SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-ui

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeImplementation Bugs
EvidenceAgent's minimap.tscn has: margin_left=4 (expected 5), patch_margin=32px (expected 64px), Content margins=16px (expected 20px), Grid texture=pattern_blueprint.png (expected pattern_blueprintPaper.png). Test validators explicitly check: line 53 asserts margins==[5,5,5,5], line 58 asserts patch_margins==64, line 69 asserts inner_margins==[20,20,20,20], line 73 asserts texture matches pattern_blueprintPaper.png. All six validators failed with specific messages about incorrect values.
Root causeThe agent understood the task structure and built the correct node hierarchy, but failed to implement the exact numeric specifications stated in the instruction. The agent used 4px instead of 5px for outer margins, 32px instead of 64px for patch margins, 16px instead of 20px for inner margins, and used the similarly-named pattern_blueprint.png instead of pattern_blueprintPaper.png.
RecommendationN/A - task is fine. The instruction clearly specifies exact pixel values (5px, 64px, 20px) and exact texture name (pattern_blueprintPaper.png). The validators correctly enforce these specifications. This is a straightforward agent implementation error, not a task specification problem.
Trajectory
Tool-by-tool agent trajectory
28 tool calls · 3 tool types · 28 steps
# Minimap UI Complex Implement the minimap UI frame and markers. Inside Main/CanvasLayer/Minimap, set the Minimap MarginContainer custom_minimum_size to Vector2(200, 200) with small outer margins on all sides (set via theme overrides). Add a NinePatchRect named Frame using panel_woodDetail_blank.png with patch margins large enough to avoid corner distortion , set it to a full-rect anchor so it fills the entire Minimap. Add a sibling MarginContainer named "Content" with comfortable inner margins, containing a TextureRect named Grid that tiles the background texture to fill the container. Under Grid create PlayerMarker/MobMarker/AlertMarker Sprite2D nodes using the arrow, red jewel, and yellow exclamation textures (all with centered=true; PlayerMarker centered on the grid, Mob/Alert hidden by default). The CanvasLayer should contain only the Minimap as its child. For all textures, use the provided .png files. Don't write any script or create new code file.
Bash
ls -la && echo "---" && find . -name "*.tscn" -o -name "project.godot" | head -50
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 03:42 .
drwxr-x--- 3 user user  128 Jun 21 03:42 ..
drwxr-xr-x 4 user user 4096 Jun 21 03:42 .godot
drwxr-xr-x 2 user user 4096 Jun 21 03:42 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 03:42 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 03:40 scripts
---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{"file_path": "/home/user/task/scenes/main.tscn"}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Read
{"file_path": "/home/user/task/scenes/minimap.tscn"}
output
1	[gd_scene format=3 uid="uid://bt76slcb5awbu"]
2	
3	[node name="Minimap" type="MarginContainer"]
4	offset_right = 40.0
5	offset_bottom = 40.0
Read
{"file_path": "/home/user/task/project.godot"}
output
1	; Engine configuration file.
2	; It's best edited using the editor UI and not directly,
3	; since the parameters that go here are not all obvious.
4	;
5	; Format:
6	;   [section] ; section goes between []
7	;   param=value ; assign values to parameters
8	
9	config_version=5
10	
11	[application]
12	
13	config/name="minimap_demo"
14	run/main_scene="res://scenes/main.tscn"
15	config/features=PackedStringArray("4.4", "Forward Plus")
16	config/icon="res://icon.svg"
17	
18	[display]
19	
20	window/size/viewport_width=1920
21	window/size/viewport_height=1080
22	window/stretch/mode="canvas_items"
23	
24	[input]
25	
26	right={
27	"deadzone": 0.5,
28	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
29	]
30	}
31	left={
32	"deadzone": 0.5,
33	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
34	]
35	}
36	forward={
37	"deadzone": 0.5,
38	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
39	]
40	}
41	back={
42	"deadzone": 0.5,
43	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
44	]
45	}
46	
47	[rendering]
48	
49	textures/canvas_textures/default_texture_filter=0
50
Bash
ls -1 assets/
output
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import

[stdout]
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import
Bash
cd assets && for f in panel_woodDetail_blank minimapIcon_arrowA minimapIcon_jewelRed minimapIcon_exclamationYellow pattern_blueprint pattern_blueprintPaper; do echo "=== $f ==="; grep -E '^uid=' "$f.png.import"; done
output
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"

[stdout]
=== panel_woodDetail_blank ===
uid="uid://cm31wua11hgdf"
=== minimapIcon_arrowA ===
uid="uid://binuqvht7ygw8"
=== minimapIcon_jewelRed ===
uid="uid://b0cbj5p6025u7"
=== minimapIcon_exclamationYellow ===
uid="uid://fvwqnxpkuo8i"
=== pattern_blueprint ===
uid="uid://b8h8j5bbtbb54"
=== pattern_blueprintPaper ===
uid="uid://cinfc5d50cfjv"
Bash
cd assets && for f in panel_woodDetail_blank.png minimapIcon_arrowA.png minimapIcon_jewelRed.png minimapIcon_exclamationYellow.png pattern_blueprint.png; do printf "%-40s " "$f"; python3 -c "from PIL import Image; print(Image.open('$f').size)" 2>/dev/null || file "$f"; done
output
Exit code 1
/bin/bash: line 1: cd: assets: No such file or directory

[error] tool reported failure
Bash
for f in panel_woodDetail_blank.png minimapIcon_arrowA.png minimapIcon_jewelRed.png minimapIcon_exclamationYellow.png pattern_blueprint.png; do printf "%-40s " "$f"; python3 -c "from PIL import Image; print(Image.open('$f').size)" 2>/dev/null || file "$f"; done
output
Exit code 127
panel_woodDetail_blank.png               /bin/bash: line 1: file: command not found
minimapIcon_arrowA.png                   /bin/bash: line 1: file: command not found
minimapIcon_jewelRed.png                 /bin/bash: line 1: file: command not found
minimapIcon_exclamationYellow.png        /bin/bash: line 1: file: command not found
pattern_blueprint.png                    /bin/bash: line 1: file: command not found

[error] tool reported failure
Bash
pwd && python3 -c "
from PIL import Image
for f in ['panel_woodDetail_blank.png','minimapIcon_arrowA.png','minimapIcon_jewelRed.png','minimapIcon_exclamationYellow.png','pattern_blueprint.png']:
    print(f, Image.open(f).size)
"
output
Exit code 1
/home/user/task/assets
Traceback (most recent call last):
  File "<string>", line 2, in <module>
ModuleNotFoundError: No module named 'PIL'

[error] tool reported failure
Bash
python3 -c "
import struct
for f in ['panel_woodDetail_blank.png','minimapIcon_arrowA.png','minimapIcon_jewelRed.png','minimapIcon_exclamationYellow.png','pattern_blueprint.png']:
    with open(f,'rb') as fh:
        d=fh.read(26)
    w,h=struct.unpack('>II', d[16:24])
    print(f, w, h)
"
output
panel_woodDetail_blank.png 128 128
minimapIcon_arrowA.png 32 32
minimapIcon_jewelRed.png 28 28
minimapIcon_exclamationYellow.png 12 28
pattern_blueprint.png 56 56

[stdout]
panel_woodDetail_blank.png 128 128
minimapIcon_arrowA.png 32 32
minimapIcon_jewelRed.png 28 28
minimapIcon_exclamationYellow.png 12 28
pattern_blueprint.png 56 56
Now I have everything I need. Let me write the minimap scene.
Write
{"file_path": "/home/user/task/scenes/minimap.tscn", "content": "[gd_scene load_steps=6 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://cm31wua11hgdf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_frame\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b8h8j5bbtbb54\" path=\"res://assets/pattern_blueprint.png\" id=\"2_grid\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://binuqvht7ygw8\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_player\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://b0cbj5p6025u7\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_mob\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://fvwqnxpkuo8i\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_alert\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\ncustom_minimum_size = Vector2(200, 200)\noffset_right = 200.0\noffset_bottom = 200.0\ntheme_override_constants/margin_left = 4\ntheme_override_constants/margin_top = 4\ntheme_override_constants/margin_right = 4\ntheme_override_constants/margin_bottom = 4\n\n[node name=\"Frame\" type=\"NinePatchRect\" parent=\".\"]\nlayout_mode = 2\ntexture = ExtResource(\"1_frame\")\npatch_margin_left = 32\npatch_margin_top = 32\npatch_margin_right = 32\npatch_margin_bottom = 32\n\n[node name=\"Content\" type=\"MarginContainer\" parent=\".\"]\nlayout_mode = 2\ntheme_override_constants/margin_left = 16\ntheme_override_constants/margin_top = 16\ntheme_override_constants/margin_right = 16\ntheme_override_constants/margin_bottom = 16\n\n[node name=\"Grid\" type=\"TextureRect\" parent=\"Content\"]\nlayout_mode = 2\ntexture = ExtResource(\"2_grid\")\nexpand_mode = 1\nstretch_mode = 1\n\n[node name=\"PlayerMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"3_player\")\n\n[node name=\"MobMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"4_mob\")\n\n[node name=\"AlertMarker\" type=\"Sprite2D\" parent=\"Content/Grid\"]\nvisible = false\nposition = Vector2(80, 80)\ncentered = true\ntexture = ExtResource(\"5_alert\")\n"}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
The minimap scene is built. Let me verify it loads cleanly if Godot is available.
Bash
cd /home/user/task && (command -v godot >/dev/null && godot --headless --quit --editor 2>&1 | grep -iE "minimap|error|script" | head -20 || echo "godot CLI not available")
output
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd

[stdout]
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
No minimap-specific errors (those warnings are pre-existing script-UID regeneration, unrelated to my change). The scene is complete. ## Summary Built out `scenes/minimap.tscn` (previously just an empty `MarginContainer`) with the full minimap UI tree: - **Minimap** (`MarginContainer`) , `custom_minimum_size = (200, 200)` with small 4px outer margins on all sides via `theme_override_constants`. - **Frame** (`NinePatchRect`) , uses `panel_woodDetail_blank.png` (128×128) with 32px patch margins on every side, large enough to keep the wood corners undistorted; fills the whole Minimap as a container child. - **Content** (`MarginContainer`, sibling of Frame) , comfortable 16px inner margins. - **Grid** (`TextureRect`) , tiles `pattern_blueprint.png` (`stretch_mode = tile`, `expand_mode = ignore size`) to fill Content. - **PlayerMarker** (`Sprite2D`) , `minimapIcon_arrowA.png`, `centered = true`, positioned at the grid center `(80, 80)`. - **MobMarker** (`Sprite2D`) , `minimapIcon_jewelRed.png`, `centered = true`, `visible = false`. - **AlertMarker** (`Sprite2D`) , `minimapIcon_exclamationYellow.png`, `centered = true`, `visible = false`. All textures reference the provided `.png` files by their import UIDs. No scripts were written or created, and the `CanvasLayer` in `main.tscn` already contains only the `Minimap` (left untouched).
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
SCRIPT ERROR: Invalid access to property or key '_on_object_removed' on a base object of type 'MarginContainer'.
          at: _ready (res://scripts/world.gd:13)
VALIDATION_FAILED: Minimap outer margins are not set correctly , use equal theme overrides on all sides
VALIDATION_FAILED: Frame patch margins are not large enough to prevent corner distortion , check all four sides
VALIDATION_FAILED: Content inner margins are not set to provide comfortable padding , use equal theme overrides on all sides
VALIDATION_FAILED: Grid does not fill Content correctly , it should expand to fill the available area after Content margins are applied
VALIDATION_FAILED: Grid texture must match pattern_blueprintPaper.png
VALIDATION_FAILED: Grid texture filter is not set correctly for tiled pixel-art display
VALIDATION_PASSED: Minimap UI frame and markers are correctly set up

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_aebf06083a1844ac. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_aebf06083a1844ac · verifier authoritative; classifier explanatory.