tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.find . -type f -name "*.gd" | head -50 && echo "---" && ls -la
{"description": "List GDScript files and root"}./scripts/crate.gd ./scripts/heart_bar.gd ./scripts/minimap.gd ./scripts/mob.gd ./scripts/player.gd ./scripts/size_test.gd ./scripts/test.gd ./scripts/world.gd --- total 32 drwxr-xr-x 6 user user 4096 Jun 21 19:22 . drwxr-x--- 3 user user 128 Jun 21 19:22 .. drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets -rw-r--r-- 1 user user 950 Jun 20 23:26 icon.svg -rw-r--r-- 1 user user 843 Jun 21 19:22 icon.svg.import -rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts [stdout] ./scripts/crate.gd ./scripts/heart_bar.gd ./scripts/minimap.gd ./scripts/mob.gd ./scripts/player.gd ./scripts/size_test.gd ./scripts/test.gd ./scripts/world.gd --- total 32 drwxr-xr-x 6 user user 4096 Jun 21 19:22 . drwxr-x--- 3 user user 128 Jun 21 19:22 .. drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets -rw-r--r-- 1 user user 950 Jun 20 23:26 icon.svg -rw-r--r-- 1 user user 843 Jun 21 19:22 icon.svg.import -rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
{
"file_path": "/home/user/task/scripts/minimap.gd"
}1 extends MarginContainer
2 class_name Minimap
3
4 @export var player: Player
5 @export var zoom = 1.5:
6 set = set_zoom
7 @export var falloff_curve: Curve
8
9 @onready var grid = $Content/Grid
10 @onready var player_marker = $Content/Grid/PlayerMarker
11 @onready var mob_marker = $Content/Grid/MobMarker
12 @onready var alert_marker = $Content/Grid/AlertMarker
13
14 @onready var icons = {
15 "mob": mob_marker,
16 "alert": alert_marker
17 }
18
19 var grid_scale
20 var markers = {}
21
22 func _ready():
23 pass
24
25 func _process(delta):
26 pass
27
28 func _on_object_removed(object):
29 pass
30
31 func set_zoom(value):
32 pass
33
34 func _on_gui_input(event):
35 pass
{
"file_path": "/home/user/task/scripts/world.gd"
}1 extends Node2D
2
3 @onready var minimap = $CanvasLayer/Minimap
4 func _ready():
5 get_viewport().warp_mouse(Vector2.ZERO)
6 var map_limits = $TileMap.get_used_rect()
7 $Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8 $Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9 $Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10 $Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11
12 for object in get_tree().get_nodes_in_group("minimap_objects"):
13 object.removed.connect(minimap._on_object_removed)
14
{
"file_path": "/home/user/task/scripts/player.gd"
}1 extends CharacterBody2D
2 class_name Player
3
4 var speed = 250
5 var rotation_speed = 2.0
6
7 var rotation_dir = 0
8
9 func get_input():
10 rotation_dir = 0
11 velocity = Vector2.ZERO
12 if Input.is_action_pressed("right"):
13 rotation_dir += 1
14 if Input.is_action_pressed("left"):
15 rotation_dir -= 1
16 if Input.is_action_pressed("forward"):
17 velocity += transform.x * speed
18 if Input.is_action_pressed("back"):
19 velocity -= transform.x * speed
20
21 func _physics_process(delta):
22 get_input()
23 rotation += rotation_dir * rotation_speed * delta
24 move_and_slide()
25
26
27
{
"file_path": "/home/user/task/scripts/mob.gd"
}1 extends CharacterBody2D 2 class_name Mob 3 4 signal removed 5 6 var speed = 50 7 var minimap_icon = "mob" 8 9 10 func _ready(): 11 rotation = randf_range(0, 2*PI) 12 13 14 func _physics_process(delta): 15 velocity = transform.x * speed 16 var collision = move_and_collide(velocity * delta) 17 if collision: 18 velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4)) 19 rotation = velocity.angle() 20
{
"file_path": "/home/user/task/scripts/crate.gd"
}1 extends Area2D 2 class_name Crate 3 4 signal removed 5 6 var minimap_icon = "alert" 7 8 func _on_body_entered(body): 9 if body is Player: 10 removed.emit(self) 11 queue_free() 12
ls -la scenes/ && echo "=== project.godot ===" && cat project.godot
{"description": "List scenes and read project config"}total 76
drwxr-xr-x 2 user user 4096 Jun 20 23:26 .
drwxr-xr-x 6 user user 4096 Jun 21 19:22 ..
-rw-r--r-- 1 user user 793 Jun 20 23:26 crate.tscn
-rw-r--r-- 1 user user 1032 Jun 20 23:26 heart_bar.tscn
-rw-r--r-- 1 user user 38466 Jun 20 23:26 main.tscn
-rw-r--r-- 1 user user 2078 Jun 20 23:26 minimap.tscn
-rw-r--r-- 1 user user 761 Jun 20 23:26 mob.tscn
-rw-r--r-- 1 user user 830 Jun 20 23:26 player.tscn
-rw-r--r-- 1 user user 515 Jun 20 23:26 size_test.tscn
-rw-r--r-- 1 user user 334 Jun 20 23:26 test.tscn
=== project.godot ===
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[input]
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
[stdout]
total 76
drwxr-xr-x 2 user user 4096 Jun 20 23:26 .
drwxr-xr-x 6 user user 4096 Jun 21 19:22 ..
-rw-r--r-- 1 user user 793 Jun 20 23:26 crate.tscn
-rw-r--r-- 1 user user 1032 Jun 20 23:26 heart_bar.tscn
-rw-r--r-- 1 user user 38466 Jun 20 23:26 main.tscn
-rw-r--r-- 1 user user 2078 Jun 20 23:26 minimap.tscn
-rw-r--r-- 1 user user 761 Jun 20 23:26 mob.tscn
-rw-r--r-- 1 user user 830 Jun 20 23:26 player.tscn
-rw-r--r-- 1 user user 515 Jun 20 23:26 size_test.tscn
-rw-r--r-- 1 user user 334 Jun 20 23:26 test.tscn
=== project.godot ===
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[input]
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0…[truncated]{
"file_path": "/home/user/task/scenes/minimap.tscn"
}1 [gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2
3 [ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4 [ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5 [ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6 [ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7 [ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8 [ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9
10 [node name="Minimap" type="MarginContainer"]
11 offset_right = 250.0
12 offset_bottom = 250.0
13 theme_override_constants/margin_left = 5
14 theme_override_constants/margin_top = 5
15 theme_override_constants/margin_right = 5
16 theme_override_constants/margin_bottom = 5
17 script = ExtResource("1_8wnx2")
18
19 [node name="Frame" type="NinePatchRect" parent="."]
20 layout_mode = 2
21 texture = ExtResource("1_23s65")
22 patch_margin_left = 64
23 patch_margin_top = 64
24 patch_margin_right = 64
25 patch_margin_bottom = 64
26
27 [node name="Content" type="MarginContainer" parent="."]
28 layout_mode = 2
29 theme_override_constants/margin_left = 20
30 theme_override_constants/margin_top = 20
31 theme_override_constants/margin_right = 20
32 theme_override_constants/margin_bottom = 20
33
34 [node name="Grid" type="TextureRect" parent="Content"]
35 layout_mode = 2
36 texture = ExtResource("2_u1e1s")
37 stretch_mode = 1
38
39 [node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40 position = Vector2(86, 86)
41 texture = ExtResource("3_q0vdd")
42
43 [node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44 visible = false
45 position = Vector2(37, 40)
46 texture = ExtResource("4_k3l5f")
47
48 [node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49 visible = false
50 position = Vector2(112, 107)
51 texture = ExtResource("5_kxi43")
52
53 [connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
grep -n -i "minimap\|Curve\|falloff\|player\b" scenes/main.tscn | head -40 && echo "=== assets ===" && ls assets/
{"description": "Find minimap instance in main.tscn"}5:[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
7:[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
949:player = NodePath("../../Player")
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
=== assets ===
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import
[stdout]
5:[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
7:[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
949:player = NodePath("../../Player")
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
=== assets ===
Roboto-Medium.ttf
Roboto-Medium.ttf.import
hud_heartEmpty.png
hud_heartEmpty.png.import
hud_heartFull.png
hud_heartFull.png.import
interfacePack_sheet@2.png
interfacePack_sheet@2.png.import
minimapIcon_arrowA.png
minimapIcon_arrowA.png.import
minimapIcon_exclamationYellow.png
minimapIcon_exclamationYellow.png.import
minimapIcon_jewelRed.png
minimapIcon_jewelRed.png.import
panel_woodDetail_blank.png
panel_woodDetail_blank.png.import
pattern_blueprint.png
pattern_blueprint.png.import
pattern_blueprintPaper.png
pattern_blueprintPaper.png.import
spritesheet_characters.png
spritesheet_characters.png.import
spritesheet_tiles copy.png
spritesheet_tiles copy.png.import
tilesheet_complete.png
tilesheet_complete.png.import{
"file_path": "/home/user/task/scenes/main.tscn",
"offset": 940,
"limit": 25
}940
941 [node name="CanvasLayer" type="CanvasLayer" parent="."]
942
943 [node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
944 custom_minimum_size = Vector2(250, 250)
945 offset_left = 24.0
946 offset_top = 821.0
947 offset_right = 274.0
948 offset_bottom = 1071.0
949 player = NodePath("../../Player")
950
951 [node name="TileMap" type="TileMap" parent="."]
952 tile_set = SubResource("TileSet_du0xk")
953 format = 2
954 layer_0/name = "walls"
955 layer_0/tile_data = PackedInt32Array(17, 131072, 0, 16, 131072, 0, 15, 131072, 0, 14, 131072, 0, 13, 131072, 0, 12, 131072, 0, 11, 131072, 0, 10, 131072, 0, 9, 131072, 0, 8, 131072, 0, 7, 131072, 0, 6, 131072, 0, 5, 131072, 0, 4, 131072, 0, 3, 131072, 0, 2, 131072, 0, 1, 131072, 0, 0, 0, 0, 21, 196608, 0, 20, 131072, 0, 19, 131072, 0, 18, 131072, 0, 65557, 131072, 1, 786432, 196608, 1, 786433, 131072, 0, 720896, 131072, 1, 655360, 131072, 1, 589824, 131072, 1, 524288, 131072, 1, 458752, 131072, 1, 393216, 131072, 1, 327680, 131072, 1, 262144, 131072, 1, 196608, 131072, 1, 131072, 131072, 1, 65536, 131072, 1, 196619, 327680, 0, 196618, 131072, 0, 196617, 131072, 0, 196616, 131072, 0, 196615, 131072, 0, 196614, 393216, 1, 1179669, 131072, 1, 1114133, 327680, 1, 1245184, 0, 1, 1179648, 131072, 1, 1114112, 131072, 1, 1048576, 131072, 1, 983040, 131072, 1, 917504, 131072, 1, 851968, 131072, 1, 1245205, 262144, 0, 1245204, 131072, 0, 1245203, 131072, 0, 1245202, 131072, 0, 1245201, 131072, 0, 1245200, 131072, 0, 1245199, 131072, 0, 1245198, 131072, 0, 1245197, 131072, 0, 1245196, 131072, 0, 1245195, 131072, 0, 1245194, 131072, 0, 1245193, 131072, 0, 1245192, 131072, 0, 1245191, 131072, 0, 1245190, 131072, 0, 1245189, 131072, 0, 1245188, 131072, 0, 1245187, 131072, 0, 1245186, 131072, 0, 1245185, 131072, 0, 29, 131072, 0, 28, 131072, 0, 27, 131072, 0, 26, 131072, 0, 25, 131072, 0, 24, 131072, 0, 23, 131072, 0, 22, 131072, 0, 1245214, 65536, 1, 1179678, 131072, 1, 1114142, 131072, 1, 1048606, 131072, 1, 983070, 131072, 1, 917534, 131072, 1, 851998, 131072, 1, 786462, 131072, 1, 720926, 131072, 1, 655390, 131072, 1, 589854, 131072, 1, 524318, 131072, 1, 458782, 131072, 1, 393246, 131072, 1, 327710, 131072, 1, 262174, 131072, 1, 196638, 131072, 1, 131102, 131072, 1, 65566, 131072, 1, 30, 65536, 0, 1245213, 131072, 0, 1245212, 131072, 0, 1245211, 131072, 0, 1245210, 131072, 0, 1245209, 131072, 0, 1245208, 131072, 0, 1245207, 131072, 0, 1245206, 131072, 0, 393237, 393216, 0, 327701, 131072, 1, 262165, 262144, 1, 196629, 131072, 1, 131093, 131072, 1, 720921, 327680, 0, 720920, 131072, 0, 720919, 131072, 0, 720918, 131072, 0, 720917, 196608, 0, 720916, 131072, 0, 720915, 393216, 1, 851989, 393216, 0, 786453, 131072, 1, 786440, 327680, 0, 786439, 131072, 0, 786438, 131072, 0, 786437, 131072, 0, 786436, 131072, 0, 786435, 131072, 0, 786434, 131072, 0, 458761, 327680, 0, 458760, 131072, 0, 458759, 131072, 0, 458758, 131072, 0, 458757, 393216, 1, 851981, 393216, 0, 786445, 131072, 1, 720909, 131072, 1, 655373, 131072, 1, 589837, 131072, 1, 524301, 131072, 1, 458765, 327680, 1, 262161, 393216, 1, 262162, 131072, 0, 262163, 131072, 0, 262164, 131072, 0)
956 layer_1/name = "ground"
957 layer_1/z_index = -1
958 layer_1/tile_data = PackedInt32Array(0, 917505, 0, 65536, 983041, 0, 131072, 917505, 0, 196608, 983041, 0, 262144, 917505, 0, 327680, 917505, 0, 393216, 917505, 0, 458752, 917505, 0, 524288, 917505, 0, 589824, 917505, 0, 655360, 917505, 0, 720896, 917505, 0, 786432, 917505, 0, 851968, 983041, 0, 917504, 983041, 0, 983040, 983041, 0, 1048576, 917505, 0, 1114112, 917505, 0, 1179648, 917505, 0, 1245184, 983041, 0, 1, 983041, 0, 65537, 983041, 0, 131073, 917505, 0, 196609, 917505, 0, 262145, 917505, 0, 327681, 917505, 0, 393217, 983041, 0, 458753, 917505, 0, 524289, 917505, 0, 589825, 983041, 0, 655361, 917505, 0, 720897, 983041, 0, 786433, 917505, 0, 851969, 983041, 0, 917505, 917505, 0, 983041, 917505, 0, 1048577, 983041, 0, 1114113, 9830…[truncated]{
"file_path": "/home/user/task/scripts/minimap.gd",
"content": "extends MarginContainer\nclass_name Minimap\n\nconst MIN_ZOOM = 0.5\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tadd_marker(object)\n\t# Layout for the grid isn't final until the first frame has been drawn,\n\t# so wait before reading its size to place the player and compute the scale.\n\tawait get_tree().process_frame\n\tplayer_marker.position = grid.size / 2\n\tset_zoom(zoom)\n\nfunc _process(delta):\n\tif grid_scale == null or not is_instance_valid(player):\n\t\treturn\n\tvar half = grid.size / 2\n\tvar near_scale = falloff_curve.sample_baked(0.0)\n\tvar far_scale = falloff_curve.sample_baked(1.0)\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\t# Rotate the world around the player so their heading is always \"up\".\n\t\tmarker.rotation = -player.rotation\n\t\tvar offset = (object.global_position - player.global_position).rotated(-player.rotation) * grid_scale\n\t\tvar clamped = Vector2(\n\t\t\tclamp(offset.x, -half.x, half.x),\n\t\t\tclamp(offset.y, -half.y, half.y))\n\t\tif clamped == offset:\n\t\t\tmarker.scale = Vector2.ONE * near_scale\n\t\telse:\n\t\t\t# Object has wandered off the grid: pin it to the edge and shrink it.\n\t\t\tmarker.scale = Vector2.ONE * far_scale\n\t\tmarker.position = half + clamped\n\nfunc add_marker(object):\n\tvar marker = icons[object.minimap_icon].duplicate()\n\tmarker.show()\n\tgrid.add_child(marker)\n\tmarkers[object] = marker\n\nfunc _on_object_removed(object):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc set_zoom(value):\n\tzoom = max(value, MIN_ZOOM)\n\t# Refresh the world-to-grid scale right away so the change is visible\n\t# this frame rather than after the next layout pass.\n\tif is_inside_tree() and grid:\n\t\tgrid_scale = grid.size / get_viewport_rect().size / zoom\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tset_zoom(zoom - 0.1)\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tset_zoom(zoom + 0.1)\n"
}The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/minimap.tscn",
"old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Script\" uid=\"uid://cdtwwpxx5va1w\" path=\"res://scripts/minimap.gd\" id=\"1_8wnx2\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://cq7bl56536exf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_23s65\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bikdfyvvw5oag\" path=\"res://assets/pattern_blueprintPaper.png\" id=\"2_u1e1s\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bn1rrxajfedmo\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_q0vdd\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bm30ksnske3e1\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_k3l5f\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\noffset_right = 250.0\noffset_bottom = 250.0\ntheme_override_constants/margin_left = 5\ntheme_override_constants/margin_top = 5\ntheme_override_constants/margin_right = 5\ntheme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
"new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]\n\n[ext_resource type=\"Script\" uid=\"uid://cdtwwpxx5va1w\" path=\"res://scripts/minimap.gd\" id=\"1_8wnx2\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://cq7bl56536exf\" path=\"res://assets/panel_woodDetail_blank.png\" id=\"1_23s65\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bikdfyvvw5oag\" path=\"res://assets/pattern_blueprintPaper.png\" id=\"2_u1e1s\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bn1rrxajfedmo\" path=\"res://assets/minimapIcon_arrowA.png\" id=\"3_q0vdd\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://bm30ksnske3e1\" path=\"res://assets/minimapIcon_jewelRed.png\" id=\"4_k3l5f\"]\n[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]\noffset_right = 250.0\noffset_bottom = 250.0\ntheme_override_constants/margin_left = 5\ntheme_override_constants/margin_top = 5\ntheme_override_constants/margin_right = 5\ntheme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
which godot godot4 2>/dev/null; ls /usr/local/bin | grep -i godot 2>/dev/null; echo "exit: done"
{"description": "Check for Godot binary"}/usr/local/bin/godot godot exit: done [stdout] /usr/local/bin/godot godot exit: done
cat > /tmp/validate.gd <<'EOF'
extends SceneTree
func _init():
var c = Curve.new()
c.add_point(Vector2(0, 1))
c.add_point(Vector2(0.5, 0.6))
c.add_point(Vector2(1, 0.3))
print("near(0.0)=", c.sample_baked(0.0))
print("mid(0.5)=", c.sample_baked(0.5))
print("far(1.0)=", c.sample_baked(1.0))
# Load the actual minimap scene to confirm it parses and the curve is wired.
var ps = load("res://scenes/minimap.tscn")
if ps == null:
print("FAILED to load minimap.tscn")
else:
var node = ps.instantiate()
print("scene instantiated, falloff baked near=", node.falloff_curve.sample_baked(0.0), " far=", node.falloff_curve.sample_baked(1.0))
node.free()
quit()
EOF
godot --headless --script /tmp/validate.gd 2>&1 | grep -v "^$"
{"description": "Validate curve bake and scene load headless"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
near(0.0)=1.0
mid(0.5)=0.60001522302628
far(1.0)=0.30000001192093
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
at: load (scene/resources/resource_format_text.cpp:447)
scene instantiated, falloff baked near=1.0 far=0.30000001192093
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
near(0.0)=1.0
mid(0.5)=0.60001522302628
far(1.0)=0.30000001192093
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
at: load (scene/resources/resource_format_text.cpp:447)
scene instantiated, falloff baked near=1.0 far=0.30000001192093cat > /tmp/run_main.gd <<'EOF'
extends SceneTree
var frames = 0
func _initialize():
change_scene_to_file("res://scenes/main.tscn")
func _process(delta):
frames += 1
if frames == 5:
var mm = get_root().get_node_or_null("Main/CanvasLayer/Minimap")
if mm == null:
# main scene root name may differ
var root = get_root().get_child(get_root().get_child_count()-1)
mm = root.find_child("Minimap", true, false)
if mm:
print("MINIMAP markers count=", mm.markers.size())
print("grid_scale=", mm.grid_scale)
print("player_marker.position=", mm.player_marker.position)
# Inspect one marker
for obj in mm.markers:
var m = mm.markers[obj]
print("marker icon=", obj.minimap_icon, " pos=", m.position, " scale=", m.scale, " rot=", m.rotation)
break
else:
print("Minimap not found")
return true
if frames > 6:
quit()
return false
EOF
GODOT_SILENCE_ROOT_WARNING=1 godot --headless --script /tmp/run_main.gd 2>&1 | grep -v "invalid UID\|using text path\|resource_format_text\|Started the engine\|security risk\|GODOT_SILENCE\|main/main.cpp\|^WARNING:\s*$\|at: load" | head -40
{"description": "Run main scene headless and inspect markers"}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org MINIMAP markers count=8 grid_scale=(0.069444, 0.123457) player_marker.position=(100.0, 100.0) marker icon=mob pos=(97.9479, 144.3258) scale=(1.0, 1.0) rot=0.0 [stdout] Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org MINIMAP markers count=8 grid_scale=(0.069444, 0.123457) player_marker.position=(100.0, 100.0) marker icon=mob pos=(97.9479, 144.3258) scale=(1.0, 1.0) rot=0.0
cat > /tmp/run_behaviors.gd <<'EOF'
extends SceneTree
var frames = 0
func _initialize():
change_scene_to_file("res://scenes/main.tscn")
func _process(delta):
frames += 1
if frames == 5:
var root = get_root().get_child(get_root().get_child_count()-1)
var mm = root.find_child("Minimap", true, false)
# zoom clamp: try to push below MIN_ZOOM
mm.set_zoom(0.01)
print("clamped zoom=", mm.zoom, " (expect 0.5) grid_scale immediately refreshed=", mm.grid_scale)
# mouse wheel up => zoom in (decrease)
var before = mm.zoom
var ev = InputEventMouseButton.new()
ev.button_index = MOUSE_BUTTON_WHEEL_UP
mm._on_gui_input(ev)
print("wheel up: ", before, " -> ", mm.zoom)
# off-grid falloff: move a mob far away, run a frame
for obj in mm.markers:
obj.global_position = mm.player.global_position + Vector2(100000, 100000)
break
return false
if frames == 6:
var root = get_root().get_child(get_root().get_child_count()-1)
var mm = root.find_child("Minimap", true, false)
var far_obj = mm.markers.keys()[0]
var m = mm.markers[far_obj]
print("off-grid marker pos=", m.position, " scale=", m.scale, " (expect clamped to edge, scale 0.3)")
# removal
mm._on_object_removed(far_obj)
print("after removal markers count=", mm.markers.size(), " has erased=", not mm.markers.has(far_obj))
quit()
return false
EOF
GODOT_SILENCE_ROOT_WARNING=1 godot --headless --script /tmp/run_behaviors.gd 2>&1 | grep -E "clamped|wheel|off-grid|after removal"
{"description": "Test zoom clamp, wheel, falloff, removal"}clamped zoom=0.5 (expect 0.5) grid_scale immediately refreshed=(0.208333, 0.37037) wheel up: 0.5 -> 0.5 off-grid marker pos=(200.0, 200.0) scale=(0.3, 0.3) (expect clamped to edge, scale 0.3) after removal markers count=7 has erased=true [stdout] clamped zoom=0.5 (expect 0.5) grid_scale immediately refreshed=(0.208333, 0.37037) wheel up: 0.5 -> 0.5 off-grid marker pos=(200.0, 200.0) scale=(0.3, 0.3) (expect clamped to edge, scale 0.3) after removal markers count=7 has erased=true
rm -f /tmp/validate.gd /tmp/run_main.gd /tmp/run_behaviors.gd
{"description": "Remove temp test scripts"}(Bash completed with no output)
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Wheel up should increase zoom
VALIDATION_FAILED: Wheel down must reduce zoom below the post-wheel-up value
ERROR: Error calling from signal 'removed' to callable: 'MarginContainer(minimap.gd)::_on_object_removed': Method expected 1 arguments, but called with 0.
at: emit_signalp (core/object/object.cpp:1249)
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implementedReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_f07bd7ddf0fa4c81. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_f07bd7ddf0fa4c81 · verifier authoritative; classifier explanatory.