tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -not -path './.git/*' | head -100 && echo "---SCRIPTS---" && ls -la scripts/day_night/ 2>/dev/null
# args: {"description": "List project files and day_night scripts"}./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid ---SCRIPTS--- total 27 drwxr-xr-x 2 user user 4096 Jun 18 19:22 . drwxr-xr-x 3 user user 128 Jun 19 20:06 .. -rw-r--r-- 1 user user 1640 Jun 18 19:22 DayNightCycleNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 DayNightCycleNode.gd.uid -rw-r--r-- 1 user user 561 Jun 18 19:22 LightColorTransitionNode.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 LightColorTransitionNode.gd.uid -rw-r--r-- 1 user user 583 Jun 18 19:22 LightIntensityTransitionNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 LightIntensityTransitionNode.gd.uid -rw-r--r-- 1 user user 1093 Jun 18 19:22 SampledObjectRotatorNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 SampledObjectRotatorNode.gd.uid -rw-r--r-- 1 user user 1366 Jun 18 19:22 TimeHandler.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 TimeHandler.gd.uid [stdout] ./project.godot ./scenes/Main.tscn ./scenes/test.tscn ./.godot/.gdignore ./.godot/global_script_class_cache.cfg ./.godot/uid_cache.bin ./.godot/scene_groups_cache.cfg ./scripts/main.gd ./scripts/main.gd.uid ./scripts/test.gd ./scripts/test.gd.uid ./.godot/editor/project_metadata.cfg ./.godot/editor/filesystem_cache10 ./.godot/editor/Main.tscn-folding-4a24720ee5e787dbe30abc634fa3679d.cfg ./scripts/day_night/DayNightCycleNode.gd ./scripts/day_night/TimeHandler.gd ./scripts/day_night/DayNightCycleNode.gd.uid ./scripts/day_night/LightColorTransitionNode.gd ./scripts/day_night/LightColorTransitionNode.gd.uid ./scripts/day_night/LightIntensityTransitionNode.gd ./scripts/day_night/LightIntensityTransitionNode.gd.uid ./scripts/day_night/SampledObjectRotatorNode.gd ./scripts/day_night/SampledObjectRotatorNode.gd.uid ./scripts/day_night/TimeHandler.gd.uid ---SCRIPTS--- total 27 drwxr-xr-x 2 user user 4096 Jun 18 19:22 . drwxr-xr-x 3 user user 128 Jun 19 20:06 .. -rw-r--r-- 1 user user 1640 Jun 18 19:22 DayNightCycleNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 DayNightCycleNode.gd.uid -rw-r--r-- 1 user user 561 Jun 18 19:22 LightColorTransitionNode.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 LightColorTransitionNode.gd.uid -rw-r--r-- 1 user user 583 Jun 18 19:22 LightIntensityTransitionNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 LightIntensityTransitionNode.gd.uid -rw-r--r-- 1 user user 1093 Jun 18 19:22 SampledObjectRotatorNode.gd -rw-r--r-- 1 user user 20 Jun 18 19:22 SampledObjectRotatorNode.gd.uid -rw-r--r-- 1 user user 1366 Jun 18 19:22 TimeHandler.gd -rw-r--r-- 1 user user 19 Jun 18 19:22 TimeHandler.gd.uid
{
"file_path": "/home/user/task/scenes/Main.tscn"
}1 [gd_scene load_steps=3 format=3 uid="uid://c3r7ya2n8vlt8"]
2
3 [ext_resource type="Script" path="res://scripts/main.gd" id="1_ef7su"]
4
5 [sub_resource type="PlaneMesh" id="PlaneMesh_4noii"]
6 size = Vector2(40, 40)
7
8 [node name="Main" type="Node3D"]
9 script = ExtResource("1_ef7su")
10
11 [node name="SunLight" type="DirectionalLight3D" parent="."]
12 transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)
13 shadow_enabled = true
14
15 [node name="PorchLight" type="OmniLight3D" parent="."]
16 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
17 light_color = Color(1, 0.94902, 0.721569, 1)
18 light_energy = 700.0
19
20 [node name="Ground" type="MeshInstance3D" parent="."]
21 mesh = SubResource("PlaneMesh_4noii")
22
23 [node name="ClockLabel" type="Label" parent="."]
24 offset_left = 15.0
25 offset_top = 12.0
26 offset_right = 195.0
27 offset_bottom = 42.0
28 text = "00:00"
29
{
"file_path": "/home/user/task/scripts/main.gd"
}1 extends Node3D 2 3 func _ready() -> void: 4 # The day-night cycle system will be wired in by the solver. 5 pass 6
{
"file_path": "/home/user/task/scripts/day_night/DayNightCycleNode.gd"
}1 ## This script defines a Node that facilitates a day night cycle and supplies a user friendly time of day. 2 3 extends Node 4 5 class_name DayNightCycleNode 6 7 ## Should time advance (ie not paused) 8 @export var active : bool = true # Flag to control whether time is advanced 9 10 # Internal variables 11 var current_day_percentage : float = 0.0 12 var total_time : float = 0.0 13 var day_length_seconds : float: 14 get: 15 return $TimeHandler.day_length_seconds 16 17 # Reference to the children nodes 18 @onready var object_rotator = $SampledObjectRotator 19 @onready var light_transition = $LightColorTransition 20 @onready var time_handler = $TimeHandler 21 @onready var light_intensity_transition_node = $LightIntensityTransition 22 23 signal time_changed(current_time: String) 24 25 func _ready() -> void: 26 time_handler.time_changed.connect(process_time_changed) 27 28 # Called every frame 29 func _process(delta: float) -> void: 30 if active: 31 # Update total time 32 total_time += delta 33 34 # Update the day percentage based on the current time 35 current_day_percentage = fmod(total_time, day_length_seconds) / day_length_seconds 36 37 # Update nodes every frame 38 update_nodes() 39 40 ## Function to update child nodes based on the current time 41 func update_nodes() -> void: 42 # Update SampledObjectRotatorNode 43 object_rotator.set_rotation_from_sample(current_day_percentage) 44 45 # Update LightColorTransitionNode 46 light_transition.set_color_from_sample(current_day_percentage) 47 48 light_intensity_transition_node.set_intensity_from_sample(current_day_percentage) 49 50 # Update TimeHandler 51 time_handler.set_time(total_time) 52 53 func process_time_changed(current_time: String): 54 time_changed.emit(current_time) 55
{
"file_path": "/home/user/task/scripts/day_night/TimeHandler.gd"
}1 ## This script defines a Node that calculates a clock time from the total elapsed time, split into specified intervals.
2 ## And emit's a signal when the displayed time changes.
3
4 extends Node
5
6 class_name TimeHandler
7
8 # Internal variables
9 var current_time : int = -1
10
11 # Exposed variables
12 ## Length of day in seconds
13 @export var day_length_seconds : float = 600
14 ## The displayed game time interval to count as time having changed (eg. 1 minute, 10 minute, 15 minute, 20 minute, 30 minute)
15 @export_range(1, 60) var display_interval_minutes : int = 15
16
17 # Signals
18 signal time_changed(current_time: String)
19
20 ## Function to handle time-related functionality
21 func set_time(total_time_seconds: float) -> void:
22 # Calculate the current time in intervals
23 var interval_length_in_seconds = day_length_seconds / float((60 / display_interval_minutes) * 24)
24 var new_time = int(fmod(total_time_seconds, day_length_seconds) / interval_length_in_seconds)
25
26 # If the time has changed, emit the signal
27 if new_time != current_time:
28 current_time = new_time
29 time_changed.emit(get_display_time_of_day())
30
31 ## Function to get the current time of day in HH:MM format
32 func get_display_time_of_day() -> String:
33 var hours : int = current_time * display_interval_minutes / 60
34 var minutes : int = (current_time * display_interval_minutes) % 60
35 return String("%02d:%02d" % [hours, minutes])
36
{
"file_path": "/home/user/task/scripts/day_night/LightColorTransitionNode.gd"
}1 ## This script defines a Node that facilitates color transitions for a 3D light using a gradient. 2 3 extends Node 4 5 class_name LightColorTransitionNode 6 7 # Exposed variables 8 ## The Light to set the color for 9 @export var light : Light3D = null 10 11 ## The colour to assign to the light when the set_color function is called 12 @export var color_gradient : Gradient = Gradient.new() 13 14 15 ## Sets the color of the light based on the provided sample point and the gradient 16 func set_color_from_sample(sample_point: float): 17 light.light_color = color_gradient.sample(sample_point) 18
{
"file_path": "/home/user/task/scripts/day_night/LightIntensityTransitionNode.gd"
}1 ## This script defines a Node that facilitates light_energy transitions for a 3D light using a curve. 2 3 extends Node 4 5 class_name LightIntensityTransitionNode 6 7 # Exposed variables 8 ## The curve that determines how intense the light should be throughout the time frame 9 @export var intensity_curve : Curve = Curve.new() 10 ## The target light to set the intensity of 11 @export var light : Light3D = null 12 13 ## Set the light intensity based on the provided sample point 14 func set_intensity_from_sample(sample_point: float) -> void: 15 light.light_energy = intensity_curve.sample_baked(sample_point) 16
{
"file_path": "/home/user/task/scripts/day_night/SampledObjectRotatorNode.gd"
}1 ## This script defines a Node that rotates a target Node3D based on sampled curves. 2 3 extends Node 4 5 class_name SampledObjectRotatorNode 6 7 # Exposed variables 8 ## The curve that describes the X rotation of the target in degrees at the associated sample points 9 @export var x_rotation_curve : Curve = Curve.new() 10 ## The curve that describes the Y rotation of the target in degrees at the associated sample points 11 @export var y_rotation_curve : Curve = Curve.new() 12 ## The curve that describes the Z rotation of the target in degrees at the associated sample points 13 @export var z_rotation_curve : Curve = Curve.new() 14 15 ## The node that will be rotated based on the rotation curves based on the associated sample point 16 @export var target_node : Node3D = null 17 18 ## Set the rotation of the target node based on the provided sample point 19 func set_rotation_from_sample(sample_point: float) -> void: 20 var rotation = Vector3( 21 x_rotation_curve.sample_baked(sample_point), 22 y_rotation_curve.sample_baked(sample_point), 23 z_rotation_curve.sample_baked(sample_point) 24 ) 25 target_node.rotation_degrees = rotation 26
cat scripts/day_night/*.uid; echo "---"; cat scripts/main.gd.uid; echo "---PROJECT---"; cat project.godot
# args: {"description": "Read uid files and project config"}uid://cpajkj8o1xm8h
uid://iee5jnb7ugvb
uid://df82fl4yar4ch
uid://bjokmmre2r13u
uid://kaqb58wgrxqm
---
uid://ctgsrjhv035f3
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
uid://cpajkj8o1xm8h
uid://iee5jnb7ugvb
uid://df82fl4yar4ch
uid://bjokmmre2r13u
uid://kaqb58wgrxqm
---
uid://ctgsrjhv035f3
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Day-Night Cycle Controller"
config/description="A simple task to test CUA ability to move a player asset to the origin coordinates"
run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.4")
[rendering]
renderer/rendering_method="gl_compatibility"{
"query": "select:TaskCreate",
"max_results": 1
}{"type": "tool_reference", "tool_name": "TaskCreate"}
{
"file_path": "/home/user/task/scenes/Main.tscn",
"content": "[gd_scene load_steps=11 format=3 uid=\"uid://c3r7ya2n8vlt8\"]\n\n[ext_resource type=\"Script\" path=\"res://scripts/main.gd\" id=\"1_ef7su\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/DayNightCycleNode.gd\" id=\"2_dncyc\" uid=\"uid://cpajkj8o1xm8h\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightColorTransitionNode.gd\" id=\"3_lcolr\" uid=\"uid://iee5jnb7ugvb\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/SampledObjectRotatorNode.gd\" id=\"4_srotr\" uid=\"uid://bjokmmre2r13u\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/TimeHandler.gd\" id=\"5_timeh\" uid=\"uid://kaqb58wgrxqm\"]\n[ext_resource type=\"Script\" path=\"res://scripts/day_night/LightIntensityTransitionNode.gd\" id=\"6_linty\" uid=\"uid://df82fl4yar4ch\"]\n\n[sub_resource type=\"PlaneMesh\" id=\"PlaneMesh_4noii\"]\nsize = Vector2(40, 40)\n\n[sub_resource type=\"Gradient\" id=\"Gradient_day\"]\noffsets = PackedFloat32Array(0, 0.25, 0.5, 0.75, 1)\ncolors = PackedColorArray(0.05, 0.05, 0.18, 1, 1, 0.6, 0.3, 1, 1, 0.98, 0.92, 1, 1, 0.5, 0.25, 1, 0.05, 0.05, 0.18, 1)\n\n[sub_resource type=\"Curve\" id=\"Curve_sunx\"]\nmin_value = -270.0\nmax_value = 90.0\n_data = [Vector2(0, 90), 0.0, -360.0, 0, 1, Vector2(1, -270), -360.0, 0.0, 1, 0]\npoint_count = 2\n\n[sub_resource type=\"Curve\" id=\"Curve_intensity\"]\n_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Main\" type=\"Node3D\"]\nscript = ExtResource(\"1_ef7su\")\n\n[node name=\"SunLight\" type=\"DirectionalLight3D\" parent=\".\"]\ntransform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 7.5, -1.5)\nshadow_enabled = true\n\n[node name=\"PorchLight\" type=\"OmniLight3D\" parent=\".\"]\ntransform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)\nlight_color = Color(1, 0.94902, 0.721569, 1)\nlight_energy = 700.0\n\n[node name=\"Ground\" type=\"MeshInstance3D\" parent=\".\"]\nmesh = SubResource(\"PlaneMesh_4noii\")\n\n[node name=\"ClockLabel\" type=\"Label\" parent=\".\"]\noffset_left = 15.0\noffset_top = 12.0\noffset_right = 195.0\noffset_bottom = 42.0\ntext = \"00:00\"\n\n[node name=\"DayNightCycle\" type=\"Node\" parent=\".\"]\nscript = ExtResource(\"2_dncyc\")\n\n[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")\nlight = NodePath(\"../../SunLight\")\ncolor_gradient = SubResource(\"Gradient_day\")\n\n[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srotr\")\nx_rotation_curve = SubResource(\"Curve_sunx\")\ntarget_node = NodePath(\"../../SunLight\")\n\n[node name=\"TimeHandler\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"5_timeh\")\nday_length_seconds = 10.0\ndisplay_interval_minutes = 10\n\n[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_linty\")\nintensity_curve = SubResource(\"Curve_intensity\")\nlight = NodePath(\"../../SunLight\")\n\n[connection signal=\"time_changed\" from=\"DayNightCycle\" to=\".\" method=\"_on_day_night_cycle_time_changed\"]\n"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"file_path": "/home/user/task/scripts/main.gd",
"content": "extends Node3D\n\n## Hours (inclusive) marking the start of daylight (dawn) and the start of night (dusk).\nconst DAWN_HOUR : int = 6\nconst DUSK_HOUR : int = 18\n\n## Called whenever the DayNightCycle reports a new display time.\n## Keeps the clock label in sync and toggles the porch light: off at dawn, on at dusk.\nfunc _on_day_night_cycle_time_changed(current_time: String) -> void:\n\t$ClockLabel.text = current_time\n\n\tvar hour : int = current_time.substr(0, 2).to_int()\n\tvar is_daytime : bool = hour >= DAWN_HOUR and hour < DUSK_HOUR\n\t$PorchLight.visible = not is_daytime\n"
}The file /home/user/task/scripts/main.gd has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 godot-headless 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit"
# args: {"description": "Check for Godot binary"}/usr/local/bin/godot godot exit [stdout] /usr/local/bin/godot godot exit
timeout 60 godot --headless --quit-after 5 res://scenes/Main.tscn 2>&1 | head -40; echo "EXIT=$?"
# args: {"description": "Run scene headless to check for errors"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_intensity_from_sample (res://scripts/day_night/LightIntensityTransitionNode.gd:15)
SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'.
at: SampledObjectRotatorNode.set_rotation_from_sample (res://scripts/day_night/SampledObjectRotatorNode.gd:25)
SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'.
at: LightColorTransitionNode.set_color_from_sample (res://scripts/day_night/LightColorTransitionNode.gd:17)
SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'.
at: LightIntensityTransitionNode.set_int…[truncated]cp scenes/Main.tscn /tmp/Main.before.tscn && timeout 90 godot --headless --editor --quit 2>&1 | tail -5; echo "---DIFF---"; diff /tmp/Main.before.tscn scenes/Main.tscn; echo "EXIT=$?"
# args: {"description": "Re-serialize scene via editor and diff"}at: task_step (editor/progress_dialog.cpp:217) ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled at: task_step (editor/progress_dialog.cpp:217) ERROR: Condition "!tasks.has(p_task)" is true. at: end_task (editor/progress_dialog.cpp:240) ---DIFF--- EXIT=0 [stdout] at: task_step (editor/progress_dialog.cpp:217) ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled at: task_step (editor/progress_dialog.cpp:217) ERROR: Condition "!tasks.has(p_task)" is true. at: end_task (editor/progress_dialog.cpp:240) ---DIFF--- EXIT=0
timeout 60 godot --headless --quit-after 5 res://scenes/Main.tscn 2>&1 | grep -i -E "error|warning" | grep -v "root/superuser\|GODOT_SILENCE" | head -20; echo "DONE"
# args: {"description": "Re-run scene after editor resave"}WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. DONE [stdout] WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_energy' with value of type 'float' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'rotation_degrees' with value of type 'Vector3' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment of property or key 'light_color' with value of type 'Color' on a base object of type 'Nil'. SCRIPT ERROR: Invalid assignment …[truncated]
cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _initialize():
var s = load("res://scenes/Main.tscn")
var n = s.instantiate()
var lct = n.get_node("DayNightCycle/LightColorTransition")
print("light = ", lct.light)
print("light type = ", typeof(lct.light))
quit()
EOF
timeout 60 godot --headless --script /tmp/probe.gd 2>&1 | grep -v -E "root/superuser|GODOT_SILENCE|Started the engine" | head
# args: {"description": "Probe whether exported light resolves"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
light = <null>
light type = 0
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
light = <null>
light type = 0
WARNING: 1 RID of type "CanvasItem" was leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2677)
ERROR: Pages in use exist at exit in PagedAllocator: N20RasterizerSceneDummy21GeometryInstanceDummyE
at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: 1 RID allocations of type 'N13RendererDummy9DummyMeshE' were leaked at exit.cat > /tmp/build.gd <<'EOF'
extends SceneTree
func _initialize():
var root = Node3D.new()
root.name = "Main"
var sun = DirectionalLight3D.new()
sun.name = "SunLight"
root.add_child(sun)
sun.owner = root
var dnc = Node.new()
dnc.name = "DayNightCycle"
root.add_child(dnc)
dnc.owner = root
var lct = LightColorTransitionNode.new()
lct.name = "LightColorTransition"
dnc.add_child(lct)
lct.owner = root
lct.light = sun
lct.set_script(load("res://scripts/day_night/LightColorTransitionNode.gd"))
lct.light = sun
var ps = PackedScene.new()
ps.pack(root)
ResourceSaver.save(ps, "res://scenes/probe_out.tscn")
quit()
EOF
timeout 60 godot --headless --script /tmp/build.gd 2>&1 | grep -v -E "root/superuser|GODOT_SILENCE|Started the engine|leaked|PagedAllocator|setup2" | head
echo "=== RESULT TSCN ==="
cat /home/user/task/scenes/probe_out.tscn
# args: {"description": "Programmatically build and save scene with node reference"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== RESULT TSCN ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_t4il2"]
[sub_resource type="Gradient" id="Gradient_5p4r7"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_t4il2")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_5p4r7")
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: cleanup (core/object/object.cpp:2378)
ERROR: 1 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:614)
=== RESULT TSCN ===
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/day_night/LightColorTransitionNode.gd" id="1_t4il2"]
[sub_resource type="Gradient" id="Gradient_5p4r7"]
[node name="Main" type="Node3D"]
[node name="SunLight" type="DirectionalLight3D" parent="."]
[node name="DayNightCycle" type="Node" parent="."]
[node name="LightColorTransition" type="Node" parent="DayNightCycle" node_paths=PackedStringArray("light")]
script = ExtResource("1_t4il2")
light = NodePath("../../SunLight")
color_gradient = SubResource("Gradient_5p4r7"){
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"3_lcolr\")",
"new_string": "[node name=\"LightColorTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"3_lcolr\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"4_srotr\")",
"new_string": "[node name=\"SampledObjectRotator\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"target_node\")]\nscript = ExtResource(\"4_srotr\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/Main.tscn",
"old_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\"]\nscript = ExtResource(\"6_linty\")",
"new_string": "[node name=\"LightIntensityTransition\" type=\"Node\" parent=\"DayNightCycle\" node_paths=PackedStringArray(\"light\")]\nscript = ExtResource(\"6_linty\")"
}The file /home/user/task/scenes/Main.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
rm -f /home/user/task/scenes/probe_out.tscn /home/user/task/scenes/probe_out.tscn.uid
cat > /tmp/probe.gd <<'EOF'
extends SceneTree
var dnc
func _initialize():
var s = load("res://scenes/Main.tscn")
var n = s.instantiate()
get_root().add_child(n)
dnc = n.get_node("DayNightCycle")
var lct = n.get_node("DayNightCycle/LightColorTransition")
var sor = n.get_node("DayNightCycle/SampledObjectRotator")
var lit = n.get_node("DayNightCycle/LightIntensityTransition")
print("color light = ", lct.light)
print("rotator target = ", sor.target_node)
print("intensity light = ", lit.light)
print("day_length = ", n.get_node("DayNightCycle/TimeHandler").day_length_seconds)
print("interval = ", n.get_node("DayNightCycle/TimeHandler").display_interval_minutes)
dnc.time_changed.connect(func(t): print("TIME -> ", t, " porch_visible=", n.get_node("PorchLight").visible, " clock=", n.get_node("ClockLabel").text, " sun_xdeg=%.1f" % n.get_node("SunLight").rotation_degrees.x, " energy=%.2f" % n.get_node("SunLight").light_energy))
# simulate ~one full day (10s) by stepping
var t = 0.0
while t < 10.5:
n.propagate_call("_process", [0.25])
dnc._process(0.25)
t += 0.25
quit()
func _process(_d): pass
EOF
timeout 60 godot --headless --script /tmp/probe.gd 2>&1 | grep -v -E "root/superuser|GODOT_SILENCE|Started the engine|leaked|PagedAllocator|setup2|RID|resources still|cleanup|clear " | head -60
# args: {"description": "Verify references resolve and simulate a day"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
color light = SunLight:<DirectionalLight3D#28605154697>
rotator target = SunLight:<DirectionalLight3D#28605154697>
intensity light = SunLight:<DirectionalLight3D#28605154697>
day_length = 10.0
interval = 10
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SCRIPT ERROR: Invalid call. Nonexistent function 'set_rotation_from_sample' in base 'Nil'.
at: DayNightCycleNode.update_nodes (res://scripts/day_night/DayNightCycleNode.gd:43)
SC…[truncated]cat > /tmp/probe2.gd <<'EOF'
extends SceneTree
var elapsed := 0.0
var n
func _initialize():
var s = load("res://scenes/Main.tscn")
n = s.instantiate()
get_root().add_child(n)
var dnc = n.get_node("DayNightCycle")
dnc.time_changed.connect(func(t):
var sun = n.get_node("SunLight")
print("TIME=%s clock=%s porch=%s sun_x=%.1f energy=%.2f color=%s" % [t, n.get_node("ClockLabel").text, str(n.get_node("PorchLight").visible), sun.rotation_degrees.x, sun.light_energy, str(sun.light_color)])
)
func _process(delta):
elapsed += delta
if elapsed > 10.2:
return true
return false
EOF
timeout 60 godot --headless --fixed-fps 20 --script /tmp/probe2.gd 2>&1 | grep -E "^TIME=" | head -200
# args: {"description": "Run scene naturally and log time changes over a full day"}TIME=00:00 clock=00:00 porch=true sun_x=88.5 energy=0.00 color=(0.0658, 0.0592, 0.182, 1.0) TIME=00:10 clock=00:10 porch=true sun_x=86.4 energy=0.00 color=(0.088, 0.072, 0.1848, 1.0) TIME=00:20 clock=00:20 porch=true sun_x=84.6 energy=0.00 color=(0.107, 0.083, 0.1872, 1.0) TIME=00:30 clock=00:30 porch=true sun_x=81.3 energy=0.01 color=(0.1421, 0.1033, 0.1916, 1.0) TIME=00:40 clock=00:40 porch=true sun_x=79.5 energy=0.01 color=(0.1608, 0.1142, 0.194, 1.0) TIME=00:50 clock=00:50 porch=true sun_x=75.9 energy=0.02 color=(0.1988, 0.1362, 0.1988, 1.0) TIME=01:00 clock=01:00 porch=true sun_x=74.1 energy=0.02 color=(0.2178, 0.1472, 0.2012, 1.0) TIME=01:10 clock=01:10 porch=true sun_x=72.3 energy=0.03 color=(0.2368, 0.1582, 0.2036, 1.0) TIME=01:20 clock=01:20 porch=true sun_x=68.7 energy=0.04 color=(0.2748, 0.1802, 0.2084, 1.0) TIME=01:30 clock=01:30 porch=true sun_x=66.9 energy=0.05 color=(0.2938, 0.1912, 0.2108, 1.0) TIME=01:40 clock=01:40 porch=true sun_x=63.3 energy=0.06 color=(0.3318, 0.2132, 0.2156, 1.0) TIME=01:50 clock=01:50 porch=true sun_x=61.5 energy=0.07 color=(0.3508, 0.2242, 0.218, 1.0) TIME=02:00 clock=02:00 porch=true sun_x=59.7 energy=0.08 color=(0.3698, 0.2352, 0.2204, 1.0) TIME=02:10 clock=02:10 porch=true sun_x=56.1 energy=0.09 color=(0.4078, 0.2572, 0.2252, 1.0) TIME=02:20 clock=02:20 porch=true sun_x=54.3 energy=0.10 color=(0.4268, 0.2682, 0.2276, 1.0) TIME=02:30 clock=02:30 porch=true sun_x=52.5 energy=0.11 color=(0.4458, 0.2792, 0.23, 1.0) TIME=02:40 clock=02:40 porch=true sun_x=48.9 energy=0.13 color=(0.4838, 0.3012, 0.2348, 1.0) TIME=02:50 clock=02:50 porch=true sun_x=47.1 energy=0.14 color=(0.5028, 0.3122, 0.2372, 1.0) TIME=03:00 clock=03:00 porch=true sun_x=43.5 energy=0.17 color=(0.5408, 0.3342, 0.242, 1.0) TIME=03:10 clock=03:10 porch=true sun_x=41.7 energy=0.18 color=(0.5598, 0.3452, 0.2444, 1.0) TIME=03:20 clock=03:20 porch=true sun_x=39.9 energy=0.19 color=(0.5788, 0.3562, 0.2468, 1.0) TIME=03:30 clock=03:30 porch=true sun_x=36.3 energy=0.21 color=(0.6168, 0.3782, 0.2516, 1.0) TIME=03:40 clock=03:40 porch=true sun_x=34.5 energy=0.23 color=(0.6358, 0.3892, 0.254, 1.0) TIME=03:50 clock=03:50 porch=true sun_x=30.9 energy=0.25 color=(0.6738, 0.4112, 0.2588, 1.0) TIME=04:00 clock=04:00 porch=true sun_x=29.1 energy=0.27 color=(0.6928, 0.4222, 0.2612, 1.0) TIME=04:10 clock=04:10 porch=true sun_x=27.3 energy=0.28 color=(0.7118, 0.4332, 0.2636, 1.0) TIME=04:20 clock=04:20 porch=true sun_x=23.7 energy=0.31 color=(0.7498, 0.4552, 0.2684, 1.0) TIME=04:30 clock=04:30 porch=true sun_x=21.9 energy=0.32 color=(0.7688, 0.4662, 0.2708, 1.0) TIME=04:40 clock=04:40 porch=true sun_x=18.3 energy=0.35 color=(0.8068, 0.4882, 0.2756, 1.0) TIME=04:50 clock=04:50 porch=true sun_x=16.5 energy=0.36 color=(0.8258, 0.4992, 0.278, 1.0) TIME=05:00 clock=05:00 porch=true sun_x=14.7 energy=0.38 color=(0.8448, 0.5102, 0.2804, 1.0) TIME=05:10 clock=05:10 porch=true sun_x=11.1 energy=0.41 color=(0.8828, 0.5322, 0.2852, 1.0) TIME=05:20 clock=05:20 porch=true sun_x=9.3 energy=0.42 color=(0.9018, 0.5432, 0.2876, 1.0) TIME=05:30 clock=05:30 porch=true sun_x=7.5 energy=0.44 color=(0.9208, 0.5542, 0.29, 1.0) TIME=05:40 clock=05:40 porch=true sun_x=3.9 energy=0.47 color=(0.9588, 0.5762, 0.2948, 1.0) TIME=05:50 clock=05:50 porch=true sun_x=2.1 energy=0.48 color=(0.9778, 0.5872, 0.2972, 1.0) TIME=06:00 clock=06:00 porch=false sun_x=-1.5 energy=0.51 color=(1.0, 0.6063, 0.3103, 1.0) TIME=06:10 clock=06:10 porch=false sun_x=-3.3 energy=0.53 color=(1.0, 0.6139, 0.3227, 1.0) TIME=06:20 clock=06:20 porch=false sun_x=-5.1 energy=0.54 color=(1.0, 0.6215, 0.3351, 1.0) TIME=06:30 clock=06:30 porch=false sun_x=-8.7 energy=0.57 color=(1.0, 0.6367, 0.3599, 1.0) TIME=06:40 clock=06:40 porch=false sun_x=-10.5 energy=0.59 color=(1.0, 0.6443, 0.3723, 1.0) TIME=06:50 clock=06:50 porch=false sun_x=-14.1 energy=0.62 color=(1.0, 0.6595, 0.3971, 1.0) TIME=07:00 clock=07:00 porch=false sun_x=-15.9 energy=0.63 color=(1.0, 0.6671, 0.4095, 1.0) TIME=07:10 clock=07:10 porch=f…[truncated]
rm -f /tmp/probe.gd /tmp/probe2.gd /tmp/build.gd /tmp/Main.before.tscn
ls scenes/ scripts/ 2>/dev/null
echo "--- confirm no stray probe files in project ---"
find . -name 'probe*' -not -path './.git/*' 2>/dev/null; echo done
# args: {"description": "Clean up temp/probe files"}scenes/: Main.tscn test.tscn scripts/: day_night main.gd main.gd.uid test.gd test.gd.uid --- confirm no stray probe files in project --- done [stdout] scenes/: Main.tscn test.tscn scripts/: day_night main.gd main.gd.uid test.gd test.gd.uid --- confirm no stray probe files in project --- done
timeout 40 godot --headless --quit-after 30 res://scenes/Main.tscn 2>&1 | grep -i -E "error|invalid|nil" | grep -v -E "root/superuser|GODOT_SILENCE" | head; echo "=== no errors above means clean ==="
# args: {"description": "Final clean run of main scene"}=== no errors above means clean === [stdout] === no errors above means clean ===
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Sun rotation curve must start near 0 degreesReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_c372b8007e9449fa. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_c372b8007e9449fa · verifier authoritative; classifier explanatory.