SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

car-scene-assembly

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeIncomplete Understanding
EvidenceTest validation requires: Sprite region_rect = Rect2(291, 0, 70, 133), Collider radius = 34.0, height = 138.0. Agent used: Rect2(363, 265, 68, 121), radius = 33.0, height = 121.0. Instruction explicitly states: 'enable region_rect so it crops Rect2(291, 0, 70, 133)'. Test output: 'VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet'. The instruction names the exact region coordinates but agent chose a different sprite after PNG analysis.
Root causeThe agent failed to follow the explicit sprite region coordinates (291, 0, 70, 133) specified in the instruction. Instead, they analyzed the PNG spritesheet directly and selected a different car sprite, demonstrating they read the file but misunderstood or ignored the critical specification.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
23 tool calls · 3 tool types · 23 steps
# Car Scene Assembly In scenes/car.tscn, keep the CharacterBody2D named Car as the root and add the following hierarchy. Add a Sprite2D as the first child: use res://assets/spritesheet_vehicles.png, enable region cropping to isolate the forward-facing car sprite from the sheet, and rotate it 90° so the car faces forward. Add a CollisionShape2D sibling at the default position with a CapsuleShape2D sized to closely match the car sprite, also rotated 90°. Finally, add a Camera2D child of Car at the origin with no offset.
Bash
cat /home/user/task/scenes/car.tscn 2>/dev/null; echo "---ASSETS---"; ls /home/user/task/assets/ 2>/dev/null; echo "---PROJECT---"; cat /home/user/task/project.godot 2>/dev/null | head -50

{
  "description": "Inspect car.tscn, assets, project"
}
output
[gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"]

[node name="Car" type="CharacterBody2D"]
---ASSETS---
spritesheet_vehicles.png
spritesheet_vehicles.png.import
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")

[rendering]

renderer/rendering_method="gl_compatibility"

[stdout]
[gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"]

[node name="Car" type="CharacterBody2D"]
---ASSETS---
spritesheet_vehicles.png
spritesheet_vehicles.png.import
---PROJECT---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")

[rendering]

renderer/rendering_method="gl_compatibility"
Bash
cat /home/user/task/assets/spritesheet_vehicles.png.import; echo "---"; ls -la /home/user/task/assets/; echo "---XML?---"; find /home/user/task -name "*.xml" 2>/dev/null; echo "---IMG INFO---"; file /home/user/task/assets/spritesheet_vehicles.png; python3 -c "from PIL import Image; print(Image.open('/home/user/task/assets/spritesheet_vehicles.png').size)" 2>/dev/null || echo "no PIL"

{
  "description": "Inspect spritesheet import and dimensions"
}
output
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---
total 108
drwxr-xr-x 2 user user   4096 Jun 21 02:10 .
drwxr-xr-x 6 user user    128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user    800 Jun 21 02:10 spritesheet_vehicles.png.import
---XML?---
---IMG INFO---
/bin/bash: line 1: file: command not found
no PIL

[stdout]
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---
total 108
drwxr-xr-x 2 user user   4096 Jun 21 02:10 .
drwxr-xr-x 6 user user    128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user    800 Jun 21 02:10 spritesheet_vehicles.png.import
---XML?---
---IMG INFO---
/bin/bash: line 1: file: command not found
no PIL
Bash
cd /home/user/task; python3 -c "
import struct
with open('assets/spritesheet_vehicles.png','rb') as f:
    data=f.read()
# PNG IHDR
w,h=struct.unpack('>II', data[16:24])
print('size',w,h)
"

{
  "description": "Read PNG dimensions"
}
output
size 1024 512

[stdout]
size 1024 512
Bash
cd /home/user/task; python3 -c "import zlib; print('zlib ok')"; python3 - <<'EOF'
import struct, zlib
with open('assets/spritesheet_vehicles.png','rb') as f:
    d=f.read()
pos=8
width=height=bitd=colort=None
idat=b''
while pos<len(d):
    ln=struct.unpack('>I',d[pos:pos+4])[0]
    typ=d[pos+4:pos+8]
    chunk=d[pos+8:pos+8+ln]
    if typ==b'IHDR':
        width,height,bitd,colort=struct.unpack('>IIBB',chunk[:10])
    elif typ==b'IDAT':
        idat+=chunk
    pos+=12+ln
print('w',width,'h',height,'bitd',bitd,'color',colort)
raw=zlib.decompress(idat)
# color type 6 = RGBA
ch={0:1,2:3,3:1,4:2,6:4}[colort]
bpp=ch*bitd//8
stride=width*bpp
def paeth(a,b,c):
    p=a+b-c; pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
    return a if pa<=pb and pa<=pc else (b if pb<=pc else c)
out=bytearray()
prev=bytearray(stride)
i=0
for y in range(height):
    f=raw[i]; i+=1
    line=bytearray(raw[i:i+stride]); i+=stride
    if f==1:
        for x in range(bpp,stride): line[x]=(line[x]+line[x-bpp])&255
    elif f==2:
        for x in range(stride): line[x]=(line[x]+prev[x])&255
    elif f==3:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0
            line[x]=(line[x]+((a+prev[x])>>1))&255
    elif f==4:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0
            c=prev[x-bpp] if x>=bpp else 0
            line[x]=(line[x]+paeth(a,prev[x],c))&255
    out+=line
    prev=line
# save alpha map analysis
import sys
# Find connected components of alpha>0 to detect sprites. Simpler: scan rows/cols of alpha.
alpha=[[out[(y*width+x)*4+3] for x in range(width)] for y in range(height)]
# column and row occupancy to find grid gaps
colocc=[any(alpha[y][x]>0 for y in range(height)) for x in range(width)]
rowocc=[any(alpha[y][x]>0 for x in range(width)) for y in range(height)]
def spans(occ):
    s=[];start=None
    for i,v in enumerate(occ):
        if v and start is None: start=i
        elif not v and start is not None: s.append((start,i-1)); start=None
    if start is not None: s.append((start,len(occ)-1))
    return s
print('col spans',spans(colocc))
print('row spans',spans(rowocc))
EOF

{
  "description": "Decode PNG and find sprite spans"
}
output
zlib ok
w 1024 h 512 bitd 8 color 6
col spans [(0, 689), (1023, 1023)]
row spans [(0, 511)]

[stdout]
zlib ok
w 1024 h 512 bitd 8 color 6
col spans [(0, 689), (1023, 1023)]
row spans [(0, 511)]
Bash
cd /home/user/task; python3 - <<'EOF'
import struct, zlib, sys
sys.setrecursionlimit(10000)
with open('assets/spritesheet_vehicles.png','rb') as f:
    d=f.read()
pos=8; idat=b''
while pos<len(d):
    ln=struct.unpack('>I',d[pos:pos+4])[0]; typ=d[pos+4:pos+8]; chunk=d[pos+8:pos+8+ln]
    if typ==b'IHDR': width,height=struct.unpack('>II',chunk[:8])
    elif typ==b'IDAT': idat+=chunk
    pos+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=width*bpp
def paeth(a,b,c):
    p=a+b-c; pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
    return a if pa<=pb and pa<=pc else (b if pb<=pc else c)
out=bytearray(); prev=bytearray(stride); i=0
for y in range(height):
    f=raw[i]; i+=1; line=bytearray(raw[i:i+stride]); i+=stride
    if f==1:
        for x in range(bpp,stride): line[x]=(line[x]+line[x-bpp])&255
    elif f==2:
        for x in range(stride): line[x]=(line[x]+prev[x])&255
    elif f==3:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
    elif f==4:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; c=prev[x-bpp] if x>=bpp else 0
            line[x]=(line[x]+paeth(a,prev[x],c))&255
    out+=line; prev=line
W,H=width,height
def A(x,y): return out[(y*W+x)*4+3]
# iterative flood fill connected components (8-conn)
lab=[[0]*W for _ in range(H)]
boxes=[]
cur=0
from collections import deque
for y in range(H):
    for x in range(W):
        if A(x,y)>10 and lab[y][x]==0:
            cur+=1; q=deque([(x,y)]); lab[y][x]=cur
            minx=maxx=x; miny=maxy=y; cnt=0
            while q:
                cx,cy=q.popleft(); cnt+=1
                if cx<minx:minx=cx
                if cx>maxx:maxx=cx
                if cy<miny:miny=cy
                if cy>maxy:maxy=cy
                for dx in(-1,0,1):
                    for dy in(-1,0,1):
                        nx,ny=cx+dx,cy+dy
                        if 0<=nx<W and 0<=ny<H and lab[ny][nx]==0 and A(nx,ny)>10:
                            lab[ny][nx]=cur; q.append((nx,ny))
            boxes.append((minx,miny,maxx-minx+1,maxy-miny+1,cnt))
boxes=[b for b in boxes if b[4]>200]
boxes.sort(key=lambda b:(b[1],b[0]))
print('num',len(boxes))
for b in boxes: print(b)
EOF

{
  "description": "Connected components to find sprites"
}
output
num 2
(0, 0, 690, 512, 291824)
(289, 398, 46, 102, 3232)

[stdout]
num 2
(0, 0, 690, 512, 291824)
(289, 398, 46, 102, 3232)
Bash
cd /home/user/task; python3 - <<'EOF'
import struct, zlib
with open('assets/spritesheet_vehicles.png','rb') as f:
    d=f.read()
pos=8; idat=b''
while pos<len(d):
    ln=struct.unpack('>I',d[pos:pos+4])[0]; typ=d[pos+4:pos+8]; chunk=d[pos+8:pos+8+ln]
    if typ==b'IHDR': width,height=struct.unpack('>II',chunk[:8])
    elif typ==b'IDAT': idat+=chunk
    pos+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=width*bpp
def paeth(a,b,c):
    p=a+b-c; pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
    return a if pa<=pb and pa<=pc else (b if pb<=pc else c)
out=bytearray(); prev=bytearray(stride); i=0
for y in range(height):
    f=raw[i]; i+=1; line=bytearray(raw[i:i+stride]); i+=stride
    if f==1:
        for x in range(bpp,stride): line[x]=(line[x]+line[x-bpp])&255
    elif f==2:
        for x in range(stride): line[x]=(line[x]+prev[x])&255
    elif f==3:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
    elif f==4:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; c=prev[x-bpp] if x>=bpp else 0
            line[x]=(line[x]+paeth(a,prev[x],c))&255
    out+=line; prev=line
W,H=width,height
def A(x,y): return out[(y*W+x)*4+3]
# coarse grid 8px cells over region x0..700
cw=8
cols=700//cw
rows=H//cw
chars=' .:-=+*#%@'
for cy in range(rows):
    line=''
    for cx in range(cols):
        s=0;n=0
        for yy in range(cy*cw,(cy+1)*cw):
            for xx in range(cx*cw,(cx+1)*cw):
                s+=A(xx,yy);n+=1
        v=s//n
        line+=chars[min(9,v*10//256)]
    print('%3d '%(cy*cw)+line)
# print column ruler
print('    '+''.join(str((c*cw//100)%10) for c in range(cols)))
EOF

{
  "description": "ASCII visualization of spritesheet"
}
output
0 .#%@@@%*..*%@@@%#. *%@@@%#: *%@@@%#: *%@@@%#: *%@@@%#- *%@@@%#-:%@@#.#@@%.+@@%.=@@%:   
  8 #@@@@@@@**@@@@@@@#=@@@@@@@%=@@@@@@@@=@@@@@@@@=@@@@@@@@=@@@@@@@@*@@@@*@@@@*@@@@*@@@@#   
 16 @@@@@@@@%%@@@@@@@@#@@@@@@@@%@@@@@@@@%@@@@@@@@%@@@@@@@@@@@@@@@@@%@@@@+@@@@#@@@@%@@@@%   
 24 @@@@@@@@%%@@@@@@@@#@@@@@@@@%@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@#@@@@-@@@@+@@@@*@@@@#   
 32 %@@@@@@@##@@@@@@@%+@@@@@@@@*@@@@@@@@#@@@@@@@@%@@@@@@@@@@@@@@@@@*@@@@-@@@@=@@@@*@@@@#   
 40 #@@@@@@@**@@@@@@@#=@@@@@@@%+@@@@@@@@+@@@@@@@@#@@@@@@@@@@@@@@@@@#@@@@=@@@@+@@@@#@@@@%   
 48 *@@@@@@@++@@@@@@@*=@@@@@@@#=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@@@@@@#@@@@*@@@@#@@@@#   
 56 *@@@@@@@++@@@@@@@*-@@@@@@@#=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@=%@@#=@@@@+#@@@-*@@@=   
 64 *@@@@@@@++@@@@@@@*-@@@@@@@#=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@=%@@# +##*. +*+. =**:   
 72 *@@@@@@@++@@@@@@@*=@@@@@@@#=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@%@@@@:+@@@=+@@@%=@@@@   
 80 #@@@@@@@++@@@@@@@*+@@@@@@@%=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@%@@@@-@@@@%%@@@@%@@@@:  
 88 #@@@@@@@**@@@@@@@#*@@@@@@@@+@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@#@@@@:@@@@%#@@@@*@@@@.  
 96 %@@@@@@@##@@@@@@@%%@@@@@@@@#@@@@@@@@+@@@@@@@@#@@@@@@@@@@@@@@@@@*@@@@.%@@@##@@@@*@@@@.  
104 @@@@@@@@@@@@@@@@@@*@@@@@@@%=@@@@@@@@=@@@@@@@@#@@@@@@@@@@@@@@@@@#@@@@:%@@@##@@@@*@@@@.  
112 @@@@@@@@@@@@@@@@@@.-+%@%*= :@@@@@@@#:@@@@@@@##@@@@@@@@@@@@@@@@@@@@@@-%@@@%%@@@@#@@@@.  
120 +@@@@@@@==@@@@@@@+.%@@@@@@= *@@@@@@: *@@@@@@:#@%%%%%@@@@%%%%%@@=%%%#.@@@@@*@@@@+@@@@   
128  :=#%*=.  .=#%#=: +@@@@@@@@  =*--:    =*%#+. .=-==-:--.=--==:--  ::  =@@%= =+=. +#*:   
136 =@@@@@@@-:@@@@@@@=#@@@@@@@@. @@:    :@@@@@@@=:@@@@@@@=:@@@@@@@= .@@  +@@@==@@@++@@@%   
144 %@@@@@@@##@@@@@@@%*@@@@@@@@.#@@%.   *@@@@@@@%#@@@@@@@%#@@@@@@@%.%@@#.@@@@@@@@@@@@@@@:  
152 @@@@@@@@%%@@@@@@@@*@@@@@@@@=@@@@*   %@@@@@@@@@@@@@@@@@@@@@@@@@@*@@@@*@@@@@@@@@@@@@@@:  
160 %@@@@@@@%#@@@@@@@@+@@@@@@@%=@@@@*   %@@@@@@@@@@@@@@@@@@@@@@@@@@*@@@@*@@@@@%@@@@@@@@@:  
168 #@@@@@@@**@@@@@@@%=@@@@@@@%*@@@@#   #@@@@@@@%%@@@@@@@@%@@@@@@@%#@@@@#@@@@@%@@@@@@@@@:  
176 #@@@@@@@++@@@@@@@#=@@@@@@@#.@@@@-   *@@@@@@@%%@@@@@@@@#@@@@@@@%:@@@@-@@@@@%@@@@@@@@@:  
184 *@@@@@@@++@@@@@@@*=@@@@@@@# @@@@.   +@@@@@@@%%@@@@@@@@#@@@@@@@% @@@@.@@@@@%@@@@@@@@@:  
192 *@@@@@@@++@@@@@@@*=@@@@@@@# @@@@.   +@@@@@@@%%@@@@@@@@#@@@@@@@%.@@@@.@@@@@*@@@#%@@@@:  
200 *@@@@@@@++@@@@@@@*=@@@@@@@%.@@@@-   +@@@@@@@#%@@@@@@@@*@@@@@@@#:@@@@:*+=+*.*#*::-::=   
208 #@@@@@@@++@@@@@@@*+@@@@@@@@ %@@@    +@@@@@@@%%@@@@@@@@#@@@@@@@% @@@@      #@@%:+@@%.   
216 %@@@@@@@**@@@@@@@#*@@@@@@@@ =@@*    *@@@@@@@%%@@@@@@@@#@@@@@@@% *@@+     -@@@@%@@@@*   
224 @@@@@@@@%%@@@@@@@@@@@@@@@@@: #%.    *@@@@@@@%%@@@@@@@@#@@@@@@@% .%%      -@@@@%@@@@#   
232 @@@@@@@@@@@@@@@@@@%@@@@@@@@.        *@@@@@@@%%@@@@@@@@#@@@@@@@%.+**- =**=:@@@@#@@@@*   
240 =@@@@@@@--@@@@@@@=.%@@@@@%=         +@@@@@@@#%@@@@@@@@*@@@@@@@#*@@@@+@@@@+@@@@*@@@@*   
248  -*@@%*-  -*@@%*-  -=*%%+-  :=***+- :@@@@@@@=%@@@@@@@@-@@@@@@@=#@@@@*@@@@*@@@@#@@@@*   
256 +@@@@@@@==@@@@@@@+=@@@@@@@*-@@@@@@@* =%@@@%+ #@+====%% =%@@@%+ *@@@@=@@@@+@@@@#@@@@*   
264 %@@@@@@@##@@@@@@@%#@@@@@@@@%@@@@@@@@ =*%%#*+  :+#%%*-  .+#%%*- +@@@@-@@@@-@@@@=#@@@-   
272 @@@@@@@@%%@@@@@@@@@@@@@@@@@@@@@@@@@@+@@@@@@@#.@@@@@@@:.@@@@@@@:+@@@@-@@@@:-##+ -*#+.   
280 %@@@@@@@##@@@@@@@%%@@@@@@@@@@@@@@@@@@@@@@@@@@+@@@@@@@*=@@@@@@@**@@@@+@@@@-#@@%=@@@@#   
288 #@@@@@@@**@@@@@@@#*@@@@@@@%%@@@@@@@@@@@@@@@@@#@@@@@@@%*@@@@@@@%%@@@@%@@@@%@@@@@@@@@%   
296 #@@@@@@@++@@@@@@@**@@@@@@@%%@@@@@@@@@@@@@@@@@%@@@@@@@@#@@@@@@@@+@@@%:@@@@+@@@@@@@@@%   
304 *@@@@@@@++@@@@@@@*+@@@@@@@%%@@@@@@@@@@@@@@@@@#@@@@@@@%*@@@@@@@%.+#*- =*#=-@@@@@@@@@%   
312 *@@@@@@@++@@@@@@@*+@@@@@@@%%@@@@@@@@@@@@@@@@@#@@@@@@@%*@@@@@@@%*@@@@+@@@@*@@@@@@@@@%   
320 *@@@@@@@++@@@@@@@*+@@@@@@@#%@@@@@@@@@@@@@@@@@#@@@@@@@#+@@@@@@@##@@@@*@@@@#@@@@@@@@@%   
328 *@@@@@@@+*@@@@@@@#+@@@@@@@%%@@@@@@@@@@@@@@@@@*@@@@@@@#+@@@@@@@#*@@@@=@@@@*@@@@@@@@@%   
336 #@@@@@@@*#@@@@@@@%*@@@@@@@%%@@@@@@@@@@@@@@@@@*@@@@@@@#+@@@@@@@#+@@@@-@@@@*@@@@@@%#@%   
344 %@@@@@@@*@@@@@@@@@#@@@@@@@%%@@@@@@@@@@@@@@…[truncated]
Bash
cd /home/user/task; python3 - <<'EOF'
import struct, zlib
from collections import deque
with open('assets/spritesheet_vehicles.png','rb') as f:
    d=f.read()
pos=8; idat=b''
while pos<len(d):
    ln=struct.unpack('>I',d[pos:pos+4])[0]; typ=d[pos+4:pos+8]; chunk=d[pos+8:pos+8+ln]
    if typ==b'IHDR': width,height=struct.unpack('>II',chunk[:8])
    elif typ==b'IDAT': idat+=chunk
    pos+=12+ln
raw=zlib.decompress(idat); bpp=4; stride=width*bpp
def paeth(a,b,c):
    p=a+b-c; pa=abs(p-a);pb=abs(p-b);pc=abs(p-c)
    return a if pa<=pb and pa<=pc else (b if pb<=pc else c)
out=bytearray(); prev=bytearray(stride); i=0
for y in range(height):
    f=raw[i]; i+=1; line=bytearray(raw[i:i+stride]); i+=stride
    if f==1:
        for x in range(bpp,stride): line[x]=(line[x]+line[x-bpp])&255
    elif f==2:
        for x in range(stride): line[x]=(line[x]+prev[x])&255
    elif f==3:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; line[x]=(line[x]+((a+prev[x])>>1))&255
    elif f==4:
        for x in range(stride):
            a=line[x-bpp] if x>=bpp else 0; c=prev[x-bpp] if x>=bpp else 0
            line[x]=(line[x]+paeth(a,prev[x],c))&255
    out+=line; prev=line
W,H=width,height
def A(x,y): return out[(y*W+x)*4+3]
TH=128
lab=[[0]*W for _ in range(H)]; cur=0; boxes=[]
for y in range(H):
    for x in range(W):
        if A(x,y)>=TH and lab[y][x]==0:
            cur+=1; q=deque([(x,y)]); lab[y][x]=cur
            minx=maxx=x;miny=maxy=y;cnt=0
            while q:
                cx,cy=q.popleft();cnt+=1
                minx=min(minx,cx);maxx=max(maxx,cx);miny=min(miny,cy);maxy=max(maxy,cy)
                for dx,dy in((1,0),(-1,0),(0,1),(0,-1)):
                    nx,ny=cx+dx,cy+dy
                    if 0<=nx<W and 0<=ny<H and lab[ny][nx]==0 and A(nx,ny)>=TH:
                        lab[ny][nx]=cur;q.append((nx,ny))
            boxes.append([minx,miny,maxx-minx+1,maxy-miny+1,cnt])
boxes=[b for b in boxes if b[4]>300]
boxes.sort(key=lambda b:(round(b[1]/30),b[0]))
print('num',len(boxes))
for b in boxes: print('x=%d y=%d w=%d h=%d area=%d'%tuple(b))
EOF

{
  "description": "Strict 4-conn components"
}
output
num 28
x=0 y=0 w=145 h=130 area=17156
x=0 y=0 w=218 h=501 area=64088
x=218 y=0 w=328 h=130 area=39561
x=548 y=0 w=40 h=69 area=2537
x=590 y=1 w=39 h=63 area=2284
x=631 y=1 w=39 h=63 area=2284
x=505 y=71 w=169 h=161 area=13307
x=593 y=68 w=39 h=63 area=2284
x=634 y=68 w=39 h=63 area=2284
x=218 y=132 w=46 h=100 area=3089
x=289 y=132 w=216 h=131 area=26035
x=589 y=207 w=80 h=70 area=4786
x=145 y=250 w=216 h=146 area=26507
x=505 y=234 w=40 h=70 area=2548
x=547 y=234 w=40 h=70 area=2548
x=363 y=265 w=68 h=121 area=7718
x=435 y=265 w=68 h=121 area=7718
x=589 y=274 w=82 h=75 area=5412
x=505 y=306 w=40 h=70 area=2548
x=547 y=306 w=40 h=70 area=2548
x=608 y=346 w=82 h=75 area=5004
x=147 y=383 w=68 h=121 area=7718
x=219 y=383 w=68 h=121 area=7718
x=289 y=398 w=46 h=100 area=3101
x=363 y=388 w=68 h=121 area=7718
x=433 y=378 w=132 h=128 area=10798
x=567 y=378 w=41 h=70 area=2502
x=608 y=423 w=41 h=70 area=2706

[stdout]
num 28
x=0 y=0 w=145 h=130 area=17156
x=0 y=0 w=218 h=501 area=64088
x=218 y=0 w=328 h=130 area=39561
x=548 y=0 w=40 h=69 area=2537
x=590 y=1 w=39 h=63 area=2284
x=631 y=1 w=39 h=63 area=2284
x=505 y=71 w=169 h=161 area=13307
x=593 y=68 w=39 h=63 area=2284
x=634 y=68 w=39 h=63 area=2284
x=218 y=132 w=46 h=100 area=3089
x=289 y=132 w=216 h=131 area=26035
x=589 y=207 w=80 h=70 area=4786
x=145 y=250 w=216 h=146 area=26507
x=505 y=234 w=40 h=70 area=2548
x=547 y=234 w=40 h=70 area=2548
x=363 y=265 w=68 h=121 area=7718
x=435 y=265 w=68 h=121 area=7718
x=589 y=274 w=82 h=75 area=5412
x=505 y=306 w=40 h=70 area=2548
x=547 y=306 w=40 h=70 area=2548
x=608 y=346 w=82 h=75 area=5004
x=147 y=383 w=68 h=121 area=7718
x=219 y=383 w=68 h=121 area=7718
x=289 y=398 w=46 h=100 area=3101
x=363 y=388 w=68 h=121 area=7718
x=433 y=378 w=132 h=128 area=10798
x=567 y=378 w=41 h=70 area=2502
x=608 y=423 w=41 h=70 area=2706
The cars are tightly packed, but I found clean isolated single-car sprites of **68×121 px** (e.g. at x=363, y=265). These are top-down cars oriented vertically (facing up), so a 90° rotation makes them face forward (+x). Let me build the scene.
Write
{
  "file_path": "/home/user/task/scenes/car.tscn",
  "content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 33.0\nheight = 121.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707964\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(363, 265, 68, 121)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707964\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\n"
}
output
<tool_use_error>File has not been read yet. Read it first before writing to it.</tool_use_error>

[error] tool reported failure
Read
{
  "file_path": "/home/user/task/scenes/car.tscn"
}
output
1	[gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"]
2	
3	[node name="Car" type="CharacterBody2D"]
4
Write
{
  "file_path": "/home/user/task/scenes/car.tscn",
  "content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_car\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 33.0\nheight = 121.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707964\ntexture = ExtResource(\"1_car\")\nregion_enabled = true\nregion_rect = Rect2(363, 265, 68, 121)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707964\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\n"
}
output
The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Done. Here's the assembled `scenes/car.tscn`: **Hierarchy** (Car as `CharacterBody2D` root): - **Sprite2D** (first child) , uses `spritesheet_vehicles.png` via `ExtResource`, `region_enabled = true` with `region_rect = Rect2(363, 265, 68, 121)` cropping one isolated car, rotated `1.5708` rad (90°). - **CollisionShape2D** (sibling, default position) , `CapsuleShape2D` (radius 33, height 121) sized to match the 68×121 sprite, also rotated 90° so it stays aligned. - **Camera2D** (child) , at origin, no offset (defaults). How I picked the region: I decoded the PNG (1024×512) and ran connected-component analysis. The cars are packed tight, but several clean single-car sprites came out as 68×121 px blobs (cell pitch ~72×123). I used the one at (363, 265). Since these top-down cars point "up," a +90° rotation turns the front toward +x (forward), matching the KidsCanCode steering convention. The capsule's default vertical long axis matches the portrait sprite, and rotating it by the same 90° keeps shape and sprite aligned. One judgment call worth flagging: I sized the capsule to the sprite's visual bounds (radius 33 ≈ half the 68 px width). If you'd prefer a tighter collision body that ignores the car's mirrors/overhang, drop the radius to ~28–30.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_d80853bb6cf643bd. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_d80853bb6cf643bd · verifier authoritative; classifier explanatory.