tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100
# args: {"description": "List project files"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
for f in scripts/day_night/*.uid scripts/main.gd.uid; do echo "=== $f ==="; cat "$f"; echo; done
# args: {"description": "Read UID files"}=== scripts/day_night/DayNightCycleNode.gd.uid === uid://cpajkj8o1xm8h === scripts/day_night/LightColorTransitionNode.gd.uid === uid://iee5jnb7ugvb === scripts/day_night/LightIntensityTransitionNode.gd.uid === uid://df82fl4yar4ch === scripts/day_night/SampledObjectRotatorNode.gd.uid === uid://bjokmmre2r13u === scripts/day_night/TimeHandler.gd.uid === uid://kaqb58wgrxqm === scripts/main.gd.uid === uid://ctgsrjhv035f3 [stdout] === scripts/day_night/DayNightCycleNode.gd.uid === uid://cpajkj8o1xm8h === scripts/day_night/LightColorTransitionNode.gd.uid === uid://iee5jnb7ugvb === scripts/day_night/LightIntensityTransitionNode.gd.uid === uid://df82fl4yar4ch === scripts/day_night/SampledObjectRotatorNode.gd.uid === uid://bjokmmre2r13u === scripts/day_night/TimeHandler.gd.uid === uid://kaqb58wgrxqm === scripts/main.gd.uid === uid://ctgsrjhv035f3
{
"file_path": "/home/user/task/scenes/test.tscn"
}1 [gd_scene load_steps=2 format=3]
2
3 [ext_resource type="PackedScene" path="res://scenes/Main.tscn" id="1_pqfry"]
4 [ext_resource type="Script" path="res://scripts/test.gd" id="2_3k5yq"]
5
6 [node name="Test" type="Node"]
7 script = ExtResource("2_3k5yq")
8
9 [node name="Main" parent="." instance=ExtResource("1_pqfry")]
10
{
"file_path": "/home/user/task/project.godot"
}1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ; [section] ; section goes between []
7 ; param=value ; assign values to parameters
8
9 config_version=5
10
11 [application]
12
13 config/name="Day-Night Cycle Controller"
14 config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
15 run/main_scene="res://scenes/Main.tscn"
16 config/features=PackedStringArray("4.4")
17
18 [rendering]
19
20 renderer/rendering_method="gl_compatibility"
21
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=13 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolor\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_srot\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_time\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_lint\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_day\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.15, 1, 0.95, 0.55, 0.25, 1, 1, 1, 0.95, 1, 0.95, 0.5, 0.25, 1, 0.05, 0.05, 0.15, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_xrot\"]\nmin_value = -180.0\nmax_value = 0.0\n_data = [Vector2(0, -180), 0.0, 180.0, 0, 1, Vector2(1, 0), 180.0, 0.0, 1, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_yrot\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_zrot\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\nmax_value = 2.0\n_data = [Vector2(0, 0.05), 0.0, 0.0, 0, 0, Vector2(0.5, 1.5), 0.0, 0.0, 0, 0, Vector2(1, 0.05), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolor\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_day\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srot\")\nx_rotation_curve = SubResource(\"Curve_xrot\")\ny_rotation_curve = SubResource(\"Curve_yrot\")\nz_rotation_curve = SubResource(\"Curve_zrot\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_time\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_lint\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n# Hour boundaries for the porch light: it switches off at dawn and back on at dusk,\n# so it only illuminates the porch through the night.\nconst DAWN_HOUR : int = 6\nconst DUSK_HOUR : int = 18\n\n@onready var clock_label : Label = $ClockLabel\n@onready var porch_light : OmniLight3D = $PorchLight\n\n## Called whenever the day-night cycle reports a new display time (\"HH:MM\").\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t# Always mirror the emitted time on the clock.\n\tclock_label.text = current_time\n\n\t# Derive the hour from the \"HH:MM\" string to decide day vs. night.\n\tvar hour : int = int(current_time.split(\":\")[0])\n\n\t# Off during daylight (dawn until dusk), on through the night.\n\tporch_light.visible = hour < DAWN_HOUR or hour >= DUSK_HOUR\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit"
# args: {"description": "Check for Godot binary"}/usr/local/bin/godot godot exit [stdout] /usr/local/bin/godot godot exit
timeout 90 godot --headless --quit-after 120 2>&1 | grep -iE "error|script|parse|fail|warn" | head -40; echo "=== done ==="
# args: {"description": "Open project headless to check for load errors"}WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assign…[truncated]cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
var lct = s.get_node("DayNightCycle/LightColorTransition")
print("light = ", lct.light)
print("get_node test = ", lct.get_node("../../SunLight"))
quit()
EOF
timeout 60 godot --headless -s /tmp/probe.gd 2>&1 | grep -vE "root|superuser|silence" | head
# args: {"description": "Probe node export resolution"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
light = <null>
get_node test = SunLight:<DirectionalLight3D#28588377480>
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
light = <null>
get_node test = SunLight:<DirectionalLight3D#28588377480>
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.cat > /tmp/probe2.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
var lct = s.get_node("DayNightCycle/LightColorTransition")
print("after add_child light = ", lct.light)
quit()
EOF
timeout 60 godot --headless -s /tmp/probe2.gd 2>&1 | grep -E "light =" | head
# args: {"description": "Probe after adding to tree"}after add_child light = <null> [stdout] after add_child light = <null>
cat > /tmp/probe3.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
var lct = s.get_node("DayNightCycle/LightColorTransition")
var sun = s.get_node("SunLight")
lct.light = sun
# check property list hint
for p in lct.get_property_list():
if p.name == "light":
print("light prop: type=", p.type, " hint=", p.hint, " hint_string=", p.hint_string, " usage=", p.usage)
var ps = PackedScene.new()
ps.pack(s)
ResourceSaver.save(ps, "res://scenes/_probe_out.tscn")
quit()
EOF
timeout 60 godot --headless -s /tmp/probe3.gd 2>&1 | grep -iE "light prop" | head
echo "--- saved file light line ---"
grep -n "light = \|SunLight\|LightColorTransition" scenes/_probe_out.tscn | head
# args: {"description": "Inspect property hint and Godot's serialization"}light prop: type=24 hint=34 hint_string=Light3D usage=4102
--- saved file light line ---
5:[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_h8bv5"]
38:[node name="SunLight" type="DirectionalLight3D" parent="."]
60:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
62:light = NodePath("../../SunLight")
[stdout]
light prop: type=24 hint=34 hint_string=Light3D usage=4102
--- saved file light line ---
5:[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="3_h8bv5"]
38:[node name="SunLight" type="DirectionalLight3D" parent="."]
60:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
62:light = NodePath("../../SunLight")grep -n 'node name=.*node_paths\|NodePath' scenes/_probe_out.tscn; rm -f scenes/_probe_out.tscn
# args: {"description": "Show all node_paths lines"}60:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
62:light = NodePath("../../SunLight")
[stdout]
60:[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
62:light = NodePath("../../SunLight"){
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
cat > /tmp/sim.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
var dnc = s.get_node("DayNightCycle")
var sun = s.get_node("SunLight")
var porch = s.get_node("PorchLight")
var clock = s.get_node("ClockLabel")
var times = []
dnc.time_changed.connect(func(t): times.append(t))
# day_length = 10s. Simulate ~10.1s at fixed delta.
var dt = 0.05
var samples = {}
for i in range(204):
dnc._process(dt)
var p = dnc.current_day_percentage
# record snapshots near key points
for key in [0.0, 0.25, 0.5, 0.75]:
if abs(p - key) < 0.006 and not samples.has(key):
samples[key] = {"rotx": sun.rotation_degrees.x, "roty": sun.rotation_degrees.y, "rotz": sun.rotation_degrees.z, "color": sun.light_color, "energy": sun.light_energy, "clock": clock.text, "porch": porch.visible}
print("=== distinct times emitted: ", times.size())
print("first 6: ", times.slice(0,6))
print("midday region: ", times.slice(70,76))
for k in [0.0,0.25,0.5,0.75]:
if samples.has(k):
var d = samples[k]
print("p=%.2f clock=%s rotx=%.1f roty=%.1f rotz=%.1f color=%s energy=%.3f porch=%s" % [k, d.clock, d.rotx, d.roty, d.rotz, str(d.color), d.energy, str(d.porch)])
quit()
EOF
timeout 60 godot --headless -s /tmp/sim.gd 2>&1 | grep -vE "Godot Engine|setup2|root|superuser|silence|leaked|RID|PagedAllocator|Pages" | head -40
# args: {"description": "Simulate full day cycle and inspect key points"}SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
[stdout]
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.…[truncated]cat > /tmp/sim2.gd <<'EOF'
extends SceneTree
var s
var dnc
var sun
var porch
var clock
var times = []
var samples = {}
var elapsed = 0.0
func _init():
s = load("res://scenes/Main.tscn").instantiate()
get_root().add_child(s)
dnc = s.get_node("DayNightCycle")
sun = s.get_node("SunLight")
porch = s.get_node("PorchLight")
clock = s.get_node("ClockLabel")
dnc.time_changed.connect(func(t): times.append([t, porch.visible]))
process_frame.connect(_on_frame)
func _on_frame():
elapsed += 0.05
var p = dnc.current_day_percentage
for key in [0.02, 0.25, 0.5, 0.75, 0.98]:
if abs(p - key) < 0.01 and not samples.has(key):
samples[key] = "rotx=%.1f roty=%.1f rotz=%.1f color=%s energy=%.3f" % [sun.rotation_degrees.x, sun.rotation_degrees.y, sun.rotation_degrees.z, str(sun.light_color), sun.light_energy]
if elapsed > 10.5:
print("=== total distinct emissions: ", times.size())
print("first 4 [time,porch]: ", times.slice(0,4))
# find dawn (06:00) and dusk (18:00) transitions
for e in times:
if e[0] in ["06:00","18:00","00:00","12:00"]:
print(" ", e[0], " porch_visible=", e[1])
for k in [0.02,0.25,0.5,0.75,0.98]:
if samples.has(k): print("p=%.2f " % k, samples[k])
quit()
EOF
cat > /tmp/runframes.gd <<'EOF'
EOF
timeout 90 godot --headless --fixed-fps 20 -s /tmp/sim2.gd 2>&1 | grep -vE "Godot Engine|setup2|root|superuser|silence|leaked|RID|PagedAllocator|Pages" | head -40
# args: {"description": "Simulate day cycle via engine frames"}=== total distinct emissions: 151 first 4 [time,porch]: [["00:00", true], ["00:10", true], ["00:20", true], ["00:30", true]] 00:00 porch_visible=true 06:00 porch_visible=false 12:00 porch_visible=false 18:00 porch_visible=true 00:00 porch_visible=true p=0.02 rotx=-177.3 roty=0.0 rotz=0.0 color=(0.104, 0.08, 0.156, 1.0) energy=0.054 p=0.25 rotx=-136.1 roty=0.0 rotz=0.0 color=(0.929, 0.5383, 0.2477, 1.0) energy=0.750 p=0.50 rotx=-91.1 roty=0.0 rotz=0.0 color=(0.9988, 0.9895, 0.9337, 1.0) energy=1.499 p=0.75 rotx=-46.0 roty=0.0 rotz=0.0 color=(0.9512, 0.5117, 0.2663, 1.0) energy=0.800 p=0.98 rotx=-4.6 roty=0.0 rotz=0.0 color=(0.143, 0.0965, 0.1603, 1.0) energy=0.062 [stdout] === total distinct emissions: 151 first 4 [time,porch]: [["00:00", true], ["00:10", true], ["00:20", true], ["00:30", true]] 00:00 porch_visible=true 06:00 porch_visible=false 12:00 porch_visible=false 18:00 porch_visible=true 00:00 porch_visible=true p=0.02 rotx=-177.3 roty=0.0 rotz=0.0 color=(0.104, 0.08, 0.156, 1.0) energy=0.054 p=0.25 rotx=-136.1 roty=0.0 rotz=0.0 color=(0.929, 0.5383, 0.2477, 1.0) energy=0.750 p=0.50 rotx=-91.1 roty=0.0 rotz=0.0 color=(0.9988, 0.9895, 0.9337, 1.0) energy=1.499 p=0.75 rotx=-46.0 roty=0.0 rotz=0.0 color=(0.9512, 0.5117, 0.2663, 1.0) energy=0.800 p=0.98 rotx=-4.6 roty=0.0 rotz=0.0 color=(0.143, 0.0965, 0.1603, 1.0) energy=0.062
rm -f /tmp/probe*.gd /tmp/sim*.gd /tmp/runframes.gd scenes/_probe_out.tscn
echo "--- final import/run error check ---"
timeout 60 godot --headless --quit-after 40 2>&1 | grep -iE "SCRIPT ERROR|parse error|ERROR.*Main.tscn|Failed" | head; echo "=== clean ==="
# args: {"description": "Cleanup and final error check"}--- final import/run error check --- === clean === [stdout] --- final import/run error check --- === clean ===
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must start near 0 degreesReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_a1d0669a584642a5. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_a1d0669a584642a5 · verifier authoritative; classifier explanatory.