SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-marker-logic

claude-code claude-opus-4-8 ✓ resolved GOOD_SUCCESS ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_SUCCESSLegitimate solve, implements the asked-for behavior; tests verify real functionality.
SubtypeLegitimate Solution
EvidenceThe test output shows 'VALIDATION_PASSED: Minimap marker logic and zoom control implemented' with exit code 0 and no VALIDATION_FAILED messages. The agent's implementation correctly: (1) exports player and zoom with clamped setter, (2) authors falloff_curve in minimap.tscn with baked values 1.0/0.6/0.3, (3) centers player marker after first frame via await process_frame, (4) computes grid_scale as Vector2, (5) duplicates and tracks icon markers, (6) rotates markers by player.rotation + PI/2.0 each frame, (7) positions markers relative to player with grid_scale mapping, (8) uses falloff_curve.sample_baked(0.0) for on-grid scale and falloff_curve.sample_baked(1.0) for off-grid scale, (9) clamps off-grid positions to grid bounds, (10) handles marker removal by disconnecting the bare world.gd connection and replacing it with a bound one, and (11) adjusts zoom via mouse-wheel input with proper grid_scale refresh."
Root causeThe agent successfully implemented a complex minimap system with correct geometry, signal handling, and curve-based scaling. The implementation passes all validation checks and matches the instruction requirements precisely, including proper use of falloff_curve sampling instead of hardcoded constants.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
59 tool calls · 3 tool types · 59 steps
# Minimap marker logic Complex Implement the minimap logic in `scripts/minimap.gd` (the method stubs are provided). The minimap watches every world object in the `minimap_objects` group and draws an icon marker for each on its grid. - Export a `Player` reference and a `zoom` property whose setter clamps zoom to a sensible minimum (markers must never invert or blow up) and immediately refreshes the on-screen scale , without waiting for the next frame. - Export a `Curve` named `falloff_curve` that controls marker size. Author it in the scene so its baked value is `1.0` at position `0.0`, `0.6` at position `0.5`, and `0.3` at position `1.0`. A marker that is fully on the grid uses the curve's near value (`falloff_curve.sample_baked(0.0)`); a marker whose object has gone off the grid uses the curve's far value (`falloff_curve.sample_baked(1.0)`). - After the first frame, center the player marker on the grid. - Compute `grid_scale` (a `Vector2`) that maps world space onto the grid, derived from the grid size, the viewport size, and the current zoom. - For every node in the `minimap_objects` group, duplicate the matching icon prototype (keyed by the object's `minimap_icon`), make it visible, add it under the grid, and remember it in a `markers` dictionary keyed by the world object. - Each frame, rotate every marker to reflect the player's heading and position it relative to the player. A marker whose object is within the grid keeps the near scale; when the object passes the grid edges, clamp the marker to the grid bounds and shrink it to the curve's far scale. - `_on_object_removed(object)` removes and erases that object's marker. - `_on_gui_input(event)` adjusts zoom on mouse-wheel scroll. The world scene already connects each object's `removed` signal to the minimap and tags mobs/crates into `minimap_objects`, each exposing a `minimap_icon` key.
I'll start by exploring the project structure to understand the codebase and the minimap stub.
Read
{
  "file_path": "/home/user/task/scripts/minimap.gd"
}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	@export var falloff_curve: Curve
8	
9	@onready var grid = $Content/Grid
10	@onready var player_marker = $Content/Grid/PlayerMarker
11	@onready var mob_marker = $Content/Grid/MobMarker
12	@onready var alert_marker = $Content/Grid/AlertMarker
13	
14	@onready var icons = {
15		"mob": mob_marker,
16		"alert": alert_marker
17	}
18	
19	var grid_scale
20	var markers = {}
21	
22	func _ready():
23		pass
24	
25	func _process(delta):
26		pass
27			
28	func _on_object_removed(object):
29		pass
30	
31	func set_zoom(value):
32		pass
33	
34	func _on_gui_input(event):
35		pass
Bash
find . -type f -not -path './.git/*' | head -200 && echo "---PROJECT---" && cat project.godot 2>/dev/null | head -60
{"description": "List project files and project config"}
output
./icon.svg
./icon.svg.import
./project.godot
./assets/Roboto-Medium.ttf
./assets/hud_heartEmpty.png
./assets/Roboto-Medium.ttf.import
./assets/hud_heartEmpty.png.import
./assets/hud_heartFull.png
./assets/hud_heartFull.png.import
./assets/interfacePack_sheet@2.png
./assets/interfacePack_sheet@2.png.import
./assets/minimapIcon_arrowA.png
./assets/minimapIcon_arrowA.png.import
./assets/minimapIcon_exclamationYellow.png
./assets/minimapIcon_exclamationYellow.png.import
./assets/minimapIcon_jewelRed.png
./assets/minimapIcon_jewelRed.png.import
./assets/panel_woodDetail_blank.png
./assets/panel_woodDetail_blank.png.import
./assets/pattern_blueprint.png
./assets/pattern_blueprint.png.import
./assets/pattern_blueprintPaper.png
./assets/pattern_blueprintPaper.png.import
./assets/spritesheet_characters.png
./assets/spritesheet_characters.png.import
./assets/spritesheet_tiles copy.png
./assets/spritesheet_tiles copy.png.import
./assets/tilesheet_complete.png
./assets/tilesheet_complete.png.import
./scripts/crate.gd
./scripts/crate.gd.uid
./scripts/heart_bar.gd
./scripts/heart_bar.gd.uid
./scripts/minimap.gd
./scripts/minimap.gd.uid
./scripts/mob.gd
./scripts/mob.gd.uid
./scripts/player.gd
./scripts/player.gd.uid
./scripts/size_test.gd
./scripts/size_test.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./scripts/world.gd
./scripts/world.gd.uid
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.fontdata-folding-cba7ebbd9d8799cdd2221daddb506853.cfg
./.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg
./.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
./.godot/imported/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.fontdata
./.godot/imported/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.md5
./.godot/imported/hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.ctex
./.godot/imported/hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.md5
./.godot/imported/hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.ctex
./.godot/imported/hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.md5
./.godot/imported/interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.ctex
./.godot/imported/interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.md5
./.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex
./.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.md5
./.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex
./.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.md5
./.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex
./.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.md5
./.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex
./.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.md5
./.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex
./.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.md5
./.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex
./.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.md5
./.godot/imported/spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.ctex
./.godot/imported/spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.md5
./.godot/imported/spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.ctex
./.godot/imported/spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.md5
./.godot/imported/tilesheet_complete.png-5f14f2929ff3d9b1c136ce3cca4823a1.ctex
./.godot/imported/tilesheet_complete…[truncated]
Read
{
  "file_path": "/home/user/task/scenes/minimap.tscn"
}
output
1	[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2	
3	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9	
10	[node name="Minimap" type="MarginContainer"]
11	offset_right = 250.0
12	offset_bottom = 250.0
13	theme_override_constants/margin_left = 5
14	theme_override_constants/margin_top = 5
15	theme_override_constants/margin_right = 5
16	theme_override_constants/margin_bottom = 5
17	script = ExtResource("1_8wnx2")
18	
19	[node name="Frame" type="NinePatchRect" parent="."]
20	layout_mode = 2
21	texture = ExtResource("1_23s65")
22	patch_margin_left = 64
23	patch_margin_top = 64
24	patch_margin_right = 64
25	patch_margin_bottom = 64
26	
27	[node name="Content" type="MarginContainer" parent="."]
28	layout_mode = 2
29	theme_override_constants/margin_left = 20
30	theme_override_constants/margin_top = 20
31	theme_override_constants/margin_right = 20
32	theme_override_constants/margin_bottom = 20
33	
34	[node name="Grid" type="TextureRect" parent="Content"]
35	layout_mode = 2
36	texture = ExtResource("2_u1e1s")
37	stretch_mode = 1
38	
39	[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40	position = Vector2(86, 86)
41	texture = ExtResource("3_q0vdd")
42	
43	[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44	visible = false
45	position = Vector2(37, 40)
46	texture = ExtResource("4_k3l5f")
47	
48	[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49	visible = false
50	position = Vector2(112, 107)
51	texture = ExtResource("5_kxi43")
52	
53	[connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
Read
{
  "file_path": "/home/user/task/scripts/player.gd"
}
output
1	extends CharacterBody2D
2	class_name Player
3	
4	var speed = 250
5	var rotation_speed = 2.0
6	
7	var rotation_dir = 0
8	
9	func get_input():
10		rotation_dir = 0
11		velocity = Vector2.ZERO
12		if Input.is_action_pressed("right"):
13			rotation_dir += 1
14		if Input.is_action_pressed("left"):
15			rotation_dir -= 1
16		if Input.is_action_pressed("forward"):
17			velocity += transform.x * speed
18		if Input.is_action_pressed("back"):
19			velocity -= transform.x * speed
20	
21	func _physics_process(delta):
22		get_input()
23		rotation += rotation_dir * rotation_speed * delta
24		move_and_slide()
25	
26	
27
Read
{
  "file_path": "/home/user/task/scripts/world.gd"
}
output
1	extends Node2D
2	
3	@onready var minimap = $CanvasLayer/Minimap
4	func _ready():
5		get_viewport().warp_mouse(Vector2.ZERO)
6		var map_limits = $TileMap.get_used_rect()
7		$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8		$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9		$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10		$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11	
12		for object in get_tree().get_nodes_in_group("minimap_objects"):
13			object.removed.connect(minimap._on_object_removed)
14
Read
{
  "file_path": "/home/user/task/scripts/mob.gd"
}
output
1	extends CharacterBody2D
2	class_name Mob
3	
4	signal removed
5	
6	var speed = 50
7	var minimap_icon = "mob"
8		
9		
10	func _ready():
11		rotation = randf_range(0, 2*PI)
12		
13		
14	func _physics_process(delta):
15		velocity = transform.x * speed
16		var collision = move_and_collide(velocity * delta)
17		if collision:
18			velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
19		rotation = velocity.angle()
20
Read
{
  "file_path": "/home/user/task/scripts/crate.gd"
}
output
1	extends Area2D
2	class_name Crate
3	
4	signal removed
5	
6	var minimap_icon = "alert"
7	
8	func _on_body_entered(body):
9		if body is Player:
10			removed.emit(self)
11			queue_free()
12
Let me look at the main scene and any reference/test scripts.
Read
{
  "file_path": "/home/user/task/scenes/main.tscn"
}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Read
{
  "file_path": "/home/user/task/scripts/test.gd"
}
output
1	extends Node
2	
3	func _ready():
4		await get_tree().process_frame
5		run_validation()
6	
7	func fail(message: String) -> void:
8		print("VALIDATION_FAILED: %s" % message)
9		get_tree().quit(1)
10	
11	func assert_condition(condition: bool, message: String) -> void:
12		if not condition:
13			fail(message)
14	
15	func has_property(obj: Object, name: String) -> bool:
16		for prop in obj.get_property_list():
17			if prop.name == name:
18				return true
19		return false
20	
21	func run_validation():
22		var main = get_node_or_null("Main")
23		assert_condition(main != null, "Main scene not found")
24	
25		var minimap = main.get_node_or_null("CanvasLayer/Minimap")
26		assert_condition(minimap != null, "Minimap not found under CanvasLayer")
27		assert_condition(minimap.has_method("_process"), "Minimap must be a script instance")
28	
29		var grid: TextureRect = minimap.get_node_or_null("Content/Grid")
30		assert_condition(grid != null, "Grid TextureRect missing")
31		var player_marker: Sprite2D = grid.get_node_or_null("PlayerMarker")
32		assert_condition(player_marker != null, "PlayerMarker missing")
33	
34		var player = main.get_node_or_null("Player")
35		assert_condition(player != null, "Player node missing")
36	
37		assert_condition(has_property(minimap, "player"), "Minimap must export player")
38		assert_condition(has_property(minimap, "zoom"), "Minimap must export zoom")
39		assert_condition(minimap.has_method("set_zoom"), "Minimap must define set_zoom")
40		assert_condition(has_property(minimap, "grid_scale"), "grid_scale property missing")
41		assert_condition(has_property(minimap, "markers"), "markers dictionary missing")
42	
43		# --- falloff_curve must be an authored Curve resource with the required shape ---
44		assert_condition(has_property(minimap, "falloff_curve"), "Minimap must export a falloff_curve")
45		var curve = minimap.falloff_curve
46		assert_condition(curve is Curve, "falloff_curve must be a Curve resource authored in the scene")
47		assert_condition(abs(curve.sample_baked(0.0) - 1.0) < 0.05, "falloff_curve must bake to its near value at position 0.0")
48		assert_condition(abs(curve.sample_baked(0.5) - 0.6) < 0.05, "falloff_curve must bake to its mid value at position 0.5 , a real middle control point is required")
49		assert_condition(abs(curve.sample_baked(1.0) - 0.3) < 0.05, "falloff_curve must bake to its far value at position 1.0")
50		var near_scale: float = curve.sample_baked(0.0)
51		var far_scale: float = curve.sample_baked(1.0)
52	
53		var expected_center: Vector2 = grid.size / 2.0
54		var center_delta = (player_marker.position - expected_center).length()
55		assert_condition(center_delta <= 0.5, "PlayerMarker should start centered on Grid")
56	
57		var viewport_rect: Rect2 = get_viewport().get_visible_rect()
58		var expected_scale_x: float = grid.size.x / (viewport_rect.size.x * float(minimap.zoom))
59		var expected_scale_y: float = grid.size.y / (viewport_rect.size.y * float(minimap.zoom))
60		assert_condition(minimap.grid_scale is Vector2, "grid_scale must be a Vector2 (separate x and y scale factors)")
61		assert_condition(abs(minimap.grid_scale.x - expected_scale_x) < 0.01, "grid_scale.x is incorrect for the current zoom")
62		assert_condition(abs(minimap.grid_scale.y - expected_scale_y) < 0.01, "grid_scale.y is incorrect for the current zoom")
63	
64		# Markers duplicated for minimap_objects
65		var mob: Node2D = main.get_node_or_null("Mobs/Mob")
66		var crate: Node2D = main.get_node_or_null("Crates/Crate")
67		assert_condition(mob != null and crate != null, "Mob and Crate nodes must exist")
68		var markers: Dictionary = minimap.markers
69		assert_condition(markers.has(mob), "Mob should have a duplicated marker tracked")
70		assert_condition(markers.has(crate), "Crate should have a duplicated marker tracked")
71		var mob_marker: Sprite2D = markers[mob]
72		var crate_marker: Sprite2D = markers[crate]
73		assert_condition(mob_marker.get_parent() == grid and crate_marker.get_parent() == grid, "Du…[truncated]
Read
{
  "file_path": "/home/user/task/scripts/size_test.gd"
}
output
1	extends MarginContainer
2	
3	func _ready():
4		await get_tree().create_timer(1.0).timeout
5		printt($Control.size)
6
Read
{
  "file_path": "/home/user/task/scenes/player.tscn"
}
output
1	[gd_scene load_steps=4 format=3 uid="uid://dlpj7poq6v8et"]
2	
3	[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_7u7df"]
4	[ext_resource type="Script" uid="uid://cxhwtl040b5m8" path="res://scripts/player.gd" id="1_juomx"]
5	
6	[sub_resource type="CircleShape2D" id="CircleShape2D_0yn3b"]
7	radius = 20.0
8	
9	[node name="Player" type="CharacterBody2D"]
10	script = ExtResource("1_juomx")
11	
12	[node name="Sprite2D" type="Sprite2D" parent="."]
13	position = Vector2(10, 0)
14	texture = ExtResource("1_7u7df")
15	region_enabled = true
16	region_rect = Rect2(265, 132, 47, 43)
17	
18	[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
19	position = Vector2(3, 0)
20	shape = SubResource("CircleShape2D_0yn3b")
21	
22	[node name="Camera2D" type="Camera2D" parent="."]
23	rotation = -0.000102531
24	zoom = Vector2(2, 2)
25
Read
{
  "file_path": "/home/user/task/scenes/test.tscn"
}
output
1	[gd_scene load_steps=3 format=3 uid="uid://test0734gt"]
2	
3	[ext_resource type="Script" path="res://scripts/test.gd" id="1_test"]
4	[ext_resource type="PackedScene" path="res://scenes/main.tscn" id="2_main"]
5	
6	[node name="TestRunner" type="Node"]
7	script = ExtResource("1_test")
8	
9	[node name="Main" parent="." instance=ExtResource("2_main")]
10
Read
{
  "file_path": "/home/user/task/scenes/mob.tscn"
}
output
1	[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]
2	
3	[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
4	[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]
5	
6	[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
7	radius = 19.0
8	
9	[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
10	script = ExtResource("1_xr348")
11	
12	[node name="Sprite2D" type="Sprite2D" parent="."]
13	position = Vector2(5, 0)
14	texture = ExtResource("1_or4v3")
15	region_enabled = true
16	region_rect = Rect2(425, -1, 36, 44)
17	
18	[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
19	position = Vector2(4, 0)
20	shape = SubResource("CircleShape2D_fwd4e")
21
Read
{
  "file_path": "/home/user/task/scenes/crate.tscn"
}
output
1	[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]
2	
3	[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
4	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]
5	
6	[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
7	size = Vector2(54, 54)
8	
9	[node name="Crate" type="Area2D" groups=["minimap_objects"]]
10	script = ExtResource("1_6u4kx")
11	
12	[node name="Sprite2D" type="Sprite2D" parent="."]
13	texture = ExtResource("1_wsh3k")
14	region_enabled = true
15	region_rect = Rect2(1280, 256, 64, 64)
16	
17	[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
18	shape = SubResource("RectangleShape2D_ywpqd")
19	
20	[connection signal="body_entered" from="." to="." method="_on_body_entered"]
21
Let me check if Godot is available to run the validation test.
Bash
which godot godot4 godot-headless 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit: done"
{"description": "Check for Godot binary"}
output
/usr/local/bin/godot
godot
exit: done

[stdout]
/usr/local/bin/godot
godot
exit: done
Godot is available. Let me verify the signal argument behavior, which affects how I write `_on_object_removed`.
Bash
godot --version 2>/dev/null; echo "---"; cd /tmp && cat > sigtest.gd <<'EOF'
extends SceneTree
signal removed
func handler(obj):
	print("handler got: ", obj)
func _init():
	removed.connect(handler)
	print("emit with 1 arg:")
	removed.emit("OBJ")
	print("emit with 0 args:")
	emit_signal("removed")
	print("done")
	quit()
EOF
godot --headless --script /tmp/sigtest.gd 2>&1 | head -30
{"description": "Test Godot signal argument behavior"}
output
4.4.stable.official.4c311cbee
---
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

emit with 1 arg:
handler got: OBJ
emit with 0 args:
ERROR: Error calling from signal 'removed' to callable: 'SceneTree(sigtest.gd)::handler': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
done
ERROR: Required extension VK_KHR_surface not found.
   at: _initialize_instance_extensions (drivers/vulkan/rendering_context_driver_vulkan.cpp:487)
ERROR: Condition "err != OK" is true. Returning: err
   at: initialize (drivers/vulkan/rendering_context_driver_vulkan.cpp:928)
Shell cwd was reset to /home/user/task

[stdout]
4.4.stable.official.4c311cbee
---
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

emit with 1 arg:
handler got: OBJ
emit with 0 args:
ERROR: Error calling from signal 'removed' to callable: 'SceneTree(sigtest.gd)::handler': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
done
ERROR: Required extension VK_KHR_surface not found.
   at: _initialize_instance_extensions (drivers/vulkan/rendering_context_driver_vulkan.cpp:487)
ERROR: Condition "err != OK" is true. Returning: err
   at: initialize (drivers/vulkan/rendering_context_driver_vulkan.cpp:928)
[stderr]

Shell cwd was reset to /home/user/task
Godot 4.4 confirms: a 0-arg `emit_signal("removed")` won't reach a handler that requires an argument. The test emits with 0 args but expects the crate's marker erased , so I'll add bound connections in the minimap and use a forgiving handler signature. Now let me write the implementation.
Write
{
  "file_path": "/home/user/task/scripts/minimap.gd",
  "content": "extends MarginContainer\nclass_name Minimap\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\t# Wait one frame so the containers have laid out and grid.size is valid.\n\tawait get_tree().process_frame\n\tplayer_marker.position = grid.size / 2.0\n\t_update_grid_scale()\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\t_add_marker(object)\n\nfunc _add_marker(object):\n\tvar icon = icons.get(object.minimap_icon)\n\tif icon == null:\n\t\treturn\n\tvar marker = icon.duplicate()\n\tmarker.visible = true\n\tgrid.add_child(marker)\n\tmarkers[object] = marker\n\t# Bind the object so removal works whether the signal carries it or not.\n\tobject.removed.connect(_on_object_removed.bind(object))\n\nfunc _process(delta):\n\tif player == null:\n\t\treturn\n\tvar heading = player.rotation + PI / 2.0\n\tplayer_marker.rotation = heading\n\n\tvar center = grid.size / 2.0\n\tvar near_scale = falloff_curve.sample_baked(0.0)\n\tvar far_scale = falloff_curve.sample_baked(1.0)\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\tmarker.rotation = heading\n\t\t# Position is purely a function of the offset from the player, mapped\n\t\t# into grid space; the player always sits at the centre.\n\t\tvar offset = object.position - player.position\n\t\tvar pos = center + offset * grid_scale\n\t\tvar on_grid = pos.x >= 0.0 and pos.x <= grid.size.x and pos.y >= 0.0 and pos.y <= grid.size.y\n\t\tpos.x = clamp(pos.x, 0.0, grid.size.x)\n\t\tpos.y = clamp(pos.y, 0.0, grid.size.y)\n\t\tmarker.position = pos\n\t\tvar s = near_scale if on_grid else far_scale\n\t\tmarker.scale = Vector2(s, s)\n\nfunc _on_object_removed(object = null, _extra = null):\n\tif object != null and markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc set_zoom(value):\n\t# Clamp so markers never invert or explode in size, then refresh now.\n\tzoom = max(value, 0.5)\n\tif grid != null:\n\t\t_update_grid_scale()\n\nfunc _update_grid_scale():\n\tvar viewport_size = get_viewport().get_visible_rect().size\n\tgrid_scale = grid.size / (viewport_size * zoom)\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton and event.pressed:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tset_zoom(zoom + 0.1)\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tset_zoom(zoom - 0.1)\n"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now author the `falloff_curve` in the minimap scene:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
  "new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]",
  "new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
  "new_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Now let me run the validation test:
Bash
GODOT_SILENCE_ROOT_WARNING=1 godot --headless --path /home/user/task res://scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT ERROR|Parse Error" | head -40; echo "=== exit done ==="
{"description": "Run minimap validation test"}
output
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
=== exit done ===

[stdout]
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
ERROR: Signal 'removed' is already connected to given callable 'MarginContainer(Minimap)::_on_object_removed' in that object.
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
=== exit done ===
The `.bind()` callable is treated as already-connected to the plain one world.gd registered, so my `connect` is refused. I'll disconnect the plain connection first, then add the bound one.
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scripts/minimap.gd",
  "old_string": "\tmarkers[object] = marker\n\t# Bind the object so removal works whether the signal carries it or not.\n\tobject.removed.connect(_on_object_removed.bind(object))",
  "new_string": "\tmarkers[object] = marker\n\t# Bind the object so removal works whether or not the signal carries it.\n\t# The world scene connects the bare method; replace it with a bound one.\n\tif object.removed.is_connected(_on_object_removed):\n\t\tobject.removed.disconnect(_on_object_removed)\n\tobject.removed.connect(_on_object_removed.bind(object))"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Bash
GODOT_SILENCE_ROOT_WARNING=1 godot --headless --path /home/user/task res://scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT ERROR|Parse Error" | head -40; echo "=== exit done ==="
{"description": "Re-run minimap validation test"}
output
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
=== exit done ===

[stdout]
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
=== exit done ===
Validation passes cleanly with no errors. Let me confirm the exit code is 0:
Bash
GODOT_SILENCE_ROOT_WARNING=1 godot --headless --path /home/user/task res://scenes/test.tscn >/dev/null 2>&1; echo "exit code: $?"
{"description": "Check validation exit code"}
output
exit code: 0

[stdout]
exit code: 0
The implementation is complete and the validation suite passes (exit code 0, no runtime errors). ## What I did **`scripts/minimap.gd`** , implemented all the stubbed methods: - **`set_zoom`** clamps zoom to a floor of `0.5` (so markers never invert or blow up) and immediately recalls `_update_grid_scale()` , no waiting for the next frame. - **`grid_scale`** is computed as `grid.size / (viewport_size * zoom)`, a `Vector2` mapping world space onto the grid. - **`_ready`** waits one frame for layout, centers the player marker at `grid.size / 2`, computes the grid scale, then spawns a marker for every node in `minimap_objects`. - **Marker spawning** duplicates the icon prototype keyed by the object's `minimap_icon` (`mob`→jewel, `alert`→exclamation), makes it visible, parents it under the grid, and records it in `markers`. - **`_process`** rotates each marker (and the player marker) by `player.rotation + PI/2`, positions each relative to the player (`center + offset * grid_scale`), keeps the curve's near scale while on-grid, and clamps to the grid bounds + shrinks to the curve's far scale when off-grid on either axis. - **`_on_object_removed`** frees and erases the marker. - **`_on_gui_input`** nudges zoom on mouse-wheel up/down. **`scenes/minimap.tscn`** , authored a `Curve` resource (points `(0,1)`, `(0.5,0.6)`, `(1,0.3)`) and assigned it to the exported `falloff_curve`. ## One thing worth flagging The world scene connects each object's `removed` signal to the bare `_on_object_removed` method, but the validation fires `emit_signal("removed")` with **no arguments** , which Godot 4 refuses to deliver to a handler that requires one. To make removal work in both that case and real gameplay (where crates emit `removed.emit(self)`), `_add_marker` swaps the bare connection for one bound to the object, and the handler tolerates the extra arg. If you'd prefer, the cleaner long-term fix is to declare `signal removed(object)` on the mob/crate and let world.gd keep its plain connection , but that would require editing those provided files, so I left them untouched.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_d934ec54ba8c41d4. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_d934ec54ba8c41d4 · verifier authoritative; classifier explanatory.