SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-marker-logic

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeImplementation Bugs
EvidenceTest output shows multiple critical failures: 'grid_scale.x is incorrect for the current zoom' (lines 36-37), 'Player marker rotation must track the player heading at every angle' (lines 38-48), 'set_zoom must recompute grid_scale immediately , do not defer to _process' (line 50), 'zoom must clamp up to its minimum when set below the floor' (line 51), and 'Method expected 1 arguments, but called with 0' for _on_object_removed signal (line 52-54). The reference solution (solve.sh) shows a complete, working implementation with proper grid_scale computation, zoom clamping logic, player marker rotation tracking (player.rotation + PI/2), and correct signal handler signature matching."
Root causeThe agent failed to correctly implement multiple core components of the minimap logic: grid_scale computation formula, zoom clamping in set_zoom, player marker rotation tracking, immediate grid_scale recomputation, and the signal-based object removal pattern. The critical _on_object_removed signature mismatch (expects 1 arg, signal passes 0) indicates the agent did not properly understand how Godot signal connections work.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
53 tool calls · 3 tool types · 53 steps
# Minimap marker logic Complex Implement the minimap logic in `scripts/minimap.gd` (the method stubs are provided). The minimap watches every world object in the `minimap_objects` group and draws an icon marker for each on its grid. - Export a `Player` reference and a `zoom` property whose setter clamps zoom to a sensible minimum (markers must never invert or blow up) and immediately refreshes the on-screen scale , without waiting for the next frame. - Export a `Curve` named `falloff_curve` that controls marker size. Author it in the scene so its baked value is `1.0` at position `0.0`, `0.6` at position `0.5`, and `0.3` at position `1.0`. A marker that is fully on the grid uses the curve's near value (`falloff_curve.sample_baked(0.0)`); a marker whose object has gone off the grid uses the curve's far value (`falloff_curve.sample_baked(1.0)`). - After the first frame, center the player marker on the grid. - Compute `grid_scale` (a `Vector2`) that maps world space onto the grid, derived from the grid size, the viewport size, and the current zoom. - For every node in the `minimap_objects` group, duplicate the matching icon prototype (keyed by the object's `minimap_icon`), make it visible, add it under the grid, and remember it in a `markers` dictionary keyed by the world object. - Each frame, rotate every marker to reflect the player's heading and position it relative to the player. A marker whose object is within the grid keeps the near scale; when the object passes the grid edges, clamp the marker to the grid bounds and shrink it to the curve's far scale. - `_on_object_removed(object)` removes and erases that object's marker. - `_on_gui_input(event)` adjusts zoom on mouse-wheel scroll. The world scene already connects each object's `removed` signal to the minimap and tags mobs/crates into `minimap_objects`, each exposing a `minimap_icon` key.
I'll start by exploring the project structure and the relevant files.
Bash
ls -la && echo "---" && find . -name "*.gd" -not -path "*/.*" | head -50
{"description": "List project structure and find GDScript files"}
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd
Read
{
  "file_path": "/home/user/task/scripts/minimap.gd"
}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	@export var falloff_curve: Curve
8	
9	@onready var grid = $Content/Grid
10	@onready var player_marker = $Content/Grid/PlayerMarker
11	@onready var mob_marker = $Content/Grid/MobMarker
12	@onready var alert_marker = $Content/Grid/AlertMarker
13	
14	@onready var icons = {
15		"mob": mob_marker,
16		"alert": alert_marker
17	}
18	
19	var grid_scale
20	var markers = {}
21	
22	func _ready():
23		pass
24	
25	func _process(delta):
26		pass
27			
28	func _on_object_removed(object):
29		pass
30	
31	func set_zoom(value):
32		pass
33	
34	func _on_gui_input(event):
35		pass
Read
{
  "file_path": "/home/user/task/scripts/world.gd"
}
output
1	extends Node2D
2	
3	@onready var minimap = $CanvasLayer/Minimap
4	func _ready():
5		get_viewport().warp_mouse(Vector2.ZERO)
6		var map_limits = $TileMap.get_used_rect()
7		$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8		$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9		$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10		$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11	
12		for object in get_tree().get_nodes_in_group("minimap_objects"):
13			object.removed.connect(minimap._on_object_removed)
14
Read
{
  "file_path": "/home/user/task/scripts/player.gd"
}
output
1	extends CharacterBody2D
2	class_name Player
3	
4	var speed = 250
5	var rotation_speed = 2.0
6	
7	var rotation_dir = 0
8	
9	func get_input():
10		rotation_dir = 0
11		velocity = Vector2.ZERO
12		if Input.is_action_pressed("right"):
13			rotation_dir += 1
14		if Input.is_action_pressed("left"):
15			rotation_dir -= 1
16		if Input.is_action_pressed("forward"):
17			velocity += transform.x * speed
18		if Input.is_action_pressed("back"):
19			velocity -= transform.x * speed
20	
21	func _physics_process(delta):
22		get_input()
23		rotation += rotation_dir * rotation_speed * delta
24		move_and_slide()
25	
26	
27
Read
{
  "file_path": "/home/user/task/scripts/mob.gd"
}
output
1	extends CharacterBody2D
2	class_name Mob
3	
4	signal removed
5	
6	var speed = 50
7	var minimap_icon = "mob"
8		
9		
10	func _ready():
11		rotation = randf_range(0, 2*PI)
12		
13		
14	func _physics_process(delta):
15		velocity = transform.x * speed
16		var collision = move_and_collide(velocity * delta)
17		if collision:
18			velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
19		rotation = velocity.angle()
20
Read
{
  "file_path": "/home/user/task/scripts/crate.gd"
}
output
1	extends Area2D
2	class_name Crate
3	
4	signal removed
5	
6	var minimap_icon = "alert"
7	
8	func _on_body_entered(body):
9		if body is Player:
10			removed.emit(self)
11			queue_free()
12
Bash
ls -la scenes/ assets/ && echo "---PROJECT---" && cat project.godot
{"description": "List scenes and assets, show project config"}
output
assets/:
total 581
drwxr-xr-x 2 user user   4096 Jun 21 19:22 .
drwxr-xr-x 6 user user   4096 Jun 21 19:22 ..
-rw-r--r-- 1 user user 172064 Jun 20 23:26 Roboto-Medium.ttf
-rw-r--r-- 1 user user    743 Jun 21 19:22 Roboto-Medium.ttf.import
-rw-r--r-- 1 user user   1109 Jun 20 23:26 hud_heartEmpty.png
-rw-r--r-- 1 user user    783 Jun 21 19:22 hud_heartEmpty.png.import
-rw-r--r-- 1 user user   1153 Jun 20 23:26 hud_heartFull.png
-rw-r--r-- 1 user user    780 Jun 21 19:22 hud_heartFull.png.import
-rw-r--r-- 1 user user  96870 Jun 20 23:26 interfacePack_sheet@2.png
-rw-r--r-- 1 user user    804 Jun 21 19:22 interfacePack_sheet@2.png.import
-rw-r--r-- 1 user user    414 Jun 20 23:26 minimapIcon_arrowA.png
-rw-r--r-- 1 user user    795 Jun 21 19:22 minimapIcon_arrowA.png.import
-rw-r--r-- 1 user user    286 Jun 20 23:26 minimapIcon_exclamationYellow.png
-rw-r--r-- 1 user user    828 Jun 21 19:22 minimapIcon_exclamationYellow.png.import
-rw-r--r-- 1 user user    336 Jun 20 23:26 minimapIcon_jewelRed.png
-rw-r--r-- 1 user user    801 Jun 21 19:22 minimapIcon_jewelRed.png.import
-rw-r--r-- 1 user user   1129 Jun 20 23:26 panel_woodDetail_blank.png
-rw-r--r-- 1 user user    806 Jun 21 19:22 panel_woodDetail_blank.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprint.png
-rw-r--r-- 1 user user    791 Jun 21 19:22 pattern_blueprint.png.import
-rw-r--r-- 1 user user    116 Jun 20 23:26 pattern_blueprintPaper.png
-rw-r--r-- 1 user user    806 Jun 21 19:22 pattern_blueprintPaper.png.import
-rw-r--r-- 1 user user  47885 Jun 20 23:26 spritesheet_characters.png
-rw-r--r-- 1 user user    807 Jun 21 19:22 spritesheet_characters.png.import
-rw-r--r-- 1 user user  14064 Jun 20 23:26 spritesheet_tiles copy.png
-rw-r--r-- 1 user user    806 Jun 21 19:22 spritesheet_tiles copy.png.import
-rw-r--r-- 1 user user 167126 Jun 20 23:26 tilesheet_complete.png
-rw-r--r-- 1 user user    794 Jun 21 19:22 tilesheet_complete.png.import

scenes/:
total 76
drwxr-xr-x 2 user user  4096 Jun 20 23:26 .
drwxr-xr-x 6 user user  4096 Jun 21 19:22 ..
-rw-r--r-- 1 user user   793 Jun 20 23:26 crate.tscn
-rw-r--r-- 1 user user  1032 Jun 20 23:26 heart_bar.tscn
-rw-r--r-- 1 user user 38466 Jun 20 23:26 main.tscn
-rw-r--r-- 1 user user  2078 Jun 20 23:26 minimap.tscn
-rw-r--r-- 1 user user   761 Jun 20 23:26 mob.tscn
-rw-r--r-- 1 user user   830 Jun 20 23:26 player.tscn
-rw-r--r-- 1 user user   515 Jun 20 23:26 size_test.tscn
-rw-r--r-- 1 user user   334 Jun 20 23:26 test.tscn
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"

[input]

right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode"…[truncated]
Now let me examine the minimap scene and how it's set up in main.tscn:
Read
{
  "file_path": "/home/user/task/scenes/minimap.tscn"
}
output
1	[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2	
3	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9	
10	[node name="Minimap" type="MarginContainer"]
11	offset_right = 250.0
12	offset_bottom = 250.0
13	theme_override_constants/margin_left = 5
14	theme_override_constants/margin_top = 5
15	theme_override_constants/margin_right = 5
16	theme_override_constants/margin_bottom = 5
17	script = ExtResource("1_8wnx2")
18	
19	[node name="Frame" type="NinePatchRect" parent="."]
20	layout_mode = 2
21	texture = ExtResource("1_23s65")
22	patch_margin_left = 64
23	patch_margin_top = 64
24	patch_margin_right = 64
25	patch_margin_bottom = 64
26	
27	[node name="Content" type="MarginContainer" parent="."]
28	layout_mode = 2
29	theme_override_constants/margin_left = 20
30	theme_override_constants/margin_top = 20
31	theme_override_constants/margin_right = 20
32	theme_override_constants/margin_bottom = 20
33	
34	[node name="Grid" type="TextureRect" parent="Content"]
35	layout_mode = 2
36	texture = ExtResource("2_u1e1s")
37	stretch_mode = 1
38	
39	[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40	position = Vector2(86, 86)
41	texture = ExtResource("3_q0vdd")
42	
43	[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44	visible = false
45	position = Vector2(37, 40)
46	texture = ExtResource("4_k3l5f")
47	
48	[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49	visible = false
50	position = Vector2(112, 107)
51	texture = ExtResource("5_kxi43")
52	
53	[connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
Bash
grep -n "Minimap\|minimap\|PlayerMarker\|MobMarker\|AlertMarker\|falloff" scenes/main.tscn | head -40
{"description": "Find minimap node usage in main scene"}
output
5:[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]

[stdout]
5:[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
Read
{
  "file_path": "/home/user/task/scenes/main.tscn",
  "offset": 940,
  "limit": 20
}
output
940	
941	[node name="CanvasLayer" type="CanvasLayer" parent="."]
942	
943	[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
944	custom_minimum_size = Vector2(250, 250)
945	offset_left = 24.0
946	offset_top = 821.0
947	offset_right = 274.0
948	offset_bottom = 1071.0
949	player = NodePath("../../Player")
950	
951	[node name="TileMap" type="TileMap" parent="."]
952	tile_set = SubResource("TileSet_du0xk")
953	format = 2
954	layer_0/name = "walls"
955	layer_0/tile_data = PackedInt32Array(17, 131072, 0, 16, 131072, 0, 15, 131072, 0, 14, 131072, 0, 13, 131072, 0, 12, 131072, 0, 11, 131072, 0, 10, 131072, 0, 9, 131072, 0, 8, 131072, 0, 7, 131072, 0, 6, 131072, 0, 5, 131072, 0, 4, 131072, 0, 3, 131072, 0, 2, 131072, 0, 1, 131072, 0, 0, 0, 0, 21, 196608, 0, 20, 131072, 0, 19, 131072, 0, 18, 131072, 0, 65557, 131072, 1, 786432, 196608, 1, 786433, 131072, 0, 720896, 131072, 1, 655360, 131072, 1, 589824, 131072, 1, 524288, 131072, 1, 458752, 131072, 1, 393216, 131072, 1, 327680, 131072, 1, 262144, 131072, 1, 196608, 131072, 1, 131072, 131072, 1, 65536, 131072, 1, 196619, 327680, 0, 196618, 131072, 0, 196617, 131072, 0, 196616, 131072, 0, 196615, 131072, 0, 196614, 393216, 1, 1179669, 131072, 1, 1114133, 327680, 1, 1245184, 0, 1, 1179648, 131072, 1, 1114112, 131072, 1, 1048576, 131072, 1, 983040, 131072, 1, 917504, 131072, 1, 851968, 131072, 1, 1245205, 262144, 0, 1245204, 131072, 0, 1245203, 131072, 0, 1245202, 131072, 0, 1245201, 131072, 0, 1245200, 131072, 0, 1245199, 131072, 0, 1245198, 131072, 0, 1245197, 131072, 0, 1245196, 131072, 0, 1245195, 131072, 0, 1245194, 131072, 0, 1245193, 131072, 0, 1245192, 131072, 0, 1245191, 131072, 0, 1245190, 131072, 0, 1245189, 131072, 0, 1245188, 131072, 0, 1245187, 131072, 0, 1245186, 131072, 0, 1245185, 131072, 0, 29, 131072, 0, 28, 131072, 0, 27, 131072, 0, 26, 131072, 0, 25, 131072, 0, 24, 131072, 0, 23, 131072, 0, 22, 131072, 0, 1245214, 65536, 1, 1179678, 131072, 1, 1114142, 131072, 1, 1048606, 131072, 1, 983070, 131072, 1, 917534, 131072, 1, 851998, 131072, 1, 786462, 131072, 1, 720926, 131072, 1, 655390, 131072, 1, 589854, 131072, 1, 524318, 131072, 1, 458782, 131072, 1, 393246, 131072, 1, 327710, 131072, 1, 262174, 131072, 1, 196638, 131072, 1, 131102, 131072, 1, 65566, 131072, 1, 30, 65536, 0, 1245213, 131072, 0, 1245212, 131072, 0, 1245211, 131072, 0, 1245210, 131072, 0, 1245209, 131072, 0, 1245208, 131072, 0, 1245207, 131072, 0, 1245206, 131072, 0, 393237, 393216, 0, 327701, 131072, 1, 262165, 262144, 1, 196629, 131072, 1, 131093, 131072, 1, 720921, 327680, 0, 720920, 131072, 0, 720919, 131072, 0, 720918, 131072, 0, 720917, 196608, 0, 720916, 131072, 0, 720915, 393216, 1, 851989, 393216, 0, 786453, 131072, 1, 786440, 327680, 0, 786439, 131072, 0, 786438, 131072, 0, 786437, 131072, 0, 786436, 131072, 0, 786435, 131072, 0, 786434, 131072, 0, 458761, 327680, 0, 458760, 131072, 0, 458759, 131072, 0, 458758, 131072, 0, 458757, 393216, 1, 851981, 393216, 0, 786445, 131072, 1, 720909, 131072, 1, 655373, 131072, 1, 589837, 131072, 1, 524301, 131072, 1, 458765, 327680, 1, 262161, 393216, 1, 262162, 131072, 0, 262163, 131072, 0, 262164, 131072, 0)
956	layer_1/name = "ground"
957	layer_1/z_index = -1
958	layer_1/tile_data = PackedInt32Array(0, 917505, 0, 65536, 983041, 0, 131072, 917505, 0, 196608, 983041, 0, 262144, 917505, 0, 327680, 917505, 0, 393216, 917505, 0, 458752, 917505, 0, 524288, 917505, 0, 589824, 917505, 0, 655360, 917505, 0, 720896, 917505, 0, 786432, 917505, 0, 851968, 983041, 0, 917504, 983041, 0, 983040, 983041, 0, 1048576, 917505, 0, 1114112, 917505, 0, 1179648, 917505, 0, 1245184, 983041, 0, 1, 983041, 0, 65537, 983041, 0, 131073, 917505, 0, 196609, 917505, 0, 262145, 917505, 0, 327681, 917505, 0, 393217, 983041, 0, 458753, 917505, 0, 524289, 917505, 0, 589825, 983041, 0, 655361, 917505, 0, 720897, 983041, 0, 786433, 917505, 0, 851969, 983041, 0, 917505, 917505, 0, 983041, 917505, 0, 1048577, 983041, 0, 1114113, 9830…[truncated]
Bash
grep -n "minimap_objects\|add_to_group\|group" scenes/main.tscn | head; echo "---mob/crate scenes---"; cat scenes/mob.tscn scenes/crate.tscn
{"description": "Find group assignments and mob/crate scenes"}
output
---mob/crate scenes---
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]

[stdout]
---mob/crate scenes---
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
Let me check the object hierarchy and the heart_bar script for style reference:
Bash
grep -n 'type="Mob"\|type="Crate"\|instance=ExtResource\|name="Player"\|name="Mobs"\|name="Crates"\|node name=' scenes/main.tscn | grep -iv "tile" | head -40
{"description": "Find object hierarchy in main scene"}
output
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]

[stdout]
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]
Read
{
  "file_path": "/home/user/task/scripts/heart_bar.gd"
}
output
1	extends HBoxContainer
2	
3	var heart_full = preload("res://assets/hud_heartFull.png")
4	var heart_empty = preload("res://assets/hud_heartEmpty.png")
5	
6	func update_health(value):
7		for i in get_child_count():
8			if value > i:
9				get_child(i).texture = heart_full
10			else:
11				get_child(i).texture = heart_empty
12				
13
Now I have a full picture. The mobs are under `Mobs`, crates under `Crates`, player is `$Player`. This matches the classic player-oriented minimap pattern. Let me write the implementation:
Write
{
  "file_path": "/home/user/task/scripts/minimap.gd",
  "content": "extends MarginContainer\nclass_name Minimap\n\nconst MIN_ZOOM = 0.1\nconst ZOOM_STEP = 0.1\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\t# The grid needs one frame to settle into its final size before we can\n\t# centre the player marker or map world space onto it.\n\tawait get_tree().process_frame\n\tplayer_marker.position = grid.size / 2\n\tupdate_grid_scale()\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tvar marker = icons[object.minimap_icon].duplicate()\n\t\tmarker.show()\n\t\tgrid.add_child(marker)\n\t\tmarkers[object] = marker\n\nfunc _process(delta):\n\tif grid_scale == null:\n\t\treturn\n\tvar grid_rect = Rect2(Vector2.ZERO, grid.size)\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\t# Orient the marker (and the relative offset) so the player's heading\n\t\t# points \"up\" on the grid.\n\t\tmarker.rotation = -player.rotation\n\t\tvar offset = (object.global_position - player.global_position).rotated(-player.rotation)\n\t\tvar pos = offset * grid_scale + grid.size / 2\n\t\tif grid_rect.has_point(pos):\n\t\t\tmarker.scale = Vector2.ONE * falloff_curve.sample_baked(0.0)\n\t\telse:\n\t\t\t# Object is off the grid: pin the marker to the edge and shrink it.\n\t\t\tpos.x = clampf(pos.x, 0.0, grid.size.x)\n\t\t\tpos.y = clampf(pos.y, 0.0, grid.size.y)\n\t\t\tmarker.scale = Vector2.ONE * falloff_curve.sample_baked(1.0)\n\t\tmarker.position = pos\n\nfunc _on_object_removed(object):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc update_grid_scale():\n\tgrid_scale = grid.size / get_viewport_rect().size * zoom\n\nfunc set_zoom(value):\n\t# Clamp so markers never invert (negative) or blow up (near zero), and\n\t# refresh the mapping immediately rather than waiting for the next frame.\n\tzoom = maxf(value, MIN_ZOOM)\n\tif is_node_ready():\n\t\tupdate_grid_scale()\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton and event.pressed:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tzoom += ZOOM_STEP\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tzoom -= ZOOM_STEP\n"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now I need to author the `falloff_curve` in the scene. Let me add the Curve sub-resource to `minimap.tscn`:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
  "new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]",
  "new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Now assign the curve to the Minimap node's `falloff_curve` export:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
  "new_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Let me verify Godot is available to validate the script parses correctly:
Bash
which godot godot4 2>/dev/null; ls /usr/local/bin | grep -i godot 2>/dev/null; echo "exit"
{"description": "Check for Godot binary"}
output
/usr/local/bin/godot
godot
exit

[stdout]
/usr/local/bin/godot
godot
exit
Bash
timeout 120 godot --headless --check-only --script scripts/minimap.gd 2>&1; echo "EXIT: $?"
{"description": "Validate minimap script with Godot"}
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

EXIT: 0

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

EXIT: 0
The script parses cleanly. Let me validate the whole project (scene/curve resource) loads by doing a headless import pass:
Bash
GODOT_SILENCE_ROOT_WARNING=1 timeout 120 godot --headless --import 2>&1 | grep -iE "error|curve|minimap|fail" | head -20; echo "EXIT: ${PIPESTATUS[0]}"
{"description": "Headless import to validate scenes/resources"}
output
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
EXIT: 0

[stdout]
ERROR: Do not use progress dialog (task) while flushing the message queue or using call_deferred()!
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true. Returning: canceled
ERROR: Condition "!tasks.has(p_task)" is true.
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
EXIT: 0
Import succeeded (EXIT 0). The only messages are pre-existing harness noise (the progress-dialog errors come from the import tooling) and harmless UID-cache warnings on first import that resolve via text paths. Crucially, the new `Curve` sub-resource and `minimap.tscn` parsed with no errors. Let me do a final review of the completed scene wiring:
Read
{
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "offset": 1,
  "limit": 26
}
output
1	[gd_scene load_steps=8 format=3 uid="uid://bt76slcb5awbu"]
2	
3	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9	
10	[sub_resource type="Curve" id="Curve_falloff"]
11	_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
12	point_count = 3
13	
14	[node name="Minimap" type="MarginContainer"]
15	offset_right = 250.0
16	offset_bottom = 250.0
17	theme_override_constants/margin_left = 5
18	theme_override_constants/margin_top = 5
19	theme_override_constants/margin_right = 5
20	theme_override_constants/margin_bottom = 5
21	script = ExtResource("1_8wnx2")
22	falloff_curve = SubResource("Curve_falloff")
23	
24	[node name="Frame" type="NinePatchRect" parent="."]
25	layout_mode = 2
26	texture = ExtResource("1_23s65")
Implementation complete. Here's what I did: ## `scripts/minimap.gd` Filled in all the stubs following the player-oriented minimap pattern the scene was built for: - **`set_zoom`** , clamps to `MIN_ZOOM` (0.1) with `maxf`, so zoom can never go negative (markers inverting) or near-zero (markers blowing up), then calls `update_grid_scale()` *immediately* (guarded by `is_node_ready()` so it's safe during scene-load property assignment when `grid` is still null). - **`update_grid_scale()`** , `grid.size / get_viewport_rect().size * zoom`, a `Vector2` mapping world space onto the grid. - **`_ready`** , `await get_tree().process_frame` so the grid has its final laid-out size, then centers `player_marker` at `grid.size / 2`, computes `grid_scale`, and for each `minimap_objects` node duplicates the prototype keyed by `minimap_icon`, shows it, parents it under `grid`, and stores it in `markers` keyed by the world object. - **`_process`** , for each marker, sets `rotation = -player.rotation` and positions it via `(object.global_position - player.global_position).rotated(-player.rotation) * grid_scale + grid.size/2`. On-grid markers use `falloff_curve.sample_baked(0.0)`; off-grid ones are clamped to the grid bounds and shrink to `sample_baked(1.0)`. Guards against running before `grid_scale` exists. - **`_on_object_removed`** , frees and erases the marker. - **`_on_gui_input`** , wheel-up/down nudges `zoom` by ±0.1 (assignment routes through the clamping setter). ## `scenes/minimap.tscn` Authored a `Curve` sub-resource with points `(0, 1.0)`, `(0.5, 0.6)`, `(1.0, 0.3)` and assigned it to the Minimap's `falloff_curve`. Since 0.0 and 1.0 are endpoints, `sample_baked` returns exactly 1.0 (near) and 0.3 (far) regardless of tangents. Validated: `--check-only` passes with no errors, and a headless `--import` loads the scene and curve cleanly (remaining output is pre-existing import-tooling noise and first-run UID-cache warnings).
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: grid_scale.x is incorrect for the current zoom
VALIDATION_FAILED: grid_scale.y is incorrect for the current zoom
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: grid_scale must recompute correctly after a zoom change
VALIDATION_FAILED: set_zoom must recompute grid_scale immediately , do not defer to _process
VALIDATION_FAILED: zoom must clamp up to its minimum when set below the floor
ERROR: Error calling from signal 'removed' to callable: 'MarginContainer(minimap.gd)::_on_object_removed': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_d084b5f4fd204ae5. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_d084b5f4fd204ae5 · verifier authoritative; classifier explanatory.