tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.{
"file_path": "/home/user/task/scenes/car.tscn"
}1 [gd_scene load_steps=1 format=3 uid="uid://codexcarsetupscene"] 2 3 [node name="Car" type="CharacterBody2D"] 4
ls -la assets/ && echo "---" && ls scenes/ && echo "---project---" && ls -la && echo "---godot version---" && cat project.godot 2>/dev/null | head -30
{
"description": "List assets and project files"
}total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---
car.tscn
main.tscn
test.tscn
---project---
total 13
drwxr-xr-x 6 user user 128 Jun 21 02:10 .
drwxr-x--- 3 user user 128 Jun 21 02:10 ..
drwxr-xr-x 4 user user 4096 Jun 21 02:10 .godot
drwxr-xr-x 2 user user 4096 Jun 21 02:10 assets
-rw-r--r-- 1 user user 557 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 60 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 60 Jun 21 02:07 scripts
-rw-r--r-- 1 user user 20 Jun 20 23:26 tmp_check.gd.uid
---godot version---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"
[stdout]
total 108
drwxr-xr-x 2 user user 4096 Jun 21 02:10 .
drwxr-xr-x 6 user user 128 Jun 21 02:10 ..
-rw-r--r-- 1 user user 102392 Jun 20 23:26 spritesheet_vehicles.png
-rw-r--r-- 1 user user 800 Jun 21 02:10 spritesheet_vehicles.png.import
---
car.tscn
main.tscn
test.tscn
---project---
total 13
drwxr-xr-x 6 user user 128 Jun 21 02:10 .
drwxr-x--- 3 user user 128 Jun 21 02:10 ..
drwxr-xr-x 4 user user 4096 Jun 21 02:10 .godot
drwxr-xr-x 2 user user 4096 Jun 21 02:10 assets
-rw-r--r-- 1 user user 557 Jun 20 23:26 project.godot
drwxr-xr-x 2 user user 60 Jun 20 23:26 scenes
drwxr-xr-x 2 user user 60 Jun 21 02:07 scripts
-rw-r--r-- 1 user user 20 Jun 20 23:26 tmp_check.gd.uid
---godot version---
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Car Scene Assembly"
config/description="Create the CharacterBody2D car hierarchy described in the KidsCanCode steering tutorial"
run/main_scene="res://scenes/test.tscn"
config/features=PackedStringArray("4.5")
[rendering]
renderer/rendering_method="gl_compatibility"{
"file_path": "/home/user/task/assets/spritesheet_vehicles.png"
}{"type": "image", "source": {"type": "base64", "data": "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…[truncated]cat assets/spritesheet_vehicles.png.import && echo "---other scenes---" && cat scenes/main.tscn && echo "===" && cat scenes/test.tscn
{
"description": "Read import file and other scenes"
}[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---other scenes---
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
===
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]
[stdout]
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://4j3r3nq5e1ub"
path="res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/spritesheet_vehicles.png"
dest_files=["res://.godot/imported/spritesheet_vehicles.png-e16a3162cc0edb8275366b9e44a79438.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
---other scenes---
[gd_scene load_steps=2 format=3 uid="uid://codexcarsetupmain"]
[ext_resource type="PackedScene" path="res://scenes/car.tscn" id="1_j7vsa"]
[node name="Main" type="Node2D"]
[node name="Car" parent="." instance=ExtResource("1_j7vsa")]
===
[gd_scene load_steps=3 format=3 uid="uid://dr7g1txs5kp6i"]
[ext_resource type="Script" path="res://scripts/test.gd" id="1_bl13t"]
[ext_resource type="PackedScene" uid="uid://codexcarsetupmain" path="res://scenes/main.tscn" id="2_iyx0m"]
[node name="TestRunner" type="Node"]
script = ExtResource("1_bl13t")
[node name="Main" parent="." instance=ExtResource("2_iyx0m")]python3 -c "import PIL; print('PIL', PIL.__version__)" 2>&1; echo "---"; which godot 2>&1; ls scripts/
{
"description": "Check for PIL and godot"
}Traceback (most recent call last): File "<string>", line 1, in <module> ModuleNotFoundError: No module named 'PIL' --- /usr/local/bin/godot test.gd test.gd.uid [stdout] Traceback (most recent call last): File "<string>", line 1, in <module> ModuleNotFoundError: No module named 'PIL' --- /usr/local/bin/godot test.gd test.gd.uid
{
"file_path": "/home/user/task/scripts/test.gd"
}1 extends Node
2
3 const CAR_SCENE := "res://scenes/car.tscn"
4 const TEXTURE_TOKEN := "spritesheet_vehicles.png"
5 const ROT_TOL := 0.01
6
7 func _ready() -> void:
8 await get_tree().process_frame
9 run_validation()
10
11 func run_validation() -> void:
12 var car_scene: PackedScene = load(CAR_SCENE)
13 if car_scene == null:
14 return _fail("VALIDATION_FAILED: %s is missing" % CAR_SCENE)
15 var car = car_scene.instantiate()
16 add_child(car)
17 if not (car is CharacterBody2D):
18 return _fail("VALIDATION_FAILED: Car scene root must be CharacterBody2D")
19 if car.name != "Car":
20 return _fail("VALIDATION_FAILED: Root node must be named 'Car'")
21
22 var sprite := car.get_node_or_null("Sprite2D")
23 if sprite == null:
24 return _fail("VALIDATION_FAILED: Add a Sprite2D child named Sprite2D")
25 if car.get_child_count() < 1 or car.get_child(0) != sprite:
26 return _fail("VALIDATION_FAILED: Sprite2D must be the first child of Car")
27 if sprite.texture == null:
28 return _fail("VALIDATION_FAILED: Sprite2D must have a texture assigned")
29 if TEXTURE_TOKEN not in sprite.texture.resource_path:
30 return _fail("VALIDATION_FAILED: Sprite2D must use spritesheet_vehicles.png")
31 if not sprite.region_enabled:
32 return _fail("VALIDATION_FAILED: Enable region on the Sprite2D")
33 var rw: float = sprite.region_rect.size.x
34 var rh: float = sprite.region_rect.size.y
35 var ratio: float = rw / rh if rh > 0.0 else 0.0
36 if ratio < 0.45 or ratio > 0.65:
37 return _fail("VALIDATION_FAILED: Wrong sprite region selected , the crop must be a portrait-oriented car body")
38 var rx: float = sprite.region_rect.position.x
39 if rx < 270.0 or rx > 315.0:
40 return _fail("VALIDATION_FAILED: Wrong car selected , find the correct forward-facing vertical car body in the spritesheet")
41 var ry: float = sprite.region_rect.position.y
42 if ry > 10.0:
43 return _fail("VALIDATION_FAILED: Wrong sprite row , the correct car body is in the first row of the spritesheet")
44 if abs(fmod(sprite.rotation, TAU) - PI / 2.0) > ROT_TOL:
45 return _fail("VALIDATION_FAILED: Sprite2D must be rotated 90 degrees to face forward")
46
47 var collider := car.get_node_or_null("CollisionShape2D")
48 if collider == null:
49 return _fail("VALIDATION_FAILED: CollisionShape2D child is missing")
50 if collider.position != Vector2.ZERO:
51 return _fail("VALIDATION_FAILED: CollisionShape2D must have no position offset (must stay at Vector2.ZERO)")
52 if not (collider.shape is CapsuleShape2D):
53 return _fail("VALIDATION_FAILED: Collider must use CapsuleShape2D")
54 var capsule: CapsuleShape2D = collider.shape
55 var long_side := maxf(sprite.region_rect.size.x, sprite.region_rect.size.y)
56 var short_side := minf(sprite.region_rect.size.x, sprite.region_rect.size.y)
57 if capsule.height < long_side * 0.97 or capsule.height > long_side * 1.03:
58 return _fail("VALIDATION_FAILED: Capsule height does not closely fit the car sprite length")
59 if capsule.radius < (short_side / 2.0) * 0.97 or capsule.radius > (short_side / 2.0) * 1.03:
60 return _fail("VALIDATION_FAILED: Capsule radius does not closely fit half the car sprite width")
61 if abs(fmod(collider.rotation, TAU) - PI / 2.0) > ROT_TOL:
62 return _fail("VALIDATION_FAILED: Collider must be rotated 90 degrees to align with the car body")
63
64 var camera := car.get_node_or_null("Camera2D")
65 if camera == null:
66 return _fail("VALIDATION_FAILED: Camera2D child is required")
67 if camera.zoom.x < 0.4 or camera.zoom.x > 0.6 or camera.zoom.y < 0.4 or camera.zoom.y > 0.6:
68 return _fail("VALIDATION_FAILED: Camera zoom is not set to the required value for this top-down view")
69 if not camera.is_current():
70 return _fail…[truncated]pip install pillow -q 2>&1 | tail -2; python3 -c "import PIL; print('ok')" 2>&1
{
"description": "Try install pillow"
}Exit code 1 /bin/bash: line 1: pip: command not found Traceback (most recent call last): File "<string>", line 1, in <module> ModuleNotFoundError: No module named 'PIL' [error] tool reported failure
{
"file_path": "/home/user/task/scripts/analyze.gd",
"content": "extends SceneTree\n\nfunc _init():\n\tvar img := Image.load_from_file(\"res://assets/spritesheet_vehicles.png\")\n\tvar w := img.get_width()\n\tvar h := img.get_height()\n\tprint(\"size \", w, \"x\", h)\n\n\t# Find column gaps (fully transparent columns) within the top band (first row).\n\tvar band_h := 260\n\tvar col_opaque := []\n\tfor x in range(w):\n\t\tvar any := false\n\t\tfor y in range(band_h):\n\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\tany = true\n\t\t\t\tbreak\n\t\tcol_opaque.append(any)\n\n\t# Print runs of opaque columns in top band\n\tvar runs := []\n\tvar start := -1\n\tfor x in range(w):\n\t\tif col_opaque[x] and start == -1:\n\t\t\tstart = x\n\t\telif not col_opaque[x] and start != -1:\n\t\t\truns.append([start, x - 1])\n\t\t\tstart = -1\n\tif start != -1:\n\t\truns.append([start, w - 1])\n\tprint(\"top-band column runs:\")\n\tfor r in runs:\n\t\tprint(\" x \", r[0], \"..\", r[1], \" width=\", r[1]-r[0]+1)\n\n\t# For the run/column that contains x in 270..315, get vertical bounds\n\tfor r in runs:\n\t\tif r[0] <= 315 and r[1] >= 270:\n\t\t\tvar x0 = r[0]\n\t\t\tvar x1 = r[1]\n\t\t\t# vertical extent within full image for this x band, but only first row block\n\t\t\tvar ymin := -1\n\t\t\tvar ymax := -1\n\t\t\tfor y in range(h):\n\t\t\t\tvar any := false\n\t\t\t\tfor x in range(x0, x1+1):\n\t\t\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\t\t\tany = true\n\t\t\t\t\t\tbreak\n\t\t\t\tif any:\n\t\t\t\t\tif ymin == -1:\n\t\t\t\t\t\tymin = y\n\t\t\t\t\tymax = y\n\t\t\t\telse:\n\t\t\t\t\t# stop after first contiguous block from top\n\t\t\t\t\tif ymin != -1:\n\t\t\t\t\t\tbreak\n\t\t\tprint(\"CANDIDATE car at x \", x0, \"..\", x1, \" (w=\", x1-x0+1, \") y \", ymin, \"..\", ymax, \" (h=\", ymax-ymin+1, \")\")\n\t\t\tprint(\" ratio w/h = \", float(x1-x0+1)/float(ymax-ymin+1))\n\tquit()\n"
}File created successfully at: /home/user/task/scripts/analyze.gd (file state is current in your context , no need to Read it back)
godot --headless --script scripts/analyze.gd 2>&1 | grep -v -i "warning\|servers\|vulkan\|opengl\|driver" | head -60
{
"description": "Run sprite analysis"
}Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
at: load_from_file (core/io/image.cpp:2547)
size 1024x512
top-band column runs:
x 0..674 width=675
x 1023..1023 width=1
CANDIDATE car at x 0..674 (w=675) y 0..511 (h=512)
ratio w/h = 1.318359375
[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
at: setup2 (main/main.cpp:3181)
at: load_from_file (core/io/image.cpp:2547)
size 1024x512
top-band column runs:
x 0..674 width=675
x 1023..1023 width=1
CANDIDATE car at x 0..674 (w=675) y 0..511 (h=512)
ratio w/h = 1.318359375{
"file_path": "/home/user/task/scripts/analyze.gd",
"content": "extends SceneTree\n\nfunc _init():\n\tvar img := Image.load_from_file(\"res://assets/spritesheet_vehicles.png\")\n\tvar w := img.get_width()\n\t# First determine the height of the first row by scanning a known car column (x=20)\n\t# Per-column opaque counts within y 0..200 to find vertical seam of row 1\n\tvar band := 200\n\t# vertical profile at columns 240..340 to find seams (car boundaries)\n\tprint(\"col : opaque_count(y0..150)\")\n\tfor x in range(230, 340):\n\t\tvar c := 0\n\t\tfor y in range(150):\n\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\tc += 1\n\t\tprint(x, \" \", c)\n\tquit()\n"
}The file /home/user/task/scripts/analyze.gd has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --script scripts/analyze.gd 2>&1 | grep -E "^[0-9]+ [0-9]+$" | awk '{printf "%d:%d ", $1,$2; if(NR%6==0)print""}'
{
"description": "Print column opaque profile"
}230:132 231:139 232:141 233:143 234:144 235:145 236:147 237:147 238:147 239:147 240:148 241:150 242:150 243:150 244:150 245:148 246:148 247:147 248:146 249:144 250:142 251:138 252:137 253:137 254:136 255:135 256:134 257:134 258:133 259:132 260:132 261:132 262:132 263:132 264:132 265:132 266:132 267:130 268:129 269:129 270:129 271:129 272:129 273:129 274:128 275:128 276:128 277:126 278:125 279:125 280:123 281:122 282:119 283:117 284:114 285:111 286:106 287:100 288:24 289:27 290:38 291:42 292:110 293:119 294:124 295:129 296:131 297:134 298:137 299:139 300:140 301:141 302:142 303:144 304:144 305:145 306:145 307:145 308:145 309:145 310:145 311:147 312:148 313:150 314:150 315:150 316:150 317:150 318:150 319:150 320:150 321:150 322:150 323:150 324:150 325:150 326:150 327:150 328:150 329:150 330:150 331:150 332:150 333:150 334:150 335:150 336:150 337:150 338:150 339:146 [stdout] 230:132 231:139 232:141 233:143 234:144 235:145 236:147 237:147 238:147 239:147 240:148 241:150 242:150 243:150 244:150 245:148 246:148 247:147 248:146 249:144 250:142 251:138 252:137 253:137 254:136 255:135 256:134 257:134 258:133 259:132 260:132 261:132 262:132 263:132 264:132 265:132 266:132 267:130 268:129 269:129 270:129 271:129 272:129 273:129 274:128 275:128 276:128 277:126 278:125 279:125 280:123 281:122 282:119 283:117 284:114 285:111 286:106 287:100 288:24 289:27 290:38 291:42 292:110 293:119 294:124 295:129 296:131 297:134 298:137 299:139 300:140 301:141 302:142 303:144 304:144 305:145 306:145 307:145 308:145 309:145 310:145 311:147 312:148 313:150 314:150 315:150 316:150 317:150 318:150 319:150 320:150 321:150 322:150 323:150 324:150 325:150 326:150 327:150 328:150 329:150 330:150 331:150 332:150 333:150 334:150 335:150 336:150 337:150 338:150 339:146
{
"file_path": "/home/user/task/scripts/analyze.gd",
"content": "extends SceneTree\n\nfunc _init():\n\tvar img := Image.load_from_file(\"res://assets/spritesheet_vehicles.png\")\n\t# find right seam between x 292 and 380, band y 0..150\n\tprint(\"--- right seam scan ---\")\n\tfor x in range(345, 375):\n\t\tvar c := 0\n\t\tfor y in range(150):\n\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\tc += 1\n\t\tprint(x, \" \", c)\n\t# vertical extent of target car columns 292..right(~355). Use rows scan, count opaque across band\n\tprint(\"--- vertical scan (x 295..350) ---\")\n\tvar rowsHas := []\n\tfor y in range(260):\n\t\tvar c := 0\n\t\tfor x in range(295, 351):\n\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\tc += 1\n\t\tprint(y, \" \", c)\n\tquit()\n"
}The file /home/user/task/scripts/analyze.gd has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --script scripts/analyze.gd 2>&1 | sed -n '/right seam/,/vertical/p' | grep -E "^[0-9]"
echo "===VERT==="
godot --headless --script scripts/analyze.gd 2>&1 | sed -n '/vertical/,$p' | grep -E "^[0-9]" | awk '{printf "%d:%d ",$1,$2; if(NR%8==0)print""}'
{
"description": "Right seam and vertical extent"
}345 145 346 144 347 144 348 143 349 141 350 140 351 139 352 137 353 135 354 131 355 128 356 124 357 119 358 112 359 102 360 26 361 27 362 118 363 121 364 128 365 134 366 137 367 139 368 140 369 142 370 143 371 144 372 145 373 145 374 146 ===VERT=== 0:28 1:46 2:52 3:53 4:55 5:56 6:56 7:56 8:56 9:56 10:56 11:56 12:56 13:56 14:56 15:56 16:56 17:56 18:56 19:56 20:56 21:56 22:56 23:56 24:56 25:56 26:56 27:56 28:56 29:56 30:56 31:56 32:56 33:56 34:56 35:56 36:56 37:56 38:56 39:56 40:56 41:56 42:56 43:56 44:56 45:56 46:56 47:56 48:56 49:56 50:56 51:56 52:56 53:56 54:56 55:56 56:56 57:56 58:56 59:56 60:56 61:56 62:56 63:56 64:56 65:56 66:56 67:56 68:56 69:56 70:56 71:56 72:56 73:56 74:56 75:56 76:56 77:56 78:56 79:56 80:56 81:56 82:56 83:56 84:56 85:56 86:56 87:56 88:56 89:56 90:56 91:56 92:56 93:56 94:56 95:56 96:56 97:56 98:56 99:56 100:56 101:56 102:56 103:56 104:56 105:56 106:56 107:56 108:56 109:56 110:56 111:56 112:56 113:56 114:56 115:56 116:56 117:56 118:56 119:56 120:56 121:55 122:54 123:54 124:53 125:52 126:51 127:49 128:46 129:41 130:26 131:26 132:28 133:28 134:46 135:53 136:54 137:56 138:56 139:56 140:56 141:56 142:56 143:56 144:56 145:56 146:56 147:56 148:56 149:56 150:56 151:56 152:56 153:56 154:56 155:56 156:56 157:56 158:56 159:56 160:56 161:56 162:56 163:56 164:56 165:56 166:56 167:56 168:56 169:56 170:56 171:56 172:56 173:56 174:56 175:56 176:56 177:56 178:56 179:56 180:56 181:56 182:56 183:56 184:56 185:56 186:56 187:56 188:56 189:56 190:56 191:56 192:56 193:56 194:56 195:56 196:56 197:56 198:56 199:56 200:56 201:56 202:56 203:56 204:56 205:56 206:56 207:56 208:56 209:56 210:56 211:56 212:56 213:56 214:56 215:56 216:56 217:56 218:56 219:56 220:56 221:56 222:56 223:56 224:56 225:56 226:56 227:56 228:56 229:56 230:56 231:56 232:56 233:56 234:56 235:56 236:56 237:56 238:56 239:56 240:56 241:56 242:56 243:56 244:56 245:56 246:56 247:56 248:56 249:56 250:56 251:56 252:56 253:56 254:56 255:55 256:55 257:54 258:53 259:52 [stdout] 345 145 346 144 347 144 348 143 349 141 350 140 351 139 352 137 353 135 354 131 355 128 356 124 357 119 358 112 359 102 360 26 361 27 362 118 363 121 364 128 365 134 366 137 367 139 368 140 369 142 370 143 371 144 372 145 373 145 374 146 ===VERT=== 0:28 1:46 2:52 3:53 4:55 5:56 6:56 7:56 8:56 9:56 10:56 11:56 12:56 13:56 14:56 15:56 16:56 17:56 18:56 19:56 20:56 21:56 22:56 23:56 24:56 25:56 26:56 27:56 28:56 29:56 30:56 31:56 32:56 33:56 34:56 35:56 36:56 37:56 38:56 39:56 40:56 41:56 42:56 43:56 44:56 45:56 46:56 47:56 48:56 49:56 50:56 51:56 52:56 53:56 54:56 55:56 56:56 57:56 58:56 59:56 60:56 61:56 62:56 63:56 64:56 65:56 66:56 67:56 68:56 69:56 70:56 71:56 72:56 73:56 74:56 75:56 76:56 77:56 78:56 79:56 80:56 81:56 82:56 83:56 84:56 85:56 86:56 87:56 88:56 89:56 90:56 91:56 92:56 93:56 94:56 95:56 96:56 97:56 98:56 99:56 100:56 101:56 102:56 103:56 104:56 105:56 106:56 107:56 108:56 109:56 110:56 111:56 112:56 113:56 114:56 115:56 116:56 117:56 118:56 119:56 120:56 121:55 122:54 123:54 124:53 125:52 126:51 127:49 128:46 129:41 130:26 131:26 132:28 133:28 134:46 135:53 136:54 137:56 138:56 139:56 140:56 141:56 142:56 143:56 144:56 145:56 146:56 147:56 148:56 149:56 150:56 151:56 152:56 153:56 154:56 155:56 156:56 157:56 158:56 159:56 160:56 161:56 162:56 163:56 164:56 165:56 166:56 167:56 168:56 169:56 170:56 171:56 172:56 173:56 174:56 175:56 176:56 177:56 178:56 179:56 180:56 181:56 182:56 183:56 184:56 185:56 186:56 187:56 188:56 189:56 190:56 191:56 192:56 193:56 194:56 195:56 196:56 1…[truncated]
{
"file_path": "/home/user/task/scripts/analyze.gd",
"content": "extends SceneTree\n\nfunc _init():\n\tvar img := Image.load_from_file(\"res://assets/spritesheet_vehicles.png\")\n\t# Tight bounding box of opaque pixels within the target cell x[289..359], y[0..130]\n\tvar xmin := 999\n\tvar xmax := -1\n\tvar ymin := 999\n\tvar ymax := -1\n\tfor y in range(0, 131):\n\t\tfor x in range(289, 360):\n\t\t\tif img.get_pixel(x, y).a > 0.1:\n\t\t\t\tif x < xmin: xmin = x\n\t\t\t\tif x > xmax: xmax = x\n\t\t\t\tif y < ymin: ymin = y\n\t\t\t\tif y > ymax: ymax = y\n\tvar ww := xmax - xmin + 1\n\tvar hh := ymax - ymin + 1\n\tprint(\"tight bbox: x \", xmin, \"..\", xmax, \" y \", ymin, \"..\", ymax)\n\tprint(\"w=\", ww, \" h=\", hh, \" ratio=\", float(ww)/float(hh))\n\tquit()\n"
}The file /home/user/task/scripts/analyze.gd has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless --script scripts/analyze.gd 2>&1 | grep -E "bbox|w=|ratio"
{
"description": "Tight bbox of target car"
}tight bbox: x 289..359 y 0..130 w=71 h=131 ratio=0.54198473282443 [stdout] tight bbox: x 289..359 y 0..130 w=71 h=131 ratio=0.54198473282443
{
"file_path": "/home/user/task/scenes/car.tscn",
"content": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_v0c4r\"]\n\n[sub_resource type=\"CapsuleShape2D\" id=\"CapsuleShape2D_car\"]\nradius = 35.5\nheight = 131.0\n\n[node name=\"Car\" type=\"CharacterBody2D\"]\n\n[node name=\"Sprite2D\" type=\"Sprite2D\" parent=\".\"]\nrotation = 1.5707963267948966\ntexture = ExtResource(\"1_v0c4r\")\nregion_enabled = true\nregion_rect = Rect2(289, 0, 71, 131)\n\n[node name=\"CollisionShape2D\" type=\"CollisionShape2D\" parent=\".\"]\nrotation = 1.5707963267948966\nshape = SubResource(\"CapsuleShape2D_car\")\n\n[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\n"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
rm -f scripts/analyze.gd && godot --headless scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)"
{
"description": "Run validation test scene"
}VALIDATION_FAILED: Camera2D must be set as the current camera for this scene [stdout] VALIDATION_FAILED: Camera2D must be set as the current camera for this scene
cat > /tmp/probe.gd <<'EOF'
extends SceneTree
func _init():
var c := Camera2D.new()
var props := c.get_property_list()
for p in props:
var n: String = p["name"]
if n in ["enabled","current","make_current"] or "current" in n.to_lower():
print("PROP: ", n, " = ", c.get(n))
print("has make_current method: ", c.has_method("make_current"))
quit()
EOF
godot --headless --script /tmp/probe.gd 2>&1 | grep -E "PROP|make_current"
{
"description": "Probe Camera2D properties"
}PROP: enabled = true has make_current method: true [stdout] PROP: enabled = true has make_current method: true
cat > /tmp/probe2.gd <<'EOF'
extends SceneTree
func _init():
var car := load("res://scenes/car.tscn")
var a = car.instantiate()
get_root().add_child(a)
var b = car.instantiate()
get_root().add_child(b)
var ca = a.get_node("Camera2D")
var cb = b.get_node("Camera2D")
print("A current: ", ca.is_current(), " B current: ", cb.is_current())
quit()
EOF
godot --headless --script /tmp/probe2.gd 2>&1 | grep -E "current"
{
"description": "Reproduce two-camera ordering"
}A current: false B current: false [stdout] A current: false B current: false
cat > /tmp/probe3.gd <<'EOF'
extends Node
func _ready():
await get_tree().process_frame
var car := load("res://scenes/car.tscn")
var b = car.instantiate()
add_child(b)
await get_tree().process_frame
var cb = b.get_node("Camera2D")
print("after frame, B current: ", cb.is_current(), " enabled: ", cb.enabled)
get_tree().quit()
EOF
cat > /tmp/probe3.tscn <<'EOF'
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://probe3.gd" id="1"]
[node name="Root" type="Node"]
script = ExtResource("1")
EOF
cp /tmp/probe3.gd /home/user/task/probe3.gd
cp /tmp/probe3.tscn /home/user/task/probe3.tscn
godot --headless probe3.tscn 2>&1 | grep -E "current"
rm -f /home/user/task/probe3.gd /home/user/task/probe3.tscn /home/user/task/probe3.gd.uid
{
"description": "Test auto-current after frame"
}after frame, B current: true enabled: true [stdout] after frame, B current: true enabled: true
godot --version 2>&1; echo "---"; ls /usr/local/bin/ | grep -i godot; ls /opt 2>/dev/null; which -a godot
{
"description": "Check godot versions available"
}4.4.stable.official.4c311cbee --- godot /usr/local/bin/godot [stdout] 4.4.stable.official.4c311cbee --- godot /usr/local/bin/godot
cat > /home/user/task/probe4.gd <<'EOF'
extends Node
func _ready():
await get_tree().process_frame
var car := load("res://scenes/car.tscn")
var a = car.instantiate(); add_child(a)
await get_tree().process_frame
var b = car.instantiate(); add_child(b)
await get_tree().process_frame
print("A current: ", a.get_node("Camera2D").is_current())
print("B current: ", b.get_node("Camera2D").is_current())
get_tree().quit()
EOF
cat > /home/user/task/probe4.tscn <<'EOF'
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://probe4.gd" id="1"]
[node name="Root" type="Node"]
script = ExtResource("1")
EOF
godot --headless probe4.tscn 2>&1 | grep current
rm -f /home/user/task/probe4.gd /home/user/task/probe4.tscn /home/user/task/probe4.gd.uid
{
"description": "Test if later camera steals current"
}A current: true B current: false [stdout] A current: true B current: false
{
"file_path": "/home/user/task/scripts/car_camera.gd",
"content": "extends Camera2D\n\n# Ensures this camera is the active one for the scene. In Godot 4.x the first\n# enabled Camera2D to enter the tree holds \"current\"; when the car scene is\n# instanced more than once (as the test harness does), the latest instance must\n# claim the active camera so the live Car is the one being viewed.\nfunc _ready() -> void:\n\tmake_current()\n"
}File created successfully at: /home/user/task/scripts/car_camera.gd (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[gd_scene load_steps=3 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_v0c4r\"]",
"new_string": "[gd_scene load_steps=4 format=3 uid=\"uid://codexcarsetupscene\"]\n\n[ext_resource type=\"Texture2D\" uid=\"uid://4j3r3nq5e1ub\" path=\"res://assets/spritesheet_vehicles.png\" id=\"1_v0c4r\"]\n[ext_resource type=\"Script\" path=\"res://scripts/car_camera.gd\" id=\"2_cam\"]"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
{
"replace_all": false,
"file_path": "/home/user/task/scenes/car.tscn",
"old_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)",
"new_string": "[node name=\"Camera2D\" type=\"Camera2D\" parent=\".\"]\nzoom = Vector2(0.5, 0.5)\nscript = ExtResource(\"2_cam\")"
}The file /home/user/task/scenes/car.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
godot --headless scenes/test.tscn 2>&1 | grep -E "VALIDATION_(PASSED|FAILED)"
{
"description": "Re-run validation"
}VALIDATION_PASSED: Car scene hierarchy matches tutorial setup [stdout] VALIDATION_PASSED: Car scene hierarchy matches tutorial setup
echo "=== car.tscn ==="; cat scenes/car.tscn; echo; echo "=== scripts ==="; ls scripts/; echo "=== stray probes ==="; ls *.gd *.tscn probe* 2>/dev/null || echo none
{
"description": "Show final scene and check cleanup"
}=== car.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://codexcarsetupscene"]
[ext_resource type="Texture2D" uid="uid://4j3r3nq5e1ub" path="res://assets/spritesheet_vehicles.png" id="1_v0c4r"]
[ext_resource type="Script" path="res://scripts/car_camera.gd" id="2_cam"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_car"]
radius = 35.5
height = 131.0
[node name="Car" type="CharacterBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5707963267948966
texture = ExtResource("1_v0c4r")
region_enabled = true
region_rect = Rect2(289, 0, 71, 131)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5707963267948966
shape = SubResource("CapsuleShape2D_car")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.5, 0.5)
script = ExtResource("2_cam")
=== scripts ===
car_camera.gd
test.gd
test.gd.uid
=== stray probes ===
none
[stdout]
=== car.tscn ===
[gd_scene load_steps=4 format=3 uid="uid://codexcarsetupscene"]
[ext_resource type="Texture2D" uid="uid://4j3r3nq5e1ub" path="res://assets/spritesheet_vehicles.png" id="1_v0c4r"]
[ext_resource type="Script" path="res://scripts/car_camera.gd" id="2_cam"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_car"]
radius = 35.5
height = 131.0
[node name="Car" type="CharacterBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 1.5707963267948966
texture = ExtResource("1_v0c4r")
region_enabled = true
region_rect = Rect2(289, 0, 71, 131)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5707963267948966
shape = SubResource("CapsuleShape2D_car")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.5, 0.5)
script = ExtResource("2_cam")
=== scripts ===
car_camera.gd
test.gd
test.gd.uid
=== stray probes ===
noneNo file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_PASSED: Car scene hierarchy matches tutorial setupReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_f74f38f26d594527. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_f74f38f26d594527 · verifier authoritative; classifier explanatory.