SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed BAD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
BAD_FAILUREThe task is at fault, underspecified/contradictory instruction, brittle/flaky tests, or tests demanding undiscoverable behavior.
SubtypeUnderspecified Instruction
EvidenceTest failures: "Minimap outer margins are not set correctly", "Frame patch margins are not large enough", "Content inner margins are not set", "Grid texture must match pattern_blueprintPaper.png". Instruction uses vague terms ("small outer margins", "comfortable inner margins", "large enough patch margins") without numeric specifications. Tests enforce exact values: outer=5px, inner=20px, patch=64px. Agent used: outer=6px, inner=14px, patch=32px. Two similar grid textures exist (pattern_blueprint.png and pattern_blueprintPaper.png); instruction doesn't specify which to use. Agent selected pattern_blueprint.png; tests expect pattern_blueprintPaper.png.
Root causeThe instruction provides qualitative guidance ("small", "comfortable", "large enough") for margin and patch values without specifying exact numeric values that the tests enforce. Additionally, two valid-looking grid textures exist in the asset directory with no instruction guidance on which to select, creating ambiguity that the agent resolved incorrectly.
RecommendationFix the instruction to specify exact numeric margin values: outer margins = 5px, inner margins = 20px, patch margins = 64px. Additionally, explicitly specify to use pattern_blueprintPaper.png (not pattern_blueprint.png) for the Grid texture, since both files exist and the instruction's generic "use the provided .png files" doesn't disambiguate between similar-named assets."
Trajectory
Tool-by-tool agent trajectory
29 tool calls · 3 tool types · 29 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
I'll start by exploring the project structure to understand what I'm working with.
Bash
ls -la && echo "---" && find . -name "*.tscn" -o -name "project.godot" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Now let me look at the existing minimap scene and the assets available.
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Bash
ls -la assets/ && echo "---IMPORT FILES---" && ls .godot/imported/ 2>/dev/null | head -40
output
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 03:42 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 03:42 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 03:42 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    796 Jun 21 03:42 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 03:42 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    802 Jun 21 03:42 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    792 Jun 21 03:42 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    808 Jun 21 03:42 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 03:42 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 03:42 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    795 Jun 21 03:42 tilesheet_complete.png.import
---IMPORT FILES---
Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.fontdata
Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.md5
hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.ctex
hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.md5
hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.ctex
hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.md5
icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
icon.svg-218a8f2b3041327d8a5756f3a245f83b.md5
interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.ctex
interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.md5
minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex
minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.md5
minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex
minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.md5
minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex
minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.md5
panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex
panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.md5
pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex
pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.md5
pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex
pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.md5
spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.ctex
spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.md5
spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.ctex
spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.md5
tilesheet_complete.png-5f14f2929ff3d9b1c136ce3cca4823a1.ctex
tilesheet_complete.png-5f14f2929ff3d9b1c136ce3cca4823a1.md5

[stdout]
total 581
drwxr-xr-x 2 user user   4096 Jun 21 03:42 .
drwxr-xr-x 6 user user   4096 Jun 21 03:42 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    742 Jun 21 03:42 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun…[truncated]
Let me get the UIDs for the textures I'll reference.
Bash
cd /home/user/task/assets && for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do echo "=== $f ==="; grep -E "^uid=" $f.png.import; done
output
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"

[stdout]
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
Let me check the dimensions of the key textures to set appropriate patch margins.
Bash
python3 -c "
import struct
for f in ['panel_woodDetail_blank.png','minimapIcon_arrowA.png','minimapIcon_jewelRed.png','minimapIcon_exclamationYellow.png','pattern_blueprint.png','pattern_blueprintPaper.png']:
    with open(f,'rb') as fh:
        fh.read(16); w,h=struct.unpack('>II',fh.read(8))
        print(f, w,'x',h)
"
output
panel_woodDetail_blank.png 128 x 128
minimapIcon_arrowA.png 32 x 32
minimapIcon_jewelRed.png 28 x 28
minimapIcon_exclamationYellow.png 12 x 28
pattern_blueprint.png 56 x 56
pattern_blueprintPaper.png 56 x 56

[stdout]
panel_woodDetail_blank.png 128 x 128
minimapIcon_arrowA.png 32 x 32
minimapIcon_jewelRed.png 28 x 28
minimapIcon_exclamationYellow.png 12 x 28
pattern_blueprint.png 56 x 56
pattern_blueprintPaper.png 56 x 56
I now have everything I need. Let me check the `.import` files reference the correct paths, then build the minimap scene.
Bash
grep -E "^path=" pattern_blueprint.png.import minimapIcon_arrowA.png.import
output
minimapIcon_arrowA.png.import:path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
pattern_blueprint.png.import:path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"

[stdout]
minimapIcon_arrowA.png.import:path="res://.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex"
pattern_blueprint.png.import:path="res://.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex"
All textures are imported. Now I'll write the minimap scene with the full node hierarchy. The CanvasLayer in `main.tscn` already contains only the Minimap, so that requirement is already satisfied.
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=6 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"2_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\ncustom_minimum_size = Vector2(200, 200)\noffset_right = 200.0\noffset_bottom = 200.0\ntheme_override_constants/margin_left = 6\ntheme_override_constants/margin_top = 6\ntheme_override_constants/margin_right = 6\ntheme_override_constants/margin_bottom = 6\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 2\ntexture = ExtResource(\"1_frame\")\npatch_margin_left = 32\npatch_margin_top = 32\npatch_margin_right = 32\npatch_margin_bottom = 32\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 14\ntheme_override_constants/margin_top = 14\ntheme_override_constants/margin_right = 14\ntheme_override_constants/margin_bottom = 14\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\nlayout_mode = 2\ntexture = ExtResource(\"2_grid\")\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"3_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"4_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"5_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Let me verify the scene parses correctly by checking if a Godot binary is available to validate it.
Bash
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit"
output
/usr/local/bin/godot
godot
exit

[stdout]
/usr/local/bin/godot
godot
exit
Bash
cd /home/user/task && timeout 90 godot --headless --editor --quit-after 3 2>&1 | grep -iE "error|minimap|fail|warn" | head -30; echo "=== done ==="
output
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
=== done ===

[stdout]
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, inv…[truncated]
No errors or warnings reference `minimap.tscn` , all five texture UIDs resolved cleanly. (The UID warnings shown are pre-existing stale-cache issues in the project's *other* scenes, unrelated to this work.) The minimap scene is built. Here's the resulting structure in `scenes/minimap.tscn`: ``` Minimap (MarginContainer) custom_minimum_size 200×200, outer margins 6px all sides ├─ Frame (NinePatchRect) panel_woodDetail_blank.png, patch margins 32px, fills cell └─ Content (MarginContainer) inner margins 14px all sides └─ Grid (TextureRect) pattern_blueprint.png, stretch_mode = Tile, fills Content ├─ PlayerMarker (Sprite2D) arrow, centered, at grid center (80,80) ├─ MobMarker (Sprite2D) red jewel, centered, hidden └─ AlertMarker (Sprite2D) yellow exclamation, centered, hidden ``` Key decisions and how each requirement was met: - **Frame fills the Minimap** , as a `layout_mode = 2` child of the `MarginContainer`, it fills the full cell (the container's full-rect equivalent), inset only by the small 6px outer margins so the wood border doesn't touch the screen edge. - **Patch margins of 32px** on the 128×128 panel leave a 64px stretchable center while keeping the four 32px corners undistorted at any size. - **Content** is a sibling of Frame (both direct children of the `MarginContainer`, so they overlap in the same area). Its 14px inner margins push the grid inside the wood border. - **Grid tiling** uses `stretch_mode = 1` (Tile) so `pattern_blueprint.png` repeats to fill rather than stretching. - **Marker centering** , with the 200px frame minus 6px outer + 14px inner margins, the grid resolves to 160×160, so `position = (80, 80)` puts PlayerMarker exactly at center. All three use `centered = true`; Mob/Alert have `visible = false`. - **CanvasLayer** already held only the Minimap instance in `main.tscn`, so no change was needed there. No scripts were written and only the provided `.png` assets were used.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame NinePatchRect must fill the Minimap area , size does not match the Minimap bounds
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Content inner margins are not set to provide comfortable padding , use equal theme overrides on all sides
VALIDATION_FAILED: Grid does not fill Content correctly , it should expand to fill the available area after Content margins are applied
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid expand_mode must be EXPAND_IGNORE_SIZE to fill the container
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_9b3f97c2a91e4a76. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_9b3f97c2a91e4a76 · verifier authoritative; classifier explanatory.