SyncValsverifier → artifact → classifier → verdict
SyncVals · Trajectory

minimap-marker-logic

claude-code claude-opus-4-8 ✗ failed GOOD_FAILURE ↑ View task
Solved from the instruction alone, tests/ and solution/ were withheld from the agent's workspace and restored only for grading.
Reward = tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.
Classification , post-hoc; cannot change the reward
GOOD_FAILUREHonest miss, the agent ran correctly but couldn't solve it. Expected for a hard task; the task is sound.
SubtypeImplementation Bugs
EvidenceTest output shows multiple failures: (1) grid_scale calculation incorrect (lines 61-62: `grid_scale.x is incorrect for the current zoom`), (2) player marker rotation wrong at multiple angles (lines 86-88: `Player marker rotation must track the player heading`), (3) marker clamping failed (lines 120, 123: off-grid markers not clamping correctly), (4) signal callback error (line 53: `Method expected 1 arguments, but called with 0`). Agent's code uses `grid.size / get_viewport_rect().size * zoom` (wrong precedence; should be `grid.size / (viewport * zoom)`), `angle = -player.rotation - PI / 2` (backwards rotation), and rotates offset before scaling (should scale raw offset directly). Signal emission passes no arguments but callback expects one.
Root causeAgent implemented core logic with three distinct mathematical and signature errors: incorrect grid_scale formula (wrong operator precedence), backwards rotation calculation, and incompatible signal callback signature. These are implementation mistakes, not task specification issues.
RecommendationN/A - task is fine
Trajectory
Tool-by-tool agent trajectory
44 tool calls · 3 tool types · 44 steps
# Minimap marker logic Complex Implement the minimap logic in `scripts/minimap.gd` (the method stubs are provided). The minimap watches every world object in the `minimap_objects` group and draws an icon marker for each on its grid. - Export a `Player` reference and a `zoom` property whose setter clamps zoom to a sensible minimum (markers must never invert or blow up) and immediately refreshes the on-screen scale , without waiting for the next frame. - Export a `Curve` named `falloff_curve` that controls marker size. Author it in the scene so its baked value is `1.0` at position `0.0`, `0.6` at position `0.5`, and `0.3` at position `1.0`. A marker that is fully on the grid uses the curve's near value (`falloff_curve.sample_baked(0.0)`); a marker whose object has gone off the grid uses the curve's far value (`falloff_curve.sample_baked(1.0)`). - After the first frame, center the player marker on the grid. - Compute `grid_scale` (a `Vector2`) that maps world space onto the grid, derived from the grid size, the viewport size, and the current zoom. - For every node in the `minimap_objects` group, duplicate the matching icon prototype (keyed by the object's `minimap_icon`), make it visible, add it under the grid, and remember it in a `markers` dictionary keyed by the world object. - Each frame, rotate every marker to reflect the player's heading and position it relative to the player. A marker whose object is within the grid keeps the near scale; when the object passes the grid edges, clamp the marker to the grid bounds and shrink it to the curve's far scale. - `_on_object_removed(object)` removes and erases that object's marker. - `_on_gui_input(event)` adjusts zoom on mouse-wheel scroll. The world scene already connects each object's `removed` signal to the minimap and tags mobs/crates into `minimap_objects`, each exposing a `minimap_icon` key.
Read
{
  "file_path": "/home/user/task/scripts/minimap.gd"
}
output
1	extends MarginContainer
2	class_name Minimap
3	
4	@export var player: Player
5	@export var zoom = 1.5:
6		set = set_zoom
7	@export var falloff_curve: Curve
8	
9	@onready var grid = $Content/Grid
10	@onready var player_marker = $Content/Grid/PlayerMarker
11	@onready var mob_marker = $Content/Grid/MobMarker
12	@onready var alert_marker = $Content/Grid/AlertMarker
13	
14	@onready var icons = {
15		"mob": mob_marker,
16		"alert": alert_marker
17	}
18	
19	var grid_scale
20	var markers = {}
21	
22	func _ready():
23		pass
24	
25	func _process(delta):
26		pass
27			
28	func _on_object_removed(object):
29		pass
30	
31	func set_zoom(value):
32		pass
33	
34	func _on_gui_input(event):
35		pass
Bash
find . -type f -not -path './.git/*' | head -100 && echo "---" && ls -la
output
./icon.svg
./icon.svg.import
./project.godot
./assets/Roboto-Medium.ttf
./assets/hud_heartEmpty.png
./assets/Roboto-Medium.ttf.import
./assets/hud_heartEmpty.png.import
./assets/hud_heartFull.png
./assets/hud_heartFull.png.import
./assets/interfacePack_sheet@2.png
./assets/interfacePack_sheet@2.png.import
./assets/minimapIcon_arrowA.png
./assets/minimapIcon_arrowA.png.import
./assets/minimapIcon_exclamationYellow.png
./assets/minimapIcon_exclamationYellow.png.import
./assets/minimapIcon_jewelRed.png
./assets/minimapIcon_jewelRed.png.import
./assets/panel_woodDetail_blank.png
./assets/panel_woodDetail_blank.png.import
./assets/pattern_blueprint.png
./assets/pattern_blueprint.png.import
./assets/pattern_blueprintPaper.png
./assets/pattern_blueprintPaper.png.import
./assets/spritesheet_characters.png
./assets/spritesheet_characters.png.import
./assets/spritesheet_tiles copy.png
./assets/spritesheet_tiles copy.png.import
./assets/tilesheet_complete.png
./assets/tilesheet_complete.png.import
./scripts/crate.gd
./scripts/crate.gd.uid
./scripts/heart_bar.gd
./scripts/heart_bar.gd.uid
./scripts/minimap.gd
./scripts/minimap.gd.uid
./scripts/mob.gd
./scripts/mob.gd.uid
./scripts/player.gd
./scripts/player.gd.uid
./scripts/size_test.gd
./scripts/size_test.gd.uid
./scripts/test.gd
./scripts/test.gd.uid
./scripts/world.gd
./scripts/world.gd.uid
./scenes/crate.tscn
./scenes/heart_bar.tscn
./scenes/main.tscn
./scenes/minimap.tscn
./scenes/mob.tscn
./scenes/player.tscn
./scenes/size_test.tscn
./scenes/test.tscn
./.godot/.gdignore
./.godot/global_script_class_cache.cfg
./.godot/uid_cache.bin
./.godot/scene_groups_cache.cfg
./.godot/editor/project_metadata.cfg
./.godot/editor/filesystem_cache10
./.godot/editor/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.fontdata-folding-cba7ebbd9d8799cdd2221daddb506853.cfg
./.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg
./.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
./.godot/imported/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.fontdata
./.godot/imported/Roboto-Medium.ttf-e482864eed5e182df7899f9ee5f50646.md5
./.godot/imported/hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.ctex
./.godot/imported/hud_heartEmpty.png-b5f2b63fe817979e60044b16dd6f4e6b.md5
./.godot/imported/hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.ctex
./.godot/imported/hud_heartFull.png-5833db7108a703c0fc0a8f5a9328755b.md5
./.godot/imported/interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.ctex
./.godot/imported/interfacePack_sheet@2.png-ab1952e800f2e0b92c3cfa4f582c4939.md5
./.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.ctex
./.godot/imported/minimapIcon_arrowA.png-b7669ba5bbf10d93317baaf5783ebe92.md5
./.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.ctex
./.godot/imported/minimapIcon_exclamationYellow.png-cb4a8ab12acb0ae00d25d94b7798ffa6.md5
./.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.ctex
./.godot/imported/minimapIcon_jewelRed.png-e1b53284834693deeb4926be995b35f5.md5
./.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.ctex
./.godot/imported/panel_woodDetail_blank.png-fb0450ad09403a461d831ddb4bb19836.md5
./.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.ctex
./.godot/imported/pattern_blueprint.png-e45be4667bcb564bc4e4d98207001a84.md5
./.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.ctex
./.godot/imported/pattern_blueprintPaper.png-569856968eeaa4df0025d039441b8e2f.md5
./.godot/imported/spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.ctex
./.godot/imported/spritesheet_characters.png-3c0c465fcc2845a959d42c5252927ed4.md5
./.godot/imported/spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.ctex
./.godot/imported/spritesheet_tiles copy.png-7561fd0491ed7801d67e3b7303d27b9b.md5
./.godot/imported/tilesheet_complete.png-5f14f2929ff3d9b1c136ce3cca4823a1.ctex
./.godot/imported/tilesheet_complete…[truncated]
Read
{
  "file_path": "/home/user/task/scenes/minimap.tscn"
}
output
1	[gd_scene load_steps=7 format=3 uid="uid://bt76slcb5awbu"]
2	
3	[ext_resource type="Script" uid="uid://cdtwwpxx5va1w" path="res://scripts/minimap.gd" id="1_8wnx2"]
4	[ext_resource type="Texture2D" uid="uid://cq7bl56536exf" path="res://assets/panel_woodDetail_blank.png" id="1_23s65"]
5	[ext_resource type="Texture2D" uid="uid://bikdfyvvw5oag" path="res://assets/pattern_blueprintPaper.png" id="2_u1e1s"]
6	[ext_resource type="Texture2D" uid="uid://bn1rrxajfedmo" path="res://assets/minimapIcon_arrowA.png" id="3_q0vdd"]
7	[ext_resource type="Texture2D" uid="uid://bm30ksnske3e1" path="res://assets/minimapIcon_jewelRed.png" id="4_k3l5f"]
8	[ext_resource type="Texture2D" uid="uid://76t51rghfsgj" path="res://assets/minimapIcon_exclamationYellow.png" id="5_kxi43"]
9	
10	[node name="Minimap" type="MarginContainer"]
11	offset_right = 250.0
12	offset_bottom = 250.0
13	theme_override_constants/margin_left = 5
14	theme_override_constants/margin_top = 5
15	theme_override_constants/margin_right = 5
16	theme_override_constants/margin_bottom = 5
17	script = ExtResource("1_8wnx2")
18	
19	[node name="Frame" type="NinePatchRect" parent="."]
20	layout_mode = 2
21	texture = ExtResource("1_23s65")
22	patch_margin_left = 64
23	patch_margin_top = 64
24	patch_margin_right = 64
25	patch_margin_bottom = 64
26	
27	[node name="Content" type="MarginContainer" parent="."]
28	layout_mode = 2
29	theme_override_constants/margin_left = 20
30	theme_override_constants/margin_top = 20
31	theme_override_constants/margin_right = 20
32	theme_override_constants/margin_bottom = 20
33	
34	[node name="Grid" type="TextureRect" parent="Content"]
35	layout_mode = 2
36	texture = ExtResource("2_u1e1s")
37	stretch_mode = 1
38	
39	[node name="PlayerMarker" type="Sprite2D" parent="Content/Grid"]
40	position = Vector2(86, 86)
41	texture = ExtResource("3_q0vdd")
42	
43	[node name="MobMarker" type="Sprite2D" parent="Content/Grid"]
44	visible = false
45	position = Vector2(37, 40)
46	texture = ExtResource("4_k3l5f")
47	
48	[node name="AlertMarker" type="Sprite2D" parent="Content/Grid"]
49	visible = false
50	position = Vector2(112, 107)
51	texture = ExtResource("5_kxi43")
52	
53	[connection signal="gui_input" from="." to="." method="_on_gui_input"]
54
Read
{
  "file_path": "/home/user/task/scripts/player.gd"
}
output
1	extends CharacterBody2D
2	class_name Player
3	
4	var speed = 250
5	var rotation_speed = 2.0
6	
7	var rotation_dir = 0
8	
9	func get_input():
10		rotation_dir = 0
11		velocity = Vector2.ZERO
12		if Input.is_action_pressed("right"):
13			rotation_dir += 1
14		if Input.is_action_pressed("left"):
15			rotation_dir -= 1
16		if Input.is_action_pressed("forward"):
17			velocity += transform.x * speed
18		if Input.is_action_pressed("back"):
19			velocity -= transform.x * speed
20	
21	func _physics_process(delta):
22		get_input()
23		rotation += rotation_dir * rotation_speed * delta
24		move_and_slide()
25	
26	
27
Read
{
  "file_path": "/home/user/task/scripts/world.gd"
}
output
1	extends Node2D
2	
3	@onready var minimap = $CanvasLayer/Minimap
4	func _ready():
5		get_viewport().warp_mouse(Vector2.ZERO)
6		var map_limits = $TileMap.get_used_rect()
7		$Player/Camera2D.limit_left = map_limits.position.x * $TileMap.tile_set.tile_size.x
8		$Player/Camera2D.limit_top = map_limits.position.y * $TileMap.tile_set.tile_size.y
9		$Player/Camera2D.limit_right = map_limits.end.x * $TileMap.tile_set.tile_size.x
10		$Player/Camera2D.limit_bottom = map_limits.end.y * $TileMap.tile_set.tile_size.y
11	
12		for object in get_tree().get_nodes_in_group("minimap_objects"):
13			object.removed.connect(minimap._on_object_removed)
14
Read
{
  "file_path": "/home/user/task/scripts/mob.gd"
}
output
1	extends CharacterBody2D
2	class_name Mob
3	
4	signal removed
5	
6	var speed = 50
7	var minimap_icon = "mob"
8		
9		
10	func _ready():
11		rotation = randf_range(0, 2*PI)
12		
13		
14	func _physics_process(delta):
15		velocity = transform.x * speed
16		var collision = move_and_collide(velocity * delta)
17		if collision:
18			velocity = velocity.bounce(collision.get_normal()).rotated(randf_range(-PI/4, PI/4))
19		rotation = velocity.angle()
20
Read
{
  "file_path": "/home/user/task/scripts/crate.gd"
}
output
1	extends Area2D
2	class_name Crate
3	
4	signal removed
5	
6	var minimap_icon = "alert"
7	
8	func _on_body_entered(body):
9		if body is Player:
10			removed.emit(self)
11			queue_free()
12
Read
{
  "file_path": "/home/user/task/scenes/main.tscn"
}
output
1	[gd_scene load_steps=11 format=3 uid="uid://dguv0hkao7pqf"]
2	
3	[ext_resource type="Texture2D" uid="uid://c5gsr7fhgurau" path="res://assets/spritesheet_tiles copy.png" id="1_glmfm"]
4	[ext_resource type="Script" uid="uid://fkcmf6eifby7" path="res://scripts/world.gd" id="1_iuc76"]
5	[ext_resource type="PackedScene" uid="uid://bt76slcb5awbu" path="res://scenes/minimap.tscn" id="2_jqjpi"]
6	[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="2_mm6n6"]
7	[ext_resource type="PackedScene" uid="uid://dlpj7poq6v8et" path="res://scenes/player.tscn" id="3_l1kax"]
8	[ext_resource type="PackedScene" uid="uid://ckdfttpyosu3w" path="res://scenes/mob.tscn" id="5_hyw8m"]
9	[ext_resource type="PackedScene" uid="uid://blysxtj664jwm" path="res://scenes/crate.tscn" id="6_q6r6v"]
10	
11	[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8fcw"]
12	texture = ExtResource("1_glmfm")
13	separation = Vector2i(10, 10)
14	texture_region_size = Vector2i(64, 64)
15	0:0/0 = 0
16	0:0/0/terrain_set = 0
17	0:0/0/terrain = 0
18	0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19	0:0/0/terrains_peering_bit/right_side = 0
20	0:0/0/terrains_peering_bit/bottom_side = 0
21	1:0/0 = 0
22	1:0/0/terrain_set = 0
23	1:0/0/terrain = 0
24	1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
25	1:0/0/terrains_peering_bit/bottom_side = 0
26	1:0/0/terrains_peering_bit/left_side = 0
27	2:0/0 = 0
28	2:0/0/terrain_set = 0
29	2:0/0/terrain = 0
30	2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
31	2:0/0/terrains_peering_bit/right_side = 0
32	2:0/0/terrains_peering_bit/left_side = 0
33	3:0/0 = 0
34	3:0/0/terrain_set = 0
35	3:0/0/terrain = 0
36	3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
37	3:0/0/terrains_peering_bit/right_side = 0
38	3:0/0/terrains_peering_bit/bottom_side = 0
39	3:0/0/terrains_peering_bit/left_side = 0
40	4:0/0 = 0
41	4:0/0/terrain_set = 0
42	4:0/0/terrain = 0
43	4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
44	4:0/0/terrains_peering_bit/right_side = 0
45	4:0/0/terrains_peering_bit/left_side = 0
46	4:0/0/terrains_peering_bit/top_side = 0
47	5:0/0 = 0
48	5:0/0/terrain_set = 0
49	5:0/0/terrain = 0
50	5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
51	5:0/0/terrains_peering_bit/left_side = 0
52	6:0/0 = 0
53	6:0/0/terrain_set = 0
54	6:0/0/terrain = 0
55	6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
56	6:0/0/terrains_peering_bit/top_side = 0
57	7:0/0 = 0
58	7:0/0/terrain_set = 0
59	7:0/0/terrain = 0
60	7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
61	7:0/0/terrains_peering_bit/right_side = 0
62	7:0/0/terrains_peering_bit/bottom_right_corner = 0
63	7:0/0/terrains_peering_bit/bottom_side = 0
64	8:0/0 = 0
65	8:0/0/terrain_set = 0
66	8:0/0/terrain = 0
67	8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
68	8:0/0/terrains_peering_bit/bottom_side = 0
69	8:0/0/terrains_peering_bit/bottom_left_corner = 0
70	8:0/0/terrains_peering_bit/left_side = 0
71	0:1/0 = 0
72	0:1/0/terrain_set = 0
73	0:1/0/terrain = 0
74	0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
75	0:1/0/terrains_peering_bit/right_side = 0
76	0:1/0/terrains_peering_bit/top_side = 0
77	1:1/0 = 0
78	1:1/0/terrain_set = 0
79	1:1/0/terrain = 0
80	1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
81	1:1/0/terrains_peering_bit/left_side = 0
82	1:1/0/terrains_peering_bit/top_side = 0
83	2:1/0 = 0
84	2:1/0/terrain_set = 0
85	2:1/0/terrain = 0
86	2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
87	…[truncated]
Read
{
  "file_path": "/home/user/task/project.godot"
}
output
1	; Engine configuration file.
2	; It's best edited using the editor UI and not directly,
3	; since the parameters that go here are not all obvious.
4	;
5	; Format:
6	;   [section] ; section goes between []
7	;   param=value ; assign values to parameters
8	
9	config_version=5
10	
11	[application]
12	
13	config/name="minimap_demo"
14	run/main_scene="res://scenes/main.tscn"
15	config/features=PackedStringArray("4.4", "Forward Plus")
16	config/icon="res://icon.svg"
17	
18	[display]
19	
20	window/size/viewport_width=1920
21	window/size/viewport_height=1080
22	window/stretch/mode="canvas_items"
23	
24	[input]
25	
26	right={
27	"deadzone": 0.5,
28	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
29	]
30	}
31	left={
32	"deadzone": 0.5,
33	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
34	]
35	}
36	forward={
37	"deadzone": 0.5,
38	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
39	]
40	}
41	back={
42	"deadzone": 0.5,
43	"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
44	]
45	}
46	
47	[rendering]
48	
49	textures/canvas_textures/default_texture_filter=0
50
I have enough context. Let me look at the mob/crate scenes briefly to confirm group tagging, then implement.
Bash
cat /home/user/task/scenes/mob.tscn /home/user/task/scenes/crate.tscn
output
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]

[stdout]
[gd_scene load_steps=4 format=3 uid="uid://ckdfttpyosu3w"]

[ext_resource type="Texture2D" uid="uid://7c5pshlyc7y8" path="res://assets/spritesheet_characters.png" id="1_or4v3"]
[ext_resource type="Script" uid="uid://btkbfavadlsem" path="res://scripts/mob.gd" id="1_xr348"]

[sub_resource type="CircleShape2D" id="CircleShape2D_fwd4e"]
radius = 19.0

[node name="Mob" type="CharacterBody2D" groups=["minimap_objects", "mobs"]]
script = ExtResource("1_xr348")

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(5, 0)
texture = ExtResource("1_or4v3")
region_enabled = true
region_rect = Rect2(425, -1, 36, 44)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(4, 0)
shape = SubResource("CircleShape2D_fwd4e")
[gd_scene load_steps=4 format=3 uid="uid://blysxtj664jwm"]

[ext_resource type="Script" uid="uid://cyluamnenuql0" path="res://scripts/crate.gd" id="1_6u4kx"]
[ext_resource type="Texture2D" uid="uid://c0lo2mixie6ti" path="res://assets/tilesheet_complete.png" id="1_wsh3k"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywpqd"]
size = Vector2(54, 54)

[node name="Crate" type="Area2D" groups=["minimap_objects"]]
script = ExtResource("1_6u4kx")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_wsh3k")
region_enabled = true
region_rect = Rect2(1280, 256, 64, 64)

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ywpqd")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
Now I'll implement the script:
Write
{
  "file_path": "/home/user/task/scripts/minimap.gd",
  "content": "extends MarginContainer\nclass_name Minimap\n\nconst MIN_ZOOM = 0.5\nconst ZOOM_STEP = 0.1\n\n@export var player: Player\n@export var zoom = 1.5:\n\tset = set_zoom\n@export var falloff_curve: Curve\n\n@onready var grid = $Content/Grid\n@onready var player_marker = $Content/Grid/PlayerMarker\n@onready var mob_marker = $Content/Grid/MobMarker\n@onready var alert_marker = $Content/Grid/AlertMarker\n\n@onready var icons = {\n\t\"mob\": mob_marker,\n\t\"alert\": alert_marker\n}\n\nvar grid_scale\nvar markers = {}\n\nfunc _ready():\n\t# Wait for the container layout to settle so grid.size is valid.\n\tawait get_tree().process_frame\n\tplayer_marker.position = grid.size / 2\n\trefresh_scale()\n\tfor object in get_tree().get_nodes_in_group(\"minimap_objects\"):\n\t\tadd_marker(object)\n\nfunc _process(delta):\n\tif grid_scale == null:\n\t\treturn\n\tvar center = grid.size / 2\n\tvar bounds = Rect2(Vector2.ZERO, grid.size)\n\t# Rotate the world so the player's forward direction points up on the grid.\n\tvar angle = -player.rotation - PI / 2\n\tvar near_scale = falloff_curve.sample_baked(0.0)\n\tvar far_scale = falloff_curve.sample_baked(1.0)\n\tfor object in markers:\n\t\tvar marker = markers[object]\n\t\tvar offset = (object.global_position - player.global_position).rotated(angle)\n\t\tvar pos = center + offset * grid_scale\n\t\tmarker.rotation = angle\n\t\tif bounds.has_point(pos):\n\t\t\tmarker.scale = Vector2.ONE * near_scale\n\t\telse:\n\t\t\tpos = pos.clamp(Vector2.ZERO, grid.size)\n\t\t\tmarker.scale = Vector2.ONE * far_scale\n\t\tmarker.position = pos\n\nfunc add_marker(object):\n\tvar marker = icons[object.minimap_icon].duplicate()\n\tmarker.visible = true\n\tgrid.add_child(marker)\n\tmarkers[object] = marker\n\nfunc _on_object_removed(object):\n\tif markers.has(object):\n\t\tmarkers[object].queue_free()\n\t\tmarkers.erase(object)\n\nfunc set_zoom(value):\n\tzoom = maxf(value, MIN_ZOOM)\n\trefresh_scale()\n\nfunc refresh_scale():\n\tif not is_node_ready():\n\t\treturn\n\tgrid_scale = grid.size / get_viewport_rect().size * zoom\n\nfunc _on_gui_input(event):\n\tif event is InputEventMouseButton:\n\t\tif event.button_index == MOUSE_BUTTON_WHEEL_UP:\n\t\t\tzoom += ZOOM_STEP\n\t\telif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:\n\t\t\tzoom -= ZOOM_STEP\n"
}
output
The file /home/user/task/scripts/minimap.gd has been updated successfully. (file state is current in your context , no need to Read it back)
Now author the `falloff_curve` in the minimap scene:
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[gd_scene load_steps=7 format=3 uid=\"uid://bt76slcb5awbu\"]",
  "new_string": "[gd_scene load_steps=8 format=3 uid=\"uid://bt76slcb5awbu\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[node name=\"Minimap\" type=\"MarginContainer\"]",
  "new_string": "[ext_resource type=\"Texture2D\" uid=\"uid://76t51rghfsgj\" path=\"res://assets/minimapIcon_exclamationYellow.png\" id=\"5_kxi43\"]\n\n[sub_resource type=\"Curve\" id=\"Curve_falloff\"]\n_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]\npoint_count = 3\n\n[node name=\"Minimap\" type=\"MarginContainer\"]"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Edit
{
  "replace_all": false,
  "file_path": "/home/user/task/scenes/minimap.tscn",
  "old_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")",
  "new_string": "theme_override_constants/margin_bottom = 5\nscript = ExtResource(\"1_8wnx2\")\nfalloff_curve = SubResource(\"Curve_falloff\")"
}
output
The file /home/user/task/scenes/minimap.tscn has been updated successfully. (file state is current in your context , no need to Read it back)
Let me verify Godot is available to validate the scripts compile:
Bash
which godot godot4 2>/dev/null; ls /usr/local/bin 2>/dev/null | grep -i godot; echo "exit: done"
output
/usr/local/bin/godot
godot
exit: done

[stdout]
/usr/local/bin/godot
godot
exit: done
Bash
timeout 90 godot --headless --check-only --script scripts/minimap.gd 2>&1; echo "---exit: $?"
output
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

---exit: 0

[stdout]
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

---exit: 0
Script compiles cleanly. Let me run the project headless briefly to catch runtime errors:
Bash
GODOT_SILENCE_ROOT_WARNING=1 timeout 8 godot --headless --quit-after 120 2>&1 | grep -iE "error|script|null|invalid|warning" | grep -viE "root|superuser" | head -40; echo "---done"
output
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
---done

[stdout]
WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
WARNING: res://scenes/mob.tscn:4 - ext_…[truncated]
No script errors , only pre-existing benign UID-cache warnings. Let me verify the authored curve bakes to the exact required values:
Bash
cat > /tmp/curvecheck.gd <<'EOF'
extends SceneTree
func _init():
	var s = load("res://scenes/minimap.tscn")
	var n = s.instantiate()
	var c = n.falloff_curve
	print("near(0.0)=", c.sample_baked(0.0), " mid(0.5)=", c.sample_baked(0.5), " far(1.0)=", c.sample_baked(1.0))
	quit()
EOF
GODOT_SILENCE_ROOT_WARNING=1 timeout 60 godot --headless --script /tmp/curvecheck.gd 2>&1 | grep -iE "near|error" | head
output
near(0.0)=1.0 mid(0.5)=0.60001522302628 far(1.0)=0.30000001192093
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
ERROR: 7 resources still in use at exit (run with --verbose for details).

[stdout]
near(0.0)=1.0 mid(0.5)=0.60001522302628 far(1.0)=0.30000001192093
ERROR: 5 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
ERROR: 7 resources still in use at exit (run with --verbose for details).
The curve bakes to the required values (`1.0`, `0.6`, `0.3`) , the leak messages are just from my check script not freeing the instance, harmless. ## Summary Implemented the minimap logic in `scripts/minimap.gd` and authored the falloff curve in `scenes/minimap.tscn`. **`scripts/minimap.gd`** - **Zoom setter** (`set_zoom`): clamps to `MIN_ZOOM = 0.5` (positive minimum so `grid_scale` can never collapse, invert, or blow up) and immediately calls `refresh_scale()` rather than deferring to the next frame. It guards on `is_node_ready()` so the export-time assignment (before `@onready` nodes exist) is safe. - **`grid_scale`** (`Vector2`): `grid.size / get_viewport_rect().size * zoom` , maps world space onto the grid, recomputed whenever zoom changes. - **`_ready`**: awaits one `process_frame` so the container layout settles, then centers `player_marker` on the grid, computes the scale, and spawns a marker for every node in `minimap_objects`. - **`add_marker`**: duplicates the prototype keyed by the object's `minimap_icon` (`icons` dict), makes it visible, adds it under the grid, and records it in `markers` keyed by the world object. - **`_process`**: rotates the world by `-player.rotation - PI/2` so the player's heading points up, positions each marker relative to the player using `grid_scale`, and rotates the marker icon to match. Markers inside the grid bounds use the curve's near scale (`sample_baked(0.0)` = 1.0); off-grid markers are clamped to the grid bounds and shrunk to the far scale (`sample_baked(1.0)` = 0.3). - **`_on_object_removed`**: frees and erases that object's marker. - **`_on_gui_input`**: mouse-wheel up/down adjusts zoom by `ZOOM_STEP`, routed through the clamping setter. **`scenes/minimap.tscn`**: added a `Curve` sub-resource with baked points `(0.0 → 1.0)`, `(0.5 → 0.6)`, `(1.0 → 0.3)` and assigned it to the script's `falloff_curve`. Verified: `--check-only` passes, a headless run of the full game produces no script/runtime errors, and the baked curve returns the exact authored values.
Final diff , what the agent changed

No file changes, the agent left the workspace untouched.

Verifier output , the proof behind the reward
tests/test.sh
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
     at: setup2 (main/main.cpp:3181)

WARNING: res://scenes/main.tscn:3 - ext_resource, invalid UID: uid://c5gsr7fhgurau - using text path instead: res://assets/spritesheet_tiles copy.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:4 - ext_resource, invalid UID: uid://fkcmf6eifby7 - using text path instead: res://scripts/world.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:3 - ext_resource, invalid UID: uid://cdtwwpxx5va1w - using text path instead: res://scripts/minimap.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:4 - ext_resource, invalid UID: uid://cq7bl56536exf - using text path instead: res://assets/panel_woodDetail_blank.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:5 - ext_resource, invalid UID: uid://bikdfyvvw5oag - using text path instead: res://assets/pattern_blueprintPaper.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:6 - ext_resource, invalid UID: uid://bn1rrxajfedmo - using text path instead: res://assets/minimapIcon_arrowA.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:7 - ext_resource, invalid UID: uid://bm30ksnske3e1 - using text path instead: res://assets/minimapIcon_jewelRed.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/minimap.tscn:8 - ext_resource, invalid UID: uid://76t51rghfsgj - using text path instead: res://assets/minimapIcon_exclamationYellow.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/main.tscn:6 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/player.tscn:4 - ext_resource, invalid UID: uid://cxhwtl040b5m8 - using text path instead: res://scripts/player.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:3 - ext_resource, invalid UID: uid://7c5pshlyc7y8 - using text path instead: res://assets/spritesheet_characters.png
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/mob.tscn:4 - ext_resource, invalid UID: uid://btkbfavadlsem - using text path instead: res://scripts/mob.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:3 - ext_resource, invalid UID: uid://cyluamnenuql0 - using text path instead: res://scripts/crate.gd
     at: load (scene/resources/resource_format_text.cpp:447)
WARNING: res://scenes/crate.tscn:4 - ext_resource, invalid UID: uid://c0lo2mixie6ti - using text path instead: res://assets/tilesheet_complete.png
     at: load (scene/resources/resource_format_text.cpp:447)
VALIDATION_FAILED: grid_scale.x is incorrect for the current zoom
VALIDATION_FAILED: grid_scale.y is incorrect for the current zoom
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Player marker rotation must track the player heading at every angle
VALIDATION_FAILED: Player marker rotation must change as the player turns
VALIDATION_FAILED: Marker far past bottom-right must clamp to grid bounds
VALIDATION_FAILED: Marker far past top-left must clamp to Vector2(0,0)
VALIDATION_FAILED: grid_scale must recompute correctly after a zoom change
VALIDATION_FAILED: set_zoom must recompute grid_scale immediately , do not defer to _process
ERROR: Error calling from signal 'removed' to callable: 'MarginContainer(minimap.gd)::_on_object_removed': Method expected 1 arguments, but called with 0.
   at: emit_signalp (core/object/object.cpp:1249)
VALIDATION_FAILED: Removed object should be erased from markers when its 'removed' signal fires
VALIDATION_PASSED: Minimap marker logic and zoom control implemented

Reproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_f9ca55ceb0b544f0. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.

Trial trial_f9ca55ceb0b544f0 · verifier authoritative; classifier explanatory.