SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

projectile-drag-integrator

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeIncomplete Implementation
EvidenceThe agent read solver.cpp but did not implement the required RK4 integrator or event detection logic. The test output shows that 78% of tests passed (7/9 passed, 2 failed), with failures specifically in 'degenerate_immediate_impact' and 'immediate_impact_nonorigin_bookkeeping'. Both failures stem from the agent's stub implementation returning `f.impacted = false` for all cases, when the correct implementation must detect immediate impact when a projectile launches exactly on the impact plane with downward velocity. The reference solution uses a hermite root-finding algorithm with a crossed-plane check: `(s0 >= 0.0 && s1 <= 0.0 && (s0 > 0.0 || s1 < 0.0))` to handle this edge case. The agent's trajectory shows file exploration but no implementation edits.
Root causeThe agent did not implement the complex numerical integrator and event detection logic required for this task. This is a sophisticated physics simulation problem requiring RK4 integration, hermite interpolation, root-finding, and precise handling of edge cases like immediate impact detection. The agent appears to have explored the codebase but did not attempt or complete the implementation.
RecommendationN/A - task is fine. This is a genuinely difficult numerical computing task that requires implementing a fourth-order Runge-Kutta integrator with sub-step event detection using hermite interpolation and bisection root-finding. The instruction is clear, the API is well-documented in the headers, and the tests properly verify correct behavior including the degenerate edge cases (immediate impact, apex/impact sequencing, range calculation, step accounting). The task is appropriately challenging for evaluating coding ability.
Trajectory
Tool-by-tool agent trajectory
13 tool calls · 3 tool types · 20 steps
# Ticket: Implement the 3D exterior-ballistics flight integrator ## Context `ballistics` is a C++17 projectile-flight engine. The surrounding framework is complete; the numerical core in `src/solver.cpp` is unimplemented. The project is at `/opt/ballistics` in the build image. ## Your Task Complete the stubbed member functions in `/opt/ballistics/src/solver.cpp` so the project builds and the test suite passes. Only edit `src/solver.cpp`; do not change the public signatures. Refer to the headers under `include/` and the existing stubs for the API you must implement. ## Build and Test ``` cmake -S /opt/ballistics -B /opt/ballistics/build -DCMAKE_BUILD_TYPE=Release cmake --build /opt/ballistics/build --parallel cd /opt/ballistics/build && ctest --output-on-failure ```

/opt/ballistics/src/solver.cpp

contents
1	#include "ballistics/integrator.hpp"
2	
3	#include <cstddef>
4	#include <stdexcept>
5	#include <vector>
6	
7	#include "ballistics/model.hpp"
8	#include "ballistics/types.hpp"
9	
10	namespace ballistics {
11	
12	// ============================================================================
13	// STUB IMPLEMENTATION -- replace the bodies below with the real 3D high-order
14	// fixed-step integrator and sub-step event reporting.
15	//
16	// As shipped this compiles cleanly (so the Docker image builds) but is WRONG:
17	//   * step() returns the state unchanged -- the projectile is frozen;
18	//   * simulate() records only the launch state, never integrates, and reports
19	//     no apex and no impact.
20	// Every flight test therefore fails. Implement `step` as one fourth-order step
21	// of the six-state system, assembling the acceleration from the projectile
22	// parameters and using axpy for state algebra. Implement `simulate` by marching
23	// from the launch state, reporting apex and ground impact as sub-step events
24	// rather than grid samples, and filling EVERY Flight field exactly per the
25	// header contract, including range as horizontal distance from launch, time as
26	// steps*dt, and the impacted / has_apex flags. Honor the dt > 0 contract.
27	// ============================================================================
28	
29	State Integrator::step(const State& s, double dt) const {
30	    if (!(dt > 0.0)) {
31	        throw std::invalid_argument("Integrator::step: dt must be positive");
32	    }
33	    // TODO: replace with one fourth-order step over [0, dt].
34	    (void)projectile_;
35	    return s;
36	}
37	
38	Flight Integrator::simulate(const State& initial, double dt,
39	                            std::size_t max_steps, double z_impact) const {
40	    if (!(dt > 0.0)) {
41	        throw std::invalid_argument(
42	            "Integrator::simulate: dt must be positive");
43	    }
44	    (void)max_steps;
45	    (void)z_impact;
46	    // TODO: march, locate the apex and impact, and fill the Flight.
47	    Flight f;
48	    f.states.push_back(initial);
49	    f.times.push_back(0.0);
50	    f.steps = 0;
51	    f.time = 0.0;
52	    f.impacted = false;
53	    f.has_apex = false;
54	    return f;
55	}
56	
57	} // namespace ballistics
58
Let me explore the headers to understand the API.

/opt/ballistics/include/ballistics/types.hpp

contents
1	#ifndef BALLISTICS_TYPES_HPP
2	#define BALLISTICS_TYPES_HPP
3	
4	#include <cmath>
5	
6	namespace ballistics {
7	
8	/// A 3D Cartesian vector [m] / [m/s] / [m/s^2] depending on context.
9	/// Plain value type with the small amount of vector algebra the dynamics need.
10	struct Vec3 {
11	    double x{0.0};
12	    double y{0.0};
13	    double z{0.0};
14	};
15	
16	inline Vec3 operator+(const Vec3& a, const Vec3& b) {
17	    return Vec3{a.x + b.x, a.y + b.y, a.z + b.z};
18	}
19	inline Vec3 operator-(const Vec3& a, const Vec3& b) {
20	    return Vec3{a.x - b.x, a.y - b.y, a.z - b.z};
21	}
22	inline Vec3 operator*(double s, const Vec3& a) {
23	    return Vec3{s * a.x, s * a.y, s * a.z};
24	}
25	inline double dot(const Vec3& a, const Vec3& b) {
26	    return a.x * b.x + a.y * b.y + a.z * b.z;
27	}
28	/// Right-handed cross product a x b.
29	inline Vec3 cross(const Vec3& a, const Vec3& b) {
30	    return Vec3{a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z,
31	                a.x * b.y - a.y * b.x};
32	}
33	inline double norm(const Vec3& a) { return std::sqrt(dot(a, a)); }
34	
35	/// Phase-space state of a point-mass projectile in 3D: position r = (x, y, z)
36	/// [m] with z measured upward, and velocity v = (vx, vy, vz) [m/s]. Plain value
37	/// type used throughout. The dynamics are autonomous (time does not appear
38	/// explicitly), so the integrator carries the simulation clock separately.
39	struct State {
40	    Vec3 r{};
41	    Vec3 v{};
42	};
43	
44	/// Element-wise scaled-add over the full 6-component state: returns a + h * b.
45	/// Keep this helper here so the integrator stays a thin numerical layer.
46	/// (Support code.)
47	inline State axpy(const State& a, double h, const State& b) {
48	    return State{Vec3{a.r.x + h * b.r.x, a.r.y + h * b.r.y, a.r.z + h * b.r.z},
49	                 Vec3{a.v.x + h * b.v.x, a.v.y + h * b.v.y, a.v.z + h * b.v.z}};
50	}
51	
52	} // namespace ballistics
53	
54	#endif // BALLISTICS_TYPES_HPP
55

/opt/ballistics/include/ballistics/integrator.hpp

contents
1	#ifndef BALLISTICS_INTEGRATOR_HPP
2	#define BALLISTICS_INTEGRATOR_HPP
3	
4	#include <cstddef>
5	#include <vector>
6	
7	#include "ballistics/model.hpp"
8	#include "ballistics/types.hpp"
9	
10	namespace ballistics {
11	
12	/// Result of a 3D projectile flight simulation.
13	///
14	/// `states[i]` is the fixed-step sample at grid time `times[i] = i * dt`, with
15	/// states[0] the launch state. The apex and impact are sub-step events (not the
16	/// nearest grid sample), reported to high accuracy.
17	struct Flight {
18	    /// Grid samples; states[0] is the launch state.
19	    std::vector<State> states;
20	    /// Simulation time [s] of each sample (times[i] = i * dt). Parallel to
21	    /// `states`, supplied so energy budgets can be integrated directly.
22	    std::vector<double> times;
23	
24	    /// Number of grid steps actually taken (== states.size() - 1).
25	    std::size_t steps{0};
26	    /// Final grid time [s] = steps * dt (NOT the root-found impact time).
27	    double time{0.0};
28	
29	    /// True iff the run terminated at a ground-plane impact (z crossing
30	    /// z_impact from above). False if it stopped at the step cap instead, in
31	    /// which case the impact fields below are not meaningful.
32	    bool impacted{false};
33	
34	    /// Root-found apex (highest point: vz crosses zero downward). Valid once at
35	    /// least one apex crossing has been seen.
36	    State apex{};
37	    double apex_time{0.0};
38	    bool has_apex{false};
39	
40	    /// Root-found impact state and time (z == z_impact, descending). Valid iff
41	    /// `impacted` is true.
42	    State impact{};
43	    double impact_time{0.0};
44	
45	    /// Horizontal range [m] from the launch point to the impact point, i.e.
46	    /// sqrt(dx^2 + dy^2) measured in the ground (x, y) plane. Zero unless the
47	    /// projectile impacted.
48	    double range{0.0};
49	};
50	
51	/// Fixed-step fourth-order integrator for the 3D projectile, augmented with
52	/// sub-step event reporting for the apex and ground impact.
53	class Integrator {
54	public:
55	    explicit Integrator(const Projectile& projectile)
56	        : projectile_(projectile) {}
57	
58	    /// Advance a single state by one fourth-order step of size `dt`. `dt` must be > 0
59	    /// (throws std::invalid_argument otherwise).
60	    State step(const State& s, double dt) const;
61	
62	    /// Simulate the flight from `initial`, taking fixed steps of size `dt`, until
63	    /// EITHER the projectile crosses the impact plane z = `z_impact` while
64	    /// descending OR `max_steps` steps have been taken, whichever comes first.
65	    ///
66	    /// The launch state is recorded as states[0]; each stepped grid state is
67	    /// appended. The apex (vz: + -> -) and the impact (z crossing z_impact from
68	    /// above) are located as sub-step events and stored in `apex` / `impact`
69	    /// with their times; `range` is the horizontal
70	    /// launch-to-impact distance. `dt` must be > 0 (throws
71	    /// std::invalid_argument otherwise). Returns a Flight with
72	    /// steps == states.size() - 1, time == steps * dt, and `impacted` /
73	    /// `has_apex` set appropriately.
74	    Flight simulate(const State& initial, double dt, std::size_t max_steps,
75	                    double z_impact = 0.0) const;
76	
77	    /// Alias for simulate(), matching exterior-ballistics "fire a shot"
78	    /// terminology used by the CLI and the .shot format.
79	    Flight fire(const State& initial, double dt, std::size_t max_steps,
80	                double z_impact = 0.0) const {
81	        return simulate(initial, dt, max_steps, z_impact);
82	    }
83	
84	private:
85	    const Projectile& projectile_;
86	};
87	
88	} // namespace ballistics
89	
90	#endif // BALLISTICS_INTEGRATOR_HPP
91

/opt/ballistics/include/ballistics/model.hpp

contents
1	#ifndef BALLISTICS_MODEL_HPP
2	#define BALLISTICS_MODEL_HPP
3	
4	#include "ballistics/types.hpp"
5	
6	namespace ballistics {
7	
8	/// Two-layer model atmosphere. Air density decays with altitude using one scale
9	/// height below a transition altitude and a second scale height above it, with
10	/// the density kept continuous at the transition. Fully implemented support code.
11	class Atmosphere {
12	public:
13	    /// Construct from sea-level density and lower-layer scale height. The
14	    /// default transition is 400 m, and ordinary atmospheric cases use a shorter
15	    /// upper-layer scale height; near-uniform atmospheres keep the supplied scale
16	    /// height in both layers. Throws std::invalid_argument on invalid parameters.
17	    Atmosphere(double rho0, double scale_height);
18	
19	    /// Construct with explicit lower-layer scale height, transition altitude, and
20	    /// upper-layer scale height.
21	    Atmosphere(double rho0, double lower_scale_height,
22	               double transition_altitude, double upper_scale_height);
23	
24	    /// A vacuum (rho0 = 0): density is identically zero at every altitude.
25	    static Atmosphere vacuum();
26	
27	    double rho0() const { return rho0_; }
28	    double scale_height() const { return lower_scale_height_; }
29	    double lower_scale_height() const { return lower_scale_height_; }
30	    double transition_altitude() const { return transition_altitude_; }
31	    double upper_scale_height() const { return upper_scale_height_; }
32	
33	    /// Air density at altitude z [m]. For rho0 = 0 this is identically 0.
34	    double density(double z) const;
35	
36	private:
37	    double rho0_;
38	    double lower_scale_height_;
39	    double transition_altitude_;
40	    double upper_scale_height_;
41	};
42	
43	/// A point-mass projectile flying through a model atmosphere under uniform
44	/// gravity, quadratic aerodynamic drag, spin/Magnus deflection, and an optional
45	/// rotating-frame Coriolis term. The state is the full 3D phase vector s = (r, v)
46	/// with z up.
47	///
48	/// Drag opposes the air-relative velocity, where air-relative velocity means the
49	/// projectile velocity minus the constant wind. The drag magnitude scales with
50	/// air density and the square of the air-relative speed. The spin/Magnus force is
51	/// perpendicular to the air-relative velocity and is directed by the right-handed
52	/// spin axis, so it curves the path without doing mechanical work. The Coriolis
53	/// convention is the rotating-frame acceleration from the stored omega vector.
54	///
55	/// This class is a fully-implemented data container plus energy diagnostics; the
56	/// numerical integrator assembles the dynamics from these parameters.
57	class Projectile {
58	public:
59	    /// Construct from mass [kg], drag coefficient Cd [-], reference area A
60	    /// [m^2], gravity g [m/s^2], the atmosphere, the constant wind vector w
61	    /// [m/s], the spin vector S [rad/s] (only its direction matters; sets the
62	    /// Magnus axis), the Magnus lift coefficient Cl [-], and optionally the
63	    /// rotating-frame angular-velocity vector omega [rad/s].
64	    ///
65	    /// Throws std::invalid_argument if mass <= 0, Cd < 0, area < 0, g < 0, or
66	    /// Cl < 0.
67	    Projectile(double mass, double Cd, double area, double gravity,
68	               const Atmosphere& atmosphere, const Vec3& wind, const Vec3& spin,
69	               double Cl, const Vec3& omega = Vec3{});
70	
71	    double mass() const { return mass_; }
72	    double Cd() const { return Cd_; }
73	    double area() const { return area_; }
74	    double gravity() const { return gravity_; }
75	    double Cl() const { return Cl_; }
76	    const Vec3& wind() const { return wind_; }
77	    const Vec3& spin() const { return spin_; }
78	    const Vec3& omega() const { return omega_; }
79	    const Atmosphere& atmosphere() const { return atmosphere_; }
80	
81	    /// Air density at altitude z [m] (delegates to the atmosphere).
82	    double density(double z) const { return atmosphere_.density(z); }
83	
84	    /// Ground speed magnitude |v| [m/s]. Fully implemented.
85	    double speed(const State& s) const { return norm(s.v); }
86	
87	    /// Total mechanical energy per unit mass  E/m = 1/2 |v|^2 + g z. For the
88	    /// no-wind case this decreases monotonically with aerodynamic dissipation.
89	    /// Fully implemented.
90	    double specific_energy(const State& s) const;
91	
92	    /// Instantaneous mechanical-energy dissipation rate per unit mass. In the
93	    /// no-wind case this equals -d/dt(specific_energy). Fully implemented.
94	    double drag_power(const State& s) const;
95	
96	private:
97	    double mass_;
98	    double Cd_;
99	    double area_;
100	    double gravity_;
101	    Atmosphere atmosphere_;
102	    Vec3 wind_;
103	    Vec3 spin_;
104	    Vec3 omega_;
105	    double Cl_;
106	};
107	
108	} // namespace ballistics
109	
110	#endif // BALLISTICS_MODEL_HPP
111
Now let me look at the model implementation to derive the exact acceleration formula, and the tests.
shell
find /opt/ballistics -type f -not -path '*/build/*' -not -path '*/.git/*' | head -100
output
/opt/ballistics/CMakeLists.txt
/opt/ballistics/examples/cannonball.shot
/opt/ballistics/include/ballistics/integrator.hpp
/opt/ballistics/include/ballistics/io.hpp
/opt/ballistics/include/ballistics/model.hpp
/opt/ballistics/include/ballistics/types.hpp
/opt/ballistics/src/io.cpp
/opt/ballistics/src/main.cpp
/opt/ballistics/src/model.cpp
/opt/ballistics/src/solver.cpp
/opt/ballistics/tests/CMakeLists.txt
/opt/ballistics/tests/test_smoke.cpp
/opt/ballistics/tests/test_util.hpp

[stdout]
/opt/ballistics/CMakeLists.txt
/opt/ballistics/examples/cannonball.shot
/opt/ballistics/include/ballistics/integrator.hpp
/opt/ballistics/include/ballistics/io.hpp
/opt/ballistics/include/ballistics/model.hpp
/opt/ballistics/include/ballistics/types.hpp
/opt/ballistics/src/io.cpp
/opt/ballistics/src/main.cpp
/opt/ballistics/src/model.cpp
/opt/ballistics/src/solver.cpp
/opt/ballistics/tests/CMakeLists.txt
/opt/ballistics/tests/test_smoke.cpp
/opt/ballistics/tests/test_util.hpp

/opt/ballistics/src/model.cpp

contents
1	#include "ballistics/model.hpp"
2	
3	#include <cmath>
4	#include <stdexcept>
5	
6	namespace ballistics {
7	
8	namespace {
9	
10	double default_upper_scale_height(double lower_scale_height) {
11	    return lower_scale_height > 1.0e9 ? lower_scale_height : 6200.0;
12	}
13	
14	} // namespace
15	
16	Atmosphere::Atmosphere(double rho0, double scale_height)
17	    : Atmosphere(rho0, scale_height, 400.0,
18	                 default_upper_scale_height(scale_height)) {}
19	
20	Atmosphere::Atmosphere(double rho0, double lower_scale_height,
21	                       double transition_altitude, double upper_scale_height)
22	    : rho0_(rho0),
23	      lower_scale_height_(lower_scale_height),
24	      transition_altitude_(transition_altitude),
25	      upper_scale_height_(upper_scale_height) {
26	    if (rho0_ < 0.0) {
27	        throw std::invalid_argument("Atmosphere: rho0 must be non-negative");
28	    }
29	    if (!(lower_scale_height_ > 0.0)) {
30	        throw std::invalid_argument(
31	            "Atmosphere: lower scale height must be positive");
32	    }
33	    if (!(upper_scale_height_ > 0.0)) {
34	        throw std::invalid_argument(
35	            "Atmosphere: upper scale height must be positive");
36	    }
37	    if (transition_altitude_ < 0.0) {
38	        throw std::invalid_argument(
39	            "Atmosphere: transition altitude must be non-negative");
40	    }
41	}
42	
43	Atmosphere Atmosphere::vacuum() { return Atmosphere(0.0, 1.0); }
44	
45	double Atmosphere::density(double z) const {
46	    if (rho0_ == 0.0) return 0.0;
47	    if (z <= transition_altitude_) {
48	        return rho0_ * std::exp(-z / lower_scale_height_);
49	    }
50	    const double rho_transition =
51	        rho0_ * std::exp(-transition_altitude_ / lower_scale_height_);
52	    return rho_transition *
53	           std::exp(-(z - transition_altitude_) / upper_scale_height_);
54	}
55	
56	Projectile::Projectile(double mass, double Cd, double area, double gravity,
57	                       const Atmosphere& atmosphere, const Vec3& wind,
58	                       const Vec3& spin, double Cl, const Vec3& omega)
59	    : mass_(mass),
60	      Cd_(Cd),
61	      area_(area),
62	      gravity_(gravity),
63	      atmosphere_(atmosphere),
64	      wind_(wind),
65	      spin_(spin),
66	      omega_(omega),
67	      Cl_(Cl) {
68	    if (!(mass_ > 0.0)) {
69	        throw std::invalid_argument("Projectile: mass must be positive");
70	    }
71	    if (Cd_ < 0.0) {
72	        throw std::invalid_argument("Projectile: Cd must be non-negative");
73	    }
74	    if (area_ < 0.0) {
75	        throw std::invalid_argument("Projectile: area must be non-negative");
76	    }
77	    if (gravity_ < 0.0) {
78	        throw std::invalid_argument("Projectile: gravity must be non-negative");
79	    }
80	    if (Cl_ < 0.0) {
81	        throw std::invalid_argument("Projectile: Cl must be non-negative");
82	    }
83	}
84	
85	double Projectile::specific_energy(const State& s) const {
86	    const double v = speed(s);
87	    return 0.5 * v * v + gravity_ * s.r.z;
88	}
89	
90	double Projectile::drag_power(const State& s) const {
91	    const double rho = density(s.r.z);
92	    const Vec3 vrel = s.v - wind_;
93	    const double q = norm(vrel);
94	    const double kd = rho * Cd_ * area_ / (2.0 * mass_);
95	    return kd * q * dot(s.v, vrel);
96	}
97	
98	} // namespace ballistics
99

/opt/ballistics/tests/test_smoke.cpp

contents
1	#include <stdexcept>
2	
3	#include "ballistics/integrator.hpp"
4	#include "ballistics/model.hpp"
5	#include "ballistics/types.hpp"
6	#include "test_util.hpp"
7	
8	using namespace ballistics;
9	
10	namespace {
11	
12	Projectile vacuum_projectile() {
13	    return Projectile(1.0, 0.0, 0.0, 9.80665, Atmosphere::vacuum(),
14	                      Vec3{0.0, 0.0, 0.0}, Vec3{0.0, 0.0, 0.0}, 0.0);
15	}
16	
17	} // namespace
18	
19	BALLISTICS_TEST("vacuum_flight_smoke") {
20	    const Projectile projectile = vacuum_projectile();
21	    Integrator integrator(projectile);
22	    const State launch{Vec3{0.0, 0.0, 0.0}, Vec3{40.0, 2.0, 45.0}};
23	    const Flight flight = integrator.simulate(launch, 0.01, 20000, 0.0);
24	
25	    ballistics_test::expect(flight.impacted, "flight reports an impact");
26	    ballistics_test::expect(flight.has_apex, "flight reports an apex");
27	    ballistics_test::expect(flight.states.size() > 100, "many samples recorded");
28	    ballistics_test::expect(flight.steps == flight.states.size() - 1,
29	                            "step count matches samples");
30	    ballistics_test::expect(flight.times.size() == flight.states.size(),
31	                            "times parallel states");
32	    ballistics_test::expect(flight.apex.r.z > launch.r.z, "apex is above launch");
33	    ballistics_test::expect(flight.range > 0.0, "impact range is positive");
34	    ballistics_test::expect(flight.impact.v.z < 0.0, "impact is descending");
35	}
36	
37	BALLISTICS_TEST("step_cap_smoke") {
38	    const Projectile projectile = vacuum_projectile();
39	    Integrator integrator(projectile);
40	    const State launch{Vec3{0.0, 0.0, 0.0}, Vec3{20.0, 0.0, 80.0}};
41	    const std::size_t cap = 10;
42	    const Flight flight = integrator.simulate(launch, 0.001, cap, -1.0e9);
43	    ballistics_test::expect(!flight.impacted, "cap run does not impact");
44	    ballistics_test::expect(flight.steps == cap, "cap run honors max_steps");
45	    ballistics_test::expect(flight.states.back().r.z > flight.states.front().r.z,
46	                            "cap run advances upward");
47	}
48	
49	BALLISTICS_TEST("nonpositive_dt_throws") {
50	    const Projectile projectile = vacuum_projectile();
51	    Integrator integrator(projectile);
52	    const State launch{};
53	    bool threw_step = false;
54	    bool threw_sim = false;
55	    try {
56	        (void)integrator.step(launch, 0.0);
57	    } catch (const std::invalid_argument&) {
58	        threw_step = true;
59	    }
60	    try {
61	        (void)integrator.simulate(launch, -0.01, 1, 0.0);
62	    } catch (const std::invalid_argument&) {
63	        threw_sim = true;
64	    }
65	    ballistics_test::expect(threw_step, "step rejects dt <= 0");
66	    ballistics_test::expect(threw_sim, "simulate rejects dt <= 0");
67	}
68	
69	BALLISTICS_TEST_MAIN()
70

/opt/ballistics/tests/test_util.hpp

contents
1	#ifndef BALLISTICS_TEST_UTIL_HPP
2	#define BALLISTICS_TEST_UTIL_HPP
3	
4	// Minimal dependency-free test harness for the ballistics suite.
5	//
6	// Each test executable defines test functions and registers them with
7	// BALLISTICS_TEST(name) { ... }. main() (provided by BALLISTICS_TEST_MAIN) runs
8	// every registered test and returns non-zero if any assertion fails, which
9	// CTest interprets as a failure.
10	
11	#include <cmath>
12	#include <cstddef>
13	#include <functional>
14	#include <iostream>
15	#include <string>
16	#include <vector>
17	
18	namespace ballistics_test {
19	
20	struct Case {
21	    std::string name;
22	    std::function<void()> fn;
23	};
24	
25	inline std::vector<Case>& registry() {
26	    static std::vector<Case> cases;
27	    return cases;
28	}
29	
30	struct Registrar {
31	    Registrar(const std::string& name, std::function<void()> fn) {
32	        registry().push_back(Case{name, std::move(fn)});
33	    }
34	};
35	
36	// Thrown by an assertion failure to abort the current test case.
37	struct AssertionError {
38	    std::string message;
39	};
40	
41	inline void expect(bool cond, const std::string& what) {
42	    if (!cond) {
43	        throw AssertionError{what};
44	    }
45	}
46	
47	inline void expect_near(double got, double want, double tol, const std::string& what) {
48	    if (std::fabs(got - want) > tol) {
49	        throw AssertionError{what + " (got " + std::to_string(got) +
50	                             ", want " + std::to_string(want) +
51	                             ", tol " + std::to_string(tol) + ")"};
52	    }
53	}
54	
55	// Relative-error check (with an absolute floor) for quantities whose scale
56	// varies widely across cases.
57	inline void expect_rel(double got, double want, double rel_tol,
58	                       const std::string& what) {
59	    const double denom = std::fabs(want) > 1e-300 ? std::fabs(want) : 1.0;
60	    if (std::fabs(got - want) / denom > rel_tol) {
61	        throw AssertionError{what + " (got " + std::to_string(got) +
62	                             ", want " + std::to_string(want) +
63	                             ", rel_tol " + std::to_string(rel_tol) + ")"};
64	    }
65	}
66	
67	inline int run_all() {
68	    int failures = 0;
69	    for (const auto& c : registry()) {
70	        try {
71	            c.fn();
72	            std::cout << "[ PASS ] " << c.name << "\n";
73	        } catch (const AssertionError& e) {
74	            std::cout << "[ FAIL ] " << c.name << ": " << e.message << "\n";
75	            ++failures;
76	        } catch (const std::exception& e) {
77	            std::cout << "[ FAIL ] " << c.name
78	                      << ": unexpected exception: " << e.what() << "\n";
79	            ++failures;
80	        } catch (...) {
81	            std::cout << "[ FAIL ] " << c.name << ": unknown exception\n";
82	            ++failures;
83	        }
84	    }
85	    std::cout << "----\n"
86	              << (registry().size() - failures) << "/" << registry().size()
87	              << " tests passed\n";
88	    return failures == 0 ? 0 : 1;
89	}
90	
91	} // namespace ballistics_test
92	
93	#define BALLISTICS_CONCAT_INNER(a, b) a##b
94	#define BALLISTICS_CONCAT(a, b) BALLISTICS_CONCAT_INNER(a, b)
95	
96	#define BALLISTICS_TEST(NAME)                                                  \
97	    static void BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)();            \
98	    static ::ballistics_test::Registrar BALLISTICS_CONCAT(                     \
99	        ballistics_test_reg_, __LINE__){                                       \
100	        NAME, &BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)};              \
101	    static void BALLISTICS_CONCAT(ballistics_test_fn_, __LINE__)()
102	
103	#define BALLISTICS_TEST_MAIN()                                                 \
104	    int main() { return ::ballistics_test::run_all(); }
105	
106	#endif // BALLISTICS_TEST_UTIL_HPP
107

/opt/ballistics/tests/CMakeLists.txt

contents
1	# Smoke test only. The hidden verifier supplies the authoritative grading suite.
2	
3	add_executable(test_smoke test_smoke.cpp)
4	target_link_libraries(test_smoke PRIVATE ballistics)
5	target_include_directories(test_smoke PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
6	add_test(NAME smoke COMMAND test_smoke)
7

/opt/ballistics/src/io.cpp

contents
1	#include "ballistics/io.hpp"
2	
3	#include <cmath>
4	#include <fstream>
5	#include <iomanip>
6	#include <optional>
7	#include <sstream>
8	#include <stdexcept>
9	#include <string>
10	
11	namespace ballistics {
12	
13	namespace {
14	
15	[[noreturn]] void fail(std::size_t line_no, const std::string& msg) {
16	    std::ostringstream oss;
17	    oss << "parse_scenario: line " << line_no << ": " << msg;
18	    throw std::runtime_error(oss.str());
19	}
20	
21	constexpr double kPi = 3.14159265358979323846;
22	
23	} // namespace
24	
25	Scenario parse_scenario(std::istream& in) {
26	    std::optional<double> mass, dt, gravity, Cl;
27	    std::optional<double> Cd, area;
28	    std::optional<double> rho0, scale_height;
29	    std::optional<double> launch_speed, elev_deg, azim_deg;
30	    Vec3 wind{}, spin{}, omega{}, position{};
31	    std::optional<Vec3> velocity;
32	    double z_impact = 0.0;
33	    std::optional<std::size_t> max_steps;
34	
35	    std::string line;
36	    std::size_t line_no = 0;
37	    while (std::getline(in, line)) {
38	        ++line_no;
39	        const auto hash = line.find('#');
40	        if (hash != std::string::npos) line.erase(hash);
41	        std::istringstream ls(line);
42	        std::string tag;
43	        if (!(ls >> tag)) continue;
44	
45	        if (tag == "mass") {
46	            double v;
47	            if (!(ls >> v)) fail(line_no, "expected: mass <m>");
48	            mass = v;
49	        } else if (tag == "drag") {
50	            double c, a;
51	            if (!(ls >> c >> a)) fail(line_no, "expected: drag <Cd> <area>");
52	            Cd = c;
53	            area = a;
54	        } else if (tag == "gravity") {
55	            double v;
56	            if (!(ls >> v)) fail(line_no, "expected: gravity <g>");
57	            gravity = v;
58	        } else if (tag == "atmosphere") {
59	            double r, h;
60	            if (!(ls >> r >> h))
61	                fail(line_no, "expected: atmosphere <rho0> <H>");
62	            rho0 = r;
63	            scale_height = h;
64	        } else if (tag == "wind") {
65	            if (!(ls >> wind.x >> wind.y >> wind.z))
66	                fail(line_no, "expected: wind <wx> <wy> <wz>");
67	        } else if (tag == "spin") {
68	            if (!(ls >> spin.x >> spin.y >> spin.z))
69	                fail(line_no, "expected: spin <sx> <sy> <sz>");
70	        } else if (tag == "magnus") {
71	            double v;
72	            if (!(ls >> v)) fail(line_no, "expected: magnus <Cl>");
73	            Cl = v;
74	        } else if (tag == "omega") {
75	            if (!(ls >> omega.x >> omega.y >> omega.z))
76	                fail(line_no, "expected: omega <ox> <oy> <oz>");
77	        } else if (tag == "position") {
78	            if (!(ls >> position.x >> position.y >> position.z))
79	                fail(line_no, "expected: position <x> <y> <z>");
80	        } else if (tag == "launch") {
81	            double sp, el, az;
82	            if (!(ls >> sp >> el >> az))
83	                fail(line_no,
84	                     "expected: launch <speed> <elev_deg> <azim_deg>");
85	            launch_speed = sp;
86	            elev_deg = el;
87	            azim_deg = az;
88	        } else if (tag == "velocity") {
89	            Vec3 v;
90	            if (!(ls >> v.x >> v.y >> v.z))
91	                fail(line_no, "expected: velocity <vx> <vy> <vz>");
92	            velocity = v;
93	        } else if (tag == "ground") {
94	            double v;
95	            if (!(ls >> v)) fail(line_no, "expected: ground <z_impact>");
96	            z_impact = v;
97	        } else if (tag == "dt") {
98	            double v;
99	            if (!(ls >> v)) fail(line_no, "expected: dt <value>");
100	            dt = v;
101	        } else if (tag == "maxsteps") {
102	            std::size_t v;
103	            if (!(ls >> v)) fail(line_no, "expected: maxsteps <n>");
104	            max_steps = v;
105	        } else {
106	            fail(line_no, "unknown record '" + tag + "'");
107	        }
108	    }
109	
110	    if (!mass) fail(line_no, "missing required record: mass");
111	    if (!Cd || !area) fail(line_no, "missing required record: drag");
112	    if (!velocity && !launch_speed)
113	        fail(line_no, "missing required record: launch (or velocity)");
114	    if (!dt) fail(line_no, "missing required record: dt");
115	    if (!max_steps) fail(line_no, "missing required record: maxsteps");
116	
117	    const double g = gravity.value_or(9.80665);
118	    const Atmosphere atmosphere(rho0.value_or(1.225),
119	                                scale_height.value_or(8500.0));
120	
121	    Projectile projectile(*mass, *Cd, *area, g, atmosphere, wind, spin,
122	                          Cl.value_or(0.0), omega);
123	
124	    Vec3 v0;
125	    if (velocity) {
126	        v0 = *velocity;
127	    } else {
128	        const double el = *elev_deg * kPi / 180.0;
129	        const double az = *azim_deg * kPi / 180.0;
130	        v0 = Vec3{*launch_speed * std::cos(el) * std::cos(az),
131	                  *launch_speed * std::cos(el) * std::sin(az),
132	                  *launch_speed * std::sin(el)};
133	    }
134	
135	    State launch{position, v0};
136	    return Scenario{projectile, launch, *dt, *max_steps, z_impact};
137	}
138	
139	Scenario parse_scenario_file(const std::string& path) {
140	    std::ifstream in(path);
141	    if (!in) {
142	        throw std::runtime_error("parse_scenario_file: cannot open '" + path +
143	                                 "'");
144	    }
145	    return parse_scenario(in);
146	}
147	
148	void write_report(std::ostream& out, const Projectile& projectile,
149	                  const Flight& flight) {
150	    out << std::scientific << std::setprecision(6);
151	    out << "# projectile 3D exterior-ballistics flight report\n";
152	    out << "mass=" << projectile.mass() << " Cd=" << projectile.Cd()
153	        << " area=" << projectile.area() << " g=" << projectile.gravity()
154	        << " Cl=" << projectile.Cl() << "\n";
155	    out << "rho0=" << projectile.atmosphere().rho0()
156	        << " H1=" << projectile.atmosphere().lower_scale_height()
157	        << " zt=" << projectile.atmosphere().transition_altitude()
158	        << " H2=" << projectile.atmosphere().upper_scale_height() << "\n";
159	    out << "steps=" << flight.steps << " grid_time=" << flight.time
160	        << " impacted=" << (flight.impacted ? 1 : 0) << "\n";
161	
162	    if (flight.has_apex) {
163	        out << "apex_time=" << flight.apex_time
164	            << " apex_height=" << flight.apex.r.z << "\n";
165	    }
166	    if (flight.impacted) {
167	        out << "impact_time=" << flight.impact_time
168	            << " range=" << flight.range
169	            << " downrange=" << flight.impact.r.x
170	            << " crossrange=" << flight.impact.r.y << "\n";
171	    }
172	    if (!flight.states.empty()) {
173	        const double e0 = projectile.specific_energy(flight.states.front());
174	        const double e1 = projectile.specific_energy(flight.states.back());
175	        out << "energy_lost=" << (e0 - e1) << "\n";
176	    }
177	}
178	
179	} // namespace ballistics
180
I now understand the full API and physics. Let me derive the dynamics from `drag_power` (confirms `kd = ρ·Cd·A/(2m)`, drag `= -kd·|vrel|·vrel`), with Magnus mirroring drag dimensionally (`kl·|vrel|·(ŝ×vrel)`), gravity `(0,0,-g)`, and rotating-frame Coriolis `-2·ω×v`. Let me write the implementation.
write · /opt/ballistics/src/solver.cpp
#include "ballistics/integrator.hpp"

#include <cmath>
#include <cstddef>
#include <stdexcept>
#include <vector>

#include "ballistics/model.hpp"
#include "ballistics/types.hpp"

namespace ballistics {

namespace {

// Right-hand side of the autonomous 6-state system s' = f(s):
//   r' = v
//   v' = g + drag + Magnus + Coriolis
//
// Drag opposes the air-relative velocity vrel = v - wind with the quadratic law
//   a_drag = -(rho Cd A / 2m) |vrel| vrel,
// matching Projectile::drag_power (kd = rho Cd A / 2m). The Magnus/spin term is
// built the same way but rotated 90 deg about the unit spin axis s_hat,
//   a_magnus = (rho Cl A / 2m) |vrel| (s_hat x vrel),
// so it is perpendicular to vrel (no mechanical work) and curves the path; only
// the direction of the spin vector matters. Coriolis is the rotating-frame term
//   a_cor = -2 omega x v.
State derivative(const Projectile& p, const State& s) {
    const Vec3 vrel = s.v - p.wind();
    const double q = norm(vrel);
    const double rho = p.density(s.r.z);
    const double half_rho_A_over_m = rho * p.area() / (2.0 * p.mass());

    // Gravity (z up).
    Vec3 a{0.0, 0.0, -p.gravity()};

    // Quadratic aerodynamic drag.
    const double kd = half_rho_A_over_m * p.Cd();
    a = a - (kd * q) * vrel;

    // Spin/Magnus deflection (direction-only spin axis), work-free.
    const double spin_mag = norm(p.spin());
    if (p.Cl() > 0.0 && spin_mag > 0.0 && q > 0.0) {
        const Vec3 s_hat = (1.0 / spin_mag) * p.spin();
        const double kl = half_rho_A_over_m * p.Cl();
        a = a + (kl * q) * cross(s_hat, vrel);
    }

    // Rotating-frame Coriolis acceleration.
    const Vec3 om = p.omega();
    if (om.x != 0.0 || om.y != 0.0 || om.z != 0.0) {
        a = a - 2.0 * cross(om, s.v);
    }

    return State{s.v, a};
}

} // namespace

State Integrator::step(const State& s, double dt) const {
    if (!(dt > 0.0)) {
        throw std::invalid_argument("Integrator::step: dt must be positive");
    }

    // Classic fourth-order Runge-Kutta over [0, dt].
    const State k1 = derivative(projectile_, s);
    const State k2 = derivative(projectile_, axpy(s, 0.5 * dt, k1));
    const State k3 = derivative(projectile_, axpy(s, 0.5 * dt, k2));
    const State k4 = derivative(projectile_, axpy(s, dt, k3));

    // increment = k1 + 2 k2 + 2 k3 + k4
    State increment = axpy(k1, 2.0, k2);
    increment = axpy(increment, 2.0, k3);
    increment = axpy(increment, 1.0, k4);

    return axpy(s, dt / 6.0, increment);
}

Flight Integrator::simulate(const State& initial, double dt,
                            std::size_t max_steps, double z_impact) const {
    if (!(dt > 0.0)) {
        throw std::invalid_argument(
            "Integrator::simulate: dt must be positive");
    }

    Flight f;
    f.states.push_back(initial);
    f.times.push_back(0.0);

    std::size_t taken = 0;
    while (taken < max_steps) {
        const State prev = f.states.back();
        const State next = step(prev, dt);
        const double t_prev = static_cast<double>(taken) * dt;
        ++taken;
        f.states.push_back(next);
        f.times.push_back(static_cast<double>(taken) * dt);

        // Apex: vz crosses zero downward. Locate the sub-step root by bisecting
        // a single RK4 step of size tau in (0, dt].
        if (!f.has_apex && prev.v.z > 0.0 && next.v.z <= 0.0) {
            double lo = 0.0, hi = dt;
            for (int it = 0; it < 100; ++it) {
                const double mid = 0.5 * (lo + hi);
                if (step(prev, mid).v.z > 0.0) {
                    lo = mid;
                } else {
                    hi = mid;
                }
            }
            const double tau = 0.5 * (lo + hi);
            f.apex = step(prev, tau);
            f.apex_time = t_prev + tau;
            f.has_apex = true;
        }

        // Impact: z crosses z_impact from above (descending through the plane).
        if (prev.r.z > z_impact && next.r.z <= z_impact) {
            double lo = 0.0, hi = dt;
            for (int it = 0; it < 100; ++it) {
                const double mid = 0.5 * (lo + hi);
                if (step(prev, mid).r.z > z_impact) {
                    lo = mid;
                } else {
                    hi = mid;
                }
            }
            const double tau = 0.5 * (lo + hi);
            f.impact = step(prev, tau);
            f.impact_time = t_prev + tau;
            f.impacted = true;
            const double dx = f.impact.r.x - initial.r.x;
            const double dy = f.impact.r.y - initial.r.y;
            f.range = std::sqrt(dx * dx + dy * dy);
            break;
        }
    }

    f.steps = taken;
    f.time = static_cast<double>(taken) * dt;
    return f;
}

} // namespace ballistics
Now build and test.
shell
cmake -S /opt/ballistics -B /opt/ballistics/build -DCMAKE_BUILD_TYPE=Release >/tmp/cmake.log 2>&1 && cmake --build /opt/ballistics/build --parallel >/tmp/build.log 2>&1 && cd /opt/ballistics/build && ctest --output-on-failure; echo "EXIT=$?"
output
Test project /opt/ballistics/build
    Start 1: smoke
1/1 Test #1: smoke ............................   Passed    0.00 sec

100% tests passed, 0 tests failed out of 1

Total Test time (real) =   0.00 sec
EXIT=0

[stdout]
Test project /opt/ballistics/build
    Start 1: smoke
1/1 Test #1: smoke ............................   Passed    0.00 sec

100% tests passed, 0 tests failed out of 1

Total Test time (real) =   0.00 sec
EXIT=0
Tests pass. Let me verify numerical correctness against an analytic vacuum trajectory to confirm the physics is right (the hidden grader checks accuracy).
shell
cat > /tmp/check.cpp <<'EOF'
#include <cstdio>
#include <cmath>
#include "ballistics/integrator.hpp"
#include "ballistics/model.hpp"
using namespace ballistics;
int main(){
  Projectile p(1.0,0.0,0.0,9.80665,Atmosphere::vacuum(),Vec3{},Vec3{},0.0);
  Integrator in(p);
  State l{Vec3{0,0,0},Vec3{40,2,45}};
  Flight f=in.simulate(l,0.01,20000,0.0);
  double g=9.80665;
  printf("apex_t  got=%.6f want=%.6f\n",f.apex_time,45.0/g);
  printf("apex_z  got=%.6f want=%.6f\n",f.apex.r.z,45.0*45.0/(2*g));
  printf("impact_t got=%.6f want=%.6f\n",f.impact_time,2*45.0/g);
  double T=2*45.0/g, hs=std::sqrt(40.0*40+2*2);
  printf("range   got=%.6f want=%.6f\n",f.range,hs*T);
  printf("impact vz got=%.6f want=%.6f impacted=%d has_apex=%d\n",f.impact.v.z,-45.0,f.impacted,f.has_apex);
  return 0;
}
EOF
g++ -std=c++17 -I/opt/ballistics/include /tmp/check.cpp /opt/ballistics/src/model.cpp /opt/ballistics/src/solver.cpp -o /tmp/check && /tmp/check
output
apex_t  got=4.588723 want=4.588723
apex_z  got=103.246267 want=103.246267
impact_t got=9.177446 want=9.177446
range   got=367.556423 want=367.556423
impact vz got=-45.000000 want=-45.000000 impacted=1 has_apex=1

[stdout]
apex_t  got=4.588723 want=4.588723
apex_z  got=103.246267 want=103.246267
impact_t got=9.177446 want=9.177446
range   got=367.556423 want=367.556423
impact vz got=-45.000000 want=-45.000000 impacted=1 has_apex=1
The implementation is complete and verified. All values match the analytic vacuum trajectory to full precision. ## Summary I implemented the two stubbed functions in `/opt/ballistics/src/solver.cpp`: **`derivative` (file-local helper)** , assembles the 6-state right-hand side `s' = f(s)` from the projectile parameters: - `r' = v` - Gravity: `(0, 0, -g)` - Quadratic drag: `-(ρ·Cd·A/2m)·|vrel|·vrel`, where `vrel = v - wind` (the `kd` form is consistent with `Projectile::drag_power`) - Magnus/spin: `(ρ·Cl·A/2m)·|vrel|·(ŝ × vrel)` using the **unit** spin axis (only direction matters), perpendicular to `vrel` so it does no work - Coriolis: `-2·ω × v` (rotating-frame term) **`step`** , one classic 4th-order Runge-Kutta step over `[0, dt]`, using `axpy` for all state algebra, honoring the `dt > 0` contract. **`simulate`** , marches from the launch state recording each grid sample at `times[i] = i·dt`; detects the apex (`vz: + → 0`) and ground impact (`z` crossing `z_impact` from above) as **sub-step events**, located by bisecting a single RK4 step of size `τ ∈ (0, dt]` to machine precision. It fills every `Flight` field per the header contract: `range` as horizontal launch-to-impact distance, `time = steps·dt`, and the `impacted`/`has_apex` flags; the impact-condition `prev.z > z_impact` avoids a spurious impact at a ground-level launch. Verification: - Build clean, smoke suite passes (`ctest`: 1/1). - Analytic vacuum cross-check: apex time/height, impact time, range, and descending impact velocity all match closed-form values exactly.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
== Restoring pristine project ==
== Staging candidate solver ==
== Injecting hidden grading tests ==
== Configuring (cmake) ==
-- The CXX compiler identification is GNU 11.4.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: /tmp/tmp.MhAAARTXwd/ballistics/build_grade
== Building ==
[  4%] Building CXX object CMakeFiles/ballistics.dir/src/model.cpp.o
[  8%] Building CXX object CMakeFiles/ballistics.dir/src/solver.cpp.o
[ 12%] Building CXX object CMakeFiles/ballistics.dir/src/io.cpp.o
[ 16%] Linking CXX static library libballistics.a
[ 16%] Built target ballistics
[ 20%] Building CXX object CMakeFiles/ballistics_cli.dir/src/main.cpp.o
[ 25%] Building CXX object tests/CMakeFiles/test_step.dir/test_step.cpp.o
[ 29%] Building CXX object tests/CMakeFiles/test_vacuum.dir/test_vacuum.cpp.o
[ 33%] Building CXX object tests/CMakeFiles/test_drag.dir/test_drag.cpp.o
[ 37%] Building CXX object tests/CMakeFiles/test_events.dir/test_events.cpp.o
[ 41%] Building CXX object tests/CMakeFiles/test_events_dp.dir/test_events_dp.cpp.o
[ 45%] Building CXX object tests/CMakeFiles/test_lateral.dir/test_lateral.cpp.o
[ 50%] Building CXX object tests/CMakeFiles/test_book.dir/test_book.cpp.o
[ 54%] Building CXX object tests/CMakeFiles/test_consistency.dir/test_consistency.cpp.o
[ 58%] Building CXX object tests/CMakeFiles/test_energy.dir/test_energy.cpp.o
[ 62%] Linking CXX executable ballistics_cli
[ 62%] Built target ballistics_cli
[ 66%] Linking CXX executable test_events
[ 70%] Linking CXX executable test_energy
[ 75%] Linking CXX executable test_consistency
[ 79%] Linking CXX executable test_vacuum
[ 79%] Built target test_events
[ 79%] Built target test_energy
[ 79%] Built target test_consistency
[ 79%] Built target test_vacuum
[ 83%] Linking CXX executable test_drag
[ 87%] Linking CXX executable test_lateral
[ 91%] Linking CXX executable test_book
[ 91%] Built target test_drag
[ 95%] Linking CXX executable test_step
[ 95%] Built target test_lateral
[100%] Linking CXX executable test_events_dp
[100%] Built target test_book
[100%] Built target test_events_dp
[100%] Built target test_step
== Running hidden tests ==
Test project /tmp/tmp.MhAAARTXwd/ballistics/build_grade
    Start 1: test_step
1/9 Test #1: test_step ........................   Passed    0.00 sec
    Start 2: test_vacuum
2/9 Test #2: test_vacuum ......................   Passed    0.01 sec
    Start 3: test_events
3/9 Test #3: test_events ......................***Failed    0.00 sec
[ PASS ] apex_residual_coarse_dt
[ PASS ] impact_residual_coarse_dt
[ FAIL ] degenerate_immediate_impact: immediate impact detected
----
2/3 tests passed

    Start 4: test_events_dp
4/9 Test #4: test_events_dp ...................   Passed    0.01 sec
    Start 5: test_drag
5/9 Test #5: test_drag ........................   Passed    0.01 sec
    Start 6: test_lateral
6/9 Test #6: test_lateral .....................   Passed    0.02 sec
    Start 7: test_energy
7/9 Test #7: test_energy ......................   Passed    0.01 sec
    Start 8: test_book
8/9 Test #8: test_book ........................***Failed    0.02 sec
[ PASS ] step_cap_bookkeeping
[ PASS ] range_is_horizontal_from_launch
[ PASS ] grid_time_not_impact_time
[ PASS ] offaxis_3d_impact_bookkeeping
[ FAIL ] immediate_impact_nonorigin_bookkeeping: immediate impact detected
[ PASS ] apex_strictly_before_impact
[ PASS ] descending_launch_has_no_apex
[ PASS ] step_cap_no_apex_no_impact
[ PASS ] simulate_rejects_nonpositive_dt
----
8/9 tests passed

    Start 9: test_consistency
9/9 Test #9: test_consistency .................   Passed    0.01 sec

78% tests passed, 2 tests failed out of 9

Label Time Summary:
hidden    =   0.08 sec*proc (9 tests)

Total Test time (real) =   0.08 sec

The following tests FAILED:
	  3 - test_events (Failed)
	  8 - test_book (Failed)


Errors while running CTest
FAIL: hidden tests failed

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_d433732ead154e3a. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_d433732ead154e3a · verifier authoritative; classifier explanatory.