tests/test.sh exit code (0 → resolved); the classification below is post-hoc and cannot change it.List all files in the task directory
find /home/user/task -type f | sort
/home/user/task/.godot/.gdignore /home/user/task/.godot/editor/filesystem_cache10 /home/user/task/.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg /home/user/task/.godot/editor/project_metadata.cfg /home/user/task/.godot/global_script_class_cache.cfg /home/user/task/.godot/imported/tank_body.png-a051a2ed122e9e86f36df226d2426b35.ctex /home/user/task/.godot/imported/tank_body.png-a051a2ed122e9e86f36df226d2426b35.md5 /home/user/task/.godot/imported/terrain.png-dfc2a3dbab29348c6bdbbce57351be83.ctex /home/user/task/.godot/imported/terrain.png-dfc2a3dbab29348c6bdbbce57351be83.md5 /home/user/task/.godot/scene_groups_cache.cfg /home/user/task/.godot/uid_cache.bin /home/user/task/assets/sprites/tank_body.png /home/user/task/assets/sprites/tank_body.png.import /home/user/task/assets/sprites/terrain.png /home/user/task/assets/sprites/terrain.png.import /home/user/task/project.godot /home/user/task/scenes/main.tscn /home/user/task/scenes/tank.tscn /home/user/task/scenes/test.tscn /home/user/task/scenes/world.tscn /home/user/task/scripts/tank.gd /home/user/task/scripts/tank.gd.uid /home/user/task/scripts/test.gd /home/user/task/scripts/test.gd.uid /home/user/task/scripts/world.gd /home/user/task/scripts/world.gd.uid [stdout] /home/user/task/.godot/.gdignore /home/user/task/.godot/editor/filesystem_cache10 /home/user/task/.godot/editor/main.tscn-folding-3ad5c15c4f3250da0cc7c1af1770d85f.cfg /home/user/task/.godot/editor/project_metadata.cfg /home/user/task/.godot/global_script_class_cache.cfg /home/user/task/.godot/imported/tank_body.png-a051a2ed122e9e86f36df226d2426b35.ctex /home/user/task/.godot/imported/tank_body.png-a051a2ed122e9e86f36df226d2426b35.md5 /home/user/task/.godot/imported/terrain.png-dfc2a3dbab29348c6bdbbce57351be83.ctex /home/user/task/.godot/imported/terrain.png-dfc2a3dbab29348c6bdbbce57351be83.md5 /home/user/task/.godot/scene_groups_cache.cfg /home/user/task/.godot/uid_cache.bin /home/user/task/assets/sprites/tank_body.png /home/user/task/assets/sprites/tank_body.png.import /home/user/task/assets/sprites/terrain.png /home/user/task/assets/sprites/terrain.png.import /home/user/task/project.godot /home/user/task/scenes/main.tscn /home/user/task/scenes/tank.tscn /home/user/task/scenes/test.tscn /home/user/task/scenes/world.tscn /home/user/task/scripts/tank.gd /home/user/task/scripts/tank.gd.uid /home/user/task/scripts/test.gd /home/user/task/scripts/test.gd.uid /home/user/task/scripts/world.gd /home/user/task/scripts/world.gd.uid
/home/user/task/scenes/world.tscn
1 [gd_scene load_steps=3 format=3 uid="uid://world_start_1218"]
2
3 [ext_resource type="Script" path="res://scripts/world.gd" id="1_world"]
4
5 [sub_resource type="TileSet" id="TileSet_world"]
6
7 [node name="World" type="Node2D"]
8 script = ExtResource("1_world")
9
10 [node name="TileMap" type="TileMap" parent="."]
11 tile_set = SubResource("TileSet_world")
12 format = 2
13 layer_0/name = "terrain"
14 layer_0/z_index = -10
15
/home/user/task/scripts/world.gd
1 extends Node2D 2 class_name World 3 4 @onready var tile_map: TileMap = $TileMap 5 6 static var _instance: World = null 7 8 func _ready(): 9 if _instance == null: 10 _instance = self 11 12 13 static func get_tile_data_at(position: Vector2) -> TileData: 14 var local_position: Vector2i = _instance.tile_map.local_to_map(position) 15 return _instance.tile_map.get_cell_tile_data(0, local_position) 16 17 18 static func get_custom_data_at(position: Vector2, custom_data_name: String) -> Variant: 19 var data = get_tile_data_at(position) 20 if data == null: 21 return null 22 return data.get_custom_data(custom_data_name) 23
/home/user/task/scripts/tank.gd
1 extends CharacterBody2D
2 class_name Tank
3
4 const SPEED = 64.0
5 const TURN_SPEED = 2.0
6
7 var direction := Vector2.RIGHT
8
9 func _physics_process(delta):
10 var drive_input := 0.0
11 var turn_input := 0.0
12 if InputMap.has_action("move_backward") and InputMap.has_action("move_forward"):
13 drive_input = Input.get_axis("move_backward", "move_forward")
14 if InputMap.has_action("turn_left") and InputMap.has_action("turn_right"):
15 turn_input = Input.get_axis("turn_left", "turn_right")
16 if turn_input != 0.0:
17 direction = direction.rotated(turn_input * (PI / 2.0) * TURN_SPEED * delta)
18 rotation = direction.angle()
19 if drive_input != 0.0:
20 velocity = direction.normalized() * drive_input * SPEED
21 else:
22 velocity = Vector2.ZERO
23 move_and_slide()
24
/home/user/task/scenes/tank.tscn
1 [gd_scene load_steps=3 format=3 uid="uid://tank_start_1218"]
2
3 [ext_resource type="Script" path="res://scripts/tank.gd" id="1_tank_script"]
4
5 [sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
6 size = Vector2(26, 26)
7
8 [node name="Tank" type="CharacterBody2D"]
9 script = ExtResource("1_tank_script")
10
11 [node name="BodySprite" type="Sprite2D" parent="."]
12
13 [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
14 shape = SubResource("RectangleShape2D_1")
15
[gd_scene load_steps=9 format=3 uid="uid://world_start_1218"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_world"]
[sub_resource type="TileSet" id="TileSet_world"]
custom_data_layer_0/name = "tile_type"
custom_data_layer_0/type = 2
[sub_resource type="Gradient" id="Gradient_water"]
offsets = PackedFloat32Array(0, 1)
colors = PackedColorArray(0.3, 0.5, 0.8, 0.8, 0.1, 0.2, 0.5, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_water"]
gradient = SubResource("Gradient_water")
[sub_resource type="Gradient" id="Gradient_dirt"]
offsets = PackedFloat32Array(0, 1)
colors = PackedColorArray(0.6, 0.4, 0.2, 0.8, 0.8, 0.65, 0.4, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_dirt"]
gradient = SubResource("Gradient_dirt")
[sub_resource type="Gradient" id="Gradient_grass"]
offsets = PackedFloat32Array(0, 1)
colors = PackedColorArray(0.2, 0.5, 0.1, 0.8, 0.4, 0.6, 0.2, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_grass"]
gradient = SubResource("Gradient_grass")
[node name="World" type="Node2D"]
script = ExtResource("1_world")
water_color = SubResource("GradientTexture1D_water")
dirt_color = SubResource("GradientTexture1D_dirt")
grass_color = SubResource("GradientTexture1D_grass")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_world")
format = 2
layer_0/name = "terrain"
layer_0/z_index = -10
extends Node2D
class_name World
enum TILE_TYPES { NONE, WATER, DIRT, GRASS }
@export var water_color: GradientTexture1D
@export var dirt_color: GradientTexture1D
@export var grass_color: GradientTexture1D
@onready var tile_map: TileMap = $TileMap
static var _instance: World = null
func _ready():
if _instance == null:
_instance = self
static func get_tile_data_at(position: Vector2) -> TileData:
var local_position: Vector2i = _instance.tile_map.local_to_map(position)
return _instance.tile_map.get_cell_tile_data(0, local_position)
static func get_custom_data_at(position: Vector2, custom_data_name: String) -> Variant:
var data = get_tile_data_at(position)
if data == null:
return null
return data.get_custom_data(custom_data_name)
static func get_gradient_at(position: Vector2) -> GradientTexture1D:
if _instance == null:
return null
var tile_type = get_custom_data_at(position, "tile_type")
var gradient_map := {
TILE_TYPES.WATER: _instance.water_color,
TILE_TYPES.DIRT: _instance.dirt_color,
TILE_TYPES.GRASS: _instance.grass_color,
}
return gradient_map.get(tile_type, null)
[gd_scene load_steps=5 format=3 uid="uid://tank_start_1218"]
[ext_resource type="Script" path="res://scripts/tank.gd" id="1_tank_script"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
size = Vector2(26, 26)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_left"]
resource_local_to_scene = true
emission_shape = 3
emission_box_extents = Vector3(8.0, 1.0, 0.0)
direction = Vector3(0.0, -1.0, 0.0)
spread = 20.0
initial_velocity_min = 15.0
initial_velocity_max = 25.0
damping_min = 15.0
damping_max = 25.0
gravity = Vector3(0.0, 0.0, 0.0)
scale_min = 0.3
scale_max = 0.8
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_right"]
resource_local_to_scene = true
emission_shape = 3
emission_box_extents = Vector3(8.0, 1.0, 0.0)
direction = Vector3(0.0, 1.0, 0.0)
spread = 20.0
initial_velocity_min = 15.0
initial_velocity_max = 25.0
damping_min = 15.0
damping_max = 25.0
gravity = Vector3(0.0, 0.0, 0.0)
scale_min = 0.3
scale_max = 0.8
[node name="Tank" type="CharacterBody2D"]
script = ExtResource("1_tank_script")
[node name="BodySprite" type="Sprite2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1")
[node name="LeftTrackParticles" type="GPUParticles2D" parent="."]
position = Vector2(-6, -10)
z_index = -1
amount = 16
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_left")
local_coords = false
emitting = false
[node name="RightTrackParticles" type="GPUParticles2D" parent="."]
position = Vector2(-6, 10)
z_index = -1
amount = 16
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_right")
local_coords = false
emitting = false
extends CharacterBody2D
class_name Tank
const SPEED = 64.0
const TURN_SPEED = 2.0
var direction := Vector2.RIGHT
var _current_gradient: GradientTexture1D = null
@onready var left_track_particles: GPUParticles2D = $LeftTrackParticles
@onready var right_track_particles: GPUParticles2D = $RightTrackParticles
func _physics_process(delta):
var drive_input := 0.0
var turn_input := 0.0
if InputMap.has_action("move_backward") and InputMap.has_action("move_forward"):
drive_input = Input.get_axis("move_backward", "move_forward")
if InputMap.has_action("turn_left") and InputMap.has_action("turn_right"):
turn_input = Input.get_axis("turn_left", "turn_right")
if turn_input != 0.0:
direction = direction.rotated(turn_input * (PI / 2.0) * TURN_SPEED * delta)
rotation = direction.angle()
if drive_input != 0.0:
velocity = direction.normalized() * drive_input * SPEED
else:
velocity = Vector2.ZERO
move_and_slide()
_update_track_particles()
func _update_track_particles() -> void:
var gradient := World.get_gradient_at(global_position)
if gradient != _current_gradient:
_current_gradient = gradient
left_track_particles.process_material.color_ramp = gradient
right_track_particles.process_material.color_ramp = gradient
var is_moving := velocity != Vector2.ZERO
left_track_particles.emitting = is_moving
right_track_particles.emitting = is_moving
No file changes, the agent left the workspace untouched.
Godot Engine v4.4.stable.official.4c311cbee - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:3181)
VALIDATION_FAILED: Tank: LeftTrackParticles color_ramp must be set to a gradient when movingReproduce this trial: git checkout 2f94510 && PYTHONPATH=src python3 scripts/build_site.py , then open trial/trial_fd1e9d1f2ffb4ed1. Re-running the agent live requires EVAL_PLATFORM_ENABLE_OAUTH_SMOKE=1 and is non-deterministic.
Trial trial_fd1e9d1f2ffb4ed1 · verifier authoritative; classifier explanatory.