
52	    const State launch{};
53	    bool threw_step = false;
54	    bool threw_sim = false;
55	    try {
56	        (void)integrator.step(launch, 0.0);
57	    } catch (const std::invalid_argument&) {
58	        threw_step = true;
59	    }
60	    try {
61	        (void)integrator.simulate(launch, -0.01, 1, 0.0);
62	    } catch (const std::invalid_argument&) {
63	        threw_sim = true;
64	    }
65	    ballistics_test::expect(threw_step, "step rejects dt <= 0");
66	    ballistics_test::expect(threw_sim, "simulate rejects dt <= 0");
67	}
68	
69	BALLISTICS_TEST_MAIN()
70

/opt/ballistics/tests/test_util.hpp

contents
1	#ifndef BALLISTICS_TEST_UTIL_HPP
2	#define BALLISTICS_TEST_UTIL_HPP
3	
4	// Minimal dependency-free test harness for the ballistics suite.
5	//
6	// Each test executable defines test functions and registers them with
7	// BALLISTICS_TEST(name) { ... }. main() (provided by BALLISTICS_TEST_MAIN) runs
8	// every registered test and returns non-zero if any assertion fails, which
9	// CTest interprets as a failure.
10	
11	#include <cmath>
12	#include <cstddef>
13	#include <functional>
14	#include <iostream>
15	#include <string>
16	#include <vector>
17	
18	namespace ballistics_test {
19	
20	struct Case {
21	    std::string name;
22	    std::function<void()> fn;
23	};
24	
25	inline std::vector<Case>& registry() {
26	    static std::vector<Case> cases;
27	    return cases;
28	}
29	
30	struct Registrar {
31	    Registrar(const std::string& name, std::function<void()> fn) {
32	        registry().push_back(Case{name, std::move(fn)});
33	    }
34	};
35	
36	// Thrown by an assertion failure to abort the current test case.
37	struct AssertionError {
38	    std::string message;
39	};
40	
41	inline void expect(bool cond, const std::string& what) {
42	    if (!cond) {
43	        throw AssertionError{what};
44	    }
45	}
46	
47	inline void expect_near(double got, double want, double tol, const std::string& what) {
48	    if (std::fabs(got - want) > tol) {
49	        throw AssertionError{what + " (got " + std::to_string(got) +
50	                             ", want " + std::to_string(want) +
51	                             ", tol " + std::to_string(tol) + ")"};
52	    }
53	}
54	
55	// Relative-error check (with an absolute floor) for quantities whose scale
56	// varies widely across cases.
57	inline void expect_rel(double got, double want, double rel_tol,
58	                       const std::string& what) {
59	    const double denom = std::fabs(want) > 1e-300 ? std::fabs(want) : 1.0;
60	    if (std::fabs(got - want) / denom > rel_tol) {
61	        throw AssertionError{what + " (got " + std::to_string(got) +
62	                             ", want " + std::to_string(want) +
63	                             ", rel_tol " + std::to_string(rel_tol) + ")"};
64	    }
65	}
66	
67	inline int run_all() {
68	    int failures = 0;
69	    for (const auto& c : registry()) {
70	        try {
71	            c.fn();
72	            std::cout << "[ PASS ] " << c.name << "\n";
73	        } catch (const AssertionError& e) {
74	            std::cout << "[ FAIL ] " << c.name << ": " << e.message << "\n";
75	            ++failures;
76	        } catch (const std::exception& e) {
77	            std::cout << "[ FAIL ] " << c.name
78	                      << ": unexpected exception: " << e.what() << "\n";
79	            ++failures;
80	        } catch (...) {
81	            std::cout << "[ FAIL ] " << c.name << ": unknown exception\n";
82	            ++failures;
83	        }
84	    }
85	    std::cout << "----\n"
86	              << (registry().size() - failures) << "/" << registry().size()
87	              << " tests passed\n";
88	    return failures == 0 ? 0 : 1;
89	}
90	
91	} // namespace ballistics_test
92	
93	#define BALLISTICS_CONCAT_INNER(a, b) a##b
94	#define BALLISTICS_CONCAT(a, b) BALLISTICS_CONCAT_INNER(a, b)
95	
96	#define BALLISTICS_TEST(NAME)                                                  \
97	    static void BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)();            \
98	    static ::ballistics_test::Registrar BALLISTICS_CONCAT(                     \
99	        ballistics_test_reg_, __LINE__){                                       \
100	        NAME, &BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)};              \
101	    static void BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)()
102	
103	#define BALLISTICS_TEST_MAIN()                                                 \
104	    int main() { return ::ballistics_test::run_all(); }
105	
106	#endif // BALLISTICS_TEST_UTIL_HPP
107
I now understand the full physics contract. Let me verify there are no other test files (hidden suite) referenced and check the build setup.

Inspect CMake and io header

shell
cat /opt/ballistics/tests/CMakeLists.txt; echo "---ROOT---"; sed -n '1,80p' /opt/ballistics/CMakeLists.txt 2>/dev/null; echo "---IO---"; sed -n '1,40p' /opt/ballistics/include/ballistics/io.hpp
output
# Smoke test only. The hidden verifier supplies the authoritative grading suite.

add_executable(test_smoke test_smoke.cpp)
target_link_libraries(test_smoke PRIVATE ballistics)
target_include_directories(test_smoke PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
add_test(NAME smoke COMMAND test_smoke)
---ROOT---
cmake_minimum_required(VERSION 3.16)
project(ballistics LANGUAGES CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

if(NOT CMAKE_BUILD_TYPE)
  set(CMAKE_BUILD_TYPE Release)
endif()

add_compile_options(-Wall -Wextra)

# --- Core library -----------------------------------------------------------
add_library(ballistics
  src/model.cpp
  src/solver.cpp
  src/io.cpp
)
target_include_directories(ballistics PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)

# --- Demo CLI ---------------------------------------------------------------
add_executable(ballistics_cli src/main.cpp)
target_link_libraries(ballistics_cli PRIVATE ballistics)

# --- Tests ------------------------------------------------------------------
enable_testing()
add_subdirectory(tests)
---IO---
#ifndef BALLISTICS_IO_HPP
#define BALLISTICS_IO_HPP

#include <cstddef>
#include <iosfwd>
#include <string>

#include "ballistics/integrator.hpp"
#include "ballistics/model.hpp"
#include "ballistics/types.hpp"

namespace ballistics {

/// A complete scenario parsed from the `.shot` text format.
struct Scenario {
    Projectile projectile;
    State launch;
    double dt{0.0};
    std::size_t max_steps{0};
    double z_impact{0.0};
};

/// Parse a scenario from the engine's plain-text `.shot` format.
///
/// The format is line-oriented. Blank lines and lines beginning with '#' are
/// ignored. Recognized records:
///   mass     <m>                    # projectile mass [kg]            (required)
///   drag     <Cd> <area>            # drag coefficient and area [m^2] (required)
///   gravity  <g>                    # gravity [m/s^2] (default 9.80665)
///   atmosphere <rho0> <H>           # sea-level density, lower scale height
///                                   #   (default 1.225 8500); rho0=0 vacuum
///   wind     <wx> <wy> <wz>         # constant wind vector [m/s] (default 0 0 0)
///   spin     <sx> <sy> <sz>         # spin vector [rad/s], sets Magnus axis
///                                   #   (default 0 0 0)
///   magnus   <Cl>                   # Magnus lift coefficient (default 0)
///   omega    <ox> <oy> <oz>         # rotating-frame angular velocity [rad/s]
///                                   #   (default 0 0 0)
///   position <x> <y> <z>            # launch position [m] (default 0 0 0)
///   launch   <speed> <elev_deg> <azim_deg>
///                                   # launch speed [m/s], elevation above the

[stdout]
# Smoke test only. The hidden verifier supplies the authoritative grading suite.

add_executable(test_smoke test_smoke.cpp)
target_link_libraries(test_smoke PRIVATE ballistics)
target_include_directories(test_smoke PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
add_test(NAME smoke COMMAND test_smoke)
---ROOT---
cmake_minimum_required(VERSION 3.16)
project(ballistics LANGUAGES CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

if(NOT CMAKE_BUILD_TYPE)
  set(CMAKE_BUILD_TYPE Release)
endif()

add_compile_options(-Wall -Wextra)

# --- Core library -----------------------------------------------------------
add_library(ballistics
  src/model.cpp
  src/solver.cpp
  src/io.cpp
)
target_include_directories(ballistics PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)

# --- Demo CLI ---------------------------------------------------------------
add_executable(ballistics_cli src/main.cpp)
target_link_libraries(ballistics_cli PRIVATE ballistics)

# --- Tests ------------------------------------------------------------------
enable_testing()
add_subdirectory(tests)
---IO---
#ifndef BALLISTICS_IO_HPP
#define BALLISTICS_IO_HPP

#include <cstddef>
#include <iosfwd>
#include <string>

#include "ballistics/integrator.hpp"
#include "ballistics/model.hpp"
#include "ballistics/types.hpp"

namespace ballistics {

/// A complete scenario parsed from the `.shot` text format.
struct Scenario {
    Projectile projectile;
    State launch;
    double dt{0.0};
    std::size_t max_steps{0};
    double z_impact{0.0};
};

/// Parse a scenario from the engine's plain-text `.shot` format.
///
/// The format is line-oriented. Blank lines and lines beginning with '#' are
/// ignored. Recognized records:
///   mass     <m>                    # projectile mass [kg]            (required)
///   drag     <Cd> <area>            # drag coefficient and area [m^2] (required)
///   gravity  <g>                    # gravity [m/s^2] (default 9.80665)
///   atmosphere <rho0> <H>           # sea-level density, lower scale height
///                                   #   (default 1.225 8500); rho0=0 vacuum
///   wind     <wx> <wy> <wz>         # constant wind vector [m/s] (default 0 0 0)
///   spin     <sx> <sy> <sz>         # spin vector [rad/s], sets Magnus axis
///                                   #   (default 0 0 0)
///   magnus   <Cl>                   # Magnus lift coefficient (default 0)
///   omega    <ox> <oy> <oz>         # rotating-frame angular velocity [rad/s]
///                                   #   (default 0 0 0)
///   position <x> <y> <z>            # launch position [m] (default 0 0 0)
///   launch   <speed> <elev_deg> <azim_deg>
///                                   # launch speed [m/s], elevation above the
I have everything I need. Let me write the implementation.
write · /opt/ballistics/src/solver.cpp
#include "ballistics/integrator.hpp"

#include <cmath>
#include <cstddef>
#include <stdexcept>
#include <utility>
#include <vector>

#include "ballistics/model.hpp"
#include "ballistics/types.hpp"

namespace ballistics {

namespace {

// Total acceleration on the projectile in state `s`: uniform gravity, quadratic
// aerodynamic drag opposing the air-relative velocity, a perpendicular
// spin/Magnus term, and an optional rotating-frame Coriolis term. This is the
// right-hand side of dv/dt; dr/dt is simply v (see deriv()).
Vec3 accel(const Projectile& p, const State& s) {
    // Gravity, pointing down (z up).
    Vec3 a{0.0, 0.0, -p.gravity()};

    // Air-relative velocity drives both drag and Magnus.
    const Vec3 vrel = s.v - p.wind();
    const double q = norm(vrel);
    if (q > 0.0) {
        const double rho = p.density(s.r.z);
        if (rho > 0.0) {
            // Drag: a_drag = -(rho Cd A / 2m) |vrel| vrel  (magnitude ~ |vrel|^2,
            // opposing the air-relative velocity). Matches Projectile::drag_power.
            const double kd = rho * p.Cd() * p.area() / (2.0 * p.mass());
            a = a - (kd * q) * vrel;

            // Magnus/spin lift: perpendicular to vrel, directed by the
            // right-handed spin axis (only the spin direction matters). Does no
            // mechanical work in the no-wind case since it is orthogonal to vrel.
            if (p.Cl() > 0.0) {
                const Vec3& spin = p.spin();
                const double sn = norm(spin);
                if (sn > 0.0) {
                    const Vec3 shat = (1.0 / sn) * spin;
                    const double kl = rho * p.Cl() * p.area() / (2.0 * p.mass());
                    a = a + (kl * q) * cross(shat, vrel);
                }
            }
        }
    }

    // Rotating-frame Coriolis acceleration: -2 omega x v.
    const Vec3& om = p.omega();
    if (om.x != 0.0 || om.y != 0.0 || om.z != 0.0) {
        a = a - 2.0 * cross(om, s.v);
    }

    return a;
}

// Phase-space derivative ds/dt = (v, a) of the autonomous six-state system.
State deriv(const Projectile& p, const State& s) {
    return State{s.v, accel(p, s)};
}

// Locate a sub-step event along [0, dt] starting from s0, where the scalar
// event function f changes sign relative to its value at s0. Returns the event
// offset tau in (0, dt] and the high-order state at that offset, obtained by
// taking a single fourth-order step of the (smaller) size tau from s0. The
// caller guarantees f(s0) and f(step(s0, dt)) bracket a root.
template <class F>
std::pair<double, State> locate_event(const Integrator& integ, const State& s0,
                                      double dt, F f) {
    const double f0 = f(s0);
    double lo = 0.0;
    double hi = dt;
    double t_best = dt;
    State best = integ.step(s0, dt);
    for (int it = 0; it < 100 && (hi - lo) > dt * 1e-15; ++it) {
        const double mid = 0.5 * (lo + hi);
        const State sm = integ.step(s0, mid);
        const double fm = f(sm);
        t_best = mid;
        best = sm;
        // Keep the half-interval that still brackets the crossing.
        if ((fm > 0.0) == (f0 > 0.0)) {
            lo = mid;
        } else {
            hi = mid;
        }
    }
    return {t_best, best};
}

} // namespace

State Integrator::step(const State& s, double dt) const {
    if (!(dt > 0.0)) {
        throw std::invalid_argument("Integrator::step: dt must be positive");
    }
    // Classic fourth-order Runge-Kutta over [0, dt] for the six-state system,
    // using axpy for the state algebra.
    const State k1 = deriv(projectile_, s);
    const State k2 = deriv(projectile_, axpy(s, 0.5 * dt, k1));
    const State k3 = deriv(projectile_, axpy(s, 0.5 * dt, k2));
    const State k4 = deriv(projectile_, axpy(s, dt, k3));

    // increment = k1 + 2 k2 + 2 k3 + k4
    State increment = axpy(k1, 2.0, k2);
    increment = axpy(increment, 2.0, k3);
    increment = axpy(increment, 1.0, k4);

    return axpy(s, dt / 6.0, increment);
}

Flight Integrator::simulate(const State& initial, double dt,
                            std::size_t max_steps, double z_impact) const {
    if (!(dt > 0.0)) {
        throw std::invalid_argument(
            "Integrator::simulate: dt must be positive");
    }

    Flight f;
    f.states.push_back(initial);
    f.times.push_back(0.0);

    State prev = initial;
    for (std::size_t i = 1; i <= max_steps; ++i) {
        const State next = step(prev, dt);
        f.states.push_back(next);
        f.times.push_back(static_cast<double>(i) * dt);

        // Apex: vz crosses zero downward (+ -> -). Report the first such event.
        if (!f.has_apex && prev.v.z > 0.0 && next.v.z <= 0.0) {
            auto ev = locate_event(*this, prev, dt,
                                   [](const State& s) { return s.v.z; });
            f.apex = ev.second;
            f.apex_time = static_cast<double>(i - 1) * dt + ev.first;
            f.has_apex = true;
        }

        // Impact: z crosses the impact plane from above (descending).
        if ((prev.r.z - z_impact) > 0.0 && (next.r.z - z_impact) <= 0.0) {
            auto ev = locate_event(
                *this, prev, dt,
                [z_impact](const State& s) { return s.r.z - z_impact; });
            f.impact = ev.second;
            f.impact_time = static_cast<double>(i - 1) * dt + ev.first;
            f.impacted = true;
            const double dx = f.impact.r.x - initial.r.x;
            const double dy = f.impact.r.y - initial.r.y;
            f.range = std::sqrt(dx * dx + dy * dy);
            break;
        }

        prev = next;
    }

    f.steps = f.states.size() - 1;
    f.time = static_cast<double>(f.steps) * dt;
    return f;
}

} // namespace ballistics
Now let me build and test.

Configure, build, and run tests

shell
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release >/tmp/cm.log 2>&1 && cmake --build build --parallel >>/tmp/cm.log 2>&1 && echo BUILD_OK && cd build && ctest --output-on-failure
output
BUILD_OK
Test project /opt/ballistics/build
    Start 1: smoke
1/1 Test #1: smoke ............................   Passed    0.00 sec

100% tests passed, 0 tests failed out of 1

Total Test time (real) =   0.00 sec

[stdout]
BUILD_OK
Test project /opt/ballistics/build
    Start 1: smoke
1/1 Test #1: smoke ............................   Passed    0.00 sec

100% tests passed, 0 tests failed out of 1

Total Test time (real) =   0.00 sec
Builds cleanly and the smoke test passes. Let me check for warnings and verify the physics against analytic vacuum values.

Check for compiler warnings

shell
grep -i "warning\|error" /tmp/cm.log || echo "NO WARNINGS"
output
NO WARNINGS

[stdout]
NO WARNINGS

Analytic physics sanity checks

shell
cat > /tmp/chk.cpp <<'EOF'
#include <cstdio>
#include <cmath>
#include "ballistics/integrator.hpp"
#include "ballistics/model.hpp"
using namespace ballistics;
int main(){
  // Vacuum analytic check
  Projectile p(1.0,0.0,0.0,9.80665,Atmosphere::vacuum(),Vec3{},Vec3{},0.0);
  Integrator ig(p);
  State L{Vec3{0,0,0},Vec3{40,2,45}};
  Flight f=ig.simulate(L,0.001,200000,0.0);
  double g=9.80665, vz=45;
  printf("apex_t got %.6f want %.6f\n", f.apex_time, vz/g);
  printf("apex_z got %.6f want %.6f\n", f.apex.r.z, vz*vz/(2*g));
  printf("impact_t got %.6f want %.6f\n", f.impact_time, 2*vz/g);
  double T=2*vz/g; double rng=std::sqrt(40*40+2*2)*T;
  printf("range got %.6f want %.6f\n", f.range, rng);
  printf("impact vz got %.6f want %.6f\n", f.impact.v.z, -vz);
  // Drag should dissipate energy (no wind): energy monotonic decrease
  Projectile pd(0.05,0.3,0.002,9.80665,Atmosphere(1.225,8500),Vec3{},Vec3{},0.0);
  Integrator igd(pd);
  Flight fd=igd.simulate(State{Vec3{0,0,0},Vec3{100,0,100}},0.001,200000,0.0);
  bool mono=true; double pe=pd.specific_energy(fd.states[0]);
  for(size_t i=1;i<fd.states.size();++i){double e=pd.specific_energy(fd.states[i]); if(e>pe+1e-9){mono=false;break;} pe=e;}
  printf("drag energy monotonic decrease: %s, impacted=%d range=%.3f\n", mono?"yes":"no", fd.impacted, fd.range);
  // Magnus does no work (no wind): check perpendicular -> energy still monotonic & path deflects in y
  Projectile pm(0.05,0.0,0.002,0.0,Atmosphere(1.225,8500),Vec3{},Vec3{0,0,1},0.5);
  Integrator igm(pm);
  Flight fm=igm.fire(State{Vec3{0,0,10},Vec3{100,0,0}},0.0005,2000,-1e9);
  double e0=0.5*100*100, e1=pm.speed(fm.states.back()); e1=0.5*e1*e1;
  printf("magnus speed^2/2 start %.4f end %.4f (should be ~equal, no work), y-defl=%.4f\n", e0, e1, fm.states.back().r.y);
  return 0;
}
EOF
g++ -std=c++17 -I/opt/ballistics/include /tmp/chk.cpp /opt/ballistics/src/model.cpp /opt/ballistics/src/solver.cpp -o /tmp/chk && /tmp/chk
output
apex_t got 4.588723 want 4.588723
apex_z got 103.246267 want 103.246267
impact_t got 9.177446 want 9.177446
range got 367.556423 want 367.556423
impact vz got -45.000000 want -45.000000
drag energy monotonic decrease: yes, impacted=1 range=243.061
magnus speed^2/2 start 5000.0000 end 5000.0000 (should be ~equal, no work), y-defl=53.9164

[stdout]
apex_t got 4.588723 want 4.588723
apex_z got 103.246267 want 103.246267
impact_t got 9.177446 want 9.177446
range got 367.556423 want 367.556423
impact vz got -45.000000 want -45.000000
drag energy monotonic decrease: yes, impacted=1 range=243.061
magnus speed^2/2 start 5000.0000 end 5000.0000 (should be ~equal, no work), y-defl=53.9164
All checks pass. The implementation is complete and verified: **Build & tests:** Compiles cleanly with `-Wall -Wextra` (no warnings); the CTest suite passes. **Physics verified against analytics:** - **Vacuum** , apex time/height, impact time, range, and impact velocity all match the closed-form projectile solution to full precision (confirms the RK4 step and sub-step root-finding are exact for constant acceleration). - **Drag** , specific energy decreases monotonically in the no-wind case, consistent with the `drag_power` sign convention in `model.cpp`. - **Magnus** , conserves speed (does no mechanical work, as the header requires) while deflecting the path laterally, confirming the force is perpendicular to the air-relative velocity. **What I implemented in `src/solver.cpp`** (only that file; no signatures changed): - `accel()` , a file-local helper assembling `dv/dt` from gravity, quadratic drag `-(ρ·Cd·A/2m)|v_rel|·v_rel` (matched to `Projectile::drag_power`), a right-handed Magnus term `+(ρ·Cl·A/2m)|v_rel|·(ŝ×v_rel)`, and rotating-frame Coriolis `-2·ω×v`. `v_rel = v − wind`. - `step()` , one classic fourth-order Runge–Kutta step over `[0, dt]` using `axpy` for all state algebra, honoring the `dt > 0` contract. - `simulate()` , marches fixed steps from the launch state recording grid samples (`states[i]` at `i·dt`), locates the **apex** (vz crossing zero downward) and **ground impact** (z crossing `z_impact` from above) as sub-step events via bisection root-finding on a trial step from the previous state, fills `range` as horizontal launch-to-impact distance, sets `steps`, `time = steps·dt`, and the `impacted`/`has_apex` flags per the header. The step cap is honored exactly.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
== Restoring pristine project ==
== Staging candidate solver ==
== Injecting hidden grading tests ==
== Configuring (cmake) ==
-- The CXX compiler identification is GNU 11.4.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: /tmp/tmp.2O7VIKWFUE/ballistics/build_grade
== Building ==
[  4%] Building CXX object CMakeFiles/ballistics.dir/src/model.cpp.o
[  8%] Building CXX object CMakeFiles/ballistics.dir/src/io.cpp.o
[ 12%] Building CXX object CMakeFiles/ballistics.dir/src/solver.cpp.o
[ 16%] Linking CXX static library libballistics.a
[ 16%] Built target ballistics
[ 20%] Building CXX object tests/CMakeFiles/test_events.dir/test_events.cpp.o
[ 25%] Building CXX object CMakeFiles/ballistics_cli.dir/src/main.cpp.o
[ 29%] Building CXX object tests/CMakeFiles/test_events_dp.dir/test_events_dp.cpp.o
[ 33%] Building CXX object tests/CMakeFiles/test_step.dir/test_step.cpp.o
[ 37%] Building CXX object tests/CMakeFiles/test_vacuum.dir/test_vacuum.cpp.o
[ 41%] Building CXX object tests/CMakeFiles/test_drag.dir/test_drag.cpp.o
[ 45%] Building CXX object tests/CMakeFiles/test_energy.dir/test_energy.cpp.o
[ 50%] Building CXX object tests/CMakeFiles/test_lateral.dir/test_lateral.cpp.o
[ 54%] Building CXX object tests/CMakeFiles/test_book.dir/test_book.cpp.o
[ 58%] Building CXX object tests/CMakeFiles/test_consistency.dir/test_consistency.cpp.o
[ 62%] Linking CXX executable ballistics_cli
[ 62%] Built target ballistics_cli
[ 66%] Linking CXX executable test_events
[ 70%] Linking CXX executable test_energy
[ 75%] Linking CXX executable test_consistency
[ 75%] Built target test_events
[ 79%] Linking CXX executable test_vacuum
[ 79%] Built target test_energy
[ 79%] Built target test_consistency
[ 83%] Linking CXX executable test_drag
[ 87%] Linking CXX executable test_book
[ 87%] Built target test_vacuum
[ 87%] Built target test_drag
[ 91%] Linking CXX executable test_lateral
[ 91%] Built target test_book
[ 95%] Linking CXX executable test_step
[100%] Linking CXX executable test_events_dp
[100%] Built target test_lateral
[100%] Built target test_step
[100%] Built target test_events_dp
== Running hidden tests ==
Test project /tmp/tmp.2O7VIKWFUE/ballistics/build_grade
    Start 1: test_step
1/9 Test #1: test_step ........................   Passed    0.00 sec
    Start 2: test_vacuum
2/9 Test #2: test_vacuum ......................   Passed    0.01 sec
    Start 3: test_events
3/9 Test #3: test_events ......................***Failed    0.00 sec
[ PASS ] apex_residual_coarse_dt
[ PASS ] impact_residual_coarse_dt
[ FAIL ] degenerate_immediate_impact: immediate impact detected
----
2/3 tests passed

    Start 4: test_events_dp
4/9 Test #4: test_events_dp ...................   Passed    0.01 sec
    Start 5: test_drag
5/9 Test #5: test_drag ........................   Passed    0.01 sec
    Start 6: test_lateral
6/9 Test #6: test_lateral .....................   Passed    0.02 sec
    Start 7: test_energy
7/9 Test #7: test_energy ......................   Passed    0.01 sec
    Start 8: test_book
8/9 Test #8: test_book ........................***Failed    0.01 sec
[ PASS ] step_cap_bookkeeping
[ PASS ] range_is_horizontal_from_launch
[ PASS ] grid_time_not_impact_time
[ PASS ] offaxis_3d_impact_bookkeeping
[ FAIL ] immediate_impact_nonorigin_bookkeeping: immediate impact detected
[ PASS ] apex_strictly_before_impact
[ PASS ] descending_launch_has_no_apex
[ PASS ] step_cap_no_apex_no_impact
[ PASS ] simulate_rejects_nonpositive_dt
----
8/9 tests passed

    Start 9: test_consistency
9/9 Test #9: test_consistency .................   Passed    0.01 sec

78% tests passed, 2 tests failed out of 9

Label Time Summary:
hidden    =   0.08 sec*proc (9 tests)

Total Test time (real) =   0.08 sec

The following tests FAILED:
	  3 - test_events (Failed)
	  8 - test_book (Failed)


Errors while running CTest
FAIL: hidden tests failed

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_727ea18eae254fb5. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_727ea18eae254fb5 · verifier authoritative; classifier explanatory.