tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.mkdir -p /home/user/task/scenes /home/user/task/scripts && ls -la /home/user/task
total 12 drwxr-xr-x 5 user user 128 Jun 21 19:05 . drwxr-x--- 3 user user 128 Jun 21 19:05 .. drwxr-xr-x 4 user user 4096 Jun 21 19:05 .godot -rw-r--r-- 1 user user 205 Jun 21 07:51 project.godot drwxr-xr-x 2 user user 128 Jun 21 07:51 scenes drwxr-xr-x 2 user user 4096 Jun 21 19:05 scripts [stdout] total 12 drwxr-xr-x 5 user user 128 Jun 21 19:05 . drwxr-x--- 3 user user 128 Jun 21 19:05 .. drwxr-xr-x 4 user user 4096 Jun 21 19:05 .godot -rw-r--r-- 1 user user 205 Jun 21 07:51 project.godot drwxr-xr-x 2 user user 128 Jun 21 07:51 scenes drwxr-xr-x 2 user user 4096 Jun 21 19:05 scripts
{
"file_path": "/home/user/task/project.godot"
}1 config_version=5
2
3 [application]
4
5 config/name="Checkpoint System"
6 run/main_scene="res://scenes/main.tscn"
7 config/features=PackedStringArray("4.4")
8
9 [rendering]
10
11 renderer/rendering_method="gl_compatibility"
12
{
"file_path": "/home/user/task/scripts/checkpoint.gd",
"content": "class_name Checkpoint\nextends Area2D\n\nsignal activated(id: int)\nsignal level_complete\n\n@export var checkpoint_id: int = 0\n@export var is_final_checkpoint: bool = false\nvar is_active: bool = false\n\n@export var charge_gradient: Gradient\n@export var scale_curve: Curve\n\n@export var beacon: Sprite2D\n@export var charge_label: Label\n\n\nfunc apply_charge(t: float) -> void:\n\tbeacon.modulate = charge_gradient.sample(t)\n\tbeacon.scale = Vector2.ONE * scale_curve.sample_baked(t)\n\n\nfunc _on_body_entered(body: Node2D) -> void:\n\t# Only the player can light a checkpoint.\n\tif not body.is_in_group(\"Player\"):\n\t\treturn\n\t# Already lit , re-touching does nothing.\n\tif is_active:\n\t\treturn\n\tis_active = true\n\tapply_charge(1.0)\n\tcharge_label.text = str(checkpoint_id)\n\tactivated.emit(checkpoint_id)\n\tif is_final_checkpoint:\n\t\tlevel_complete.emit()\n\n\nfunc reset() -> void:\n\tis_active = false\n"
}<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error> [error] tool reported failure
ls -la /home/user/task/scripts /home/user/task/scenes
/home/user/task/scenes: total 9 drwxr-xr-x 2 user user 128 Jun 21 07:51 . drwxr-xr-x 5 user user 128 Jun 21 19:05 .. -rw-r--r-- 1 user user 73 Jun 21 07:51 checkpoint.tscn -rw-r--r-- 1 user user 208 Jun 21 07:51 main.tscn -rw-r--r-- 1 user user 291 Jun 21 07:51 test.tscn /home/user/task/scripts: total 14 drwxr-xr-x 2 user user 4096 Jun 21 19:05 . drwxr-xr-x 5 user user 128 Jun 21 19:05 .. -rw-r--r-- 1 user user 67 Jun 21 19:01 checkpoint.gd -rw-r--r-- 1 user user 20 Jun 21 19:05 checkpoint.gd.uid -rw-r--r-- 1 user user 6642 Jun 21 19:01 test.gd -rw-r--r-- 1 user user 20 Jun 21 19:05 test.gd.uid [stdout] /home/user/task/scenes: total 9 drwxr-xr-x 2 user user 128 Jun 21 07:51 . drwxr-xr-x 5 user user 128 Jun 21 19:05 .. -rw-r--r-- 1 user user 73 Jun 21 07:51 checkpoint.tscn -rw-r--r-- 1 user user 208 Jun 21 07:51 main.tscn -rw-r--r-- 1 user user 291 Jun 21 07:51 test.tscn /home/user/task/scripts: total 14 drwxr-xr-x 2 user user 4096 Jun 21 19:05 . drwxr-xr-x 5 user user 128 Jun 21 19:05 .. -rw-r--r-- 1 user user 67 Jun 21 19:01 checkpoint.gd -rw-r--r-- 1 user user 20 Jun 21 19:05 checkpoint.gd.uid -rw-r--r-- 1 user user 6642 Jun 21 19:01 test.gd -rw-r--r-- 1 user user 20 Jun 21 19:05 test.gd.uid
{
"file_path": "/home/user/task/scripts/test.gd"
}1 extends Node
2
3 const GTOL := 0.04
4 const CTOL := 0.09
5
6 func _ready() -> void:
7 await get_tree().process_frame
8 run_validation()
9
10 func run_validation() -> void:
11 var node = get_node_or_null("Main")
12 if node == null:
13 return _fail("Main scene not found")
14 var cp = node.get_node_or_null("Checkpoint")
15 if cp == null:
16 return _fail("Checkpoint node not found under Main")
17 if not (cp is Area2D):
18 return _fail("Checkpoint must extend Area2D")
19
20 var col = cp.get_node_or_null("CollisionShape2D")
21 if col == null or not (col.shape is RectangleShape2D):
22 return _fail("Checkpoint needs a CollisionShape2D with a RectangleShape2D")
23 var rect := col.shape as RectangleShape2D
24 if not is_equal_approx(rect.size.x, 32.0) or not is_equal_approx(rect.size.y, 32.0):
25 return _fail("RectangleShape2D size must be 32x32")
26
27 var beacon_node = cp.get_node_or_null("Beacon")
28 if beacon_node == null or not (beacon_node is Sprite2D):
29 return _fail("Checkpoint must have a Sprite2D child named Beacon")
30 var label_node = cp.get_node_or_null("ChargeLabel")
31 if label_node == null or not (label_node is Label):
32 return _fail("Checkpoint must have a Label child named ChargeLabel")
33
34 if not cp.has_signal("activated"):
35 return _fail("Checkpoint must declare 'activated' signal")
36 if not cp.has_signal("level_complete"):
37 return _fail("Checkpoint must declare 'level_complete' signal")
38
39 # exported resources
40 var grad = cp.get("charge_gradient")
41 if grad == null or not (grad is Gradient):
42 return _fail("charge_gradient must be an exported Gradient resource authored in the scene")
43 var curve = cp.get("scale_curve")
44 if curve == null or not (curve is Curve):
45 return _fail("scale_curve must be an exported Curve resource authored in the scene")
46
47 # exported node references must be wired in the scene
48 var beacon_ref = cp.get("beacon")
49 if beacon_ref == null or not (beacon_ref is Sprite2D):
50 return _fail("beacon export must be wired to the Beacon Sprite2D in the scene")
51 if beacon_ref != beacon_node:
52 return _fail("beacon export must point to the Beacon node")
53 var label_ref = cp.get("charge_label")
54 if label_ref == null or not (label_ref is Label):
55 return _fail("charge_label export must be wired to the ChargeLabel in the scene")
56 if label_ref != label_node:
57 return _fail("charge_label export must point to the ChargeLabel node")
58
59 # gradient color stops
60 if not _color_near(grad.sample(0.0), Color(0.1, 0.2, 0.6)):
61 return _fail("charge_gradient at offset 0.0 must be deep blue Color(0.1,0.2,0.6)")
62 if not _color_near(grad.sample(0.5), Color(0.2, 0.9, 1.0)):
63 return _fail("charge_gradient at offset 0.5 must be bright cyan Color(0.2,0.9,1.0) , needs a middle color stop")
64 if not _color_near(grad.sample(1.0), Color(1.0, 1.0, 1.0)):
65 return _fail("charge_gradient at offset 1.0 must be white Color(1,1,1)")
66
67 # curve baked samples
68 if absf(curve.sample_baked(0.0) - 1.0) > CTOL:
69 return _fail("scale_curve at position 0.0 must bake to 1.0")
70 if absf(curve.sample_baked(0.5) - 1.8) > CTOL:
71 return _fail("scale_curve at position 0.5 must bake to 1.8 , needs a middle control point")
72 if absf(curve.sample_baked(1.0) - 2.0) > CTOL:
73 return _fail("scale_curve at position 1.0 must bake to 2.0")
74
75 # behavioral: apply_charge drives the wired beacon
76 if not cp.has_method("apply_charge"):
77 return _fail("Checkpoint must define apply_charge(t)")
78 cp.apply_charge(0.5)
79 if not _color_near(beacon_ref.modulate, Color(0.2, 0.9, 1.0)):
80 return _fail("apply_charge(0.5) must set beacon.modulate to the gradient color at 0.5 (cyan)")
81 if absf(beacon_ref.scale.x - 1.8) > CTOL or absf(beacon_ref.scale.y - 1.8) > CTOL:
82 return _fail("apply_charge(0.5) must set beacon.scale to Vector2.ONE * scale_curve.sample_baked(0.5) (~1.8)")
83 cp.apply_charge(1.0)
84 if …[truncated]{
"file_path": "/home/user/task/scripts/checkpoint.gd"
}1 extends Area2D 2 class_name Checkpoint 3 4 func _ready() -> void: 5 pass 6
{
"file_path": "/home/user/task/scenes/checkpoint.tscn"
}1 [gd_scene load_steps=1 format=3] 2 3 [node name="Checkpoint" type="Area2D"] 4
{
"file_path": "/home/user/task/scenes/main.tscn"
}1 [gd_scene load_steps=2 format=3]
2
3 [ext_resource type="PackedScene" path="res://scenes/checkpoint.tscn" id="1"]
4
5 [node name="Main" type="Node2D"]
6
7 [node name="Checkpoint" parent="." instance=ExtResource("1")]
8
{
"file_path": "/home/user/task/scenes/test.tscn"
}1 [gd_scene load_steps=3 format=3]
2
3 [ext_resource type="Script" path="res://scripts/test.gd" id="1"]
4 [ext_resource type="PackedScene" path="res://scenes/main.tscn" id="2"]
5
6 [node name="TestRunner" type="Node"]
7 script = ExtResource("1")
8
9 [node name="Main" parent="." instance=ExtResource("2")]
10
{
"file_path": "/home/user/task/scripts/checkpoint.gd",
"content": "class_name Checkpoint\nextends Area2D\n\nsignal activated(id: int)\nsignal level_complete\n\n@export var checkpoint_id: int = 0\n@export var is_final_checkpoint: bool = false\nvar is_active: bool = false\n\n@export var charge_gradient: Gradient\n@export var scale_curve: Curve\n\n@export var beacon: Sprite2D\n@export var charge_label: Label\n\n\nfunc apply_charge(t: float) -> void:\n\tbeacon.modulate = charge_gradient.sample(t)\n\tbeacon.scale = Vector2.ONE * scale_curve.sample_baked(t)\n\n\nfunc _on_body_entered(body: Node2D) -> void:\n\t# Only the player can light a checkpoint.\n\tif not body.is_in_group(\"Player\"):\n\t\treturn\n\t# Already lit , re-touching does nothing.\n\tif is_active:\n\t\treturn\n\tis_active = true\n\tapply_charge(1.0)\n\tcharge_label.text = str(checkpoint_id)\n\tactivated.emit(checkpoint_id)\n\tif is_final_checkpoint:\n\t\tlevel_complete.emit()\n\n\nfunc reset() -> void:\n\tis_active = false\n"
}The file /home/user/task/scripts/checkpoint.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scripts/checkpoint.gd.uid"
}1 uid://bh5v66gv2lgfa 2
{
"file_path": "/home/user/task/scenes/checkpoint.tscn",
"content": "[gd_scene load_steps=5 format=3 uid=\"uid://c8qx4ckptbn01\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/checkpoint.gd\" id=\"1_ckpt\"]\n\n[sub_resource type=\"RectangleShape2D\" id=\"RectangleShape2D_1\"]\nsize = Vector2(32, 32)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_1\"]\noffsets = PackedFloat32Array(0, 0.5, 1)\ncolors = PackedColorArray(0.1, 0.2, 0.6, 1, 0.2, 0.9, 1, 1, 1, 1, 1, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_1\"]\nmax_value = 2.0\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1.8), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Checkpoint\" type=\"Area2D\"]\nscript = ExtResource(\"1_ckpt\")\ncharge_gradient = SubResource(\"Gradient_1\")\nscale_curve = SubResource(\"Curve_1\")\nbeacon = NodePath(\"Beacon\")\ncharge_label = NodePath(\"ChargeLabel\")\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nshape = SubResource(\"RectangleShape2D_1\")\n\n[node name=\"Beacon\" type=\"Sprite2D\" parent=\".\"]\n\n[node name=\"ChargeLabel\" type=\"Label\" parent=\".\"]\n\n[connection signal=\"body_entered\" from=\".\" to=\".\" method=\"_on_body_entered\"]\n"
}The file /home/user/task/scenes/checkpoint.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
(command -v godot >/dev/null && godot --version || echo "no godot binary")
4.4.stable.official.4c311cbee [stdout] 4.4.stable.official.4c311cbee
godot --headless --quit-after 200 scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)" || echo "no validation output"
VALIDATION_FAILED: beacon export must be wired to the Beacon Sprite2D in the scene [stdout] VALIDATION_FAILED: beacon export must be wired to the Beacon Sprite2D in the scene
cat > /tmp/dbg.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/checkpoint.tscn").instantiate()
get_root().add_child(s)
print("beacon=", s.get("beacon"), " type=", typeof(s.get("beacon")))
print("label=", s.get("charge_label"))
quit()
EOF
godot --headless --script /tmp/dbg.gd 2>&1 | grep -E "beacon=|label=|SCRIPT|ERROR" | headbeacon=<null> type=0 label=<null> [stdout] beacon=<null> type=0 label=<null>
cat > /tmp/mk.gd <<'EOF'
extends SceneTree
func _init():
var root = Area2D.new()
root.set_script(load("res://scripts/checkpoint.gd"))
root.name = "Checkpoint"
var b = Sprite2D.new(); b.name = "Beacon"
var l = Label.new(); l.name = "ChargeLabel"
root.add_child(b); b.owner = root
root.add_child(l); l.owner = root
root.beacon = b
root.charge_label = l
var ps = PackedScene.new()
ps.pack(root)
ResourceSaver.save(ps, "res://scenes/_probe.tscn")
quit()
EOF
godot --headless --script /tmp/mk.gd 2>&1 | tail -3
echo "-----"
cat /home/user/task/scenes/_probe.tscnat: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
-----
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/checkpoint.gd" id="1_p2162"]
[node name="Checkpoint" type="Area2D" node_paths=PackedStringArray("beacon", "charge_label")]
script = ExtResource("1_p2162")
beacon = NodePath("Beacon")
charge_label = NodePath("ChargeLabel")
[node name="Beacon" type="Sprite2D" parent="."]
[node name="ChargeLabel" type="Label" parent="."]
[stdout]
at: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
-----
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/checkpoint.gd" id="1_p2162"]
[node name="Checkpoint" type="Area2D" node_paths=PackedStringArray("beacon", "charge_label")]
script = ExtResource("1_p2162")
beacon = NodePath("Beacon")
charge_label = NodePath("ChargeLabel")
[node name="Beacon" type="Sprite2D" parent="."]
[node name="ChargeLabel" type="Label" parent="."]{
"replace_all": false,
"file_path": "/home/user/task/scenes/checkpoint.tscn",
"old_string": "[node name=\"Checkpoint\" type=\"Area2D\"]",
"new_string": "[node name=\"Checkpoint\" type=\"Area2D\" node_paths=PackedStringArray(\"beacon\", \"charge_label\")]"
}The file /home/user/task/scenes/checkpoint.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
rm -f /home/user/task/scenes/_probe.tscn /tmp/mk.gd /tmp/dbg.gd
(Bash completed with no output)
godot --headless --quit-after 200 scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)" || echo "no validation output"
VALIDATION_PASSED: Checkpoint beacon works correctly [stdout] VALIDATION_PASSED: Checkpoint beacon works correctly
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Checkpoint beacon works correctlyReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_9c934435ad4d47b6. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_9c934435ad4d47b6 · verifier authoritative; classifier explanatory.