tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scripts/minimap.gd"
}1 extends MarginContainer
2 class_name Minimap
3
4 @export var player: Player
5 @export var zoom = 1.5:
6 set = set_zoom
7 @export var falloff_curve: Curve
8
9 @onready var grid = $Content/Grid
10 @onready var player_marker = $Content/Grid/PlayerMarker
11 @onready var mob_marker = $Content/Grid/MobMarker
12 @onready var alert_marker = $Content/Grid/AlertMarker
13
14 @onready var icons = {
15 "mob": mob_marker,
16 "alert": alert_marker
17 }
18
19 var grid_scale
20 var markers = {}
21
22 func _ready():
23 pass
24
25 func _process(delta):
26 pass
27
28 func _on_object_removed(object):
29 pass
30
31 func set_zoom(value):
32 pass
33
34 func _on_gui_input(event):
35 pass
ls -R . 2>/dev/null | head -100 && echo "---GIT---" && git log --oneline -5 2>/dev/null
{"description": "List project structure"}Exit code 128 .: assets icon.svg icon.svg.import project.godot scenes scripts ./assets: Roboto-Medium.ttf Roboto-Medium.ttf.import hud_heartEmpty.png hud_heartEmpty.png.import hud_heartFull.png hud_heartFull.png.import interfacePack_sheet@2.png interfacePack_sheet@2.png.import minimapIcon_arrowA.png minimapIcon_arrowA.png.import minimapIcon_exclamationYellow.png minimapIcon_exclamationYellow.png.import minimapIcon_jewelRed.png minimapIcon_jewelRed.png.import panel_woodDetail_blank.png panel_woodDetail_blank.png.import pattern_blueprint.png pattern_blueprint.png.import pattern_blueprintPaper.png pattern_blueprintPaper.png.import spritesheet_characters.png spritesheet_characters.png.import spritesheet_tiles copy.png spritesheet_tiles copy.png.import tilesheet_complete.png tilesheet_complete.png.import ./scenes: crate.tscn heart_bar.tscn main.tscn minimap.tscn mob.tscn player.tscn size_test.tscn test.tscn ./scripts: crate.gd crate.gd.uid heart_bar.gd heart_bar.gd.uid minimap.gd minimap.gd.uid mob.gd mob.gd.uid player.gd player.gd.uid size_test.gd size_test.gd.uid test.gd test.gd.uid world.gd world.gd.uid ---GIT--- [error] tool reported failure
{
"file_path": "/home/user/task/scenes/minimap.tscn"
}1 [gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2
3 [ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4 [ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5 [ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6 [ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7 [ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8 [ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9
10 [node name="Minimap" type="MarginContainer"]
11 offset_right = 250.0
12 offset_bottom = 250.0
13 theme_override_constants/margin_left = 5
14 theme_override_constants/margin_top = 5
15 theme_override_constants/margin_right = 5
16 theme_override_constants/margin_bottom = 5
17 script = ExtResource("1_8wnx2")
18
19 [node name="Frame" type="NinePatchRect" parent="."]
20 layout_mode = 2
21 texture = ExtResource("1_23s65")
22 patch_margin_left = 64
23 patch_margin_top = 64
24 patch_margin_right = 64
25 patch_margin_bottom = 64
26
27 [node name="Content" type="MarginContainer" parent="."]
28 layout_mode = 2
29 theme_override_constants/margin_left = 20
30 theme_override_constants/margin_top = 20
31 theme_override_constants/margin_right = 20
32 theme_override_constants/margin_bottom = 20
33
34 [node name="Grid" type="TextureRect" parent="Content"]
35 layout_mode = 2
36 texture = ExtResource("2_u1e1s")
37 stretch_mode = 1
38
39 [node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40 position = Vector2(86, 86)
41 texture = ExtResource("3_q0vdd")
42
43 [node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44 visible = false
45 position = Vector2(37, 40)
46 texture = ExtResource("4_k3l5f")
47
48 [node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49 visible = false
50 position = Vector2(112, 107)
51 texture = ExtResource("5_kxi43")
52
53 [connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
{
"file_path": "/home/user/task/scripts/world.gd"
}1 extends Node2D
2
3 @onready var minimap = $CanvasLayer/Minimap
4 func _ready():
5 get_viewport().warp_mouse(Vector2.ZERO)
6 var map_limits = $TileMap.get_used_rect()
7 $Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8 $Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9 $Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10 $Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11
12 for object in get_tree().get_nodes_in_group("minimap_objects"):
13 object.removed.connect(minimap._on_object_removed)
14
{
"file_path": "/home/user/task/scripts/player.gd"
}1 extends CharacterBody2D
2 class_name Player
3
4 var speed = 250
5 var rotation_speed = 2.0
6
7 var rotation_dir = 0
8
9 func get_input():
10 rotation_dir = 0
11 velocity = Vector2.ZERO
12 if Input.is_action_pressed("right"):
13 rotation_dir += 1
14 if Input.is_action_pressed("left"):
15 rotation_dir -= 1
16 if Input.is_action_pressed("forward"):
17 velocity += transform.x * speed
18 if Input.is_action_pressed("back"):
19 velocity -= transform.x * speed
20
21 func _physics_process(delta):
22 get_input()
23 rotation += rotation_dir * rotation_speed * delta
24 move_and_slide()
25
26
27
{
"file_path": "/home/user/task/scripts/mob.gd"
}1 extends CharacterBody2D 2 class_name Mob 3 4 signal removed 5 6 var speed = 50 7 var minimap_icon = "mob" 8 9 10 func _ready(): 11 rotation = randf_range(0, 2*PI) 12 13 14 func _physics_process(delta): 15 velocity = transform.x * speed 16 var collision = move_and_collide(velocity * delta) 17 if collision: 18 velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4)) 19 rotation = velocity.angle() 20
{
"file_path": "/home/user/task/scripts/crate.gd"
}1 extends Area2D 2 class_name Crate 3 4 signal removed 5 6 var minimap_icon = "alert" 7 8 func _on_body_entered(body): 9 if body is Player: 10 removed.emit(self) 11 queue_free() 12
{
"file_path": "/home/user/task/project.godot"
}1 ; Engine configuration file.
2 ; It's best edited using the editor UI and not directly,
3 ; since the parameters that go here are not all obvious.
4 ;
5 ; Format:
6 ; [section] ; section goes between []
7 ; param=value ; assign values to parameters
8
9 config_version=5
10
11 [application]
12
13 config/name="minimap_demo"
14 run/main_scene="res://scenes/main.tscn"
15 config/features=PackedStringArray("4.4", "Forward Plus")
16 config/icon="res://icon.svg"
17
18 [display]
19
20 window/size/viewport_width=1920
21 window/size/viewport_height=1080
22 window/stretch/mode="canvas_items"
23
24 [input]
25
26 right={
27 "deadzone": 0.5,
28 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
29 ]
30 }
31 left={
32 "deadzone": 0.5,
33 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
34 ]
35 }
36 forward={
37 "deadzone": 0.5,
38 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
39 ]
40 }
41 back={
42 "deadzone": 0.5,
43 "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
44 ]
45 }
46
47 [rendering]
48
49 textures/canvas_textures/default_texture_filter=0
50
{
"file_path": "/home/user/task/scenes/main.tscn"
}1 [gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2
3 [ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4 [ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5 [ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6 [ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7 [ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8 [ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9 [ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10
11 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12 texture = ExtResource("1_glmfm")
13 separation = Vector2i(10, 10)
14 texture_region_size = Vector2i(64, 64)
15 0:0/0 = 0
16 0:0/0/terrain_set = 0
17 0:0/0/terrain = 0
18 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19 0:0/0/terrains_peering_bit/right_side = 0
20 0:0/0/terrains_peering_bit/bottom_side = 0
21 1:0/0 = 0
22 1:0/0/terrain_set = 0
23 1:0/0/terrain = 0
24 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25 1:0/0/terrains_peering_bit/bottom_side = 0
26 1:0/0/terrains_peering_bit/left_side = 0
27 2:0/0 = 0
28 2:0/0/terrain_set = 0
29 2:0/0/terrain = 0
30 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31 2:0/0/terrains_peering_bit/right_side = 0
32 2:0/0/terrains_peering_bit/left_side = 0
33 3:0/0 = 0
34 3:0/0/terrain_set = 0
35 3:0/0/terrain = 0
36 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37 3:0/0/terrains_peering_bit/right_side = 0
38 3:0/0/terrains_peering_bit/bottom_side = 0
39 3:0/0/terrains_peering_bit/left_side = 0
40 4:0/0 = 0
41 4:0/0/terrain_set = 0
42 4:0/0/terrain = 0
43 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44 4:0/0/terrains_peering_bit/right_side = 0
45 4:0/0/terrains_peering_bit/left_side = 0
46 4:0/0/terrains_peering_bit/top_side = 0
47 5:0/0 = 0
48 5:0/0/terrain_set = 0
49 5:0/0/terrain = 0
50 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51 5:0/0/terrains_peering_bit/left_side = 0
52 6:0/0 = 0
53 6:0/0/terrain_set = 0
54 6:0/0/terrain = 0
55 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56 6:0/0/terrains_peering_bit/top_side = 0
57 7:0/0 = 0
58 7:0/0/terrain_set = 0
59 7:0/0/terrain = 0
60 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61 7:0/0/terrains_peering_bit/right_side = 0
62 7:0/0/terrains_peering_bit/bottom_right_corner = 0
63 7:0/0/terrains_peering_bit/bottom_side = 0
64 8:0/0 = 0
65 8:0/0/terrain_set = 0
66 8:0/0/terrain = 0
67 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68 8:0/0/terrains_peering_bit/bottom_side = 0
69 8:0/0/terrains_peering_bit/bottom_left_corner = 0
70 8:0/0/terrains_peering_bit/left_side = 0
71 0:1/0 = 0
72 0:1/0/terrain_set = 0
73 0:1/0/terrain = 0
74 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75 0:1/0/terrains_peering_bit/right_side = 0
76 0:1/0/terrains_peering_bit/top_side = 0
77 1:1/0 = 0
78 1:1/0/terrain_set = 0
79 1:1/0/terrain = 0
80 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81 1:1/0/terrains_peering_bit/left_side = 0
82 1:1/0/terrains_peering_bit/top_side = 0
83 2:1/0 = 0
84 2:1/0/terrain_set = 0
85 2:1/0/terrain = 0
86 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87 …[truncated]{
"file_path": "/home/user/task/scripts/size_test.gd"
}1 extends MarginContainer 2 3 func _ready(): 4 await get_tree().create_timer(1.0).timeout 5 printt($Control.size) 6
{
"query": "select:TaskCreate",
"max_results": 3
}{"type": "tool_reference", "tool_name": "TaskCreate"}
{
"file_path": "/home/user/task/scripts/minimap.gd",
"content": "extends MarginContainer\nclass_name Minimap\n\nconst MIN_ZOOM = 0.5\nconst ZOOM_STEP = 0.1\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\t# Wait one frame so the containers have laid the grid out to its final size.\n\tawait get_tree().process_frame\n\tupdate_grid_scale()\n\tplayer_marker.position = grid.size / 2\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tadd_marker(object)\n\nfunc _process(delta):\n\t# Bail until _ready has finished its first-frame setup.\n\tif grid_scale == null:\n\t\treturn\n\n\tvar center = grid.size / 2\n\tvar bounds = Rect2(Vector2.ZERO, grid.size)\n\tvar near_scale = falloff_curve.sample_baked(0.0)\n\tvar far_scale = falloff_curve.sample_baked(1.0)\n\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\t# Map the object's world offset onto the grid, rotated by the player's\n\t\t# heading so the player always looks \"forward\" on the minimap.\n\t\tvar offset = (object.global_position - player.global_position).rotated(-player.rotation)\n\t\tvar pos = center + offset * grid_scale\n\t\tmarker.rotation = -player.rotation\n\t\tif bounds.has_point(pos):\n\t\t\tmarker.scale = Vector2(near_scale, near_scale)\n\t\telse:\n\t\t\t# Object is off the grid: pin it to the edge and shrink it.\n\t\t\tpos.x = clampf(pos.x, bounds.position.x, bounds.end.x)\n\t\t\tpos.y = clampf(pos.y, bounds.position.y, bounds.end.y)\n\t\t\tmarker.scale = Vector2(far_scale, far_scale)\n\t\tmarker.position = pos\n\nfunc add_marker(object):\n\tvar marker = icons[object.minimap_icon].duplicate()\n\tmarker.visible = true\n\tgrid.add_child(marker)\n\tmarkers[object] = marker\n\nfunc _on_object_removed(object):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc update_grid_scale():\n\tgrid_scale = grid.size / get_viewport_rect().size * zoom\n\nfunc set_zoom(value):\n\t# Keep zoom positive so markers never invert or grow without bound.\n\tzoom = max(value, MIN_ZOOM)\n\t# Refresh the on-screen scale right away rather than waiting for _process.\n\tif is_node_ready():\n\t\tupdate_grid_scale()\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tzoom += ZOOM_STEP\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tzoom -= ZOOM_STEP\n"
}The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/minimap.tscn",
"old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
"new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/minimap.tscn",
"old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]",
"new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]"
}The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/minimap.tscn",
"old_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
"new_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit: done"
{"description": "Check for Godot binary"}/usr/local/bin/godot godot exit: done [stdout] /usr/local/bin/godot godot exit: done
timeout 60 godot --headless --check-only --script scripts/minimap.gd 2>&1; echo "---check exit: $?---"
{"description": "Validate GDScript syntax"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
---check exit: 0---
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
---check exit: 0---timeout 60 godot --headless --quit-after 180 2>&1 | grep -viE "root|superuser|GODOT_SILENCE|main/main.cpp|audio" ; echo "---run exit: ${PIPESTATUS[0]}---"
{"description": "Run main scene headless for 180 frames"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
---run exit: 0---
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woo…[truncated]cat > /tmp/curve_test.gd <<'EOF'
extends SceneTree
func _init():
var s = load("res://scenes/minimap.tscn")
var inst = s.instantiate()
var curve = inst.falloff_curve
printt("near(0.0)=", curve.sample_baked(0.0))
printt("mid(0.5)= ", curve.sample_baked(0.5))
printt("far(1.0)= ", curve.sample_baked(1.0))
quit()
EOF
timeout 60 godot --headless --script /tmp/curve_test.gd 2>&1 | grep -iE "near|mid|far"; echo "---exit: ${PIPESTATUS[0]}---"
{"description": "Verify baked curve values"}near(0.0)= 1.0 mid(0.5)= 0.60001522302628 far(1.0)= 0.30000001192093 ---exit: 0--- [stdout] near(0.0)= 1.0 mid(0.5)= 0.60001522302628 far(1.0)= 0.30000001192093 ---exit: 0---
rm -f /tmp/curve_test.gd
{"description": "Clean up temp test file"}(Bash completed with no output)
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: grid_scale.x is incorrect for the current zoom
VALIDATION_FAILED: grid_scale.y is incorrect for the current zoom
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: grid_scale must recompute correctly after a zoom change
VALIDATION_FAILED: set_zoom must recompute grid_scale immediately , do not defer to _process
ERROR: Error calling from signal 'removed' to callable: 'MarginContainer(minimap.gd)::_on_object_removed': Method expected 1 arguments, but called with 0.
at: emit_signalp (core/object/object.cpp:1249)
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implementedReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_b74fb40e57dd46b8. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_b74fb40e57dd46b8 · verifier authoritative; classifier explanatory.