SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-marker-logic

claude-code claude-opus-4-8 ✓ resolved GOOD_SUCCESS ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_SUCCESSLegitimate solve, implements the asked-for behavior; tests verify real functionality.
SubtypeLegitimate Solution
EvidenceAgent trajectory shows: (1) Systematic exploration of all codebase files (minimap.gd, world.gd, player.gd, scenes). (2) Empirical testing to discover signal binding requirement (steps 30-34 test .bind() behavior). (3) Proper Curve authoring with three points giving baked values 1.0/0.6/0.3 at 0.0/0.5/1.0 (steps 36-37). (4) Implementation of offset-based marker positioning using grid_scale formula. (5) All 16+ test assertions in test.gd pass: player marker centered, grid_scale correct, markers duplicated and tracked, rotation tracks 6 angles, position depends only on offset (5 different offsets tested), off-grid clamping at 4+ magnitudes, zoom recomputes immediately, zoom clamping works, removal handling correct. (6) No hardcoding: test explicitly checks "Different offsets must produce different marker positions" , agent implemented proper offset formula, not hardcoded values.
Root causeAgent successfully implemented the minimap marker logic by thoroughly exploring the codebase, discovering the signal binding requirement through empirical testing, and implementing proper scene resource authoring and per-frame positioning math. All test validations pass with no indication of hardcoding or cheating.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
57 tool calls · 3 tool types · 57 steps
# Minimap marker logic Complex Implement the minimap logic in `scripts/minimap.gd` (the method stubs are provided). The minimap watches every world object in the `minimap_objects` group and draws an icon marker for each on its grid. - Export a `Player` reference and a `zoom` property whose setter clamps zoom to a sensible minimum (markers must never invert or blow up) and immediately refreshes the on-screen scale , without waiting for the next frame. - Export a `Curve` named `falloff_curve` that controls marker size. Author it in the scene so its baked value is `1.0` at position `0.0`, `0.6` at position `0.5`, and `0.3` at position `1.0`. A marker that is fully on the grid uses the curve's near value (`falloff_curve.sample_baked(0.0)`); a marker whose object has gone off the grid uses the curve's far value (`falloff_curve.sample_baked(1.0)`). - After the first frame, center the player marker on the grid. - Compute `grid_scale` (a `Vector2`) that maps world space onto the grid, derived from the grid size, the viewport size, and the current zoom. - For every node in the `minimap_objects` group, duplicate the matching icon prototype (keyed by the object's `minimap_icon`), make it visible, add it under the grid, and remember it in a `markers` dictionary keyed by the world object. - Each frame, rotate every marker to reflect the player's heading and position it relative to the player. A marker whose object is within the grid keeps the near scale; when the object passes the grid edges, clamp the marker to the grid bounds and shrink it to the curve's far scale. - `_on_object_removed(object)` removes and erases that object's marker. - `_on_gui_input(event)` adjusts zoom on mouse-wheel scroll. The world scene already connects each object's `removed` signal to the minimap and tags mobs/crates into `minimap_objects`, each exposing a `minimap_icon` key.
Bash
ls -la && echo "---" && find . -name "*.gd" -not -path "*/.*" | head -50 && echo "---PROJECT---" && find . -name "project.godot" -o -name "*.tscn" | grep -v "/\." | head -30
{"description": "Explore project structure"}
output
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd
---PROJECT---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn

[stdout]
total 32
drwxr-xr-x 6 user user 4096 Jun 21 19:22 .
drwxr-x--- 3 user user  128 Jun 21 19:22 ..
drwxr-xr-x 4 user user 4096 Jun 21 19:22 .godot
drwxr-xr-x 2 user user 4096 Jun 21 19:22 assets
-rw-r--r-- 1 user user  950 Jun 20 23:26 icon.svg
-rw-r--r-- 1 user user  843 Jun 21 19:22 icon.svg.import
-rw-r--r-- 1 user user 1977 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 4096 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 4096 Jun 21 19:20 scripts
---
./scripts/crate.gd
./scripts/heart_bar.gd
./scripts/minimap.gd
./scripts/mob.gd
./scripts/player.gd
./scripts/size_test.gd
./scripts/test.gd
./scripts/world.gd
---PROJECT---
./project.godot
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
Read
{
  "file_path": "/home/user/task/scripts/minimap.gd"
}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	@export var falloff_curve: Curve
8	
9	@onready var grid = $Content/Grid
10	@onready var player_marker = $Content/Grid/PlayerMarker
11	@onready var mob_marker = $Content/Grid/MobMarker
12	@onready var alert_marker = $Content/Grid/AlertMarker
13	
14	@onready var icons = {
15		"mob": mob_marker,
16		"alert": alert_marker
17	}
18	
19	var grid_scale
20	var markers = {}
21	
22	func _ready():
23		pass
24	
25	func _process(delta):
26		pass
27			
28	func _on_object_removed(object):
29		pass
30	
31	func set_zoom(value):
32		pass
33	
34	func _on_gui_input(event):
35		pass
Read
{
  "file_path": "/home/user/task/scripts/world.gd"
}
output
1	extends Node2D
2	
3	@onready var minimap = $CanvasLayer/Minimap
4	func _ready():
5		get_viewport().warp_mouse(Vector2.ZERO)
6		var map_limits = $TileMap.get_used_rect()
7		$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8		$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9		$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10		$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11	
12		for object in get_tree().get_nodes_in_group("minimap_objects"):
13			object.removed.connect(minimap._on_object_removed)
14
Read
{
  "file_path": "/home/user/task/scripts/player.gd"
}
output
1	extends CharacterBody2D
2	class_name Player
3	
4	var speed = 250
5	var rotation_speed = 2.0
6	
7	var rotation_dir = 0
8	
9	func get_input():
10		rotation_dir = 0
11		velocity = Vector2.ZERO
12		if Input.is_action_pressed("right"):
13			rotation_dir += 1
14		if Input.is_action_pressed("left"):
15			rotation_dir -= 1
16		if Input.is_action_pressed("forward"):
17			velocity += transform.x * speed
18		if Input.is_action_pressed("back"):
19			velocity -= transform.x * speed
20	
21	func _physics_process(delta):
22		get_input()
23		rotation += rotation_dir * rotation_speed * delta
24		move_and_slide()
25	
26	
27
Read
{
  "file_path": "/home/user/task/scenes/minimap.tscn"
}
output
1	[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2	
3	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9	
10	[node name="Minimap" type="MarginContainer"]
11	offset_right = 250.0
12	offset_bottom = 250.0
13	theme_override_constants/margin_left = 5
14	theme_override_constants/margin_top = 5
15	theme_override_constants/margin_right = 5
16	theme_override_constants/margin_bottom = 5
17	script = ExtResource("1_8wnx2")
18	
19	[node name="Frame" type="NinePatchRect" parent="."]
20	layout_mode = 2
21	texture = ExtResource("1_23s65")
22	patch_margin_left = 64
23	patch_margin_top = 64
24	patch_margin_right = 64
25	patch_margin_bottom = 64
26	
27	[node name="Content" type="MarginContainer" parent="."]
28	layout_mode = 2
29	theme_override_constants/margin_left = 20
30	theme_override_constants/margin_top = 20
31	theme_override_constants/margin_right = 20
32	theme_override_constants/margin_bottom = 20
33	
34	[node name="Grid" type="TextureRect" parent="Content"]
35	layout_mode = 2
36	texture = ExtResource("2_u1e1s")
37	stretch_mode = 1
38	
39	[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40	position = Vector2(86, 86)
41	texture = ExtResource("3_q0vdd")
42	
43	[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44	visible = false
45	position = Vector2(37, 40)
46	texture = ExtResource("4_k3l5f")
47	
48	[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49	visible = false
50	position = Vector2(112, 107)
51	texture = ExtResource("5_kxi43")
52	
53	[connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
Read
{
  "file_path": "/home/user/task/scripts/mob.gd"
}
output
1	extends CharacterBody2D
2	class_name Mob
3	
4	signal removed
5	
6	var speed = 50
7	var minimap_icon = "mob"
8		
9		
10	func _ready():
11		rotation = randf_range(0, 2*PI)
12		
13		
14	func _physics_process(delta):
15		velocity = transform.x * speed
16		var collision = move_and_collide(velocity * delta)
17		if collision:
18			velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
19		rotation = velocity.angle()
20
Read
{
  "file_path": "/home/user/task/scripts/crate.gd"
}
output
1	extends Area2D
2	class_name Crate
3	
4	signal removed
5	
6	var minimap_icon = "alert"
7	
8	func _on_body_entered(body):
9		if body is Player:
10			removed.emit(self)
11			queue_free()
12
Bash
cat /home/user/task/scenes/main.tscn; echo "---SIZETEST---"; cat /home/user/task/scripts/size_test.gd; echo "---TEST---"; cat /home/user/task/scripts/test.gd; echo "---PROJECT---"; cat /home/user/task/project.godot
{"description": "Read main scene and helper scripts"}
output
<persisted-output>
Output too large (48.6KB). Full output saved to: /logs/agent/sessions/projects/-home-user-task/0c3ce0db-301a-4bc0-8292-915381f4c601/tool-results/buagumnkf.txt

Preview (first 2KB):
[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]

[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
texture = ExtResource("1_glmfm")
separation = Vector2i(10, 10)
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
...
</persisted-output>

[stdout]
[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]

[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
texture = ExtResource("1_glmfm")
separation = Vector2i(10, 10)
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVecto…[truncated]
Bash
f=/logs/agent/sessions/projects/-home-user-task/0c3ce0db-301a-4bc0-8292-915381f4c601/tool-results/buagumnkf.txt; grep -nE 'node name=|minimap_objects|groups|Minimap|Player|Camera|CanvasLayer|TileMap' "$f" | head -80
{"description": "Find node structure in main.tscn"}
output
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
949:player = NodePath("../../Player")
951:[node name="TileMap" type="TileMap" parent="."]
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]
1021:	var minimap = main.get_node_or_null("CanvasLayer/Minimap")
1022:	assert_condition(minimap != null, "Minimap not found under CanvasLayer")
1023:	assert_condition(minimap.has_method("_process"), "Minimap must be a script instance")
1027:	var player_marker: Sprite2D = grid.get_node_or_null("PlayerMarker")
1028:	assert_condition(player_marker != null, "PlayerMarker missing")
1030:	var player = main.get_node_or_null("Player")
1031:	assert_condition(player != null, "Player node missing")
1033:	assert_condition(has_property(minimap, "player"), "Minimap must export player")
1034:	assert_condition(has_property(minimap, "zoom"), "Minimap must export zoom")
1035:	assert_condition(minimap.has_method("set_zoom"), "Minimap must define set_zoom")
1040:	assert_condition(has_property(minimap, "falloff_curve"), "Minimap must export a falloff_curve")
1051:	assert_condition(center_delta <= 0.5, "PlayerMarker should start centered on Grid")
1060:	# Markers duplicated for minimap_objects
1082:		assert_condition(abs(player_marker.rotation - (a + PI / 2.0)) < 0.001, "Player marker rotation must track the player heading at every angle")
1084:			assert_condition(abs(player_marker.rotation - prev_marker_rot) > 0.0001, "Player marker rotation must change as the player turns")
1164:	print("VALIDATION_PASSED: Minimap marker logic and zoom control implemented")

[stdout]
938:[node name="World" type="Node2D"]
941:[node name="CanvasLayer" type="CanvasLayer" parent="."]
943:[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
949:player = NodePath("../../Player")
951:[node name="TileMap" type="TileMap" parent="."]
960:[node name="Player" parent="." instance=ExtResource("3_l1kax")]
963:[node name="Mobs" type="Node2D" parent="."]
965:[node name="Mob" parent="Mobs" instance=ExtResource("5_hyw8m")]
968:[node name="Mob2" parent="Mobs" instance=ExtResource("5_hyw8m")]
971:[node name="Mob3" parent="Mobs" instance=ExtResource("5_hyw8m")]
974:[node name="Mob4" parent="Mobs" instance=ExtResource("5_hyw8m")]
977:[node name="Crates" type="Node2D" parent="."]
979:[node name="Crate" parent="Crates" instance=ExtResource("6_q6r6v")]
982:[node name="Crate2" parent="Crates" instance=ExtResource("6_q6r6v")]
985:[node name="Crate3" parent="Crates" instance=ExtResource("6_q6r6v")]
988:[node name="Crate4" parent="Crates" instance=ExtResource("6_q6r6v")]
1021:	var minimap = main.get_node_or_null("CanvasLayer/Minimap")
1022:	assert_condition(minimap != null, "Minimap not found under CanvasLayer")
1023:	assert_condition(minimap.has_method("_process"), "Minimap must be a script instance")
1027:	var player_marker: Sprite2D = grid.get_node_or_null("PlayerMarker")
1028:	assert_condition(player_marker != null, "PlayerMarker missing")
1030:	var player = main.get_node_or_null("Player")
1031:	assert_condition(player != null, "Player node missing")
1033:	assert_condition(has_property(minimap, "player"), "Minim…[truncated]
There's an embedded validation test. Let me read it carefully.
Read
{
  "file_path": "/logs/agent/sessions/projects/-home-user-task/0c3ce0db-301a-4bc0-8292-915381f4c601/tool-results/buagumnkf.txt",
  "offset": 938,
  "limit": 240
}
output
938	[node name="World" type="Node2D"]
939	script = ExtResource("1_iuc76")
940	
941	[node name="CanvasLayer" type="CanvasLayer" parent="."]
942	
943	[node name="Minimap" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("2_jqjpi")]
944	custom_minimum_size = Vector2(250, 250)
945	offset_left = 24.0
946	offset_top = 821.0
947	offset_right = 274.0
948	offset_bottom = 1071.0
949	player = NodePath("../../Player")
950	
951	[node name="TileMap" type="TileMap" parent="."]
952	tile_set = SubResource("TileSet_du0xk")
953	format = 2
954	layer_0/name = "walls"
955	layer_0/tile_data = PackedInt32Array(17, 131072, 0, 16, 131072, 0, 15, 131072, 0, 14, 131072, 0, 13, 131072, 0, 12, 131072, 0, 11, 131072, 0, 10, 131072, 0, 9, 131072, 0, 8, 131072, 0, 7, 131072, 0, 6, 131072, 0, 5, 131072, 0, 4, 131072, 0, 3, 131072, 0, 2, 131072, 0, 1, 131072, 0, 0, 0, 0, 21, 196608, 0, 20, 131072, 0, 19, 131072, 0, 18, 131072, 0, 65557, 131072, 1, 786432, 196608, 1, 786433, 131072, 0, 720896, 131072, 1, 655360, 131072, 1, 589824, 131072, 1, 524288, 131072, 1, 458752, 131072, 1, 393216, 131072, 1, 327680, 131072, 1, 262144, 131072, 1, 196608, 131072, 1, 131072, 131072, 1, 65536, 131072, 1, 196619, 327680, 0, 196618, 131072, 0, 196617, 131072, 0, 196616, 131072, 0, 196615, 131072, 0, 196614, 393216, 1, 1179669, 131072, 1, 1114133, 327680, 1, 1245184, 0, 1, 1179648, 131072, 1, 1114112, 131072, 1, 1048576, 131072, 1, 983040, 131072, 1, 917504, 131072, 1, 851968, 131072, 1, 1245205, 262144, 0, 1245204, 131072, 0, 1245203, 131072, 0, 1245202, 131072, 0, 1245201, 131072, 0, 1245200, 131072, 0, 1245199, 131072, 0, 1245198, 131072, 0, 1245197, 131072, 0, 1245196, 131072, 0, 1245195, 131072, 0, 1245194, 131072, 0, 1245193, 131072, 0, 1245192, 131072, 0, 1245191, 131072, 0, 1245190, 131072, 0, 1245189, 131072, 0, 1245188, 131072, 0, 1245187, 131072, 0, 1245186, 131072, 0, 1245185, 131072, 0, 29, 131072, 0, 28, 131072, 0, 27, 131072, 0, 26, 131072, 0, 25, 131072, 0, 24, 131072, 0, 23, 131072, 0, 22, 131072, 0, 1245214, 65536, 1, 1179678, 131072, 1, 1114142, 131072, 1, 1048606, 131072, 1, 983070, 131072, 1, 917534, 131072, 1, 851998, 131072, 1, 786462, 131072, 1, 720926, 131072, 1, 655390, 131072, 1, 589854, 131072, 1, 524318, 131072, 1, 458782, 131072, 1, 393246, 131072, 1, 327710, 131072, 1, 262174, 131072, 1, 196638, 131072, 1, 131102, 131072, 1, 65566, 131072, 1, 30, 65536, 0, 1245213, 131072, 0, 1245212, 131072, 0, 1245211, 131072, 0, 1245210, 131072, 0, 1245209, 131072, 0, 1245208, 131072, 0, 1245207, 131072, 0, 1245206, 131072, 0, 393237, 393216, 0, 327701, 131072, 1, 262165, 262144, 1, 196629, 131072, 1, 131093, 131072, 1, 720921, 327680, 0, 720920, 131072, 0, 720919, 131072, 0, 720918, 131072, 0, 720917, 196608, 0, 720916, 131072, 0, 720915, 393216, 1, 851989, 393216, 0, 786453, 131072, 1, 786440, 327680, 0, 786439, 131072, 0, 786438, 131072, 0, 786437, 131072, 0, 786436, 131072, 0, 786435, 131072, 0, 786434, 131072, 0, 458761, 327680, 0, 458760, 131072, 0, 458759, 131072, 0, 458758, 131072, 0, 458757, 393216, 1, 851981, 393216, 0, 786445, 131072, 1, 720909, 131072, 1, 655373, 131072, 1, 589837, 131072, 1, 524301, 131072, 1, 458765, 327680, 1, 262161, 393216, 1, 262162, 131072, 0, 262163, 131072, 0, 262164, 131072, 0)
956	layer_1/name = "ground"
957	layer_1/z_index = -1
958	layer_1/tile_data = PackedInt32Array(0, 917505, 0, 65536, 983041, 0, 131072, 917505, 0, 196608, 983041, 0, 262144, 917505, 0, 327680, 917505, 0, 393216, 917505, 0, 458752, 917505, 0, 524288, 917505, 0, 589824, 917505, 0, 655360, 917505, 0, 720896, 917505, 0, 786432, 917505, 0, 851968, 983041, 0, 917504, 983041, 0, 983040, 983041, 0, 1048576, 917505, 0, 1114112, 917505, 0, 1179648, 917505, 0, 1245184, 983041, 0, 1, 983041, 0, 65537, 983041, 0, 131073, 917505, 0, 196609, 917505, 0, 262145, 917505, 0, 327681, 917505, 0, 393217, 983041, 0, 458753, 917505, 0, 524289, 917505, 0, 589825, 983041, 0, 655361, 917505, 0, 720897, 983041, 0, 786433, 917505, 0, 851969, 983041, …[truncated]
This is extremely helpful , there's an embedded validation harness. Let me check the test scene and whether Godot is runnable.
Bash
cat /home/user/task/scenes/test.tscn; echo "===GODOT==="; which godot godot4 2>/dev/null; ls /usr/local/bin | grep -i godot 2>/dev/null; echo "exit:$?"; cat /home/user/task/project.godot | sed -n '/\[application\]/,/^\[/p'
{"description": "Read test scene and check godot"}
output
[gd_scene load_steps=3 format=3 uid="uid://test0734gt"]

[ext_resource type="Script" path="res://scripts/test.gd" id="1_test"]
[ext_resource type="PackedScene" path="res://scenes/main.tscn" id="2_main"]

[node name="TestRunner" type="Node"]
script = ExtResource("1_test")

[node name="Main" parent="." instance=ExtResource("2_main")]
===GODOT===
/usr/local/bin/godot
godot
exit:0
[application]

config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

[display]

[stdout]
[gd_scene load_steps=3 format=3 uid="uid://test0734gt"]

[ext_resource type="Script" path="res://scripts/test.gd" id="1_test"]
[ext_resource type="PackedScene" path="res://scenes/main.tscn" id="2_main"]

[node name="TestRunner" type="Node"]
script = ExtResource("1_test")

[node name="Main" parent="." instance=ExtResource("2_main")]
===GODOT===
/usr/local/bin/godot
godot
exit:0
[application]

config/name="minimap_demo"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

[display]
Godot is available. Let me verify the group tagging and signal setup in the scenes.
Bash
cd /home/user/task; echo "===MOB==="; cat scenes/mob.tscn; echo "===CRATE==="; cat scenes/crate.tscn; echo "===VERSION==="; godot --version 2>/dev/null
{"description": "Read mob/crate scenes and godot version"}
output
===MOB===
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
===CRATE===
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
===VERSION===
4.4.stable.official.4c311cbee

[stdout]
===MOB===
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
===CRATE===
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
===VERSION===
4.4.stable.official.4c311cbee
Let me empirically test the signal-emit argument behavior, since the test emits `removed` with no args but the handler needs the object.
Bash
cd /home/user/task; cat > /tmp/sigtest.gd <<'EOF'
extends SceneTree
signal removed
var got = "NONE"
func _on_removed(object):
	got = str(object)
func _init():
	# emulate world.gd connect without bind
	removed.connect(_on_removed)
	print("--- emit with self (real path) ---")
	removed.emit(self)
	print("got=", got)
	print("--- emit with no args (test path) ---")
	got = "NONE"
	emit_signal("removed")
	print("got=", got)
	quit()
EOF
godot --headless --script /tmp/sigtest.gd 2>&1 | grep -v "^$" | head -40
{"description": "Test signal emit argument behavior"}
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)
--- emit with self (real path) ---
got=<SceneTree#26357007742>
--- emit with no args (test path) ---
ERROR: Error calling from signal 'removed' to callable: 'SceneTree::_on_removed': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
got=NONE

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)
--- emit with self (real path) ---
got=<SceneTree#26357007742>
--- emit with no args (test path) ---
ERROR: Error calling from signal 'removed' to callable: 'SceneTree::_on_removed': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
got=NONE
Confirmed , the no-arg emit fails a 1-param handler. Let me verify the bind approach works for both paths.
Bash
cd /home/user/task; cat > /tmp/sigtest2.gd <<'EOF'
extends SceneTree
signal removed
var got = "NONE"
func _on_removed(object, _emitted=null):
	got = str(object)
func _init():
	var obj = RefCounted.new()
	# world.gd connect WITH bind(object)
	removed.connect(_on_removed.bind(obj))
	print("--- emit(self) real path ---")
	removed.emit(self)
	print("got=", got, " want_obj=", str(obj), " self=", str(self))
	got = "NONE"
	print("--- emit() test path ---")
	emit_signal("removed")
	print("got=", got, " want_obj=", str(obj))
	quit()
EOF
godot --headless --script /tmp/sigtest2.gd 2>&1 | grep -E "got=|ERROR" | head
{"description": "Test bind approach for signal"}
output
got=<SceneTree#26407339390> want_obj=<RefCounted#-9223372010246109813> self=<SceneTree#26407339390>
got=<RefCounted#-9223372010246109813> want_obj=<RefCounted#-9223372010246109813>

[stdout]
got=<SceneTree#26407339390> want_obj=<RefCounted#-9223372010246109813> self=<SceneTree#26407339390>
got=<RefCounted#-9223372010246109813> want_obj=<RefCounted#-9223372010246109813>
Confirmed: binding the object is required. Now I understand the full design. Let me verify the Curve resource format bakes to the right values before editing the scene.
Bash
cd /home/user/task; cat > /tmp/curvetest.gd <<'EOF'
extends SceneTree
func _init():
	var c = Curve.new()
	c.add_point(Vector2(0, 1.0))
	c.add_point(Vector2(0.5, 0.6))
	c.add_point(Vector2(1.0, 0.3))
	print("baked 0.0=", c.sample_baked(0.0))
	print("baked 0.5=", c.sample_baked(0.5))
	print("baked 1.0=", c.sample_baked(1.0))
	quit()
EOF
godot --headless --script /tmp/curvetest.gd 2>&1 | grep baked
{"description": "Test curve baking values"}
output
baked 0.0=1.0
baked 0.5=0.60001522302628
baked 1.0=0.30000001192093

[stdout]
baked 0.0=1.0
baked 0.5=0.60001522302628
baked 1.0=0.30000001192093
Curve bakes correctly. Now let me write the implementation.
Write
{
  "file_path": "/home/user/task/scripts/minimap.gd",
  "content": "extends MarginContainer\nclass_name Minimap\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nconst MIN_ZOOM = 0.5\nconst ZOOM_STEP = 0.1\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\t# Wait one frame so the containers have laid out and grid.size is final.\n\tawait get_tree().process_frame\n\n\t# The player is always drawn at the centre of the grid.\n\tplayer_marker.position = grid.size / 2.0\n\tupdate_grid_scale()\n\n\t# Spawn a marker for every tracked world object.\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tif not icons.has(object.minimap_icon):\n\t\t\tcontinue\n\t\tvar marker = icons[object.minimap_icon].duplicate()\n\t\tmarker.visible = true\n\t\tgrid.add_child(marker)\n\t\tmarkers[object] = marker\n\nfunc _process(_delta):\n\tif grid_scale == null or player == null:\n\t\treturn\n\n\tvar center: Vector2 = grid.size / 2.0\n\tvar heading: float = player.rotation + PI / 2.0\n\tvar near_scale: float = falloff_curve.sample_baked(0.0)\n\tvar far_scale: float = falloff_curve.sample_baked(1.0)\n\n\t# Keep the player marker centred and pointing along the player's heading.\n\tplayer_marker.position = center\n\tplayer_marker.rotation = heading\n\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\tmarker.rotation = heading\n\n\t\t# Map the object's world offset from the player onto the grid.\n\t\tvar offset: Vector2 = object.position - player.position\n\t\tvar grid_pos: Vector2 = center + Vector2(\n\t\t\toffset.x * grid_scale.x,\n\t\t\toffset.y * grid_scale.y\n\t\t)\n\n\t\tif grid_pos.x >= 0.0 and grid_pos.x <= grid.size.x \\\n\t\t\t\tand grid_pos.y >= 0.0 and grid_pos.y <= grid.size.y:\n\t\t\t# Fully on the grid: full size.\n\t\t\tmarker.scale = Vector2(near_scale, near_scale)\n\t\telse:\n\t\t\t# Off the grid: clamp to the edge and shrink.\n\t\t\tgrid_pos = grid_pos.clamp(Vector2.ZERO, grid.size)\n\t\t\tmarker.scale = Vector2(far_scale, far_scale)\n\n\t\tmarker.position = grid_pos\n\nfunc _on_object_removed(object, _emitter = null):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc set_zoom(value):\n\tzoom = maxf(value, MIN_ZOOM)\n\t# Refresh the on-screen scale immediately rather than waiting for _process.\n\t# Guard against the export setter firing before @onready vars are assigned.\n\tif grid == null:\n\t\treturn\n\tupdate_grid_scale()\n\nfunc update_grid_scale():\n\tvar viewport_size: Vector2 = get_viewport().get_visible_rect().size\n\tgrid_scale = Vector2(\n\t\tgrid.size.x / (viewport_size.x * zoom),\n\t\tgrid.size.y / (viewport_size.y * zoom)\n\t)\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton and event.pressed:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tset_zoom(zoom + ZOOM_STEP)\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tset_zoom(zoom - ZOOM_STEP)\n"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now edit world.gd to bind the object to the removal handler:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scripts/world.gd",
  "old_string": "\t\tobject.removed.connect(minimap._on_object_removed)",
  "new_string": "\t\tobject.removed.connect(minimap._on_object_removed.bind(object))"
}
output
The file /home/user/task/scripts/world.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now author the `falloff_curve` in the minimap scene:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
  "new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]",
  "new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
  "new_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Now run the validation harness:
Bash
cd /home/user/task; godot --headless res://scenes/test.tscn 2>&1 | grep -E "VALIDATION|ERROR|SCRIPT ERROR|Parser" | head -30; echo "exit=${PIPESTATUS[0]}"
{"description": "Run validation test scene"}
output
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
exit=0

[stdout]
VALIDATION_PASSED: Minimap marker logic and zoom control implemented
exit=0
Validation passed. Let me confirm there are no stray errors in the full output:
Bash
cd /home/user/task; godot --headless res://scenes/test.tscn 2>&1 | grep -iE "error|warning|VALIDATION" | grep -v "GODOT_SILENCE\|root.*superuser\|security risk\|audio may not" | head -20; rm -f /tmp/sigtest.gd /tmp/sigtest2.gd /tmp/curvetest.gd
{"description": "Check for errors/warnings in full run"}
output
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

[stdout]
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/sprit…[truncated]
The implementation is complete and passes validation. The only output noise is pre-existing UID-cache warnings (stale `.godot/` cache, unrelated to my changes) , no script or signal-delivery errors. ## What I implemented **`scripts/minimap.gd`** , the full minimap logic: - **`zoom` setter** clamps to a floor of `0.5` (`MIN_ZOOM`) so markers can never invert/blow up, and immediately recomputes `grid_scale` rather than waiting for the next frame. It guards on `grid == null` so the export setter firing before `@onready` vars exist doesn't crash. - **`_ready`** awaits one frame (so container layout settles and `grid.size` is final), centers the player marker on the grid, computes `grid_scale`, then duplicates the matching icon prototype for every `minimap_objects` node, makes it visible, parents it under the grid, and tracks it in `markers` keyed by the world object. - **`grid_scale`** = `Vector2(grid.size.x / (viewport.x * zoom), grid.size.y / (viewport.y * zoom))`. - **`_process`** rotates every marker (and the player arrow) to `player.rotation + PI/2`, positions each marker by its object's offset from the player mapped through `grid_scale`. On-grid markers use the curve's near scale (`sample_baked(0.0)`); off-grid markers clamp to the grid bounds and shrink to the far scale (`sample_baked(1.0)`). - **`_on_object_removed`** frees and erases the marker. - **`_on_gui_input`** steps zoom on mouse-wheel up/down. **`scenes/minimap.tscn`** , authored the `falloff_curve` as a real 3-point `Curve` sub-resource (`1.0@0.0`, `0.6@0.5`, `0.3@1.0`) and assigned it to the node. **`scripts/world.gd`** , one necessary fix: the removal connection now binds the object (`.bind(object)`). I verified empirically that without the bind, the object's `removed.emit()` path leaves the handler unable to identify which marker to erase (Godot errors on the arg-count mismatch). The bind makes both the real in-game path (`removed.emit(self)`) and a bare `emit_signal("removed")` resolve the object correctly. The embedded validation harness (`scenes/test.tscn`) reports `VALIDATION_PASSED` with exit code 0.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_f6281ee19638468b. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_f6281ee19638468b · verifier authoritative; classifier explanatory.