tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path '*/.git/*' | head -100 && echo "---SCENES---" && ls -la scenes/ 2>/dev/null && echo "---SCRIPTS---" && ls -la scripts/day_night/ 2>/dev/null
# args: {"description": "List project files"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid ---SCENES--- total 8 drwxr-xr-x 2 user user 60 Jun 18 19:22 . drwxr-xr-x 5 user user 128 Jun 19 20:07 .. -rw-r--r-- 1 user user 885 Jun 18 19:22 Main.tscn -rw-r--r-- 1 user user 309 Jun 18 19:22 test.tscn ---SCRIPTS--- total 27 drwxr-xr-x 2 user user 4096 Jun 18 19:22 . drwxr-xr-x 3 user user 128 Jun 19 20:06 .. -rw-r--r-- 1 user user 1640 Jun 18 19:22 DayNightCycleNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 DayNightCycleNode.gd.uid -rw-r--r-- 1 user user 561 Jun 18 19:22 LightColorTransitionNode.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 LightColorTransitionNode.gd.uid -rw-r--r-- 1 user user 583 Jun 18 19:22 LightIntensityTransitionNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 LightIntensityTransitionNode.gd.uid -rw-r--r-- 1 user user 1093 Jun 18 19:22 SampledObjectRotatorNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 SampledObjectRotatorNode.gd.uid -rw-r--r-- 1 user user 1366 Jun 18 19:22 TimeHandler.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 TimeHandler.gd.uid [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid ---SCENES--- total 8 drwxr-xr-x 2 user user 60 Jun 18 19:22 . drwxr-xr-x 5 user user 128 Jun 19 20:07 .. -rw-r--r-- 1 user user 885 Jun 18 19:22 Main.tscn -rw-r--r-- 1 user user 309 Jun 18 19:22 test.tscn ---SCRIPTS--- total 27 drwxr-xr-x 2 user user 4096 Jun 18 19:22 . drwxr-xr-x 3 user user 128 Jun 19 20:06 .. -rw-r--r-- 1 user user 1640 Jun 18 19:22 DayNightCycleNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 DayNightCycleNode.gd.uid -rw-r--r-- 1 user user 561 Jun 18 19:22 LightColorTransitionNode.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 LightColorTransitionNode.gd.uid -rw-r--r-- 1 user user 583 Jun 18 19:22 LightIntensityTransitionNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 LightIntensityTransitionNode.gd.uid -rw-r--r-- 1 user user 1093 Jun 18 19:22 SampledObjectRotatorNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 SampledObjectRotatorNode.gd.uid -rw-r--r-- 1 user user 1366 Jun 18 19:22 TimeHandler.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 TimeHandler.gd.uid
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
for f in scripts/main.gd.uid scripts/day_night/*.uid; do echo "$f: $(cat $f)"; done && echo "---test.tscn---" && cat scenes/test.tscn && echo "---project.godot---" && cat project.godot
# args: {"description": "Read uid files and project config"}scripts/main.gd.uid: uid://ctgsrjhv035f3
scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h
scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb
scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch
scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u
scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm
---test.tscn---
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" path="res://scenes/Main.tscn" id="1_pqfry"]
[ext_resource type="Script" path="res://scripts/test.gd" id="2_3k5yq"]
[node name="Test" type="Node"]
script = ExtResource("2_3k5yq")
[node name="Main" parent="." instance=ExtResource("1_pqfry")]
---project.godot---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
scripts/main.gd.uid: uid://ctgsrjhv035f3
scripts/day_night/DayNightCycleNode.gd.uid: uid://cpajkj8o1xm8h
scripts/day_night/LightColorTransitionNode.gd.uid: uid://iee5jnb7ugvb
scripts/day_night/LightIntensityTransitionNode.gd.uid: uid://df82fl4yar4ch
scripts/day_night/SampledObjectRotatorNode.gd.uid: uid://bjokmmre2r13u
scripts/day_night/TimeHandler.gd.uid: uid://kaqb58wgrxqm
---test.tscn---
[gd_scene load_steps=2 format=3]
[ext_resource type="PackedScene" path="res://scenes/Main.tscn" id="1_pqfry"]
[ext_resource type="Script" path="res://scripts/test.gd" id="2_3k5yq"]
[node name="Test" type="Node"]
script = ExtResource("2_3k5yq")
[node name="Main" parent="." instance=ExtResource("1_pqfry")]
---project.godot---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"{
"file_path": "/home/user/task/scripts/test.gd"
}1 extends Node
2
3 const ROTATION_TOLERANCE := 0.5
4 const COLOR_TOLERANCE := 0.02
5
6 func _ready() -> void:
7 run_validation()
8
9 func fail(message: String) -> void:
10 print("VALIDATION_FAILED: %s" % message)
11 get_tree().quit(1)
12
13 func run_validation() -> void:
14 var main = get_node_or_null("Main")
15 if not main:
16 return fail("Main node missing")
17 var sun = main.get_node_or_null("SunLight")
18 if not (sun and sun is DirectionalLight3D):
19 return fail("SunLight DirectionalLight3D missing")
20 var porch = main.get_node_or_null("PorchLight")
21 if not (porch and porch is OmniLight3D):
22 return fail("PorchLight OmniLight3D missing")
23 var label = main.get_node_or_null("ClockLabel")
24 if not (label and label is Label):
25 return fail("ClockLabel Label missing")
26 var controller = main.get_node_or_null("DayNightCycle")
27 if not controller:
28 return fail("DayNightCycle node missing")
29 if controller.get_script() == null or controller.get_script().resource_path.find("DayNightCycleNode.gd") == -1:
30 return fail("DayNightCycle must use DayNightCycleNode.gd")
31 if not validate_sampled_rotator(controller, sun):
32 return
33 if not validate_light_color(controller, sun):
34 return
35 if not validate_light_intensity(controller, sun):
36 return
37 if not validate_time_handler(controller):
38 return
39 if not validate_signal_and_script(main, controller, porch, label):
40 return
41 print("VALIDATION_PASSED")
42 get_tree().quit()
43
44 func validate_sampled_rotator(controller: Node, sun: DirectionalLight3D) -> bool:
45 var rotator = controller.get_node_or_null("SampledObjectRotator")
46 if not rotator:
47 fail("SampledObjectRotator child missing")
48 return false
49 if rotator.get_script() == null or rotator.get_script().resource_path.find("SampledObjectRotatorNode.gd") == -1:
50 fail("SampledObjectRotator must use provided script")
51 return false
52 if rotator.target_node != sun:
53 fail("SampledObjectRotator target_node must point to SunLight")
54 return false
55 var x_curve = rotator.x_rotation_curve
56 if not x_curve:
57 fail("SampledObjectRotator requires an X rotation curve")
58 return false
59 var zero = x_curve.sample_baked(0.0)
60 var noon = x_curve.sample_baked(0.5)
61 var one = x_curve.sample_baked(1.0)
62 if abs(zero) > ROTATION_TOLERANCE:
63 fail("Sun rotation curve must start near 0 degrees")
64 return false
65 if abs(noon - 180.0) > ROTATION_TOLERANCE:
66 fail("Sun rotation curve must hit ~180 degrees at midday")
67 return false
68 if abs(one - 360.0) > ROTATION_TOLERANCE:
69 fail("Sun rotation curve must wrap to 360 degrees")
70 return false
71 return true
72
73 func validate_light_color(controller: Node, sun: DirectionalLight3D) -> bool:
74 var color_node = controller.get_node_or_null("LightColorTransition")
75 if not color_node:
76 fail("LightColorTransition child missing")
77 return false
78 if color_node.get_script() == null or color_node.get_script().resource_path.find("LightColorTransitionNode.gd") == -1:
79 fail("LightColorTransition must use provided script")
80 return false
81 if color_node.light != sun:
82 fail("LightColorTransition.light must target SunLight")
83 return false
84 var gradient = color_node.color_gradient
85 if not gradient:
86 fail("Color gradient not configured")
87 return false
88 var midnight = gradient.sample(0.0)
89 var sunrise = gradient.sample(0.25)
90 var midday = gradient.sample(0.5)
91 var sunset = gradient.sample(0.75)
92 var loop = gradient.sample(1.0)
93 if not color_close(midnight, Color(0.05, 0.05, 0.08)):
94 fail("Midnight gradient color must be dark")
95 return false
96 if not color_close(loop, Color(0.05, 0.05, 0.08)):
97 fail("Gradient must loop back to dark at the end")
98 return false
99 if not color_close(midday, Color(0.98, 0.98, 0.94)):
100 fail("Midday gradient color must be bright")
101 return false
102 if not color_close…[truncated]{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n@onready var clock_label: Label = $ClockLabel\n@onready var porch_light: OmniLight3D = $PorchLight\n\n# Porch light is on through the night: before dawn (06:00) and from dusk (18:00).\nconst DAWN_MINUTES := 6 * 60\nconst DUSK_MINUTES := 18 * 60\n\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\tclock_label.text = current_time\n\n\tvar parts := current_time.split(\":\")\n\tvar total_minutes := int(parts[0]) * 60 + int(parts[1])\n\tporch_light.visible = total_minutes < DAWN_MINUTES or total_minutes >= DUSK_MINUTES\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=11 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lclr\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_rotat\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_timeh\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lint\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_daynight\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.08, 1, 0.97, 0.64, 0.28, 1, 0.98, 0.98, 0.94, 1, 0.97, 0.64, 0.28, 1, 0.05, 0.05, 0.08, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sun_x\"]\nmin_value = 0.0\nmax_value = 360.0\n_data = [Vector2(0, 0), 0.0, 360.0, 0, 1, Vector2(0.5, 180), 360.0, 360.0, 1, 1, Vector2(1, 360), 360.0, 0.0, 1, 0]\npoint_count = 3\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lclr\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_daynight\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_rotat\")\nx_rotation_curve = SubResource(\"Curve_sun_x\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_timeh\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lint\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; godot --version 2>/dev/null || echo "no godot binary"
# args: {"description": "Check for godot binary"}/usr/local/bin/godot godot 4.4.stable.official.4c311cbee [stdout] /usr/local/bin/godot godot 4.4.stable.official.4c311cbee
timeout 120 godot --headless --path . res://scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT ERROR|Parse" | head -30; echo "exit=${PIPESTATUS[0]}"
# args: {"description": "Run validation test scene headless"}VALIDATION_FAILED: SampledObjectRotator target_node must point to SunLight SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. exit=1 [stdout] VALIDATION_FAILED: SampledObjectRotator target_node must point to SunLight SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. exit=1
cat > /tmp/probe.gd <<'EOF'
extends Node
@export var target : Node3D = null
EOF
cat > /tmp/proberoot.gd <<'EOF'
extends Node3D
func _ready() -> void:
var c = $Child
print("RESOLVED=", c.target)
get_tree().quit()
EOF
cat > /tmp/probe.tscn <<'EOF'
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="/tmp/proberoot.gd" id="1"]
[ext_resource type="Script" path="/tmp/probe.gd" id="2"]
[node name="Root" type="Node3D"]
script = ExtResource("1")
[node name="Target" type="Node3D" parent="."]
[node name="Child" type="Node" parent="."]
script = ExtResource("2")
target = NodePath("../Target")
EOF
timeout 60 godot --headless --path . /tmp/probe.tscn 2>&1 | grep -E "RESOLVED|ERROR" | head
# args: {"description": "Probe node-export NodePath resolution"}RESOLVED=<null> [stdout] RESOLVED=<null>
cd /home/user/task
cat > probe_root.gd <<'EOF'
extends Node3D
func _ready() -> void:
print("ROT_TARGET=", $DayNightCycle/SampledObjectRotator.target_node)
print("COLOR_LIGHT=", $DayNightCycle/LightColorTransition.light)
get_tree().quit()
EOF
cat > probe2.tscn <<'EOF'
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://probe_root.gd" id="1"]
[ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="2"]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3"]
[node name="Root" type="Node3D"]
script = ExtResource("1")
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="SampledObjectRotator" type="Node" parent="DayNightCycle"]
script = ExtResource("2")
target_node = NodePath("../../SunLight")
[node name="LightColorTransition" type="Node" parent="DayNightCycle"]
script = ExtResource("3")
light = NodePath("../../SunLight")
EOF
timeout 60 godot --headless --path . res://probe2.tscn 2>&1 | grep -E "TARGET|LIGHT|ERROR" | head
# args: {"description": "Probe resolution with project-local scripts"}ROT_TARGET=<null> COLOR_LIGHT=<null> [stdout] ROT_TARGET=<null> COLOR_LIGHT=<null>
cd /home/user/task
cat > probe2.tscn <<'EOF'
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://probe_root.gd" id="1"]
[ext_resource type="Script" path="res://scripts/day_night/SampledObjectRotatorNode.gd" id="2"]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3"]
[node name="Root" type="Node3D"]
script = ExtResource("1")
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="SampledObjectRotator" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("target_node")]
script = ExtResource("2")
target_node = NodePath("../../SunLight")
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("3")
light = NodePath("../../SunLight")
EOF
timeout 60 godot --headless --path . res://probe2.tscn 2>&1 | grep -E "TARGET|LIGHT|ERROR" | head
# args: {"description": "Probe with node_paths header marker"}ROT_TARGET=SunLight:<DirectionalLight3D#27330086280> COLOR_LIGHT=SunLight:<DirectionalLight3D#27330086280> [stdout] ROT_TARGET=SunLight:<DirectionalLight3D#27330086280> COLOR_LIGHT=SunLight:<DirectionalLight3D#27330086280>
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
rm -f probe_root.gd probe_root.gd.uid probe2.tscn /tmp/probe.gd /tmp/proberoot.gd /tmp/probe.tscn
timeout 120 godot --headless --path . res://scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT ERROR|Parse" | head -30; echo "done"
# args: {"description": "Clean up and run validation"}VALIDATION_PASSED done [stdout] VALIDATION_PASSED done
ls probe* 2>/dev/null; git status 2>/dev/null | head; echo "files:"; ls scenes/ scripts/
# args: {"description": "Verify cleanup"}files: scenes/: Main.tscn test.tscn scripts/: day_night main.gd main.gd.uid test.gd test.gd.uid [stdout] files: scenes/: Main.tscn test.tscn scripts/: day_night main.gd main.gd.uid test.gd test.gd.uid
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSEDReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_8e084723505f412c. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_8e084723505f412c · verifier authoritative; classifier explanatory.